sourcemod/core/sourcemod.cpp
David Anderson 2ff9b0aada Removed pointless "systems" folder from core.
--HG--
rename : core/systems/ExtensionSys.cpp => core/ExtensionSys.cpp
rename : core/systems/ExtensionSys.h => core/ExtensionSys.h
rename : core/systems/ForwardSys.cpp => core/ForwardSys.cpp
rename : core/systems/ForwardSys.h => core/ForwardSys.h
rename : core/systems/HandleSys.cpp => core/HandleSys.cpp
rename : core/systems/HandleSys.h => core/HandleSys.h
rename : core/systems/LibrarySys.cpp => core/LibrarySys.cpp
rename : core/systems/LibrarySys.h => core/LibrarySys.h
rename : core/systems/PluginInfoDatabase.cpp => core/PluginInfoDatabase.cpp
rename : core/systems/PluginInfoDatabase.h => core/PluginInfoDatabase.h
rename : core/systems/PluginSys.cpp => core/PluginSys.cpp
rename : core/systems/PluginSys.h => core/PluginSys.h
rename : core/systems/ShareSys.cpp => core/ShareSys.cpp
rename : core/systems/ShareSys.h => core/ShareSys.h
2008-11-16 16:06:18 -08:00

673 lines
16 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <stdio.h>
#include "sourcemod.h"
#include "sourcemm_api.h"
#include "LibrarySys.h"
#include <sh_string.h>
#include "PluginSys.h"
#include "ShareSys.h"
#include "CoreConfig.h"
#include "Logger.h"
#include "ExtensionSys.h"
#include "AdminCache.h"
#include "sm_stringutil.h"
#include "PlayerManager.h"
#include "Translator.h"
#include "ForwardSys.h"
#include "TimerSys.h"
#include "GameConfigs.h"
#include "DebugReporter.h"
#include "Profiler.h"
SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
SH_DECL_HOOK1_void(IServerGameDLL, GameFrame, SH_NOATTRIB, false, bool);
SH_DECL_HOOK1_void(IVEngineServer, ServerCommand, SH_NOATTRIB, false, const char *);
SourceModBase g_SourceMod;
ILibrary *g_pJIT = NULL;
SourceHook::String g_BaseDir;
ISourcePawnEngine *g_pSourcePawn = NULL;
ISourcePawnEngine2 *g_pSourcePawn2 = NULL;
IdentityToken_t *g_pCoreIdent = NULL;
IForward *g_pOnMapEnd = NULL;
bool g_Loaded = false;
typedef ISourcePawnEngine *(*GET_SP_V1)();
typedef ISourcePawnEngine2 *(*GET_SP_V2)();
typedef void (*NOTIFYSHUTDOWN)();
void ShutdownJIT()
{
NOTIFYSHUTDOWN notify = (NOTIFYSHUTDOWN)g_pJIT->GetSymbolAddress("NotifyShutdown");
if (notify)
{
notify();
}
if (g_pSourcePawn2 != NULL)
{
g_pSourcePawn2->Shutdown();
}
g_pJIT->CloseLibrary();
}
SourceModBase::SourceModBase()
{
m_IsMapLoading = false;
m_ExecPluginReload = false;
m_GotBasePath = false;
}
ConfigResult SourceModBase::OnSourceModConfigChanged(const char *key,
const char *value,
ConfigSource source,
char *error,
size_t maxlength)
{
if (strcasecmp(key, "BasePath") == 0)
{
if (source == ConfigSource_Console)
{
UTIL_Format(error, maxlength, "Cannot be set at runtime");
return ConfigResult_Reject;
}
if (!m_GotBasePath)
{
g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/%s", g_BaseDir.c_str(), value);
g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), value);
m_GotBasePath = true;
}
return ConfigResult_Accept;
}
return ConfigResult_Ignore;
}
bool SourceModBase::InitializeSourceMod(char *error, size_t maxlength, bool late)
{
const char *gamepath = g_SMAPI->GetBaseDir();
/* Store full path to game */
g_BaseDir.assign(gamepath);
/* Store name of game directory by itself */
size_t len = strlen(gamepath);
for (size_t i = len - 1; i >= 0; i--)
{
if (gamepath[i] == PLATFORM_SEP_CHAR)
{
strncopy(m_ModDir, &gamepath[++i], sizeof(m_ModDir));
break;
}
}
/* Initialize CoreConfig so we can get SourceMod base path properly - this basically parses core.cfg */
g_CoreConfig.Initialize();
/* This shouldn't happen, but can't hurt to be safe */
