346 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			346 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 sw=4 tw=99 noet :
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|  * =============================================================================
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|  * SourceMod (C)2004-2014 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This file is part of the SourceMod/SourcePawn SDK.
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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|  
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| #if defined _events_included
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|  #endinput
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| #endif
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| #define _events_included
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| 
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| /**
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|  * Event hook modes determining how hooking should be handled
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|  */
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| enum EventHookMode
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| {
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| 	EventHookMode_Pre,					//< Hook callback fired before event is fired */
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| 	EventHookMode_Post,					//< Hook callback fired after event is fired */
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| 	EventHookMode_PostNoCopy			//< Hook callback fired after event is fired, but event data won't be copied */
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| };
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| 
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| /**
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|  * Hook function types for events.
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|  */
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| typeset EventHook
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| {
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| 	// Called when a game event is fired.
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| 	//
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| 	// @param event			Handle to event. This could be INVALID_HANDLE if every plugin hooking 
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| 	//						this event has set the hook mode EventHookMode_PostNoCopy.
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| 	// @param name			String containing the name of the event.
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| 	// @param dontBroadcast	True if event was not broadcast to clients, false otherwise.
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| 	// @return				Ignored for post hooks. Plugin_Handled will block event if hooked as pre.
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| 	///
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| 	function Action (Event event, const char[] name, bool dontBroadcast);
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| 	//
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| 	// Called when a game event is fired.
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| 	//
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| 	// @param event			Handle to event. This could be INVALID_HANDLE if every plugin hooking 
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| 	//						this event has set the hook mode EventHookMode_PostNoCopy.
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| 	// @param name			String containing the name of the event.
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| 	// @param dontBroadcast	True if event was not broadcast to clients, false otherwise.
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| 	// @noreturn
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| 	///
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| 	function void (Event event, const char[] name, bool dontBroadcast);
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| };
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| 
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| methodmap Event < Handle
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| {
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| 	// Fires a game event.
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| 	//
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| 	// This function closes the event Handle after completing.
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| 	//
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| 	// @param dontBroadcast Optional boolean that determines if event should be broadcast to clients.
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| 	public native void Fire(bool dontBroadcast=false);
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| 
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| 	// Cancels a previously created game event that has not been fired. This
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| 	// is necessary to avoid leaking memory when an event isn't fired.
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| 	public native void Cancel();
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| 
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| 	// Returns the boolean value of a game event's key.
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| 	//
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| 	// @param key          Name of event key.
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| 	// @param defValue     Optional default value to use if the key is not found.
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| 	// @return             The boolean value of the specfied event key.
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| 	public native bool GetBool(const char[] key, bool defValue=false);
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| 
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| 	// Sets the boolean value of a game event's key.
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| 	//
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| 	// @param key          Name of event key.
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| 	// @param value        New boolean value.
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| 	public native void SetBool(const char[] key, bool value);
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| 
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| 	// Returns the integer value of a game event's key.
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| 	//
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| 	// @param key          Name of event key.
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| 	// @param defValue     Optional default value to use if the key is not found.
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| 	// @return             The integer value of the specfied event key.
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| 	public native int GetInt(const char[] key, int defValue=0);
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| 
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| 	// Sets the integer value of a game event's key.
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| 	//
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| 	// Integer value refers to anything that can be reduced to an integer.
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| 	// The various size specifiers, such as "byte" and "short" are still 
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| 	// integers, and only refer to how much data will actually be sent 
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| 	// over the network (if applicable).
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| 	//
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| 	// @param key          Name of event key.
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| 	// @param value        New integer value.
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| 	public native void SetInt(const char[] key, int value);
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| 
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| 	// Returns the floating point value of a game event's key.
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| 	//
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| 	// @param key          Name of event key.
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| 	// @param defValue     Optional default value to use if the key is not found.
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| 	// @return             The floating point value of the specfied event key.
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| 	public native float GetFloat(const char[] key, float defValue=0.0);
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| 
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| 	// Sets the floating point value of a game event's key.
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| 	//
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| 	// @param key          Name of event key.
