353 lines
8.1 KiB
Plaintext
353 lines
8.1 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Sounds */
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"#default"
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{
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"Keys"
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{
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"SlapSoundCount" "3"
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"SlapSound1" "player/damage1.wav"
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"SlapSound2" "player/damage2.wav"
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"SlapSound2" "player/damage3.wav"
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}
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}
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/* General Temp Entities */
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"#default"
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{
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"Offsets"
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{
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/* Offset into CBaseTempEntity signature address */
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"s_pTempEntities"
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{
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"windows" "4"
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"linux" "20"
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"linux64" "18"
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"mac64" "21"
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}
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"GetTEName"
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{
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"windows" "4"
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"linux" "4"
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"linux64" "8"
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"mac64" "8"
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}
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"GetTENext"
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{
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"windows" "8"
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"linux" "8"
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"linux64" "16"
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"mac64" "16"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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"linux" "0"
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"linux64" "0"
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"mac64" "0"
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}
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}
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"Signatures"
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{
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"CBaseTempEntity"
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{
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"library" "server"
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"windows" "\x89\x41\x04\xA1\x2A\x2A\x2A\x2A\x89\x41\x08\x89\x0D\x2A\x2A\x2A\x2A\xC7"
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"linux" "\x55\x89\xE5\x8B\x45\x08\x8B\x55\x0C\xC7\x00\x2A\x2A\x2A\x2A\x89\x50\x04\x8B\x15\x2A\x2A\x2A\x2A"
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"linux64" "\x48\x8D\x05\x2A\x2A\x2A\x2A\x55\x48\x89\x07\x48\x89\xE5\x5D\x48\x8B\x05\x2A\x2A\x2A\x2A"
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"mac64" "\x55\x48\x89\xE5\x48\x8D\x05\x2A\x2A\x2A\x2A\x48\x89\x07\x48\x89\x77\x08\x48\x8B\x05\x2A\x2A\x2A\x2A"
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}
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}
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}
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/* CGlobalEntityList */
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"#default"
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{
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"Signatures"
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{
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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"library" "server"
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// Fallback to IServerTools method instead on Windows, lest we add custom logic since it's no longer a thiscall on Windows in CS:GO
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"linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x1C\x8B\x45\x0C\x8B\x5D\x08\x8B\x7D\x10\x85\xC0\x0F\x84\x2A\x2A\x2A\x2A\x8B\x10\x89\x04\x24\xFF\x52\x0C\x8B\x10\xB8\xFF\x1F\x00\x00\x0F\xB7\xCA\x83\xFA\xFF\x0F\x45\xC1\x8D\x04\x40\x8B\x5C\xC3\x10\xEB\x2A\x90\x2A\x2A\x2A\x2A\x89"
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"linux64" "\x55\x48\x89\xE5\x41\x55\x49\x89\xD5\x41\x54\x53\x48\x89\xFB\x48\x83\xEC\x08\x48\x85\xF6\x0F\x84\xBC\x00\x00\x00"
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"mac64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x54\x53\x49\x89\xD7\x48\x89\xFB\x48\x85\xF6\x74\x29\x48\x8B\x06\x48\x89\xF7\xFF\x50\x18\x8B\x00\x83\xF8\xFF\x0F\xB7\xC0\xB9\xFF\x1F\x00\x00\x48\x0F\x45\xC8\x48\x8D\x04\x49\x48\xC1\xE0\x04\x48\x8D\x5C\x03\x20\xEB\x07\x48\x81\xC3\x08\x00\x06\x00\x48\x8B\x1B\x45\x31\xE4\x48\x85\xDB\x74\x58\x4C\x8D\x35\x2A\x2A\x2A\x2A\x0F"
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}
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}
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}
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/* General GameRules */
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"#default"
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{
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"Keys"
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{
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"GameRulesProxy" "CCSGameRulesProxy"
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"GameRulesDataTable" "cs_gamerules_data"
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Keys"
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{
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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*
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* The engine binary is not actually scanned in order to look for
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* this. SourceHook is used to used to determine the address of the
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* function and this signature is used to verify that it contains
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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"CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B"
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"CreateFakeClient_Linux" "\x55\x89\xE5\x53\x83\xEC\x14\x8B\x45\x0C\xC7\x04\x24\x2A\x2A\x2A\x2A"
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"CreateFakeClient_Linux64" "\x55\x48\x89\xE5\x53\x48\x83\xEC\x08\x48\x8B\x3D\x2A\x2A\x2A\x2A\xE8"
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"CreateFakeClient_Mac64" "\x55\x48\x89\xE5\x53\x50\x48\x8D\x3D\x2A\x2A\x2A\x2A\x48\x8B\x07\xFF\x90\x78"
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "8"
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"linux" "13"
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"linux64" "12"
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"mac64" "9"
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}
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}
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}
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/* EntityFactoryDictionary function */
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"#default"
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{
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"Signatures"
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{
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"EntityFactoryFinder"
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{
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"library" "server"
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"windows" "\xA1\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\x53\xFF\x50\x2A\xC7"
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}
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"EntityFactoryCaller"
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{
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"library" "server"
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"linux" "\x55\x89\xE5\x53\x83\xEC\x14\x8B\x5D\x08\xE8\x2A\x2A\x2A\x2A\x8B\x10\x89\x04\x24"
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"linux64" "\x55\x48\x89\xE5\x53\x48\x89\xFB\x48\x83\xEC\x08\xE8\x2A\x2A\x2A\x2A\x48\x89\xDE\x48\x8B\x10\x48\x89\xC7\xFF\x52\x08"
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"mac64" "\xE8\x2A\x2A\x2A\x2A\x48\x8B\x08\x48\x89\xC7\x4C\x89\xFE\xFF\x51\x08"
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}
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}
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"Offsets"
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{
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"EntityFactoryOffset"
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{
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"windows" "1"
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}
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"EntityFactoryCallOffset"
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{
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"linux" "11"
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"linux64" "13"
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"mac64" "1"
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}
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}
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}
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/* CBaseEntityOutput::FireOutput */
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"#default"
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{
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x8B\xC1\x53\x56\x57\x8B\x2A\x2A\x89\x2A\x2A\x2A\x33"
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"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x7C\x01\x00\x00\x8B\x55\x08\x8B\x75\x14"
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"linux64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x49\x89\xF6\x41\x55\x41\x54\x49\x89\xCC\x53"
