269 lines
5.2 KiB
Plaintext
269 lines
5.2 KiB
Plaintext
/**
|
|
* Do not edit this file. Any changes will be overwritten by the gamedata
|
|
* updater or by upgrading your SourceMod install.
|
|
*
|
|
* To override data in this file, create a subdirectory named "custom" and
|
|
* place your own gamedata file(s) inside of it. Such files will be parsed
|
|
* after SM's own.
|
|
*
|
|
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
|
|
*/
|
|
|
|
"Games"
|
|
{
|
|
/* Sounds */
|
|
"#default"
|
|
{
|
|
"Keys"
|
|
{
|
|
"SlapSoundCount" "7"
|
|
"SlapSound1" "vo/axe/axe_pain_01.mp3"
|
|
"SlapSound1" "vo/axe/axe_pain_02.mp3"
|
|
"SlapSound1" "vo/axe/axe_pain_03.mp3"
|
|
"SlapSound1" "vo/axe/axe_pain_04.mp3"
|
|
"SlapSound1" "vo/axe/axe_pain_05.mp3"
|
|
"SlapSound1" "vo/axe/axe_pain_06.mp3"
|
|
"SlapSound1" "vo/axe/axe_pain_07.mp3"
|
|
}
|
|
}
|
|
|
|
/* General Temp Entities */
|
|
"#default"
|
|
{
|
|
"Offsets"
|
|
{
|
|
//Offset into CBaseTempEntity constructor
|
|
"s_pTempEntities"
|
|
{
|
|
"windows" "1"
|
|
}
|
|
"GetTEName"
|
|
{
|
|
"windows" "4"
|
|
}
|
|
"GetTENext"
|
|
{
|
|
"windows" "8"
|
|
}
|
|
"TE_GetServerClass"
|
|
{
|
|
"windows" "0"
|
|
}
|
|
}
|
|
|
|
"Signatures"
|
|
{
|
|
"CBaseTempEntity"
|
|
{
|
|
"library" "server"
|
|
"windows" "\xA1\x2A\x2A\x2A\x2A\xF3\x0F\x10\x15\x2A\x2A\x2A\x2A\xF3"
|
|
}
|
|
}
|
|
}
|
|
|
|
/* General GameRules */
|
|
"#default"
|
|
{
|
|
"Keys"
|
|
{
|
|
"GameRulesProxy" "CDOTAGamerulesProxy"
|
|
}
|
|
|
|
"Offsets"
|
|
{
|
|
/* Offset into CreateGameRulesObject */
|
|
"g_pGameRules"
|
|
{
|
|
"windows" "2"
|
|
}
|
|
}
|
|
|
|
"Signatures"
|
|
{
|
|
/* This signature sometimes has multiple matches, but this
|
|
* does not matter as g_pGameRules is involved in all of them.
|
|
* The same g_pGameRules offset applies to each match.
|
|
*
|
|
* Sometimes this block of bytes is at the beginning of the static
|
|
* CreateGameRulesObject function and sometimes it is in the middle
|
|
* of an entirely different function. This depends on the game.
|
|
*/
|
|
"CreateGameRulesObject"
|
|
{
|
|
"library" "server"
|
|
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
|
|
}
|
|
"g_pGameRules"
|
|
{
|
|
"library" "server"
|
|
}
|
|
}
|
|
}
|
|
|
|
/* IServer interface pointer */
|
|
"#default"
|
|
{
|
|
"Keys"
|
|
{
|
|
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
|
|
*
|
|
* The engine binary is not actually scanned in order to look for
|
|
* this. SourceHook is used to used to determine the address of the
|
|
* function and this signature is used to verify that it contains
|
|
* the expected code. A pointer to sv (IServer interface) is used
|
|
* here.
