172 lines
4.8 KiB
C++
172 lines
4.8 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "common_logic.h"
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#include <IHandleSys.h>
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#include "GameConfigs.h"
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HandleType_t g_GameConfigsType;
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class GameConfigsNatives :
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public IHandleTypeDispatch,
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public SMGlobalClass
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{
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public:
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void OnSourceModAllInitialized()
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{
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g_GameConfigsType = handlesys->CreateType("GameConfigs", this, 0, NULL, NULL, g_pCoreIdent, NULL);
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}
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void OnSourceModShutdown()
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{
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handlesys->RemoveType(g_GameConfigsType, g_pCoreIdent);
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g_GameConfigsType = 0;
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}
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void OnHandleDestroy(HandleType_t type, void *object)
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{
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g_GameConfigs.CloseGameConfigFile(reinterpret_cast<IGameConfig *>(object));
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}
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};
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static cell_t smn_LoadGameConfigFile(IPluginContext *pCtx, const cell_t *params)
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{
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IGameConfig *gc;
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char *filename;
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char error[128];
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pCtx->LocalToString(params[1], &filename);
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if (!g_GameConfigs.LoadGameConfigFile(filename, &gc, error, sizeof(error)))
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{
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return pCtx->ThrowNativeError("Unable to open %s: %s", filename, error);
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}
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return handlesys->CreateHandle(g_GameConfigsType, gc, pCtx->GetIdentity(), g_pCoreIdent, NULL);
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}
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static cell_t smn_GameConfGetOffset(IPluginContext *pCtx, const cell_t *params)
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{
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Handle_t hndl = static_cast<Handle_t>(params[1]);
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HandleError herr;
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HandleSecurity sec;
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IGameConfig *gc;
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sec.pOwner = NULL;
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sec.pIdentity = g_pCoreIdent;
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if ((herr=handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
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!= HandleError_None)
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{
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return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
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}
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char *key;
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int val;
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pCtx->LocalToString(params[2], &key);
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if (!gc->GetOffset(key, &val))
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{
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return -1;
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}
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return val;
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}
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static cell_t smn_GameConfGetKeyValue(IPluginContext *pCtx, const cell_t *params)
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{
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Handle_t hndl = static_cast<Handle_t>(params[1]);
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HandleError herr;
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HandleSecurity sec;
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IGameConfig *gc;
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sec.pOwner = NULL;
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sec.pIdentity = g_pCoreIdent;
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if ((herr=handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
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!= HandleError_None)
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{
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return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
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}
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char *key;
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const char *val;
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pCtx->LocalToString(params[2], &key);
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if ((val=gc->GetKeyValue(key)) == NULL)
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{
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return 0;
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}
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pCtx->StringToLocalUTF8(params[3], params[4], val, NULL);
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return 1;
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}
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static cell_t smn_GameConfGetAddress(IPluginContext *pCtx, const cell_t *params)
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{
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Handle_t hndl = static_cast<Handle_t>(params[1]);
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HandleError herr;
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HandleSecurity sec;
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IGameConfig *gc;
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sec.pOwner = NULL;
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sec.pIdentity = g_pCoreIdent;
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if ((herr=handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
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!= HandleError_None)
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{
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return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
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}
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char *key;
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void* val;
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pCtx->LocalToString(params[2], &key);
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if (!gc->GetAddress(key, &val))
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return 0;
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#ifdef PLATFORM_X86
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return (cell_t)val;
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#else
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return pseudoAddr.ToPseudoAddress(val);
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#endif
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}
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static GameConfigsNatives s_GameConfigsNatives;
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REGISTER_NATIVES(gameconfignatives)
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{
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{"LoadGameConfigFile", smn_LoadGameConfigFile},
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{"GameConfGetOffset", smn_GameConfGetOffset},
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{"GameConfGetKeyValue", smn_GameConfGetKeyValue},
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{"GameConfGetAddress", smn_GameConfGetAddress},
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{NULL, NULL}
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};
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