if (!g_LibSys.PathExists(m_SMBaseDir) || !m_GotBasePath)
{
g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/addons/sourcemod", g_BaseDir.c_str());
g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), "addons/sourcemod");
m_GotBasePath = true;
}
/* Attempt to load the JIT! */
char file[PLATFORM_MAX_PATH];
char myerror[255];
g_SMAPI->PathFormat(file, sizeof(file), "%s/bin/sourcepawn.jit.x86.%s",
GetSourceModPath(),
PLATFORM_LIB_EXT
);
g_pJIT = g_LibSys.OpenLibrary(file, myerror, sizeof(myerror));
if (!g_pJIT)
{
if (error && maxlength)
{
snprintf(error, maxlength, "%s (failed to load bin/sourcepawn.jit.x86.%s)",
myerror,
PLATFORM_LIB_EXT);
}
return false;
}
GET_SP_V1 getv1 = (GET_SP_V1)g_pJIT->GetSymbolAddress("GetSourcePawnEngine1");
GET_SP_V2 getv2 = (GET_SP_V2)g_pJIT->GetSymbolAddress("GetSourcePawnEngine2");
if (getv1 == NULL)
{
if (error && maxlength)
{
snprintf(error, maxlength, "JIT is too old; upgrade SourceMod");
}
ShutdownJIT();
return false;
}
else if (getv2 == NULL)
{
if (error && maxlength)
{
snprintf(error, maxlength, "JIT is too old; upgrade SourceMod");
}
ShutdownJIT();
return false;
}
g_pSourcePawn = getv1();
g_pSourcePawn2 = getv2();
if (g_pSourcePawn2->GetAPIVersion() < 2)
{
g_pSourcePawn2 = NULL;
if (error && maxlength)
{
snprintf(error, maxlength, "JIT version is out of date");
}
return false;
}
if (!g_pSourcePawn2->Initialize())
{
g_pSourcePawn2 = NULL;
if (error && maxlength)
{
snprintf(error, maxlength, "JIT could not be initialized");
}
return false;
}
g_pSourcePawn2->SetDebugListener(&g_DbgReporter);
g_pSourcePawn2->SetProfiler(&g_Profiler);
/* Hook this now so we can detect startup without calling StartSourceMod() */
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
/* Only load if we're not late */
if (!late)
{
StartSourceMod(false);
}
return true;
}
void SourceModBase::StartSourceMod(bool late)
{
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, &g_Timers, &TimerSystem::GameFrame, false);
enginePatch = SH_GET_CALLCLASS(engine);
gamedllPatch = SH_GET_CALLCLASS(gamedll);
g_ShareSys.Initialize();
/* Make the global core identity */
g_pCoreIdent = g_ShareSys.CreateCoreIdentity();
/* Notify! */
SMGlobalClass *pBase = SMGlobalClass::head;
while (pBase)
{
pBase->OnSourceModStartup(false);
pBase = pBase->m_pGlobalClassNext;
}
/* Notify! */
pBase = SMGlobalClass::head;
while (pBase)
{
pBase->OnSourceModAllInitialized();
pBase = pBase->m_pGlobalClassNext;
}
/* Notify! */
pBase = SMGlobalClass::head;
while (pBase)
{
pBase->OnSourceModAllInitialized_Post();
pBase = pBase->m_pGlobalClassNext;
}
/* Add us now... */
g_ShareSys.AddInterface(NULL, this);
/* We're loaded! */
g_Loaded = true;
/* Initialize VSP stuff */
if (vsp_interface != NULL)
{
g_SourceMod_Core.OnVSPListening(vsp_interface);
}
}
static bool g_LevelEndBarrier = false;
bool SourceModBase::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
{
/* If we're not loaded... */
if (!g_Loaded)
{
/* Do all global initialization now */
StartSourceMod(true);
}
m_IsMapLoading = true;
m_ExecPluginReload = true;
/* Notify! */
SMGlobalClass *pBase = SMGlobalClass::head;
while (pBase)
{
pBase->OnSourceModLevelChange(pMapName);
pBase = pBase->m_pGlobalClassNext;
}
DoGlobalPluginLoads();
m_IsMapLoading = false;
/* Notify! */
pBase = SMGlobalClass::head;
while (pBase)
{
pBase->OnSourceModPluginsLoaded();
pBase = pBase->m_pGlobalClassNext;
}
if (!g_pOnMapEnd)
{
g_pOnMapEnd = g_Forwards.CreateForward("OnMapEnd", ET_Ignore, 0, NULL);
}
g_LevelEndBarrier = true;
RETURN_META_VALUE(MRES_IGNORED, true);
}
void SourceModBase::LevelShutdown()
{