|
|
*/
|
|
"CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x2A\x2A\x56\x50\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75"
|
|
}
|
|
|
|
"Offsets"
|
|
{
|
|
/* Offset into IVEngineServer::CreateFakeClient */
|
|
"sv"
|
|
{
|
|
"windows" "9"
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Resource Entity override */
|
|
"#default"
|
|
{
|
|
// Dota's player manager does not have DT_PlayerResource embedded, unlike most other games
|
|
"Keys"
|
|
{
|
|
"ResourceEntityClassname" "dota_player_manager"
|
|
}
|
|
}
|
|
|
|
/* EntityFactoryDictionary function */
|
|
"#default"
|
|
{
|
|
"Signatures"
|
|
{
|
|
"EntityFactoryFinder"
|
|
{
|
|
// EntityFactoryDictionary gets inlined on Windows in Dota 2. The pointer to the static factory becomes a global.
|
|
"library" "server"
|
|
"windows" "\x8B\x15\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x57\xB9\x2A\x2A\x2A\x2A\xFF\xD0\xC7"
|
|
//"linux" "@_Z23EntityFactoryDictionaryv"
|
|
//"mac" "@_Z23EntityFactoryDictionaryv"
|
|
}
|
|
}
|
|
|
|
"Offsets"
|
|
{
|
|
"EntityFactoryOffset"
|
|
{
|
|
"windows" "2"
|
|
}
|
|
}
|
|
}
|
|
|
|
/* CBaseEntityOutput::FireOutput */
|
|
"#default"
|
|
{
|
|
"Signatures"
|
|
{
|
|
"FireOutput"
|
|
{
|
|
"library" "server"
|
|
"windows" "\x55\x8B\xEC\x83\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x8B\x45\x2A\x53\x8B\x58\x2A\x56\x57\xC7"
|
|
}
|
|
}
|
|
}
|
|
|
|
/* SetUserInfo data */
|
|
"#default"
|
|
{
|
|
"Offsets"
|
|
{
|
|
/**
|
|
* CBaseClient::SetUserCVar(char const*,char const*);
|
|
* Linux offset straight from VTable dump.
|
|
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
|
|
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
|
|
*/
|
|
"SetUserCvar"
|
|
{
|
|
"windows" "26"
|
|
}
|
|
/**
|
|
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
|
|
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
|
|
* Linux: mov byte ptr [esi+0B0h], 0
|
|
* Win: mov byte ptr [esi+0B0h], 0
|
|
*
|
|
* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
|
|
*/
|
|
"InfoChanged"
|
|
{
|
|
"windows" "212"
|
|
}
|
|
}
|
|
}
|
|
|
|
"dota"
|
|
{
|
|
"Offsets"
|
|
{
|
|
"GiveNamedItem"
|
|
{
|
|
"windows" "438"
|
|
}
|
|
"RemovePlayerItem"
|
|
{
|
|
"windows" "300"
|
|
}
|
|
"Weapon_GetSlot"
|
|
{
|
|
"windows" "289"
|
|
}
|
|
"Ignite"
|
|
{
|
|
"windows" "231"
|
|
}
|
|
"Extinguish"
|
|
{
|
|
"windows" "234"
|
|
}
|
|
"Teleport"
|
|
{
|
|
"windows" "114"
|
|
}
|
|
"CommitSuicide"
|
|
{
|
|
"windows" "482"
|
|
}
|
|
"GetVelocity"
|
|
{
|
|
"windows" "147"
|
|
}
|
|
"EyeAngles"
|
|
{
|
|
"windows" "138"
|
|
}
|
|
"AcceptInput"
|
|
{
|
|
"windows" "41"
|
|
}
|
|
"SetEntityModel"
|
|
{
|
|
"windows" "26"
|
|
}
|
|
"WeaponEquip"
|
|
{
|
|
"windows" "292"
|
|
}
|
|
"Activate"
|
|
{
|
|
"windows" "37"
|
|
}
|
|
"PlayerRunCmd"
|
|
{
|
|
"windows" "458"
|
|
}
|
|
}
|
|
}
|
|
}
|