sourcemod/plugins/include/adt_stack.inc
peace-maker 86363dd3ec Add ADT array blocksize getter (#578)
Add GetArrayBlockSize and GetStackBlockSize and equivalent properties to
the methodmaps to get the blocksize the array or stack was created with.

Useful when getting array handles from other plugins you didn't create
yourself.
2017-02-09 19:26:14 +00:00

241 lines
8.6 KiB
SourcePawn

/**
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _adt_stack_included
#endinput
#endif
#define _adt_stack_included
methodmap ArrayStack < Handle
{
// Creates a stack structure. A stack is a LIFO (last in, first out)
// vector (array) of items. It has O(1) insertion and O(1) removal.
//
// Stacks have two operations: Push (adding an item) and Pop (removes
// items in reverse-push order).
//
// The contents of the stack are uniform; i.e. storing a string and then
// retrieving it as an integer is NOT the same as StringToInt()!
//
// The "blocksize" determines how many cells each slot has; it cannot
// be changed after creation.
//
// @param blocksize The number of cells each entry in the stack can
// hold. For example, 32 cells is equivalent to:
// new Array[X][32]
public native ArrayStack(int blocksize=1);
// Pushes a value onto the end of the stack, adding a new index.
//
// This may safely be used even if the stack has a blocksize
// greater than 1.
//
// @param value Value to push.
public native void Push(any value);
// Pushes a copy of a string onto the end of a stack, truncating it if it
// is too big.
//
// @param value String to push.
public native void PushString(const char[] value);
// Pushes a copy of an array of cells onto the end of a stack. The cells
// are pushed as a block (i.e. the entire array takes up one stack slot),
// rather than pushing each cell individually.
//
// @param stack Stack Handle.
// @param values Block of values to copy.
// @param size If not set, the number of elements copied from the array
// will be equal to the blocksize. If set higher than the
// blocksize, the operation will be truncated.
public native void PushArray(const any[] values, int size=-1);
// Pops a cell value from a stack.
//
// @param block Optionally specify which block to read from
// (useful if the blocksize > 0).
// @param asChar Optionally read as a byte instead of a cell.
// @return True on success, false if the stack is empty.
// @error The stack is empty.
public native any Pop(int block=0, bool asChar=false);
// Pops a string value from a stack.
//
// @param buffer Buffer to store string.
// @param maxlength Maximum size of the buffer.
// @oaram written Number of characters written to buffer, not including
// the null terminator.
// @error The stack is empty.
public native void PopString(char[] buffer, int maxlength, int &written = 0);
// Pops an array of cells from a stack.
//
// @param buffer Buffer to store the array in.
// @param size If not set, assumes the buffer size is equal to the
// blocksize. Otherwise, the size passed is used.
// @error The stack is empty.
public native void PopArray(any[] buffer, int size=-1);
// Returns true if the stack is empty, false otherwise.
property bool Empty {
public native get();
}
// Retrieve the blocksize the stack was created with.
property int BlockSize {
public native get();
}
};
/**
* Creates a stack structure. A stack is a LIFO (last in, first out)
* vector (array) of items. It has O(1) insertion and O(1) removal.
*
* Stacks have two operations: Push (adding an item) and Pop (removes
* items in reverse-push order).
*
* The contents of the stack are uniform; i.e. storing a string and then
* retrieving it as an integer is NOT the same as StringToInt()!
*
* The "blocksize" determines how many cells each slot has; it cannot
* be changed after creation.
*
* @param blocksize The number of cells each entry in the stack can
* hold. For example, 32 cells is equivalent to:
* new Array[X][32]
* @return New stack Handle.
*/
native ArrayStack CreateStack(int blocksize=1);
/**
* Pushes a value onto the end of the stack, adding a new index.
*
* This may safely be used even if the stack has a blocksize
* greater than 1.
*
* @param stack Stack Handle.
* @param value Value to push.
* @error Invalid Handle or out of memory.
*/
native void PushStackCell(Handle stack, any value);
/**
* Pushes a copy of a string onto the end of a stack, truncating it if it is
* too big.
*
* @param stack Stack Handle.
* @param value String to push.
* @error Invalid Handle or out of memory.
*/
native void PushStackString(Handle stack, const char[] value);
/**
* Pushes a copy of an array of cells onto the end of a stack. The cells
* are pushed as a block (i.e. the entire array takes up one stack slot),
* rather than pushing each cell individually.
*
* @param stack Stack Handle.
* @param values Block of values to copy.
* @param size If not set, the number of elements copied from the array
* will be equal to the blocksize. If set higher than the
* blocksize, the operation will be truncated.
* @error Invalid Handle or out of memory.
*/
native void PushStackArray(Handle stack, const any[] values, int size=-1);
/**
* Pops a cell value from a stack.
*
* @param stack Stack Handle.
* @param value Variable to store the value.
* @param block Optionally specify which block to read from
* (useful if the blocksize > 0).
* @param asChar Optionally read as a byte instead of a cell.
* @return True on success, false if the stack is empty.
* @error Invalid Handle.
*/
native bool PopStackCell(Handle stack, any &value, int block=0, bool asChar=false);
/**
* Pops a string value from a stack.
*
* @param stack Stack Handle.
* @param buffer Buffer to store string.
* @param maxlength Maximum size of the buffer.
* @return True on success, false if the stack is empty.
* @error Invalid Handle.
*/
native bool PopStackString(Handle stack, char[] buffer, int maxlength, int &written=0);
/**
* Pops an array of cells from a stack.
*
* @param stack Stack Handle.
* @param buffer Buffer to store the array in.
* @param size If not set, assumes the buffer size is equal to the
* blocksize. Otherwise, the size passed is used.
* @return True on success, false if the stack is empty.
* @error Invalid Handle.
*/
native bool PopStackArray(Handle stack, any[] buffer, int size=-1);
/**
* Checks if a stack is empty.
*
* @param stack Stack Handle.
* @return True if empty, false if not empty.
* @error Invalid Handle.
*/
native bool IsStackEmpty(Handle stack);
/**
* Pops a value off a stack, ignoring it completely.
*
* @param stack Stack Handle.
* @return True if something was popped, false otherwise.
* @error Invalid Handle.
*/
stock bool PopStack(Handle stack)
{
int value;
return PopStackCell(stack, value);
}
/**
* Returns the blocksize the stack was created with.
*
* @param stack Stack Handle.
* @return The blocksize of the stack.
* @error Invalid Handle
*/
native int GetStackBlockSize(Handle stack);