643 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			643 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This file is part of the SourceMod/SourcePawn SDK.
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #if defined _console_included
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|  #endinput
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| #endif
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| #define _console_included
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| 
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| #define INVALID_FCVAR_FLAGS		(-1)
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| 
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| /**
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|  * Console variable query helper values.
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|  */
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| enum QueryCookie
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| {
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| 	QUERYCOOKIE_FAILED = 0,
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| };
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| 
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| /**
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|  * Reply sources for commands.
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|  */
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| enum ReplySource
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| {
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| 	SM_REPLY_TO_CONSOLE = 0,
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| 	SM_REPLY_TO_CHAT = 1,
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| };
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| 
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| /**
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|  * @section Flags for console commands and console variables.  The descriptions 
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|  * for each constant come directly from the Source SDK.
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|  */
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| #define FCVAR_NONE				0		/**< The default, no flags at all */
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| #define FCVAR_UNREGISTERED		(1<<0)	/**< If this is set, don't add to linked list, etc. */
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| #define FCVAR_LAUNCHER			(1<<1)	/**< Defined by launcher. */
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| #define FCVAR_GAMEDLL			(1<<2)	/**< Defined by the game DLL. */
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| #define FCVAR_CLIENTDLL			(1<<3)	/**< Defined by the client DLL. */
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| #define FCVAR_MATERIAL_SYSTEM	(1<<4)	/**< Defined by the material system. */
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| #define FCVAR_PROTECTED			(1<<5)	/**< It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value. */
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| #define FCVAR_SPONLY			(1<<6)	/**< This cvar cannot be changed by clients connected to a multiplayer server. */
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| #define	FCVAR_ARCHIVE			(1<<7)	/**< Set to cause it to be saved to vars.rc */
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| #define	FCVAR_NOTIFY			(1<<8)	/**< Notifies players when changed. */
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| #define	FCVAR_USERINFO			(1<<9)	/**< Changes the client's info string. */
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| #define FCVAR_PRINTABLEONLY		(1<<10)	/**< This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.) */
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| #define FCVAR_UNLOGGED			(1<<11)	/**< If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */
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| #define FCVAR_NEVER_AS_STRING	(1<<12)	/**< Never try to print that cvar. */
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| #define FCVAR_REPLICATED		(1<<13)	/**< Server setting enforced on clients. */
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| #define FCVAR_CHEAT				(1<<14)	/**< Only useable in singleplayer / debug / multiplayer & sv_cheats */
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| #define FCVAR_STUDIORENDER		(1<<15)	/**< Defined by the studiorender system. */
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| #define FCVAR_DEMO				(1<<16)	/**< Record this cvar when starting a demo file. */
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| #define FCVAR_DONTRECORD		(1<<17)	/**< Don't record these command in demo files. */
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| #define FCVAR_PLUGIN			(1<<18)	/**< Defined by a 3rd party plugin. */
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| #define FCVAR_DATACACHE			(1<<19)	/**< Defined by the datacache system. */
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| #define FCVAR_TOOLSYSTEM		(1<<20)	/**< Defined by an IToolSystem library */
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| #define FCVAR_FILESYSTEM		(1<<21)	/**< Defined by the file system. */
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| #define FCVAR_NOT_CONNECTED		(1<<22)	/**< Cvar cannot be changed by a client that is connected to a server. */
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| #define FCVAR_SOUNDSYSTEM		(1<<23)	/**< Defined by the soundsystem library. */
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| #define FCVAR_ARCHIVE_XBOX		(1<<24)	/**< Cvar written to config.cfg on the Xbox. */
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| #define FCVAR_INPUTSYSTEM		(1<<25)	/**< Defined by the inputsystem DLL. */
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| #define FCVAR_NETWORKSYSTEM		(1<<26)	/**< Defined by the network system. */
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| #define FCVAR_VPHYSICS			(1<<27)	/**< Defined by vphysics. */
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| 
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| /**
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|  * @endsection
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|  */
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| 
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| /**
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|  * Executes a server command as if it were on the server console (or RCON)
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|  *
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|  * @param format		Formatting rules.
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|  * @param ...			Variable number of format parameters.
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|  * @noreturn
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|  */
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| native ServerCommand(const String:format[], any:...);
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| 
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| /**
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|  * Executes a server command as if it were on the server console (or RCON) 
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|  * and stores the printed text into buffer.
