sourcemod/plugins/testsuite/entpropelements.sp

164 lines
4.0 KiB
SourcePawn

#include <sourcemod>
#include <sdktools>
// Coverage:
// GetEntPropArraySize - PropSend/PropData
// GetEntPropString - PropData
// GetEntProp - PropSend/PropData
// GetEntPropEnt - PropSend/PropData
// SetEntProp - PropSend/PropData
public OnPluginStart()
{
RegConsoleCmd("sm_listammo", sm_listammo, "sm_listammo <send|data> [target] - Lists current ammo for self or specified player");
RegConsoleCmd("sm_listweapons", sm_listweapons, "sm_listweapons <send|data> [target] - Lists current weapons for self or specified player");
RegConsoleCmd("sm_setammo", sm_setammo, "sm_setammo <ammotype> <amount> <send|data> [target]");
RegConsoleCmd("sm_teststrings", sm_teststrings);
}
public Action:sm_listammo(client, argc)
{
decl String:buffer[64];
new target = client;
if (argc >= 2)
{
GetCmdArg(2, buffer, sizeof(buffer));
target = FindTarget(client, buffer, false, false);
if (target <= 0)
{
ReplyToCommand(client, "Bad client");
return Plugin_Handled;
}
}
else if (client == 0)
{
ReplyToCommand(client, "Dillweed");
return Plugin_Handled;
}
new PropType:proptype = PropType:-1;
GetCmdArg(1, buffer, sizeof(buffer));
if (!strcmp(buffer, "send"))
proptype = Prop_Send;
else if (!strcmp(buffer, "data"))
proptype = Prop_Data;
new ammo;
new max = GetEntPropArraySize(target, proptype, "m_iAmmo");
for (new i = 0; i < max; i++)
{
if ((ammo = GetEntProp(target, proptype, "m_iAmmo", _, i)) > 0)
ReplyToCommand(client, "Slot %d, Ammo %d", i, ammo);
}
return Plugin_Handled;
}
public Action:sm_listweapons(client, argc)
{
decl String:buffer[64];
new target = client;
if (argc >= 2)
{
GetCmdArg(2, buffer, sizeof(buffer));
target = FindTarget(client, buffer, false, false);
if (target <= 0)
{
ReplyToCommand(client, "Bad client");
return Plugin_Handled;
}
}
else if (client == 0)
{
ReplyToCommand(client, "Dillweed");
return Plugin_Handled;
}
new PropType:proptype = PropType:-1;
GetCmdArg(1, buffer, sizeof(buffer));
if (!strcmp(buffer, "send"))
proptype = Prop_Send;
else if (!strcmp(buffer, "data"))
proptype = Prop_Data;
new weapon, String:classname[64];
new max = GetEntPropArraySize(target, proptype, "m_hMyWeapons");
for (new i = 0; i < max; i++)
{
if ((weapon = GetEntPropEnt(target, proptype, "m_hMyWeapons", i)) == -1)
continue;
GetEdictClassname(weapon, classname, sizeof(classname));
ReplyToCommand(client, "Slot %d - \"%s\"", i, classname);
}
return Plugin_Handled;
}
public Action:sm_setammo(client, argc)
{
decl String:buffer[64];
new target = client;
if (argc >= 4)
{
GetCmdArg(4, buffer, sizeof(buffer));
target = FindTarget(client, buffer, false, false);
if (target <= 0)
{
ReplyToCommand(client, "Bad client");
return Plugin_Handled;
}
}
else if (client == 0)
{
ReplyToCommand(client, "Dillweed");
return Plugin_Handled;
}
new PropType:proptype = PropType:-1;
GetCmdArg(3, buffer, sizeof(buffer));
if (!strcmp(buffer, "send"))
proptype = Prop_Send;
else if (!strcmp(buffer, "data"))
proptype = Prop_Data;
new max = GetEntPropArraySize(target, proptype, "m_iAmmo");
GetCmdArg(1, buffer, sizeof(buffer));
new ammotype = StringToInt(buffer);
if (ammotype >= max)
{
ReplyToCommand(client, "Ammotype out of bounds");
return Plugin_Handled;
}
GetCmdArg(2, buffer, sizeof(buffer));
new amount = StringToInt(buffer);
SetEntProp(target, proptype, "m_iAmmo", amount, _, ammotype);
return Plugin_Handled;
}
public Action:sm_teststrings(client, argc)
{
new gpe = CreateEntityByName("game_player_equip");
DispatchKeyValue(gpe, "tf_weapon_rocketlauncher", "2");
DispatchKeyValue(gpe, "tf_weapon_pistol", "1");
decl String:value[64];
for (new i = 0; i < 2; i++)
{
GetEntPropString(gpe, Prop_Data, "m_weaponNames", value, sizeof(value), i);
ReplyToCommand(client, "At %d, I see a \"%s\"", i, value);
}
AcceptEntityInput(gpe, "Kill");
return Plugin_Handled;
}