1699 lines
41 KiB
C++
1699 lines
41 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "PlayerManager.h"
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#include "ForwardSys.h"
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#include "ShareSys.h"
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#include "AdminCache.h"
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#include "ConCmdManager.h"
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#include "MenuStyle_Valve.h"
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#include "MenuStyle_Radio.h"
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#include "sm_stringutil.h"
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#include "CoreConfig.h"
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#include "TimerSys.h"
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#include "Translator.h"
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#include "Logger.h"
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#include "ChatTriggers.h"
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#include "HalfLife2.h"
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#include <inetchannel.h>
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#include <iclient.h>
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#include "GameConfigs.h"
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#include "ExtensionSys.h"
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PlayerManager g_Players;
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bool g_OnMapStarted = false;
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IForward *PreAdminCheck = NULL;
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IForward *PostAdminCheck = NULL;
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IForward *PostAdminFilter = NULL;
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IForward *OnClientConnected = NULL;
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const unsigned int *g_NumPlayersToAuth = NULL;
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int lifestate_offset = -1;
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List<ICommandTargetProcessor *> target_processors;
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
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#else
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
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#endif
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
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#else
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extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
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extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
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#endif
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ConCommand *maxplayersCmd = NULL;
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class KickPlayerTimer : public ITimedEvent
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{
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public:
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ResultType OnTimer(ITimer *pTimer, void *pData)
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{
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int userid = (int)pData;
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int client = g_Players.GetClientOfUserId(userid);
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if (client)
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{
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CPlayer *player = g_Players.GetPlayerByIndex(client);
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player->Kick("Your name is reserved by SourceMod; set your password to use it.");
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}
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return Pl_Stop;
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}
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void OnTimerEnd(ITimer *pTimer, void *pData)
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{
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}
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} s_KickPlayerTimer;
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PlayerManager::PlayerManager()
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{
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m_AuthQueue = NULL;
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m_FirstPass = false;
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m_maxClients = 0;
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m_UserIdLookUp = new int[USHRT_MAX+1];
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memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
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}
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PlayerManager::~PlayerManager()
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{
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g_NumPlayersToAuth = NULL;
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delete [] m_AuthQueue;
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delete [] m_UserIdLookUp;
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}
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void PlayerManager::OnSourceModAllInitialized()
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{
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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g_ShareSys.AddInterface(NULL, this);
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ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
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ParamType p2[] = {Param_Cell};
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m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
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m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
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m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
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m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
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m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
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m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
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m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
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OnClientConnected = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
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PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
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PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
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PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
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m_bIsListenServer = !engine->IsDedicatedServer();
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m_ListenClient = 0;
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g_ConVarManager.AddConVarChangeListener("tv_enable", this);
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ConCommand *pCmd = FindCommand("maxplayers");
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if (pCmd != NULL)
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{
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SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
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maxplayersCmd = pCmd;
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}
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}
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void PlayerManager::OnSourceModShutdown()
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{
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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/* Release forwards */
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g_Forwards.ReleaseForward(m_clconnect);
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g_Forwards.ReleaseForward(m_clputinserver);
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g_Forwards.ReleaseForward(m_cldisconnect);
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g_Forwards.ReleaseForward(m_cldisconnect_post);
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g_Forwards.ReleaseForward(m_clcommand);
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g_Forwards.ReleaseForward(m_clinfochanged);
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g_Forwards.ReleaseForward(m_clauth);