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|  *
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|  * Warning: This calls ServerExecute internally and may have issues if
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|  * certain commands are in the buffer, only use when you really need
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|  * the response.
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|  * Also, on L4D2 this will not print the command output to the server console.
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|  *
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|  * @param buffer		String to store command result into.
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|  * @param maxlen		Length of buffer.
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|  * @param format		Formatting rules.
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|  * @param ...			Variable number of format parameters.
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|  * @noreturn
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|  */
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| native ServerCommandEx(String:buffer[], maxlen, const String:format[], any:...);
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| 
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| /**
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|  * Inserts a server command at the beginning of the server command buffer.
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|  *
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|  * @param format		Formatting rules.
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|  * @param ...			Variable number of format parameters.
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|  * @noreturn
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|  */
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| native InsertServerCommand(const String:format[], any:...);
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| 
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| /**
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|  * Executes every command in the server's command buffer, rather than once per frame.
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|  *
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|  * @noreturn
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|  */
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| native ServerExecute();
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| 
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| /**
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|  * Executes a client command.  Note that this will not work on clients unless
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|  * they have cl_restrict_server_commands set to 0.
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|  *
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|  * @param client		Index of the client.
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|  * @param fmt			Format of the client command.
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|  * @param ...			Format parameters
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|  * @noreturn
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|  * @error				Invalid client index, or client not connected.
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|  */
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| native ClientCommand(client, const String:fmt[], any:...);
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| 
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| /**
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|  * Executes a client command on the server without being networked.
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|  *
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|  * FakeClientCommand() overwrites the command tokenization buffer.  This can 
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|  * cause undesired effects because future calls to GetCmdArg* will return 
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|  * data from the FakeClientCommand(), not the parent command.  If you are in 
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|  * a hook where this matters (for example, a "say" hook), you should use 
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|  * FakeClientCommandEx() instead.
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|  *
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|  * @param client		Index of the client.
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|  * @param fmt			Format of the client command.
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|  * @param ...			Format parameters
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|  * @noreturn
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|  * @error				Invalid client index, or client not connected.
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|  */
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| native FakeClientCommand(client, const String:fmt[], any:...);
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| 
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| /**
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|  * Executes a client command on the server without being networked.  The 
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|  * execution of the client command is delayed by one frame to prevent any 
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|  * re-entrancy issues that might surface with FakeClientCommand().
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|  *
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|  * @param client		Index of the client.
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|  * @param fmt			Format of the client command.
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|  * @param ...			Format parameters
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|  * @noreturn
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|  * @error				Invalid client index, or client not connected.
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|  */
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| native FakeClientCommandEx(client, const String:fmt[], any:...);
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| 
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| /**
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|  * Sends a message to the server console.
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|  *
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|  * @param format		Formatting rules.
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|  * @param ...			Variable number of format parameters.
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|  * @noreturn
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|  */
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| native PrintToServer(const String:format[], any:...);
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| 
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| /**
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|  * Sends a message to a client's console.
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|  *
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|  * @param client		Client index.
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|  * @param format		Formatting rules.
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|  * @param ...			Variable number of format parameters.
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|  * @noreturn
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|  * @error				If the client is not connected an error will be thrown.
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|  */
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| native PrintToConsole(client, const String:format[], any:...);
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| 
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| /**
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|  * Reples to a message in a command.
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|  *
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|  * A client index of 0 will use PrintToServer().
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|  * If the command was from the console, PrintToConsole() is used.
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|  * If the command was from chat, PrintToChat() is used.
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|  *
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|  * @param client		Client index, or 0 for server.
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|  * @param format		Formatting rules.
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|  * @param ...			Variable number of format parameters.
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|  * @noreturn
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|  * @error				If the client is not connected or invalid.
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|  */
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| native ReplyToCommand(client, const String:format[], any:...);
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| 
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| /**
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|  * Returns the current reply source of a command.
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|  *
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|  * @return				ReplySource value.
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|  */
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| native ReplySource:GetCmdReplySource();
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| 
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| /**
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|  * Sets the current reply source of a command.
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|  *
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|  * Only use this if you know what you are doing.  You should save the old value
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|  * and restore it once you are done.
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|  *
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|  * @param source		New ReplySource value.
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|  * @return				Old ReplySource value.
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|  */
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| native ReplySource:SetCmdReplySource(ReplySource:source);
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| 
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| /**
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|  * Returns whether the current say hook is a chat trigger.
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|  *
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|  * This function is only meaningful inside say or say_team hooks.