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"mac64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x81\xEC\x88\x01\x00\x00\xF3\x0F\x11\x85\x8C\xFE\xFF\xFF"
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}
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}
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}
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/* SetUserInfo data */
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"#default"
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{
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"Offsets"
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{
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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{
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/* Not 100% sure on this, why would windows change and not linux - TEST ME */
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"windows" "31"
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"linux" "69"
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"linux64" "69"
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"mac64" "69"
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}
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/**
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* CBaseClient::SetName(char const*);
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* Linux offset straight from VTable dump.
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* Has string "(%d)%-0.*s"
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*/
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"SetClientName"
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{
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"windows" "30"
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"linux" "68"
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"linux64" "68"
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"mac64" "68"
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}
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/**
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* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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* Linux: mov byte ptr [esi+0B0h], 0
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* Win: mov byte ptr [esi+0B0h], 0
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*
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* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
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*/
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"InfoChanged"
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{
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"windows" "484"
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"linux" "464"
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"linux64" "592"
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"mac64" "608"
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}
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}
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}
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"#default"
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{
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"Keys"
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{
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// Netprop on the team entity for team score
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"m_iScore" "m_scoreTotal"
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}
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"Offsets"
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{
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"GiveNamedItem"
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{
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"windows" "456"
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"linux" "457"
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"linux64" "457"
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"mac64" "457"
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}
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"RemovePlayerItem"
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{
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"windows" "296"
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"linux" "297"
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"linux64" "297"
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"mac64" "297"
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}
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"Weapon_GetSlot"
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{
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"windows" "292"
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"linux" "293"
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"linux64" "293"
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"mac64" "293"
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}
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"Ignite"
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{
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"windows" "226"
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"linux" "227"
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"linux64" "227"
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"mac64" "227"
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}
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"Extinguish"
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{
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"windows" "229"
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"linux" "230"
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"linux64" "230"
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"mac64" "230"
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}
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"Teleport"
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{
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"windows" "114"
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"linux" "115"
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"linux64" "115"
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"mac64" "115"
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}
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"CommitSuicide"
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{
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"windows" "506"
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"linux" "506"
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"linux64" "506"
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"mac64" "506"
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}
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"GetVelocity"
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{
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"windows" "140"
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"linux" "141"
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"linux64" "141"
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"mac64" "141"
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}
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"EyeAngles"
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{
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"windows" "131"
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"linux" "132"
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"linux64" "132"
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"mac64" "132"
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}
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"AcceptInput"
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{
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"windows" "41"
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"linux" "42"
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"linux64" "42"
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"mac64" "42"
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}
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"SetEntityModel"
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{
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"windows" "27"
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"linux" "28"
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"linux64" "28"
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"mac64" "28"
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}
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"WeaponEquip"
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{
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"windows" "285"
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"linux" "286"
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"linux64" "286"
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"mac64" "286"
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}
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"Activate"
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{
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"windows" "38"
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"linux" "39"
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"linux64" "39"
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"mac64" "39"
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}
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"PlayerRunCmd"
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{
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"windows" "476"
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"linux" "477"
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"linux64" "477"
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"mac64" "477"
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}
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"GiveAmmo"
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{
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"windows" "278"
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"linux" "279"
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"linux64" "279"
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"mac64" "279"
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}
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}
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}
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}
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