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g_Forwards.ReleaseForward(m_onActivate);
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g_Forwards.ReleaseForward(m_onActivate2);
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g_Forwards.ReleaseForward(OnClientConnected);
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g_Forwards.ReleaseForward(PreAdminCheck);
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g_Forwards.ReleaseForward(PostAdminCheck);
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g_Forwards.ReleaseForward(PostAdminFilter);
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delete [] m_Players;
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g_ConVarManager.RemoveConVarChangeListener("tv_enable", this);
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if (maxplayersCmd != NULL)
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{
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SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
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}
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}
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ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
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const char *value,
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ConfigSource source,
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char *error,
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size_t maxlength)
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{
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if (strcmp(key, "PassInfoVar") == 0)
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{
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if (strcmp(value, "_password") != 0)
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{
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m_PassInfoVar.assign(value);
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}
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return ConfigResult_Accept;
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} else if (strcmp(key, "AllowClLanguageVar") == 0) {
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if (strcasecmp(value, "on") == 0)
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{
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m_QueryLang = true;
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} else if (strcasecmp(value, "off") == 0) {
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m_QueryLang = false;
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} else {
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UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
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return ConfigResult_Reject;
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}
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return ConfigResult_Accept;
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}
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return ConfigResult_Ignore;
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}
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void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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if (!m_FirstPass)
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{
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/* Initialize all players */
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m_maxClients = clientMax;
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m_PlayerCount = 0;
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m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
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m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
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m_FirstPass = true;
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memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
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g_NumPlayersToAuth = &m_AuthQueue[0];
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g_PluginSys.SyncMaxClients(clientMax);
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}
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g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
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m_onActivate->Execute(NULL);
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m_onActivate2->Execute(NULL);
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List<IClientListener *>::iterator iter;
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for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
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{
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if ((*iter)->GetClientListenerVersion() >= 5)
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{
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(*iter)->OnServerActivated(clientMax);
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}
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}
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g_OnMapStarted = true;
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SM_ExecuteAllConfigs();
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}
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bool PlayerManager::IsServerActivated()
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{
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return m_FirstPass;
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}
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bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
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{
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const char *password = g_Admins.GetAdminPassword(id);
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if (password != NULL)
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{
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if (m_PassInfoVar.size() < 1)
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{
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return false;
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}
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/* Whoa... the user needs a password! */
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const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
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if (!given || strcmp(given, password) != 0)
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{
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return false;
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}
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}
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pPlayer->SetAdminId(id, false);
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return true;
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}
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bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
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{
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const char *password = g_Admins.GetAdminPassword(id);
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if (password == NULL)
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{
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return false;
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}
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if (m_PassInfoVar.size() < 1)
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{
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return false;
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}
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/* Whoa... the user needs a password! */
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const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
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if (!given || strcmp(given, password) != 0)
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{
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return false;
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}
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pPlayer->SetAdminId(id, false);
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return true;
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}
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void PlayerManager::RunAuthChecks()
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{
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CPlayer *pPlayer;
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const char *authstr;
