sourcemod/core/logic/common_logic.cpp
2014-10-08 17:31:02 -07:00

224 lines
5.5 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet:
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <new>
#include <stdlib.h>
#include <sm_platform.h>
#include <string.h>
#include <stdarg.h>
#include "common_logic.h"
#include "TextParsers.h"
#include "sm_crc32.h"
#include "MemoryUtils.h"
#include "stringutil.h"
#include "ThreadSupport.h"
#include "Translator.h"
#include "GameConfigs.h"
#include "DebugReporter.h"
#include "PluginSys.h"
#include "ShareSys.h"
#include "NativeOwner.h"
#include "HandleSys.h"
#include "ExtensionSys.h"
#include "ForwardSys.h"
#include "AdminCache.h"
#include "ProfileTools.h"
#include "Logger.h"
sm_core_t smcore;
IHandleSys *handlesys = &g_HandleSys;
IdentityToken_t *g_pCoreIdent;
SMGlobalClass *SMGlobalClass::head = NULL;
ISourceMod *g_pSM;
ILibrarySys *libsys;
ITextParsers *textparser = &g_TextParser;
IVEngineServer *engine;
IShareSys *sharesys = &g_ShareSys;
IRootConsole *rootmenu;
IPluginManager *pluginsys = g_PluginSys.GetOldAPI();
IForwardManager *forwardsys = &g_Forwards;
ITimerSystem *timersys;
ServerGlobals serverGlobals;
IPlayerManager *playerhelpers;
IAdminSystem *adminsys = &g_Admins;
IGameHelpers *gamehelpers;
ISourcePawnEngine *g_pSourcePawn;
ISourcePawnEngine2 *g_pSourcePawn2;
CNativeOwner g_CoreNatives;
IScriptManager *scripts = &g_PluginSys;
IExtensionSys *extsys = &g_Extensions;
ILogger *logger = &g_Logger;
IMenuManager *menus;
static void AddCorePhraseFile(const char *filename)
{
g_pCorePhrases->AddPhraseFile(filename);
}
static IGameConfig *GetCoreGameConfig()
{
return g_pGameConf;
}
// Defined in smn_filesystem.cpp.
extern bool OnLogPrint(const char *msg);
static void GenerateError(IPluginContext *ctx, cell_t idx, int err, const char *msg, ...)
{
va_list ap;
va_start(ap, msg);
g_DbgReporter.GenerateErrorVA(ctx, idx, err, msg, ap);
va_end(ap);
}
static void AddNatives(sp_nativeinfo_t *natives)
{
g_CoreNatives.AddNatives(natives);
}
static void DumpHandles(void (*dumpfn)(const char *fmt, ...))
{
g_HandleSys.Dump(dumpfn);
}
static bool DumpAdminCache(const char *filename)
{
return g_Admins.DumpCache(filename);
}
static void RegisterProfiler(IProfilingTool *tool)
{
g_ProfileToolManager.RegisterTool(tool);
}
static sm_logic_t logic =
{
NULL,
g_pThreader,
&g_Translator,
stristr,
CoreTranslate,
AddCorePhraseFile,
UTIL_ReplaceAll,
UTIL_ReplaceEx,
UTIL_DecodeHexString,
GetCoreGameConfig,
OnLogPrint,
&g_DbgReporter,
GenerateError,
AddNatives,
DumpHandles,
DumpAdminCache,
RegisterProfiler,
&g_PluginSys,
&g_ShareSys,
&g_Extensions,
&g_HandleSys,
&g_Forwards,
&g_Admins,
NULL,
&g_Logger,
-1.0f
};
static void logic_init(const sm_core_t* core, sm_logic_t* _logic)
{
logic.head = SMGlobalClass::head;
memcpy(&smcore, core, sizeof(sm_core_t));
memcpy(_logic, &logic, sizeof(sm_logic_t));
memcpy(&serverGlobals, core->serverGlobals, sizeof(ServerGlobals));
libsys = core->libsys;
engine = core->engine;
g_pSM = core->sm;
rootmenu = core->rootmenu;
timersys = core->timersys;
playerhelpers = core->playerhelpers;
gamehelpers = core->gamehelpers;
menus = core->menus;
g_pSourcePawn = *core->spe1;
g_pSourcePawn2 = *core->spe2;
SMGlobalClass::head = core->listeners;
g_ShareSys.Initialize();
g_pCoreIdent = g_ShareSys.CreateCoreIdentity();
_logic->core_ident = g_pCoreIdent;
}
PLATFORM_EXTERN_C ITextParsers *get_textparsers()
{
return &g_TextParser;
}
PLATFORM_EXTERN_C LogicInitFunction logic_load(uint32_t magic)
{
if (magic != SM_LOGIC_MAGIC)
{
return NULL;
}
return logic_init;
}
void CoreNativesToAdd::OnSourceModAllInitialized()
{
g_CoreNatives.AddNatives(m_NativeList);
}
/* Overload a few things to prevent libstdc++ linking */
#if defined __linux__ || defined __APPLE__
extern "C" void __cxa_pure_virtual(void)
{
}
void *operator new(size_t size)
{
return malloc(size);
}
void *operator new[](size_t size)
{
return malloc(size);
}
void operator delete(void *ptr)
{
free(ptr);
}
void operator delete[](void * ptr)
{
free(ptr);
}
#endif