251cced1f8
Various minor things done to project files Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way) Updated regex project file and makefile --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
241 lines
5.6 KiB
C
241 lines
5.6 KiB
C
/*
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** 2001 September 15
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**
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** The author disclaims copyright to this source code. In place of
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** a legal notice, here is a blessing:
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**
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** May you do good and not evil.
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** May you find forgiveness for yourself and forgive others.
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** May you share freely, never taking more than you give.
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**
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*************************************************************************
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** Memory allocation functions used throughout sqlite.
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**
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**
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** $Id$
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*/
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#include "sqliteInt.h"
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#include <stdarg.h>
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#include <ctype.h>
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/*
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** This routine runs when the memory allocator sees that the
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** total memory allocation is about to exceed the soft heap
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** limit.
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*/
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static void softHeapLimitEnforcer(
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void *NotUsed,
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sqlite3_int64 inUse,
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int allocSize
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){
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sqlite3_release_memory(allocSize);
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}
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/*
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** Set the soft heap-size limit for the current thread. Passing a
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** zero or negative value indicates no limit.
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*/
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void sqlite3_soft_heap_limit(int n){
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sqlite3_uint64 iLimit;
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int overage;
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if( n<0 ){
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iLimit = 0;
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}else{
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iLimit = n;
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}
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if( iLimit>0 ){
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sqlite3_memory_alarm(softHeapLimitEnforcer, 0, iLimit);
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}else{
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sqlite3_memory_alarm(0, 0, 0);
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}
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overage = sqlite3_memory_used() - n;
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if( overage>0 ){
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sqlite3_release_memory(overage);
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}
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}
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/*
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** Release memory held by SQLite instances created by the current thread.
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*/
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int sqlite3_release_memory(int n){
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#ifdef SQLITE_ENABLE_MEMORY_MANAGEMENT
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return sqlite3PagerReleaseMemory(n);
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#else
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return SQLITE_OK;
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#endif
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}
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/*
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** Allocate and zero memory.
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*/
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void *sqlite3MallocZero(unsigned n){
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void *p = sqlite3_malloc(n);
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if( p ){
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memset(p, 0, n);
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}
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return p;
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}
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/*
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** Allocate and zero memory. If the allocation fails, make
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** the mallocFailed flag in the connection pointer.
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*/
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void *sqlite3DbMallocZero(sqlite3 *db, unsigned n){
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void *p = sqlite3DbMallocRaw(db, n);
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if( p ){
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memset(p, 0, n);
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}
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return p;
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}
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/*
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** Allocate and zero memory. If the allocation fails, make
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** the mallocFailed flag in the connection pointer.
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*/
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void *sqlite3DbMallocRaw(sqlite3 *db, unsigned n){
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void *p = 0;
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if( !db || db->mallocFailed==0 ){
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p = sqlite3_malloc(n);
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if( !p && db ){
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db->mallocFailed = 1;
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}
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}
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return p;
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}
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/*
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** Resize the block of memory pointed to by p to n bytes. If the
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** resize fails, set the mallocFailed flag inthe connection object.
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*/
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void *sqlite3DbRealloc(sqlite3 *db, void *p, int n){
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void *pNew = 0;
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if( db->mallocFailed==0 ){
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pNew = sqlite3_realloc(p, n);
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if( !pNew ){
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db->mallocFailed = 1;
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}
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}
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return pNew;
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}
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/*
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** Attempt to reallocate p. If the reallocation fails, then free p
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** and set the mallocFailed flag in the database connection.
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*/
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void *sqlite3DbReallocOrFree(sqlite3 *db, void *p, int n){
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void *pNew;
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pNew = sqlite3DbRealloc(db, p, n);
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if( !pNew ){
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sqlite3_free(p);
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}
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return pNew;
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}
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/*
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** Make a copy of a string in memory obtained from sqliteMalloc(). These
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** functions call sqlite3MallocRaw() directly instead of sqliteMalloc(). This
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** is because when memory debugging is turned on, these two functions are
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** called via macros that record the current file and line number in the
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** ThreadData structure.
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*/
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char *sqlite3StrDup(const char *z){
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char *zNew;
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int n;
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if( z==0 ) return 0;
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n = strlen(z)+1;
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zNew = sqlite3_malloc(n);
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if( zNew ) memcpy(zNew, z, n);
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return zNew;
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}
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char *sqlite3StrNDup(const char *z, int n){
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char *zNew;
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if( z==0 ) return 0;
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zNew = sqlite3_malloc(n+1);
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if( zNew ){
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memcpy(zNew, z, n);
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zNew[n] = 0;
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}
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return zNew;
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}
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char *sqlite3DbStrDup(sqlite3 *db, const char *z){
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char *zNew = sqlite3StrDup(z);
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if( z && !zNew ){
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db->mallocFailed = 1;
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}
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return zNew;
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}
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char *sqlite3DbStrNDup(sqlite3 *db, const char *z, int n){
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char *zNew = sqlite3StrNDup(z, n);
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if( z && !zNew ){
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db->mallocFailed = 1;
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}
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return zNew;
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}
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/*
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** Create a string from the 2nd and subsequent arguments (up to the
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** first NULL argument), store the string in memory obtained from
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** sqliteMalloc() and make the pointer indicated by the 1st argument
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** point to that string. The 1st argument must either be NULL or
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** point to memory obtained from sqliteMalloc().
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*/
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void sqlite3SetString(char **pz, ...){
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va_list ap;
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int nByte;
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const char *z;
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char *zResult;
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assert( pz!=0 );
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nByte = 1;
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va_start(ap, pz);
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while( (z = va_arg(ap, const char*))!=0 ){
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nByte += strlen(z);
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}
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va_end(ap);
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sqlite3_free(*pz);
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*pz = zResult = sqlite3_malloc(nByte);
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if( zResult==0 ){
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return;
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}
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*zResult = 0;
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va_start(ap, pz);
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while( (z = va_arg(ap, const char*))!=0 ){
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int n = strlen(z);
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memcpy(zResult, z, n);
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zResult += n;
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}
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zResult[0] = 0;
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va_end(ap);
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}
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/*
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** This function must be called before exiting any API function (i.e.
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** returning control to the user) that has called sqlite3_malloc or
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** sqlite3_realloc.
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**
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** The returned value is normally a copy of the second argument to this
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** function. However, if a malloc() failure has occured since the previous
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** invocation SQLITE_NOMEM is returned instead.
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**
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** If the first argument, db, is not NULL and a malloc() error has occured,
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** then the connection error-code (the value returned by sqlite3_errcode())
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** is set to SQLITE_NOMEM.
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*/
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int sqlite3ApiExit(sqlite3* db, int rc){
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/* If the db handle is not NULL, then we must hold the connection handle
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** mutex here. Otherwise the read (and possible write) of db->mallocFailed
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** is unsafe, as is the call to sqlite3Error().
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*/
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assert( !db || sqlite3_mutex_held(db->mutex) );
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if( db && db->mallocFailed ){
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sqlite3Error(db, SQLITE_NOMEM, 0);
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db->mallocFailed = 0;
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rc = SQLITE_NOMEM;
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}
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return rc & (db ? db->errMask : 0xff);
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}
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