sourcemod/gamedata/sdktools.games/engine.csgo.txt
2018-12-08 09:05:10 -05:00

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Sounds */
"#default"
{
"Keys"
{
"SlapSoundCount" "3"
"SlapSound1" "player/damage1.wav"
"SlapSound2" "player/damage2.wav"
"SlapSound2" "player/damage3.wav"
}
}
/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity signature address */
"s_pTempEntities"
{
"windows" "4"
"linux" "20"
"linux64" "18"
"mac64" "21"
}
"GetTEName"
{
"windows" "4"
"linux" "4"
"linux64" "8"
"mac64" "8"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
"linux64" "16"
"mac64" "16"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
"linux64" "0"
"mac64" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x89\x41\x04\xA1\x2A\x2A\x2A\x2A\x89\x41\x08\x89\x0D\x2A\x2A\x2A\x2A\xC7"
"linux" "\x55\x89\xE5\x8B\x45\x08\x8B\x55\x0C\xC7\x00\x2A\x2A\x2A\x2A\x89\x50\x04\x8B\x15\x2A\x2A\x2A\x2A"
"linux64" "\x48\x8D\x05\x2A\x2A\x2A\x2A\x55\x48\x89\x07\x48\x89\xE5\x5D\x48\x8B\x05\x2A\x2A\x2A\x2A"
"mac64" "\x55\x48\x89\xE5\x48\x8D\x05\x2A\x2A\x2A\x2A\x48\x89\x07\x48\x89\x77\x08\x48\x8B\x05\x2A\x2A\x2A\x2A"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
// Fallback to IServerTools method instead on Windows, lest we add custom logic since it's no longer a thiscall on Windows in CS:GO
"linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x1C\x8B\x45\x0C\x8B\x5D\x08\x8B\x7D\x10\x85\xC0\x0F\x84\x2A\x2A\x2A\x2A\x8B\x10\x89\x04\x24\xFF\x52\x0C\x8B\x10\xB8\xFF\x1F\x00\x00\x0F\xB7\xCA\x83\xFA\xFF\x0F\x45\xC1\x8D\x04\x40\x8B\x5C\xC3\x10\xEB\x2A\x90\x2A\x2A\x2A\x2A\x89"
"linux64" "\x55\x48\x89\xE5\x41\x55\x49\x89\xD5\x41\x54\x53\x48\x89\xFB\x48\x83\xEC\x08\x48\x85\xF6\x0F\x84\xBC\x00\x00\x00"
"mac64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x54\x53\x49\x89\xD7\x48\x89\xFB\x48\x85\xF6\x74\x29\x48\x8B\x06\x48\x89\xF7\xFF\x50\x18\x8B\x00\x83\xF8\xFF\x0F\xB7\xC0\xB9\xFF\x1F\x00\x00\x48\x0F\x45\xC8\x48\x8D\x04\x49\x48\xC1\xE0\x04\x48\x8D\x5C\x03\x20\xEB\x07\x48\x81\xC3\x08\x00\x06\x00\x48\x8B\x1B\x45\x31\xE4\x48\x85\xDB\x74\x58\x4C\x8D\x35\x2A\x2A\x2A\x2A\x0F"
}
}
}
/* General GameRules */
"#default"
{
"Keys"
{
"GameRulesProxy" "CCSGameRulesProxy"
"GameRulesDataTable" "cs_gamerules_data"
}
}
/* IServer interface pointer */
"#default"
{
"Keys"
{
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
*
* The engine binary is not actually scanned in order to look for
* this. SourceHook is used to used to determine the address of the
* function and this signature is used to verify that it contains
* the expected code. A pointer to sv (IServer interface) is used
* here.