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|  *
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|  * @return				True if a chat trigger, false otherwise.
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|  */
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| native bool:IsChatTrigger();
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| 
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| /**
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|  * Displays usage of an admin command to users depending on the 
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|  * setting of the sm_show_activity cvar.  All users receive a message 
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|  * in their chat text, except for the originating client, who receives 
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|  * the message based on the current ReplySource.
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|  *
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|  * @param client		Client index doing the action, or 0 for server.
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|  * @param tag			Tag to prepend to the message.
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|  * @param format		Formatting rules.
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|  * @param ...			Variable number of format parameters.
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|  * @noreturn
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|  * @error
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|  */
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| native ShowActivity2(client, const String:tag[], const String:format[], any:...);
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| 
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| /**
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|  * Displays usage of an admin command to users depending on the 
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|  * setting of the sm_show_activity cvar.  
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|  *
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|  * This version does not display a message to the originating client 
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|  * if used from chat triggers or menus.  If manual replies are used 
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|  * for these cases, then this function will suffice.  Otherwise, 
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|  * ShowActivity2() is slightly more useful.
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|  *
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|  * @param client		Client index doing the action, or 0 for server.
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|  * @param format		Formatting rules.
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|  * @param ...			Variable number of format parameters.
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|  * @noreturn
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|  * @error
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|  */
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| native ShowActivity(client, const String:format[], any:...);
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| 
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| /**
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|  * Same as ShowActivity(), except the tag parameter is used instead of
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|  * "[SM] " (note that you must supply any spacing).
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|  *
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|  * @param client		Client index doing the action, or 0 for server.
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|  * @param tag			Tag to display with.
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|  * @param format		Formatting rules.
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|  * @param ...			Variable number of format parameters.
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|  * @noreturn
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|  * @error
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|  */
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| native ShowActivityEx(client, const String:tag[], const String:format[], any:...);
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| 
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| /**
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|  * Given an originating client and a target client, returns the string 
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|  * that describes the originating client according to the sm_show_activity cvar.
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|  *
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|  * For example, "ADMIN", "PLAYER", or a player's name could be placed in this buffer.
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|  *
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|  * @param client        Originating client; may be 0 for server console.
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|  * @param target        Targeted client.
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|  * @param namebuf       Name buffer.
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|  * @param maxlength     Maximum size of the name buffer.
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|  * @return              True if activity should be shown.  False otherwise.  In either 
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|  *                      case, the name buffer is filled.  The return value can be used 
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|  *                      to broadcast a "safe" name to all players regardless of the 
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|  *                      sm_show_activity filters.
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|  * @error               Invalid client index or client not connected.
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|  */
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| native FormatActivitySource(client, target, const String:namebuf[], maxlength);
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| 
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| /**
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|  * Called when a server-only command is invoked.  
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|  *
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|  * @param args			Number of arguments that were in the argument string.
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|  * @return				An Action value.  Not handling the command
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|  *						means that Source will report it as "not found."
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|  */
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| typedef SrvCmd = function Action (int args);
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| 
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| /**
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|  * Creates a server-only console command, or hooks an already existing one.  
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|  *
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|  * Server commands are case sensitive.
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|  *
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|  * @param cmd			Name of the command to hook or create.
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|  * @param callback		A function to use as a callback for when the command is invoked.
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|  * @param description	Optional description to use for command creation.
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|  * @param flags			Optional flags to use for command creation.
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|  * @noreturn
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|  * @error				Command name is the same as an existing convar.
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|  */
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| native RegServerCmd(const String:cmd[], SrvCmd:callback, const String:description[]="", flags=0);
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| 
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| /**
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|  * Called when a generic console command is invoked.
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|  *
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|  * @param client		Index of the client, or 0 from the server.
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|  * @param args			Number of arguments that were in the argument string.
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|  * @return				An Action value.  Not handling the command
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|  *						means that Source will report it as "not found."
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|  */
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| typedef ConCmd = function Action (int client, int args);
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| 
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| /**
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|  * Creates a console command, or hooks an already existing one.
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|  *
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|  * Console commands are case sensitive.  However, if the command already exists in the game, 
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|  * a client may enter the command in any case.  SourceMod corrects for this automatically, 
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|  * and you should only hook the "real" version of the command.
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|  *
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|  * @param cmd			Name of the command to hook or create.
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|  * @param callback		A function to use as a callback for when the command is invoked.
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|  * @param description	Optional description to use for command creation.
