sourcemod/core/sm_queue.h
Scott Ehlert 251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00

334 lines
6.3 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SM_QUEUE_H
#define _INCLUDE_SM_QUEUE_H
#include <new>
#include <malloc.h>
#include <sh_stack.h>
using namespace SourceHook;
/*
A circular, doubly-linked List with one sentinel node
Empty:
m_Head = sentinel
m_Head->next = m_Head;
m_Head->prev = m_Head;
One element:
m_Head = sentinel
m_Head->next = node1
m_Head->prev = node1
node1->next = m_Head
node1->prev = m_Head
Two elements:
m_Head = sentinel
m_Head->next = node1
m_Head->prev = node2
node1->next = node2
node1->prev = m_Head
node2->next = m_Head
node2->prev = node1
*/
template <class T>
class Queue
{
public:
class iterator;
friend class iterator;
class QueueNode
{
public:
T obj;
QueueNode *next;
QueueNode *prev;
};
private:
// Initializes the sentinel node.
QueueNode *_Initialize()
{
QueueNode *n = (QueueNode *)malloc(sizeof(QueueNode));
n->next = n;
n->prev = n;
return n;
}
public:
Queue() : m_Head(_Initialize()), m_Size(0)
{
}
Queue(const Queue &src) : m_Head(_Initialize()), m_Size(0)
{
iterator iter;
for (iter=src.begin(); iter!=src.end(); iter++)
{
push_back( (*iter) );
}
}
~Queue()
{
clear();
// Don't forget to free the sentinel
if (m_Head)
{
free(m_Head);
m_Head = NULL;
}
while (!m_FreeNodes.empty())
{
free(m_FreeNodes.front());
m_FreeNodes.pop();
}
}
void push(const T &obj)
{
QueueNode *node;
if (m_FreeNodes.empty())
{
node = (QueueNode *)malloc(sizeof(QueueNode));
} else {
node = m_FreeNodes.front();
m_FreeNodes.pop();
}
/* Copy the object */
new (&node->obj) T(obj);
/* Install into the Queue */
node->prev = m_Head->prev;
node->next = m_Head;
m_Head->prev->next = node;
m_Head->prev = node;
m_Size++;
}
size_t size() const
{
return m_Size;
}
void clear()
{
QueueNode *node = m_Head->next;
QueueNode *temp;
m_Head->next = m_Head;
m_Head->prev = m_Head;
// Iterate through the nodes until we find g_Head (the sentinel) again
while (node != m_Head)
{
temp = node->next;
node->obj.~T();
m_FreeNodes.push(node);
node = temp;
}
m_Size = 0;
}
bool empty() const
{
return (m_Size == 0);
}
private:
QueueNode *m_Head;
size_t m_Size;
CStack<QueueNode *> m_FreeNodes;
public:
class iterator
{
friend class Queue;
public:
iterator()
{
m_This = NULL;
}
iterator(const Queue &src)
{
m_This = src.m_Head;
}
iterator(QueueNode *n) : m_This(n)
{
}
iterator(const iterator &where)
{
m_This = where.m_This;
}
//pre decrement
iterator & operator--()
{
if (m_This)
m_This = m_This->prev;
return *this;
}
//post decrement
iterator operator--(int)
{
iterator old(*this);
if (m_This)
m_This = m_This->prev;
return old;
}
//pre increment
iterator & operator++()
{
if (m_This)
m_This = m_This->next;
return *this;
}
//post increment
iterator operator++(int)
{
iterator old(*this);
if (m_This)
m_This = m_This->next;
return old;
}
const T & operator * () const
{
return m_This->obj;
}
T & operator * ()
{
return m_This->obj;
}
T * operator -> ()
{
return &(m_This->obj);
}
const T * operator -> () const
{
return &(m_This->obj);
}
bool operator != (const iterator &where) const
{
return (m_This != where.m_This);
}
bool operator ==(const iterator &where) const
{
return (m_This == where.m_This);
}
private:
QueueNode *m_This;
};
public:
iterator begin() const
{
return iterator(m_Head->next);
}
iterator end() const
{
return iterator(m_Head);
}
iterator erase(iterator &where)
{
QueueNode *pNode = where.m_This;
iterator iter(where);
iter++;
// Works for all cases: empty Queue, erasing first element, erasing tail, erasing in the middle...
pNode->prev->next = pNode->next;
pNode->next->prev = pNode->prev;
pNode->obj.~T();
m_FreeNodes.push(pNode);
m_Size--;
return iter;
}
public:
void remove(const T & obj)
{
iterator b;
for (b=begin(); b!=end(); b++)
{
if ( (*b) == obj )
{
erase( b );
break;
}
}
}
template <typename U>
iterator find(const U & equ) const
{
iterator iter;
for (iter=begin(); iter!=end(); iter++)
{
if ( (*iter) == equ )
{
return iter;
}
}
return end();
}
Queue & operator =(const Queue &src)
{
clear();
iterator iter;
for (iter=src.begin(); iter!=src.end(); iter++)
{
push_back( (*iter) );
}
return *this;
}
public:
T & first() const
{
iterator i = begin();
return (*i);
}
void pop()
{
iterator iter = begin();
erase(iter);
}
};
#endif //_INCLUDE_SM_QUEUE_H