*/
"CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B"
"CreateFakeClient_Linux" "\x55\x89\xE5\x53\x83\xEC\x14\x8B\x45\x0C\xC7\x04\x24\x2A\x2A\x2A\x2A"
"CreateFakeClient_Linux64" "\x55\x48\x89\xE5\x53\x48\x83\xEC\x08\x48\x8B\x3D\x2A\x2A\x2A\x2A\xE8"
"CreateFakeClient_Mac64" "\x55\x48\x89\xE5\x53\x50\x48\x8D\x3D\x2A\x2A\x2A\x2A\x48\x8B\x07\xFF\x90\x78"
}
"Offsets"
{
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
"windows" "8"
"linux" "13"
"linux64" "12"
"mac64" "9"
}
}
}
/* EntityFactoryDictionary function */
"#default"
{
"Signatures"
{
"EntityFactoryFinder"
{
"library" "server"
"windows" "\xA1\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\x53\xFF\x50\x2A\xC7"
}
"EntityFactoryCaller"
{
"library" "server"
"linux" "\x55\x89\xE5\x53\x83\xEC\x14\x8B\x5D\x08\xE8\x2A\x2A\x2A\x2A\x8B\x10\x89\x04\x24"
"linux64" "\x55\x48\x89\xE5\x53\x48\x89\xFB\x48\x83\xEC\x08\xE8\x2A\x2A\x2A\x2A\x48\x89\xDE\x48\x8B\x10\x48\x89\xC7\xFF\x52\x08"
"mac64" "\xE8\x2A\x2A\x2A\x2A\x48\x8B\x08\x48\x89\xC7\x4C\x89\xFE\xFF\x51\x08"
}
}
"Offsets"
{
"EntityFactoryOffset"
{
"windows" "1"
}
"EntityFactoryCallOffset"
{
"linux" "11"
"linux64" "13"
"mac64" "1"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x8B\xC1\x53\x56\x57\x8B\x2A\x2A\x89\x2A\x2A\x2A\x33"
"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x7C\x01\x00\x00\x8B\x55\x08\x8B\x75\x14"
"linux64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x49\x89\xF6\x41\x55\x41\x54\x49\x89\xCC\x53"
"mac64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x81\xEC\x88\x01\x00\x00\xF3\x0F\x11\x85\x8C\xFE\xFF\xFF"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
/* Not 100% sure on this, why would windows change and not linux - TEST ME */
"windows" "31"
"linux" "69"
"linux64" "69"
"mac64" "69"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "30"
"linux" "68"
"linux64" "68"
"mac64" "68"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+0B0h], 0
* Win: mov byte ptr [esi+0B0h], 0
*
* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
*/
"InfoChanged"
{
"windows" "484"
"linux" "464"
"linux64" "592"
"mac64" "608"
}
}
}
"#default"
{
"Keys"
{
// Netprop on the team entity for team score
"m_iScore" "m_scoreTotal"
}
"Offsets"
{
"GiveNamedItem"
{
"windows" "456"
"linux" "457"
"linux64" "457"
"mac64" "457"
}
"RemovePlayerItem"
{
"windows" "296"
"linux" "297"
"linux64" "297"
"mac64" "297"
}
"Weapon_GetSlot"
{
"windows" "292"
"linux" "293"
"linux64" "293"
"mac64" "293"
}
"Ignite"
{
"windows" "226"
"linux" "227"
"linux64" "227"
"mac64" "227"
}
"Extinguish"
{
"windows" "229"
"linux" "230"
"linux64" "230"
"mac64" "230"
}
"Teleport"
{
"windows" "114"
"linux" "115"
"linux64" "115"
"mac64" "115"
}
"CommitSuicide"
{
"windows" "506"
"linux" "506"
"linux64" "506"
"mac64" "506"
}
"GetVelocity"
{
"windows" "140"
"linux" "141"
"linux64" "141"
"mac64" "141"
}
"EyeAngles"
{
"windows" "131"
"linux" "132"
"linux64" "132"
"mac64" "132"
}
"AcceptInput"
{
"windows" "41"
"linux" "42"
"linux64" "42"
"mac64" "42"
}
"SetEntityModel"
{
"windows" "27"
"linux" "28"
"linux64" "28"
"mac64" "28"
}
"WeaponEquip"
{
"windows" "285"
"linux" "286"
"linux64" "286"
"mac64" "286"
}
"Activate"
{
"windows" "38"
"linux" "39"
"linux64" "39"
"mac64" "39"
}
"PlayerRunCmd"
{
"windows" "476"
"linux" "477"
"linux64" "477"
"mac64" "477"
}
"GiveAmmo"
{
"windows" "278"
"linux" "279"
"linux64" "279"
"mac64" "279"
}
}
}
}