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|  * @param flags			Optional flags to use for command creation.
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|  * @noreturn
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|  * @error				Command name is the same as an existing convar.
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|  */
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| native RegConsoleCmd(const String:cmd[], ConCmd:callback, const String:description[]="", flags=0);
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| 
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| /**
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|  * Creates a console command as an administrative command.  If the command does not exist,
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|  * it is created.  When this command is invoked, the access rights of the player are 
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|  * automatically checked before allowing it to continue.
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|  *
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|  * Admin commands are case sensitive from both the client and server.
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|  *
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|  * @param cmd			String containing command to register.
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|  * @param callback		A function to use as a callback for when the command is invoked.
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|  * @param adminflags	Administrative flags (bitstring) to use for permissions.
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|  * @param description	Optional description to use for help.
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|  * @param group			String containing the command group to use.  If empty,
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|  * 						the plugin's filename will be used instead.
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|  * @param flags			Optional console flags.
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|  * @noreturn
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|  * @error				Command name is the same as an existing convar.
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|  */
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| native RegAdminCmd(const String:cmd[],
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| 					ConCmd:callback,
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| 					adminflags,
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| 					const String:description[]="",
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| 					const String:group[]="",
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| 					flags=0);
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| 					
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| /**
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|  * Returns the number of arguments from the current console or server command.
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|  * @note Unlike the HL2 engine call, this does not include the command itself.
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|  *
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|  * @return				Number of arguments to the current command.
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|  */
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| native GetCmdArgs();
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| 
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| /**
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|  * Retrieves a command argument given its index, from the current console or 
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|  * server command.
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|  * @note Argument indexes start at 1; 0 retrieves the command name.
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|  *
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|  * @param argnum		Argument number to retrieve.
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|  * @param buffer		Buffer to use for storing the string.
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|  * @param maxlength		Maximum length of the buffer.
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|  * @return				Length of string written to buffer.
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|  */
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| native GetCmdArg(argnum, String:buffer[], maxlength);
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| 
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| /**
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|  * Retrieves the entire command argument string in one lump from the current 
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|  * console or server command.
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|  *
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|  * @param buffer		Buffer to use for storing the string.
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|  * @param maxlength		Maximum length of the buffer.
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|  * @return				Length of string written to buffer.
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|  */
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| native GetCmdArgString(String:buffer[], maxlength);
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| 
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| /**
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|  * Gets a command iterator.  Must be freed with CloseHandle().
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|  *
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|  * @return				A new command iterator.
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|  */
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| native Handle:GetCommandIterator();
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| 
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| /**
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|  * Reads a command iterator, then advances to the next command if any.
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|  * Only SourceMod specific commands are returned.
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|  *
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|  * @param iter			Command iterator Handle.
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|  * @param name			Name buffer.
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|  * @param nameLen		Name buffer size.
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|  * @param eflags		Effective default flags of a command.
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|  * @param desc			Command description buffer.
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|  * @param descLen		Command description buffer size.
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|  * @return				True on success, false if there are no more commands.
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|  */
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| native bool:ReadCommandIterator(Handle:iter, 
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| 								String:name[], 
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| 								nameLen, 
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| 								&eflags=0, 
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| 								String:desc[]="", 
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| 								descLen=0);
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| 
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| /**
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|  * Returns whether a client has access to a given command string.  The string 
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|  * can be any override string, as overrides can be independent of 
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|  * commands.  This feature essentially allows you to create custom 
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|  * flags using the override system.
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|  *
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|  * @param client		Client index.
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|  * @param command		Command name.  If the command is not found, the default 
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|  *						flags are used.
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|  * @param flags			Flag string to use as a default, if the command or override 
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|  *						is not found.
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|  * @param override_only	If true, SourceMod will not attempt to find a matching 
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|  *						command, and it will only use the default flags specified.
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|  *						Otherwise, SourceMod will ignore the default flags if 
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|  *						there is a matching admin command.
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|  * @return				True if the client has access, false otherwise.
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|  */
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| native bool:CheckCommandAccess(client, 
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| 							   const String:command[],
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| 							   flags,
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| 							   bool:override_only=false);
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| 
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| /**
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|  * Returns whether an admin has access to a given command string.  The string 
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|  * can be any override string, as overrides can be independent of 
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|  * commands.  This feature essentially allows you to create custom flags
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|  * using the override system.
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|  *
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|  * @param id			AdminId of the admin.