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unsigned int removed = 0;
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for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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{
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pPlayer = &m_Players[m_AuthQueue[i]];
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authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
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if (authstr && authstr[0] != '\0'
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&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
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{
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/* Set authorization */
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pPlayer->Authorize(authstr);
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/* Mark as removed from queue */
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unsigned int client = m_AuthQueue[i];
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m_AuthQueue[i] = 0;
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removed++;
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/* Send to extensions */
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List<IClientListener *>::iterator iter;
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IClientListener *pListener;
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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{
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pListener = (*iter);
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pListener->OnClientAuthorized(client, authstr);
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if (!pPlayer->IsConnected())
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{
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break;
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}
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}
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/* Send to plugins if player is still connected */
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if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
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{
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/* :TODO: handle the case of a player disconnecting in the middle */
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m_clauth->PushCell(client);
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m_clauth->PushString(authstr);
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m_clauth->Execute(NULL);
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}
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if (pPlayer->IsConnected())
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{
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pPlayer->Authorize_Post();
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}
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}
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}
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/* Clean up the queue */
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if (removed)
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{
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/* We don't have to compact the list if it's empty */
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if (removed != m_AuthQueue[0])
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{
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unsigned int diff = 0;
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for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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{
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/* If this member is removed... */
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if (m_AuthQueue[i] == 0)
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{
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/* Increase the differential */
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diff++;
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} else {
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/* diff cannot increase faster than i+1 */
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assert(i > diff);
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assert(i - diff >= 1);
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/* move this index down */
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m_AuthQueue[i - diff] = m_AuthQueue[i];
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}
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}
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m_AuthQueue[0] -= removed;
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} else {
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m_AuthQueue[0] = 0;
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}
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}
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}
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bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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int client = IndexOfEdict(pEntity);
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CPlayer *pPlayer = &m_Players[client];
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List<IClientListener *>::iterator iter;
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IClientListener *pListener = NULL;
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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{
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pListener = (*iter);
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if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
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{
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return false;
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}
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}
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cell_t res = 1;
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pPlayer->Initialize(pszName, pszAddress, pEntity);
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m_clconnect->PushCell(client);
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m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
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m_clconnect->PushCell(maxrejectlen);
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m_clconnect->Execute(&res);
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if (res)
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{
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if (!pPlayer->IsAuthorized())
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{
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m_AuthQueue[++m_AuthQueue[0]] = client;
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}
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m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
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}
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else
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{
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if (!pPlayer->IsFakeClient())
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{
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RETURN_META_VALUE(MRES_SUPERCEDE, false);
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}
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}
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return true;
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}
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bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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int client = IndexOfEdict(pEntity);
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bool orig_value = META_RESULT_ORIG_RET(bool);
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CPlayer *pPlayer = &m_Players[client];
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if (orig_value)
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{
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List<IClientListener *>::iterator iter;
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IClientListener *pListener = NULL;
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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{
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pListener = (*iter);
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pListener->OnClientConnected(client);