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| 	// @param value        New floating point value.
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| 	public native void SetFloat(const char[] key, float value);
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| 
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| 	// Retrieves the string value of a game event's key.
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| 	//
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| 	// @param key          Name of event key.
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| 	// @param value        Buffer to store the value of the specified event key.
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| 	// @param maxlength    Maximum length of string buffer.
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| 	// @param defValue     Optional default value to use if the key is not found.
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| 	public native void GetString(const char[] key, char[] value, int maxlength, const char[] defvalue="");
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| 
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| 	// Sets the string value of a game event's key.
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| 	//
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| 	// @param key          Name of event key.
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| 	// @param value        New string value.
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| 	public native void SetString(const char[] key, const char[] value);
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| 
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| 	// Retrieves the name of a game event.
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| 	//
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| 	// @param name         Buffer to store the name of the event.
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| 	// @param maxlength    Maximum length of string buffer.
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| 	public native void GetName(char[] name, int maxlength);
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| 
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| 	// Sets whether an event's broadcasting will be disabled or not.
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| 	//
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| 	// This has no effect on events Handles that are not from HookEvent
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| 	// or HookEventEx callbacks.
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| 	property bool BroadcastDisabled {
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| 		public native set(bool dontBroadcast);
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| 	}
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| }
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| 
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| /**
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|  * Creates a hook for when a game event is fired.
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|  *
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|  * @param name			Name of event.
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|  * @param callback		An EventHook function pointer.
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|  * @param mode			Optional EventHookMode determining the type of hook.
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|  * @noreturn
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|  * @error				Invalid event name or invalid callback function.
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|  */
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| native void HookEvent(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post);
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| 
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| /**
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|  * Creates a hook for when a game event is fired.
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|  *
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|  * @param name			Name of event.
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|  * @param callback		An EventHook function pointer.
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|  * @param mode			Optional EventHookMode determining the type of hook.
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|  * @return				True if event exists and was hooked successfully, false otherwise.
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|  * @error				Invalid callback function.
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|  */
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| native bool HookEventEx(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post);
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| 
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| /**
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|  * Removes a hook for when a game event is fired.
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|  *
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|  * @param name			Name of event.
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|  * @param callback		An EventHook function pointer.
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|  * @param mode			Optional EventHookMode determining the type of hook.
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|  * @noreturn
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|  * @error				Invalid callback function or no active hook for specified event.
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|  */
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| native void UnhookEvent(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post);
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| 
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| /**
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|  * Creates a game event to be fired later.
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|  *
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|  * The Handle should not be closed via CloseHandle().  It must be closed via 
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|  * event.Fire() or event.Cancel().
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|  *
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|  * @param name			Name of event.
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|  * @param force			If set to true, this forces the event to be created even if it's not being hooked.
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|  *						Note that this will not force it if the event doesn't exist at all.
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|  * @return				Handle to event. INVALID_HANDLE is returned if the event doesn't exist or isn't 
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| 						being hooked (unless force is true).
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|  */
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| native Event CreateEvent(const char[] name, bool force=false);
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| 
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| /**
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|  * Fires a game event.
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|  *
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|  * This function closes the event Handle after completing.
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|  *
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|  * @param event			Handle to the event.
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|  * @param dontBroadcast	Optional boolean that determines if event should be broadcast to clients.
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|  * @noreturn
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|  * @error				Invalid or corrupt Handle.
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|  */
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| native void FireEvent(Handle event, bool dontBroadcast=false);
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| 
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| /**
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|  * Cancels a previously created game event that has not been fired.
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|  *
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|  * @param event			Handled to the event.
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|  * @noreturn
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|  * @error				Invalid or corrupt Handle.
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|  */
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| native void CancelCreatedEvent(Handle event);
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| 
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| /**
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|  * Returns the boolean value of a game event's key.
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|  *
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|  * @param event			Handle to the event.
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|  * @param key			Name of event key.
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|  * @param defValue		Optional default value to use if the key is not found.
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|  * @return				The boolean value of the specfied event key.
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|  * @error				Invalid or corrupt Handle.