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|  * @param command		Command name.  If the command is not found, the default 
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|  *						flags are used.
 | |
|  * @param flags			Flag string to use as a default, if the command or override 
 | |
|  *						is not found.
 | |
|  * @param override_only	If true, SourceMod will not attempt to find a matching 
 | |
|  *						command, and it will only use the default flags specified.
 | |
|  *						Otherwise, SourceMod will ignore the default flags if 
 | |
|  *						there is a matching admin command.
 | |
|  * @return				True if the admin has access, false otherwise.
 | |
|  */
 | |
| native bool:CheckAccess(AdminId:id, 
 | |
| 							   const String:command[],
 | |
| 							   flags,
 | |
| 							   bool:override_only=false);
 | |
| 
 | |
| /**
 | |
|  * Returns the bitstring of flags of a command.
 | |
|  *
 | |
|  * @param name		Name of the command.
 | |
|  * @return			A bitstring containing the FCVAR_* flags that are enabled 
 | |
|  *					or INVALID_FCVAR_FLAGS if command not found.
 | |
|  */
 | |
| native GetCommandFlags(const String:name[]);
 | |
| 
 | |
| /**
 | |
|  * Sets the bitstring of flags of a command.
 | |
|  *
 | |
|  * @param name		Name of the command.
 | |
|  * @param flags		A bitstring containing the FCVAR_* flags to enable.
 | |
|  * @return			True on success, otherwise false.
 | |
|  */
 | |
| native bool:SetCommandFlags(const String:name[], flags);
 | |
| 
 | |
| /**
 | |
|  * Starts a ConCommandBase search, traversing the list of ConVars and 
 | |
|  * ConCommands.  If a Handle is returned, the next entry must be read 
 | |
|  * via FindNextConCommand().  The order of the list is undefined.
 | |
|  *
 | |
|  * @param buffer		Buffer to store entry name.
 | |
|  * @param max_size		Maximum size of the buffer.
 | |
|  * @param isCommand		Variable to store whether the entry is a command. 
 | |
|  *						If it is not a command, it is a ConVar.
 | |
|  * @param flags			Variable to store entry flags.
 | |
|  * @param description		Buffer to store the description, empty if no description present.
 | |
|  * @param descrmax_size		Maximum size of the description buffer.
 | |
|  * @return				On success, a ConCmdIter Handle is returned, which 
 | |
|  *						can be read via FindNextConCommand(), and must be 
 | |
|  *						closed via CloseHandle().  Additionally, the output 
 | |
|  *						parameters will be filled with information of the 
 | |
|  *						first ConCommandBase entry.
 | |
|  *						On failure, INVALID_HANDLE is returned, and the 
 | |
|  *						contents of outputs is undefined.
 | |
|  */
 | |
| native Handle:FindFirstConCommand(String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0);
 | |
| 
 | |
| /**
 | |
|  * Reads the next entry in a ConCommandBase iterator.
 | |
|  *
 | |
|  * @param search		ConCmdIter Handle to search.
 | |
|  * @param buffer		Buffer to store entry name.
 | |
|  * @param max_size		Maximum size of the buffer.
 | |
|  * @param isCommand		Variable to store whether the entry is a command.
 | |
|  *						If it is not a command, it is a ConVar.
 | |
|  * @param flags			Variable to store entry flags.
 | |
|  * @param description		Buffer to store the description, empty if no description present.
 | |
|  * @param descrmax_size		Maximum size of the description buffer.
 | |
|  * @return				On success, the outputs are filled, the iterator is 
 | |
|  *						advanced to the next entry, and true is returned.  
 | |
|  *						If no more entries exist, false is returned, and the 
 | |
|  *						contents of outputs is undefined.
 | |
|  */
 | |
| native bool:FindNextConCommand(Handle:search, String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0);
 | |
| 
 | |
| /**
 | |
|  * Adds an informational string to the server's public "tags".
 | |
|  * This string should be a short, unique identifier.
 | |
|  *
 | |
|  * Note: Tags are automatically removed when a plugin unloads.
 | |
|  * Note: Currently, this function does nothing because of bugs in the Valve master.
 | |
|  *
 | |
|  * @param tag			Tag string to append.
 | |
|  * @noreturn
 | |
|  */
 | |
| native AddServerTag(const String:tag[]);
 | |
| 
 | |
| /**
 | |
|  * Removes a tag previously added by the calling plugin.
 | |
|  *
 | |
|  * @param tag			Tag string to remove.
