546 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			546 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 tw=99 noet:
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2010 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <stdio.h>
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#include <assert.h>
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "sm_globals.h"
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#include "sm_autonatives.h"
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#include "logic/intercom.h"
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#include "LibrarySys.h"
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#include "sm_stringutil.h"
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#include "Logger.h"
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#include "sm_srvcmds.h"
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#include "TimerSys.h"
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#include "logic_bridge.h"
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#include "PlayerManager.h"
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#include "AdminCache.h"
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#include "HalfLife2.h"
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#include "CoreConfig.h"
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#include "IDBDriver.h"
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#if SOURCE_ENGINE == SE_DOTA
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#include "convar_sm_dota.h"
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#elif SOURCE_ENGINE >= SE_ALIENSWARM
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#include "convar_sm_swarm.h"
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#elif SOURCE_ENGINE >= SE_LEFT4DEAD
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#include "convar_sm_l4d.h"
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#elif SOURCE_ENGINE >= SE_ORANGEBOX
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#include "convar_sm_ob.h"
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#else
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#include "convar_sm.h"
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#endif
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#if defined _WIN32
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	#define MATCHMAKINGDS_SUFFIX	""
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	#define MATCHMAKINGDS_EXT	"dll"
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#elif defined __APPLE__
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	#define MATCHMAKINGDS_SUFFIX	""
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	#define MATCHMAKINGDS_EXT	"dylib"
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#elif defined __linux__
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#if SOURCE_ENGINE < SE_LEFT4DEAD2
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	#define MATCHMAKINGDS_SUFFIX	"_i486"
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#else
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	#define MATCHMAKINGDS_SUFFIX	""
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#endif
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	#define MATCHMAKINGDS_EXT	"so"
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#endif
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static ILibrary *g_pLogic = NULL;
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static LogicInitFunction logic_init_fn;
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IThreader *g_pThreader;
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ITextParsers *textparsers;
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sm_logic_t logicore;
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ITranslator *translator;
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IScriptManager *scripts;
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IShareSys *sharesys;
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IExtensionSys *extsys;
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IHandleSys *handlesys;
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IForwardManager *forwardsys;
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class VEngineServer_Logic : public IVEngineServer_Logic
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{
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public:
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	virtual bool IsMapValid(const char *map)
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	{
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		return !!engine->IsMapValid(map);
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	}
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	virtual void ServerCommand(const char *cmd)
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	{
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		engine->ServerCommand(cmd);
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	}
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};
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static VEngineServer_Logic logic_engine;
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class VFileSystem_Logic : public IFileSystem_Logic
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{
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public:
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	const char *FindFirstEx(const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle)
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	{
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		return filesystem->FindFirstEx(pWildCard, pPathID, pHandle);
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	}
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	const char *FindNext(FileFindHandle_t handle)
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	{
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		return filesystem->FindNext(handle);
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	}
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	void FindClose(FileFindHandle_t handle)
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	{
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		filesystem->FindClose(handle);
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	}
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	FileHandle_t Open(const char *pFileName, const char *pOptions, const char *pathID = 0)
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	{
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		return filesystem->Open(pFileName, pOptions, pathID);
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	}
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	void Close(FileHandle_t file)
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	{
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		filesystem->Close(file);
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	}
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	char *ReadLine(char *pOutput, int maxChars, FileHandle_t file)
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	{
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		return filesystem->ReadLine(pOutput, maxChars, file);
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	}
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	bool EndOfFile(FileHandle_t file)
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	{
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		return filesystem->EndOfFile(file);
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	}
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	bool FileExists(const char *pFileName, const char *pPathID = 0)
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	{
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		return filesystem->FileExists(pFileName, pPathID);
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	}
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	unsigned int Size(const char *pFileName, const char *pPathID = 0)
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	{
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		return filesystem->Size(pFileName, pPathID);
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	}
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};
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static VFileSystem_Logic logic_filesystem;
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static ConVar *find_convar(const char *name)
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{
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	return icvar->FindVar(name);
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}
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static void log_error(const char *fmt, ...)
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{
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	va_list ap;
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	va_start(ap, fmt);
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	g_Logger.LogErrorEx(fmt, ap);
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	va_end(ap);
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}
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static void log_fatal(const char *fmt, ...)
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{
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	va_list ap;
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	va_start(ap, fmt);
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	g_Logger.LogFatalEx(fmt, ap);
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	va_end(ap);
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}
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static void log_message(const char *fmt, ...)
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{
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	va_list ap;
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	va_start(ap, fmt);
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	g_Logger.LogMessageEx(fmt, ap);
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	va_end(ap);
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}
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static void log_to_file(FILE *fp, const char *fmt, ...)
