Fixed up IGameHelpers.h such that it no longer requires HL2SDK headers if a function doesn't need them --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402144
		
			
				
	
	
		
			21 lines
		
	
	
		
			886 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			886 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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| Microsoft Visual Studio Solution File, Format Version 9.00
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| # Visual Studio 2005
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| Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "clientprefs", "clientprefs.vcproj", "{B3E797CF-4E77-4C9D-B8A8-7589B6902206}"
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| EndProject
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| Global
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| 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
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| 		Debug|Win32 = Debug|Win32
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| 		Release|Win32 = Release|Win32
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| 	EndGlobalSection
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| 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
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| 		{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug|Win32.ActiveCfg = Debug|Win32
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| 		{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug|Win32.Build.0 = Debug|Win32
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| 		{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release|Win32.ActiveCfg = Release|Win32
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| 		{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release|Win32.Build.0 = Release|Win32
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| 	EndGlobalSection
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| 	GlobalSection(SolutionProperties) = preSolution
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| 		HideSolutionNode = FALSE
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| 	EndGlobalSection
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| EndGlobal
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