 | |
|  * @noreturn
 | |
|  */
 | |
| native RemoveServerTag(const String:tag[]);
 | |
| 
 | |
| /**
 | |
|  * Callback for command listeners. This is invoked whenever any command
 | |
|  * reaches the server, from the server console itself or a player.
 | |
|  *
 | |
|  * Clients may be in the process of connecting when they are executing commands
 | |
|  * IsClientConnected(client) is not guaranteed to return true.  Other functions
 | |
|  * such as GetClientIP() may not work at this point either.
 | |
|  *
 | |
|  * Returning Plugin_Handled or Plugin_Stop will prevent the original,
 | |
|  * baseline code from running.
 | |
|  *
 | |
|  * -- TEXT BELOW IS IMPLEMENTATION, AND NOT GUARANTEED --
 | |
|  * Even if returning Plugin_Handled or Plugin_Stop, some callbacks will still
 | |
|  * trigger. These are:
 | |
|  *  * C++ command dispatch hooks from Metamod:Source plugins
 | |
|  *  * Reg*Cmd() hooks that did not create new commands.
 | |
|  *
 | |
|  * @param client        Client, or 0 for server.
 | |
|  *                      Client may not be connected or in game.
 | |
|  * @param command       Command name, lower case. To get name as typed, use
 | |
|  *                      GetCmdArg() and specify argument 0.
 | |
|  * @param argc          Argument count.
 | |
|  * @return				Action to take (see extended notes above).
 | |
|  */
 | |
| typedef CommandListener = function Action (int client, const char[] command, int argc);
 | |
| 
 | |
| #define FEATURECAP_COMMANDLISTENER  "command listener"
 | |
| 
 | |
| /**
 | |
|  * Adds a callback that will fire when a command is sent to the server.
 | |
|  *
 | |
|  * Registering commands is designed to create a new command as part of the UI,
 | |
|  * whereas this is a lightweight hook on a command string, existing or not.
 | |
|  * Using Reg*Cmd to intercept is in poor practice, as it physically creates a
 | |
|  * new command and can slow down dispatch in general.
 | |
|  *
 | |
|  * To see if this feature is available, use FeatureType_Capability and 
 | |
|  * FEATURECAP_COMMANDLISTENER.
 | |
|  *
 | |
|  * @param callback      Callback.
 | |
|  * @param command		Command, or if not specified, a global listener.
 | |
|  *                      The command is case insensitive.
 | |
|  * @return              True if this feature is available on the current game,
 | |
|  *                      false otherwise.
 | |
|  */
 | |
| native bool:AddCommandListener(CommandListener:callback, const String:command[]="");
 | |
| 
 | |
| /**
 | |
|  * Removes a previously added command listener, in reverse order of being added.
 | |
|  *
 | |
|  * @param callback		Callback.
 | |
|  * @param command		Command, or if not specified, a global listener.
 | |
|  *                      The command is case insensitive.
 | |
|  * @error				Callback has no active listeners.
 | |
|  */
 | |
| native RemoveCommandListener(CommandListener:callback, const String:command[]="");
 | |
| 
 | |
| /**
 | |
|  * Returns true if the supplied command exists.
 | |
|  *
 | |
|  * @param command	Command to find.
 | |
|  * @return			True if command is found, false otherwise.
 | |
|  */
 | |
| stock bool:CommandExists(const String:command[])
 | |
| {
 | |
| 	return (GetCommandFlags(command) != INVALID_FCVAR_FLAGS);
 | |
| }
 | |
| /**
 | |
|  * Global listener for the chat commands.
 | |
|  *
 | |
|  * @param client		Client index.
 | |
|  * @param command		Command name.
 | |
|  * @param sArgs			Chat argument string.
 | |
|  * 
 | |
|  * @return				An Action value. Returning Plugin_Handled bypasses the game function call.
 | |
| 							Returning Plugin_Stop bypasses the post hook as well as the game function.
 | |
|  */
 | |
| forward Action:OnClientSayCommand(client, const String:command[], const String:sArgs[]);
 | |
| 
 | |
| /**
 | |
|  * Global post listener for the chat commands.
 | |
|  *
 | |
|  * @param client		Client index.
 | |
|  * @param command		Command name.
 | |
|  * @param sArgs			Chat argument string.
 | |
|  * 
 | |
|  */
 | |
| forward void OnClientSayCommand_Post(int client, const char[] command, const char[] sArgs);
 |