sourcemod/gamedata/sdkhooks.games/game.ag2.txt
2014-12-23 08:18:40 -08:00

122 lines
1.7 KiB
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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"ag2"
{
"Offsets"
{
"EndTouch"
{
"windows" "92"
"linux" "93"
}
"FireBullets"
{
"windows" "104"
"linux" "105"
}
"GroundEntChanged"
{
"windows" "164"
"linux" "165"
}
"OnTakeDamage"
{
"windows" "60"
"linux" "61"
}
"PreThink"
{
"windows" "288"
"linux" "289"
}
"PostThink"
{
"windows" "289"
"linux" "290"
}
"SetTransmit"
{
"windows" "19"
"linux" "20"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
}
"Spawn"
{
"windows" "21"
"linux" "22"
}
"StartTouch"
{
"windows" "90"
"linux" "91"
}
"Think"
{
"windows" "45"
"linux" "46"
}
"Touch"
{
"windows" "91"
"linux" "92"
}
"TraceAttack"
{
"windows" "58"
"linux" "59"
}
"Use"
{
"windows" "89"
"linux" "90"
}
"VPhysicsUpdate"
{
"windows" "144"
"linux" "145"
}
"Weapon_CanSwitchTo"
{
"windows" "234"
"linux" "235"
}
"Weapon_CanUse"
{
"windows" "228"
"linux" "229"
}
"Weapon_Drop"
{
"windows" "231"
"linux" "232"
}
"Weapon_Equip"
{
"windows" "229"
"linux" "230"
}
"Weapon_Switch"
{
"windows" "232"
"linux" "233"
}
}
}
}