All plugin and include file headers also have been changed to say about GPL3 instead of GPL2. (This day shall henceforth be known as the Eighty Column Massacre of '07) --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401336
		
			
				
	
	
		
			113 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod
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|  * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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| #define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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| 
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| #include <IGameConfigs.h>
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| #include <ITextParsers.h>
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| #include <sh_list.h>
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| #include "sm_trie.h"
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| #include "sm_globals.h"
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| #include "sm_memtable.h"
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| 
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| using namespace SourceMod;
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| using namespace SourceHook;
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| 
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| class SendProp;
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| 
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| class CGameConfig : 
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| 	public ITextListener_SMC,
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| 	public IGameConfig
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| {
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| 	friend class GameConfigManager;
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| public:
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| 	CGameConfig(const char *file);
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| 	~CGameConfig();
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| public:
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| 	bool Reparse(char *error, size_t maxlength);
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| public: //ITextListener_SMC
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| 	SMCParseResult ReadSMC_NewSection(const char *name, bool opt_quotes);
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| 	SMCParseResult ReadSMC_KeyValue(const char *key, const char *value, bool key_quotes, bool value_quotes);
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| 	SMCParseResult ReadSMC_LeavingSection();
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| public: //IGameConfig
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| 	const char *GetKeyValue(const char *key);
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| 	bool GetOffset(const char *key, int *value);
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| 	SendProp *GetSendProp(const char *key);
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| 	bool GetMemSig(const char *key, void **addr);
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| public:
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| 	void IncRefCount();
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| 	unsigned int DecRefCount();
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| private:
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| 	BaseStringTable *m_pStrings;
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| 	char *m_pFile;
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| 	Trie *m_pOffsets;
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| 	Trie *m_pProps;
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| 	Trie *m_pKeys;
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| 	Trie *m_pSigs;
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| 	unsigned int m_RefCount;
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| 	/* Parse states */
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| 	int m_ParseState;
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| 	unsigned int m_IgnoreLevel;
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| 	char m_Class[64];
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| 	char m_Prop[64];
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| 	char m_offset[64];
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| 	char m_Game[256];
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| 	bool bShouldBeReadingDefault;
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| };
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| 
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| class GameConfigManager : 
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| 	public IGameConfigManager,
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| 	public SMGlobalClass
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| {
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| public:
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| 	GameConfigManager();
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| 	~GameConfigManager();
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| public: //IGameConfigManager
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| 	bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
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| 	void CloseGameConfigFile(IGameConfig *cfg);
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| 	IGameConfig *ReadHandle(Handle_t hndl,
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| 		IdentityToken_t *ident,
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| 		HandleError *err);
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| public: //SMGlobalClass
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| 	void OnSourceModStartup(bool late);
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| 	void OnSourceModAllInitialized();
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| 	void OnSourceModAllShutdown();
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| private:
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| 	List<CGameConfig *> m_cfgs;
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| 	Trie *m_pLookup;
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| };
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| 
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| extern GameConfigManager g_GameConfigs;
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| extern IGameConfig *g_pGameConf;
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| 
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| #endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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