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{
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	va_list ap;
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	va_start(ap, fmt);
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	g_Logger.LogToOpenFileEx(fp, fmt, ap);
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	va_end(ap);
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}
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static void log_to_game(const char *message)
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{
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	Engine_LogPrintWrapper(message);
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}
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static const char *get_cvar_string(ConVar* cvar)
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{
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	return cvar->GetString();
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}
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static bool get_game_name(char *buffer, size_t maxlength)
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{
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	KeyValues *pGameInfo = new KeyValues("GameInfo");
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	if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
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	{
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		const char *str;
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		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
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		{
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			strncopy(buffer, str, maxlength);
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			pGameInfo->deleteThis();
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			return true;
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		}
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	}
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	pGameInfo->deleteThis();
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	return false;
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}
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static const char *get_game_description()
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{
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	return SERVER_CALL(GetGameDescription)();
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}
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static const char *get_source_engine_name()
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{
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#if !defined SOURCE_ENGINE
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# error "Unknown engine type"
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#endif
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#if SOURCE_ENGINE == SE_EPISODEONE
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	return "original";
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#elif SOURCE_ENGINE == SE_DARKMESSIAH
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	return "darkmessiah";
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#elif SOURCE_ENGINE == SE_ORANGEBOX
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	return "orangebox";
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#elif SOURCE_ENGINE == SE_BLOODYGOODTIME
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	return "bloodygoodtime";
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#elif SOURCE_ENGINE == SE_EYE
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	return "eye";
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#elif SOURCE_ENGINE == SE_CSS
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	return "css";
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#elif SOURCE_ENGINE == SE_HL2DM
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	return "hl2dm";
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#elif SOURCE_ENGINE == SE_DODS
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	return "dods";
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#elif SOURCE_ENGINE == SE_SDK2013
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	return "sdk2013";
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#elif SOURCE_ENGINE == SE_TF2
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	return "tf2";
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#elif SOURCE_ENGINE == SE_LEFT4DEAD
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	return "left4dead";
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#elif SOURCE_ENGINE == SE_NUCLEARDAWN
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	return "nucleardawn";
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#elif SOURCE_ENGINE == SE_LEFT4DEAD2
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	return "left4dead2";
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#elif SOURCE_ENGINE == SE_ALIENSWARM
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	return "alienswarm";
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#elif SOURCE_ENGINE == SE_PORTAL2
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	return "portal2";
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#elif SOURCE_ENGINE == SE_BLADE
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	return "blade";
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#elif SOURCE_ENGINE == SE_INSURGENCY
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	return "insurgency";
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#elif SOURCE_ENGINE == SE_CSGO
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	return "csgo";
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#elif SOURCE_ENGINE == SE_DOTA
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	return "dota";
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#endif
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}
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static bool symbols_are_hidden()
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{
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#if (SOURCE_ENGINE == SE_CSS)            \
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	|| (SOURCE_ENGINE == SE_HL2DM)       \
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	|| (SOURCE_ENGINE == SE_DODS)        \
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	|| (SOURCE_ENGINE == SE_SDK2013)     \
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	|| (SOURCE_ENGINE == SE_TF2)         \
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	|| (SOURCE_ENGINE == SE_LEFT4DEAD)   \
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	|| (SOURCE_ENGINE == SE_NUCLEARDAWN) \
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	|| (SOURCE_ENGINE == SE_LEFT4DEAD2)  \
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	|| (SOURCE_ENGINE == SE_INSURGENCY)  \
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	|| (SOURCE_ENGINE == SE_BLADE)       \
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	|| (SOURCE_ENGINE == SE_CSGO)        \
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	|| (SOURCE_ENGINE == SE_DOTA)
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	return true;
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#else
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	return false;
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#endif
