241 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			241 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod Communication Plugin
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 * Provides fucntionality for controlling communication on the server
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 *
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 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 1
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <sourcemod>
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#include <sdktools>
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#undef REQUIRE_PLUGIN
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#include <adminmenu>
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#pragma semicolon 1
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public Plugin:myinfo =
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{
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	name = "Basic Comm Control",
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	author = "AlliedModders LLC",
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	description = "Provides methods of controllingg communication.",
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	version = SOURCEMOD_VERSION,
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	url = "http://www.sourcemod.net/"
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};
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new bool:g_Muted[MAXPLAYERS+1];		// Is the player muted?
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new bool:g_Gagged[MAXPLAYERS+1];	// Is the player gagged?
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new Handle:g_Cvar_Deadtalk = INVALID_HANDLE;	// Holds the handle for sm_deadtalk
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new Handle:g_Cvar_Alltalk = INVALID_HANDLE;	// Holds the handle for sv_alltalk
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new bool:g_Hooked = false;			// Tracks if we've hooked events for deadtalk
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new Handle:hTopMenu = INVALID_HANDLE;
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new g_GagTarget[MAXPLAYERS+1];
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#include "basecomm/gag.sp"
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public OnPluginStart()
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{
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	LoadTranslations("common.phrases");
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	LoadTranslations("basecomm.phrases");
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	g_Cvar_Deadtalk = CreateConVar("sm_deadtalk", "0", "Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.", 0, true, 0.0, true, 2.0);
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	g_Cvar_Alltalk = FindConVar("sv_alltalk");
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	RegConsoleCmd("say", Command_Say);
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	RegConsoleCmd("say_team", Command_Say);
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	RegAdminCmd("sm_mute", Command_Mute, ADMFLAG_CHAT, "sm_mute <player> - Removes a player's ability to use voice.");
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	RegAdminCmd("sm_gag", Command_Gag, ADMFLAG_CHAT, "sm_gag <player> - Removes a player's ability to use chat.");
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	RegAdminCmd("sm_silence", Command_Silence, ADMFLAG_CHAT, "sm_silence <player> - Removes a player's ability to use voice or chat.");
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	RegAdminCmd("sm_unmute", Command_Unmute, ADMFLAG_CHAT, "sm_unmute <player> - Restores a player's ability to use voice.");
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	RegAdminCmd("sm_ungag", Command_Ungag, ADMFLAG_CHAT, "sm_ungag <player> - Restores a player's ability to use chat.");
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	RegAdminCmd("sm_unsilence", Command_Unsilence, ADMFLAG_CHAT, "sm_unsilence <player> - Restores a player's ability to use voice and chat.");	
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	HookConVarChange(g_Cvar_Deadtalk, ConVarChange_Deadtalk);
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	HookConVarChange(g_Cvar_Alltalk, ConVarChange_Alltalk);
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	/* Account for late loading */
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	new Handle:topmenu;
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	if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != INVALID_HANDLE))
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	{
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		OnAdminMenuReady(topmenu);
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	}
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}
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public OnAdminMenuReady(Handle:topmenu)
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{
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	/* Block us from being called twice */
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	if (topmenu == hTopMenu)
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	{
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		return;
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	}
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	/* Save the Handle */
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	hTopMenu = topmenu;
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	/* Build the "Player Commands" category */
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	new TopMenuObject:player_commands = FindTopMenuCategory(hTopMenu, ADMINMENU_PLAYERCOMMANDS);
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	if (player_commands != INVALID_TOPMENUOBJECT)
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	{
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		AddToTopMenu(hTopMenu, 
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			"sm_gag",
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			TopMenuObject_Item,
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			AdminMenu_Gag,
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			player_commands,
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			"sm_gag",
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			ADMFLAG_CHAT);
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	}
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}
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public ConVarChange_Deadtalk(Handle:convar, const String:oldValue[], const String:newValue[])
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{
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	if (GetConVarInt(g_Cvar_Deadtalk))
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	{
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		HookEvent("player_spawn", Event_PlayerSpawn, EventHookMode_Post);
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		HookEvent("player_death", Event_PlayerDeath, EventHookMode_Post);
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		g_Hooked = true;
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	}
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	else if (g_Hooked)
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	{
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		UnhookEvent("player_spawn", Event_PlayerSpawn);
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		UnhookEvent("player_death", Event_PlayerDeath);		
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		g_Hooked = false;
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	}
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}
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public bool:OnClientConnect(client, String:rejectmsg[], maxlen)
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{
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	g_Gagged[client] = false;
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	g_Muted[client] = false;
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	return true;
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}
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public Action:Command_Say(client, args)
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{
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	if (client)
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	{
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		if (g_Gagged[client])
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		{
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			return Plugin_Handled;		
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		}
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	}
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	return Plugin_Continue;
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}
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public ConVarChange_Alltalk(Handle:convar, const String:oldValue[], const String:newValue[])
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{
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	new mode = GetConVarInt(g_Cvar_Deadtalk);
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	new maxClients = GetMaxClients();
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	for (new i = 1; i <= maxClients; i++)
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	{
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		if (!IsClientInGame(i))
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		{
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			continue;
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		}
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		if (g_Muted[i])
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		{
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			SetClientListeningFlags(i, VOICE_MUTED);
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		}
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		else if (GetConVarBool(g_Cvar_Alltalk))
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		{
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			SetClientListeningFlags(i, VOICE_NORMAL);
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		}
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		else
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		{
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			if (mode == 1)
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			{
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				SetClientListeningFlags(i, VOICE_LISTENALL);
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			}
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			else if (mode == 2)
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			{
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				SetClientListeningFlags(i, VOICE_TEAM);
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			}
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		}
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	}
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}
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public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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{
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	new client = GetClientOfUserId(GetEventInt(event, "userid"));
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	if (!client)
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	{
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		return;	
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	}
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	if (g_Muted[client])
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	{
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		SetClientListeningFlags(client, VOICE_MUTED);
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	}
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	else
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	{
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		SetClientListeningFlags(client, VOICE_NORMAL);
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	}
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}
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public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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{
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	new client = GetClientOfUserId(GetEventInt(event, "userid"));
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	if (!client)
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	{
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		return;	
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	}
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	if (g_Muted[client])
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	{
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		SetClientListeningFlags(client, VOICE_MUTED);
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		return;
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	}
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	if (GetConVarBool(g_Cvar_Alltalk))
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	{
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		SetClientListeningFlags(client, VOICE_NORMAL);
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		return;
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	}
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	new mode = GetConVarInt(g_Cvar_Deadtalk);
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	if (mode == 1)
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	{
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		SetClientListeningFlags(client, VOICE_LISTENALL);
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	}
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	else if (mode == 2)
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	{
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		SetClientListeningFlags(client, VOICE_TEAM);
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	}
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}
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