if (g_LevelEndBarrier)
{
SMGlobalClass *next = SMGlobalClass::head;
while (next)
{
next->OnSourceModLevelEnd();
next = next->m_pGlobalClassNext;
}
if (g_pOnMapEnd != NULL)
{
g_pOnMapEnd->Execute(NULL);
}
g_Timers.RemoveMapChangeTimers();
g_LevelEndBarrier = false;
}
g_OnMapStarted = false;
if (m_ExecPluginReload)
{
g_PluginSys.ReloadOrUnloadPlugins();
m_ExecPluginReload = false;
}
}
bool SourceModBase::IsMapLoading() const
{
return m_IsMapLoading;
}
void SourceModBase::DoGlobalPluginLoads()
{
char config_path[PLATFORM_MAX_PATH];
char plugins_path[PLATFORM_MAX_PATH];
BuildPath(Path_SM, config_path,
sizeof(config_path),
"configs/plugin_settings.cfg");
BuildPath(Path_SM, plugins_path,
sizeof(plugins_path),
"plugins");
/* Load any auto extensions */
g_Extensions.TryAutoload();
/* Fire the extensions ready message */
g_SMAPI->MetaFactory(SOURCEMOD_NOTICE_EXTENSIONS, NULL, NULL);
/* Load any game extension */
const char *game_ext;
if ((game_ext = g_pGameConf->GetKeyValue("GameExtension")) != NULL)
{
char path[PLATFORM_MAX_PATH];
UTIL_Format(path, sizeof(path), "%s.ext." PLATFORM_LIB_EXT, game_ext);
g_Extensions.LoadAutoExtension(path);
}
/* Run the first pass */
g_PluginSys.LoadAll_FirstPass(config_path, plugins_path);
/* Mark any extensions as loaded */
g_Extensions.MarkAllLoaded();
/* No modules yet, it's safe to call this from here */
g_PluginSys.LoadAll_SecondPass();
/* Re-mark any extensions as loaded */
g_Extensions.MarkAllLoaded();
/* Call OnAllPluginsLoaded */
g_PluginSys.AllPluginsLoaded();
}
size_t SourceModBase::BuildPath(PathType type, char *buffer, size_t maxlength, const char *format, ...)
{
char _buffer[PLATFORM_MAX_PATH];
va_list ap;
va_start(ap, format);
vsnprintf(_buffer, PLATFORM_MAX_PATH, format, ap);
va_end(ap);
/* If we get a "file://" notation, strip off the file:// part so we're left
* with an absolute path. Note that the absolute path gets returned, so
* usage with relative paths here is completely invalid.
*/
if (type != Path_SM_Rel && strncmp(_buffer, "file://", 7) == 0)
{
return g_LibSys.PathFormat(buffer, maxlength, "%s", &_buffer[7]);
}
const char *base = NULL;
if (type == Path_Game)
{
base = GetGamePath();
}
else if (type == Path_SM)
{
base = GetSourceModPath();
}
else if (type == Path_SM_Rel)
{
base = m_SMRelDir;
}
if (base)
{
return g_LibSys.PathFormat(buffer, maxlength, "%s/%s", base, _buffer);
}
else
{
return g_LibSys.PathFormat(buffer, maxlength, "%s", _buffer);
}
}
void SourceModBase::CloseSourceMod()
{
/* Force a level end */
LevelShutdown();
/* Unload plugins */
g_PluginSys.Shutdown();
/* Unload extensions */
g_Extensions.Shutdown();
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
if (g_Loaded)
{
if (g_pOnMapEnd)
{
g_Forwards.ReleaseForward(g_pOnMapEnd);
}
/* Notify! */
SMGlobalClass *pBase = SMGlobalClass::head;
while (pBase)
{
pBase->OnSourceModShutdown();
pBase = pBase->m_pGlobalClassNext;
}
/* Delete all data packs */
CStack<CDataPack *>::iterator iter;
CDataPack *pd;
for (iter=m_freepacks.begin(); iter!=m_freepacks.end(); iter++)
{
pd = (*iter);
delete pd;
}
m_freepacks.popall();
/* Notify! */
pBase = SMGlobalClass::head;
while (pBase)
{
pBase->OnSourceModAllShutdown();
pBase = pBase->m_pGlobalClassNext;
}
if (enginePatch)
{
SH_RELEASE_CALLCLASS(enginePatch);
enginePatch = NULL;
}
if (gamedllPatch)
{
SH_RELEASE_CALLCLASS(gamedllPatch);
gamedllPatch = NULL;
}
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, &g_Timers, &TimerSystem::GameFrame, false);
}
/* Rest In Peace */
ShutdownJIT();
}
void SourceModBase::LogMessage(IExtension *pExt, const char *format, ...)