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}
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static const char* get_core_config_value(const char* key)
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{
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	return g_CoreConfig.GetCoreConfigValue(key);
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}
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static bool is_map_loading()
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{
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	return g_SourceMod.IsMapLoading();
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}
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static bool is_map_running()
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{
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	return g_SourceMod.IsMapRunning();
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}
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static DatabaseInfo keyvalues_to_dbinfo(KeyValues *kv)
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{
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	DatabaseInfo info;
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	info.database = kv->GetString("database", "");
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	info.driver = kv->GetString("driver", "default");
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	info.host = kv->GetString("host", "");
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	info.maxTimeout = kv->GetInt("timeout", 0);
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	info.pass = kv->GetString("pass", "");
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	info.port = kv->GetInt("port", 0);
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	info.user = kv->GetString("user", "");
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	return info;
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}
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int read_cmd_argc(const CCommand &args)
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{
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	return args.ArgC();
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}
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static const char *read_cmd_arg(const CCommand &args, int arg)
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{
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	return args.Arg(arg);
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}
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static int load_mms_plugin(const char *file, bool *ok, char *error, size_t maxlength)
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{
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	bool ignore_already;
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	PluginId id = g_pMMPlugins->Load(file, g_PLID, ignore_already, error, maxlength);
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	Pl_Status status;
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#ifndef METAMOD_PLAPI_VERSION
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	const char *filep;
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	PluginId source;
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#endif
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	if (!id || (
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#ifndef METAMOD_PLAPI_VERSION
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		g_pMMPlugins->Query(id, filep, status, source)
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#else
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		g_pMMPlugins->Query(id, NULL, &status, NULL)
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#endif
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		&& status < Pl_Paused))
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	{
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		*ok = false;
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	}
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	else
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	{
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		*ok = true;
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	}
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	return id;
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}
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static void unload_mms_plugin(int id)
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{
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	char ignore[255];
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	g_pMMPlugins->Unload(id, true, ignore, sizeof(ignore));
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}
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void do_global_plugin_loads()
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{
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	g_SourceMod.DoGlobalPluginLoads();
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}
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#if defined METAMOD_PLAPI_VERSION
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#if SOURCE_ENGINE == SE_LEFT4DEAD
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#define GAMEFIX "2.l4d"
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#elif SOURCE_ENGINE == SE_LEFT4DEAD2
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#define GAMEFIX "2.l4d2"
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#elif SOURCE_ENGINE == SE_ALIENSWARM
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#define GAMEFIX "2.swarm"
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#elif SOURCE_ENGINE == SE_ORANGEBOX
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#define GAMEFIX "2.ep2"
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#elif SOURCE_ENGINE == SE_BLOODYGOODTIME
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#define GAMEFIX "2.bgt"
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#elif SOURCE_ENGINE == SE_EYE
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#define GAMEFIX "2.eye"
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#elif SOURCE_ENGINE == SE_CSS
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#define GAMEFIX "2.css"
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#elif SOURCE_ENGINE == SE_HL2DM
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#define GAMEFIX "2.hl2dm"
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#elif SOURCE_ENGINE == SE_DODS
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#define GAMEFIX "2.dods"
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#elif SOURCE_ENGINE == SE_SDK2013
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#define GAMEFIX "2.sdk2013"
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#elif SOURCE_ENGINE == SE_TF2
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#define GAMEFIX "2.tf2"
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#elif SOURCE_ENGINE == SE_DARKMESSIAH
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#define GAMEFIX "2.darkm"
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#elif SOURCE_ENGINE == SE_PORTAL2
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#define GAMEFIX "2.portal2"
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#elif SOURCE_ENGINE == SE_BLADE
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#define GAMEFIX "2.blade"
