bff2b0a95d
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402195
214 lines
5.5 KiB
SourcePawn
214 lines
5.5 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Nextmap Plugin
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* Adds sm_nextmap cvar for changing map and nextmap chat trigger.
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*
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#include "include/nextmap.inc"
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public Plugin:myinfo =
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{
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name = "Nextmap",
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author = "AlliedModders LLC",
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description = "Provides nextmap and sm_nextmap",
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version = SOURCEMOD_VERSION,
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url = "http://www.sourcemod.net/"
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};
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new g_MapPos = -1;
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new Handle:g_MapList = INVALID_HANDLE;
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new g_MapListSerial = -1;
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public OnPluginStart()
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{
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LoadTranslations("common.phrases");
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LoadTranslations("nextmap.phrases");
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g_MapList = CreateArray(32);
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RegConsoleCmd("say", Command_Say);
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RegConsoleCmd("say_team", Command_Say);
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RegConsoleCmd("nextmap", Command_Nextmap);
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RegAdminCmd("sm_setnextmap", Command_SetNextmap, ADMFLAG_CHANGEMAP, "sm_setnextmap <map>");
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RegConsoleCmd("listmaps", Command_List);
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// Set to the current map so OnMapStart() will know what to do
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decl String:currentMap[64];
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GetCurrentMap(currentMap, 64);
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SetNextMap(currentMap);
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}
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public OnConfigsExecuted()
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{
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decl String:lastMap[64], String:currentMap[64];
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GetNextMap(lastMap, sizeof(lastMap));
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GetCurrentMap(currentMap, 64);
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// Why am I doing this? If we switched to a new map, but it wasn't what we expected (Due to sm_map, sm_votemap, or
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// some other plugin/command), we don't want to scramble the map cycle. Or for example, admin switches to a custom map
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// not in mapcyclefile. So we keep it set to the last expected nextmap. - ferret
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if (strcmp(lastMap, currentMap) == 0)
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{
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FindAndSetNextMap();
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}
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}
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public Action:Command_Say(client, args)
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{
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decl String:text[192];
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if (GetCmdArgString(text, sizeof(text)) < 1)
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{
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return Plugin_Continue;
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}
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new startidx;
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if (text[strlen(text)-1] == '"')
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{
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text[strlen(text)-1] = '\0';
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startidx = 1;
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}
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decl String:message[8];
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BreakString(text[startidx], message, sizeof(message));
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if (strcmp(message, "nextmap", false) == 0)
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{
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decl String:map[32];
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GetNextMap(map, sizeof(map));
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PrintToChat(client, "[SM] %t", "Next Map", map);
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}
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return Plugin_Continue;
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}
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public Action:Command_SetNextmap(client, args)
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{
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if (args < 1)
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{
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ReplyToCommand(client, "[SM] Usage: sm_setnextmap <map>");
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return Plugin_Handled;
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}
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decl String:map[64];
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GetCmdArg(1, map, sizeof(map));
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if (!IsMapValid(map))
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{
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ReplyToCommand(client, "[SM] %t", "Map was not found", map);
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return Plugin_Handled;
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}
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ShowActivity(client, "%t", "Changed Next Map", map);
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LogMessage("\"%L\" changed nextmap to \"%s\"", client, map);
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SetNextMap(map);
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return Plugin_Handled;
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}
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public Action:Command_List(client, args)
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{
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PrintToConsole(client, "Map Cycle:");
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new mapCount = GetArraySize(g_MapList);
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decl String:mapName[32];
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for (new i = 0; i < mapCount; i++)
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{
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GetArrayString(g_MapList, i, mapName, sizeof(mapName));
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PrintToConsole(client, "%s", mapName);
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}
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return Plugin_Handled;
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}
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public Action:Command_Nextmap(client, args)
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{
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decl String:map[64];
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GetNextMap(map, sizeof(map));
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ReplyToCommand(client, "[SM] %t", "Next Map", map);
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return Plugin_Handled;
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}
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FindAndSetNextMap()
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{
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if (ReadMapList(g_MapList,
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g_MapListSerial,
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"mapcyclefile",
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MAPLIST_FLAG_CLEARARRAY|MAPLIST_FLAG_NO_DEFAULT)
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== INVALID_HANDLE)
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{
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if (g_MapListSerial == -1)
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{
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LogError("FATAL: Cannot load map cycle. Nextmap not loaded.");
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SetFailState("Mapcycle Not Found");
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}
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}
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new mapCount = GetArraySize(g_MapList);
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decl String:mapName[32];
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if (g_MapPos == -1)
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{
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decl String:current[64];
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GetCurrentMap(current, 64);
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for (new i = 0; i < mapCount; i++)
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{
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GetArrayString(g_MapList, i, mapName, sizeof(mapName));
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if (strcmp(current, mapName, false) == 0)
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{
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g_MapPos = i;
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break;
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}
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}
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if (g_MapPos == -1)
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g_MapPos = 0;
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}
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g_MapPos++;
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if (g_MapPos >= mapCount)
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g_MapPos = 0;
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GetArrayString(g_MapList, g_MapPos, mapName, sizeof(mapName));
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SetNextMap(mapName);
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}
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