{
IExtensionInterface *pAPI = pExt->GetAPI();
const char *tag = pAPI->GetExtensionTag();
char buffer[2048];
va_list ap;
va_start(ap, format);
vsnprintf(buffer, sizeof(buffer), format, ap);
va_end(ap);
if (tag)
{
g_Logger.LogMessage("[%s] %s", tag, buffer);
} else {
g_Logger.LogMessage("%s", buffer);
}
}
void SourceModBase::LogError(IExtension *pExt, const char *format, ...)
{
IExtensionInterface *pAPI = pExt->GetAPI();
const char *tag = pAPI->GetExtensionTag();
char buffer[2048];
va_list ap;
va_start(ap, format);
vsnprintf(buffer, sizeof(buffer), format, ap);
va_end(ap);
if (tag)
{
g_Logger.LogError("[%s] %s", tag, buffer);
} else {
g_Logger.LogError("%s", buffer);
}
}
size_t SourceModBase::FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param)
{
char *fmt;
pContext->LocalToString(params[param], &fmt);
int lparam = ++param;
return atcprintf(buffer, maxlength, fmt, pContext, params, &lparam);
}
const char *SourceModBase::GetSourceModPath() const
{
return m_SMBaseDir;
}
const char *SourceModBase::GetGamePath() const
{
return g_BaseDir.c_str();
}
unsigned int SourceModBase::SetGlobalTarget(unsigned int index)
{
unsigned int old = m_target;
m_target = index;
return old;
}
unsigned int SourceModBase::GetGlobalTarget() const
{
return m_target;
}
IDataPack *SourceModBase::CreateDataPack()
{
CDataPack *pack;
if (m_freepacks.empty())
{
pack = new CDataPack;
} else {
pack = m_freepacks.front();
m_freepacks.pop();
pack->Initialize();
}
return pack;
}
void SourceModBase::FreeDataPack(IDataPack *pack)
{
m_freepacks.push(static_cast<CDataPack *>(pack));
}
Handle_t SourceModBase::GetDataPackHandleType(bool readonly)
{
//:TODO:
return 0;
}
const char *SourceModBase::GetGameFolderName() const
{
return m_ModDir;
}
ISourcePawnEngine *SourceModBase::GetScriptingEngine()
{
return g_pSourcePawn;
}
IVirtualMachine *SourceModBase::GetScriptingVM()
{
return NULL;
}
void SourceModBase::AllPluginsLoaded()
{
SMGlobalClass *base = SMGlobalClass::head;
while (base)
{
base->OnSourceModGameInitialized();
base = base->m_pGlobalClassNext;
}
}
time_t SourceModBase::GetAdjustedTime()
{
return ::GetAdjustedTime();
}
void SourceModBase::AddGameFrameHook(GAME_FRAME_HOOK hook)
{
m_frame_hooks.push_back(hook);
}
void SourceModBase::RemoveGameFrameHook(GAME_FRAME_HOOK hook)
{
for (size_t i = 0; i < m_frame_hooks.size(); i++)
{
if (m_frame_hooks[i] == hook)
{
m_frame_hooks.erase(m_frame_hooks.iterAt(i));
return;
}
}
}
void SourceModBase::ProcessGameFrameHooks(bool simulating)
{
if (m_frame_hooks.size() == 0)
{
return;
}
for (size_t i = 0; i < m_frame_hooks.size(); i++)
{
m_frame_hooks[i](simulating);
}
}
SMGlobalClass *SMGlobalClass::head = NULL;
SMGlobalClass::SMGlobalClass()
{
m_pGlobalClassNext = SMGlobalClass::head;
SMGlobalClass::head = this;
}