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|  */
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| native bool GetEventBool(Handle event, const char[] key, bool defValue=false);
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| 
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| /**
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|  * Sets the boolean value of a game event's key.
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|  *
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|  * @param event			Handle to the event.
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|  * @param key			Name of event key.
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|  * @param value			New boolean value.
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|  * @noreturn
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|  * @error				Invalid or corrupt Handle.
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|  */
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| native void SetEventBool(Handle event, const char[] key, bool value);
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| 
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| /**
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|  * Returns the integer value of a game event's key.
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|  *
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|  * @param event			Handle to the event.
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|  * @param key			Name of event key.
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|  * @param defValue		Optional default value to use if the key is not found.
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|  * @return				The integer value of the specfied event key.
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|  * @error				Invalid or corrupt Handle.
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|  */
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| native int GetEventInt(Handle event, const char[] key, int defValue=0);
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| 
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| /**
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|  * Sets the integer value of a game event's key.
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|  *
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|  * Integer value refers to anything that can be reduced to an integer.
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|  * The various size specifiers, such as "byte" and "short" are still 
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|  * integers, and only refer to how much data will actually be sent 
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|  * over the network (if applicable).
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|  *
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|  * @param event			Handle to the event.
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|  * @param key			Name of event key.
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|  * @param value			New integer value.
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|  * @noreturn
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|  * @error				Invalid or corrupt Handle.
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|  */
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| native void SetEventInt(Handle event, const char[] key, int value);
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| 
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| /**
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|  * Returns the floating point value of a game event's key.
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|  *
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|  * @param event			Handle to the event.
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|  * @param key			Name of event key.
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|  * @param defValue		Optional default value to use if the key is not found.
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|  * @return				The floating point value of the specfied event key.
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|  * @error				Invalid or corrupt Handle.
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|  */
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| native float GetEventFloat(Handle event, const char[] key, float defValue=0.0);
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| 
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| /**
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|  * Sets the floating point value of a game event's key.
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|  *
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|  * @param event			Handle to the event.
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|  * @param key			Name of event key.
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|  * @param value			New floating point value.
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|  * @noreturn
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|  * @error				Invalid or corrupt Handle.
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|  */
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| native void SetEventFloat(Handle event, const char[] key, float value);
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| 
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| /**
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|  * Retrieves the string value of a game event's key.
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|  *
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|  * @param event			Handle to the event.
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|  * @param key			Name of event key.
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|  * @param value			Buffer to store the value of the specified event key.
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|  * @param maxlength		Maximum length of string buffer.
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|  * @param defValue		Optional default value to use if the key is not found.
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|  * @noreturn
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|  * @error				Invalid or corrupt Handle.
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|  */
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| native void GetEventString(Handle event, const char[] key, char[] value, int maxlength, const char[] defvalue="");
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| 
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| /**
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|  * Sets the string value of a game event's key.
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|  *
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|  * @param event			Handle to the event.
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|  * @param key			Name of event key.
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|  * @param value			New string value.
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|  * @noreturn
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|  * @error				Invalid or corrupt Handle.
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|  */
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| native void SetEventString(Handle event, const char[] key, const char[] value);
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| 
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| /**
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|  * Retrieves the name of a game event.
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|  *
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|  * @param event			Handle to the event.
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|  * @param name			Buffer to store the name of the event.
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|  * @param maxlength		Maximum length of string buffer.
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|  * @noreturn
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|  * @error				Invalid or corrupt Handle.     
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|  */
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| native void GetEventName(Handle event, char[] name, int maxlength);
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| 
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| /**
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|  * Sets whether an event's broadcasting will be disabled or not.
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|  *
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|  * This has no effect on events Handles that are not from HookEvent
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|  * or HookEventEx callbacks.
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|  *
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|  * @param event         Handle to an event from an event hook.
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|  * @param dontBroadcast True to disable broadcasting, false otherwise.
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|  * @noreturn
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|  * @error               Invalid Handle.
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|  */
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| native void SetEventBroadcast(Handle event, bool dontBroadcast);
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