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#elif SOURCE_ENGINE == SE_INSURGENCY
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#define GAMEFIX "2.insurgency"
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#elif SOURCE_ENGINE == SE_CSGO
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#define GAMEFIX "2.csgo"
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#elif SOURCE_ENGINE == SE_DOTA
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#define GAMEFIX "2.dota"
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#else
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#define GAMEFIX "2.ep1"
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#endif //(SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
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#else  //METAMOD_PLAPI_VERSION
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#define GAMEFIX "1.ep1"
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#endif //METAMOD_PLAPI_VERSION
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static ServerGlobals serverGlobals;
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						|
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static sm_core_t core_bridge =
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{
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	/* Objects */
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	&g_SourceMod,
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	&g_LibSys,
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	reinterpret_cast<IVEngineServer*>(&logic_engine),
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	reinterpret_cast<IFileSystem*>(&logic_filesystem),
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	&g_RootMenu,
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	&g_Timers,
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	&g_Players,
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	&g_Admins,
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	&g_HL2,
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	&g_pSourcePawn,
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	&g_pSourcePawn2,
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	/* Functions */
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	find_convar,
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	strncopy,
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	UTIL_TrimWhitespace,
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	log_error,
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	log_fatal,
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	log_message,
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	log_to_file,
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	log_to_game,
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	get_cvar_string,
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	UTIL_Format,
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	UTIL_FormatArgs,
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	gnprintf,
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	atcprintf,
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	get_game_name,
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	get_game_description,
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	get_source_engine_name,
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	symbols_are_hidden,
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	get_core_config_value,
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	is_map_loading,
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	is_map_running,
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	read_cmd_argc,
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	read_cmd_arg,
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	load_mms_plugin,
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	unload_mms_plugin,
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	do_global_plugin_loads,
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	SM_AreConfigsExecuted,
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	SM_ExecuteForPlugin,
 | 
						|
	keyvalues_to_dbinfo,
 | 
						|
	GAMEFIX,
 | 
						|
	&serverGlobals
 | 
						|
};
 | 
						|
 | 
						|
void InitLogicBridge()
 | 
						|
{
 | 
						|
	serverGlobals.universalTime = g_pUniversalTime;
 | 
						|
	serverGlobals.frametime = &gpGlobals->frametime;
 | 
						|
	serverGlobals.interval_per_tick = &gpGlobals->interval_per_tick;
 | 
						|
 | 
						|
	core_bridge.engineFactory = (void *)g_SMAPI->GetEngineFactory(false);
 | 
						|
	core_bridge.serverFactory = (void *)g_SMAPI->GetServerFactory(false);
 | 
						|
	core_bridge.listeners = SMGlobalClass::head;
 | 
						|
 | 
						|
	ILibrary *mmlib;
 | 
						|
	char path[PLATFORM_MAX_PATH];
 | 
						|
 | 
						|
	g_LibSys.PathFormat(path, sizeof(path), "%s/bin/matchmaking_ds%s.%s", g_SMAPI->GetBaseDir(), MATCHMAKINGDS_SUFFIX, MATCHMAKINGDS_EXT);
 | 
						|
 | 
						|
	if ((mmlib = g_LibSys.OpenLibrary(path, NULL, 0)))
 | 
						|
	{
 | 
						|
		core_bridge.matchmakingDSFactory = mmlib->GetSymbolAddress("CreateInterface");
 | 
						|
		mmlib->CloseLibrary();
 | 
						|
	}
 | 
						|
	
 | 
						|
	logic_init_fn(&core_bridge, &logicore);
 | 
						|
 | 
						|
	/* Add SMGlobalClass instances */
 | 
						|
	SMGlobalClass* glob = SMGlobalClass::head;
 | 
						|
	while (glob->m_pGlobalClassNext != NULL)
 | 
						|
	{
 | 
						|
		glob = glob->m_pGlobalClassNext;
 | 
						|
	}
 | 
						|
	assert(glob->m_pGlobalClassNext == NULL);
 | 
						|
	glob->m_pGlobalClassNext = logicore.head;
 | 
						|
 | 
						|
	g_pThreader = logicore.threader;
 | 
						|
	g_pSourcePawn2->SetProfiler(logicore.profiler);
 | 
						|
	translator = logicore.translator;
 | 
						|
	scripts = logicore.scripts;
 | 
						|
	sharesys = logicore.sharesys;
 | 
						|
	extsys = logicore.extsys;
 | 
						|
	g_pCoreIdent = logicore.core_ident;
 | 
						|
	handlesys = logicore.handlesys;
 | 
						|
	forwardsys = logicore.forwardsys;
 | 
						|
}
 | 
						|
 | 
						|
bool StartLogicBridge(char *error, size_t maxlength)
 | 
						|
{
 | 
						|
	char file[PLATFORM_MAX_PATH];
 | 
						|
 | 
						|
	/* Now it's time to load the logic binary */
 | 
						|
	g_SMAPI->PathFormat(file,
 | 
						|
		sizeof(file),
 | 
						|
		"%s/bin/sourcemod.logic." PLATFORM_LIB_EXT,
 | 
						|
		g_SourceMod.GetSourceModPath());
 | 
						|
 | 
						|
	char myerror[255];
 | 
						|
	g_pLogic = g_LibSys.OpenLibrary(file, myerror, sizeof(myerror));
 | 
						|
 | 
						|
	if (!g_pLogic)
 | 
						|
	{
 | 
						|
		if (error && maxlength)
 | 
						|
		{
 | 
						|
			UTIL_Format(error, maxlength, "failed to load %s: %s", file, myerror);
 | 
						|
		}
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	LogicLoadFunction llf = (LogicLoadFunction)g_pLogic->GetSymbolAddress("logic_load");
 | 
						|
	if (llf == NULL)
 | 
						|
	{
 | 
						|
		g_pLogic->CloseLibrary();
 | 
						|
		if (error && maxlength)
 | 
						|
		{
 | 
						|
			UTIL_Format(error, maxlength, "could not find logic_load function");
 | 
						|
		}
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	GetITextParsers getitxt = (GetITextParsers)g_pLogic->GetSymbolAddress("get_textparsers");
 | 
						|
	textparsers = getitxt();
 | 
						|
 | 
						|
	logic_init_fn = llf(SM_LOGIC_MAGIC);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void ShutdownLogicBridge()
 | 
						|
{
 | 
						|
	g_pLogic->CloseLibrary();
 | 
						|
}
 | 
						|
 |