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if (!pPlayer->IsConnected())
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{
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break;
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}
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}
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if (!pPlayer->IsFakeClient()
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&& m_bIsListenServer
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&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
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{
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m_ListenClient = client;
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}
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cell_t res;
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OnClientConnected->PushCell(client);
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OnClientConnected->Execute(&res, NULL);
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}
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else
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{
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InvalidatePlayer(pPlayer);
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}
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return true;
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}
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|
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void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
|
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{
|
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cell_t res;
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int client = IndexOfEdict(pEntity);
|
|
CPlayer *pPlayer = &m_Players[client];
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|
|
|
/* If they're not connected, they're a bot */
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
/* Run manual connection routines */
|
|
char error[255];
|
|
const char *authid = engine->GetPlayerNetworkIDString(pEntity);
|
|
pPlayer->Authorize(authid);
|
|
pPlayer->m_bFakeClient = true;
|
|
if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
|
|
{
|
|
/* :TODO: kick the bot if it's rejected */
|
|
return;
|
|
}
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientConnected(client);
|
|
/* See if bot was kicked */
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
/* Now do authorization */
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientAuthorized(client, authid);
|
|
}
|
|
/* Finally, tell plugins */
|
|
if (m_clauth->GetFunctionCount())
|
|
{
|
|
m_clauth->PushCell(client);
|
|
m_clauth->PushString(authid);
|
|
m_clauth->Execute(NULL);
|
|
}
|
|
pPlayer->Authorize_Post();
|
|
}
|
|
|
|
if (playerinfo)
|
|
{
|
|
pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
|
|
}
|
|
|
|
/* Get the client's language */
|
|
if (m_QueryLang)
|
|
{
|
|
const char *name;
|
|
if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
|
|
{
|
|
unsigned int langid;
|
|
pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
|
|
} else {
|
|
pPlayer->m_LangId = g_Translator.GetServerLanguage();
|
|
}
|
|
}
|
|
|
|
pPlayer->Connect();
|
|
m_PlayerCount++;
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientPutInServer(client);
|
|
}
|
|
|
|
m_clputinserver->PushCell(client);
|
|
m_clputinserver->Execute(&res, NULL);
|
|
|
|
if (pPlayer->IsAuthorized())
|
|
{
|
|
pPlayer->DoPostConnectAuthorization();
|
|
}
|
|
}
|
|
|
|
void PlayerManager::OnSourceModLevelEnd()
|
|
{
|
|
/* Disconnect all bots still in game */
|
|
for (int i=1; i<=m_maxClients; i++)
|
|
{
|
|
if (m_Players[i].IsConnected())
|
|
{
|
|
OnClientDisconnect(m_Players[i].GetEdict());
|
|
}
|
|
}
|
|
m_PlayerCount = 0;
|
|
}
|
|
|
|
void PlayerManager::OnClientDisconnect(edict_t *pEntity)
|
|
{
|
|
cell_t res;
|
|
int client = IndexOfEdict(pEntity);
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
|
|
if (pPlayer->IsConnected())
|
|
{
|
|
m_cldisconnect->PushCell(client);
|
|
m_cldisconnect->Execute(&res, NULL);
|
|
}
|
|
else
|
|
{
|
|
/* We don't care, prevent a double call */
|
|
return;
|
|
}
|
|
|
|
if (pPlayer->WasCountedAsInGame())
|
|
{
|
|
m_PlayerCount--;
|
|
}
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientDisconnecting(client);
|
|
}
|
|
|
|
InvalidatePlayer(pPlayer);
|
|
|
|
if (m_ListenClient == client)
|
|
{
|
|
m_ListenClient = 0;
|
|
}
|
|
}
|
|
|
|
void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
|
|
{
|
|
cell_t res;
|
|
int client = IndexOfEdict(pEntity);
|
|
|
|
m_cldisconnect_post->PushCell(client);
|
|
m_cldisconnect_post->Execute(&res, NULL);
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientDisconnected(client);
|
|
}
|
|
}
|
|
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
|
|
{
|
|
#else
|
|
void PlayerManager::OnClientCommand(edict_t *pEntity)
|
|
{
|
|
CCommand args;
|
|
#endif
|
|
int client = IndexOfEdict(pEntity);
|
|
cell_t res = Pl_Continue;
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
return;
|
|
}
|
|
|
|
g_HL2.PushCommandStack(&args);
|
|
|
|
int argcount = args.ArgC() - 1;
|
|
const char *cmd = g_HL2.CurrentCommandName();
|
|
|
|
bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
|
|
if (result)
|
|
{
|
|
res = Pl_Handled;
|
|
} else {
|
|
result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
|
|
if (result)
|
|
{
|
|
res = Pl_Handled;
|
|
}
|
|
}
|
|
|
|
cell_t res2 = Pl_Continue;
|
|
m_clcommand->PushCell(client);
|
|
m_clcommand->PushCell(argcount);
|
|
m_clcommand->Execute(&res2, NULL);
|
|
|
|
if (res2 > res)
|
|
{
|
|
res = res2;
|
|
}
|
|
|
|
if (res >= Pl_Stop)
|
|
{
|
|
g_HL2.PopCommandStack();
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
|
|
res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
|
|
|
|
g_HL2.PopCommandStack();
|
|
|
|
if (res >= Pl_Handled)
|
|
{
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
}
|
|
|
|
void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
|
|
{
|
|
cell_t res;
|
|
int client = IndexOfEdict(pEntity);
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_clinfochanged->PushCell(client);
|
|
m_clinfochanged->Execute(&res, NULL);
|
|
|
|
if (pPlayer->IsFakeClient())
|
|
{
|
|
return;
|
|
}
|
|
|
|
IPlayerInfo *info = pPlayer->GetPlayerInfo();
|
|
const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
|
|
const char *old_name = pPlayer->m_Name.c_str();
|
|
|
|
if (strcmp(old_name, new_name) != 0)
|
|
{
|
|
AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
|
|
if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
|
|
{
|
|
if (!CheckSetAdminName(client, pPlayer, id))
|
|
{
|
|
pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
|
|
if (id == pPlayer->GetAdminId())
|
|
{
|
|
/* This player is changing their name; force them to drop admin privileges! */
|
|
pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
|
|
}
|
|
}
|
|
pPlayer->SetName(new_name);
|
|
}
|
|
|
|
if (m_PassInfoVar.size() > 0)
|
|
{
|
|
/* Try for a password change */
|
|
const char *old_pass = pPlayer->m_LastPassword.c_str();
|
|
const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
|
|
if (strcmp(old_pass, new_pass) != 0)
|
|
{
|
|
pPlayer->m_LastPassword.assign(new_pass);
|
|
if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
|
|
{
|
|
/* If there is already an admin id assigned, this will just bail out. */
|
|
pPlayer->DoBasicAdminChecks();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int PlayerManager::GetMaxClients()
|
|
{
|
|
return m_maxClients;
|
|
}
|
|
|
|
CPlayer *PlayerManager::GetPlayerByIndex(int client) const
|
|
{
|
|
if (client > m_maxClients || client < 1)
|
|
{
|
|
return NULL;
|
|
}
|
|
return &m_Players[client];
|
|
}
|
|
|
|
int PlayerManager::GetNumPlayers()
|
|
{
|
|
return m_PlayerCount;
|
|
}
|
|
|
|
int PlayerManager::GetClientOfUserId(int userid)
|
|
{
|
|
if (userid < 0 || userid > USHRT_MAX)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int client = m_UserIdLookUp[userid];
|
|
|
|
/* Verify the userid. The cache can get messed up with older
|
|
* Valve engines. :TODO: If this gets fixed, do an old engine
|
|
* check before invoking this backwards compat code.
|
|
*/
|
|
if (client)
|
|
{
|
|
CPlayer *player = GetPlayerByIndex(client);
|
|
if (player && player->IsConnected())
|
|
{
|
|
int realUserId = engine->GetPlayerUserId(player->GetEdict());
|
|
if (realUserId == userid)
|
|
{
|
|
return client;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* If we can't verify the userid, we have to do a manual loop */
|
|
CPlayer *player;
|
|
for (int i = 1; i <= m_maxClients; i++)
|
|
{
|
|
player = GetPlayerByIndex(i);
|
|
if (!player || !player->IsConnected())
|
|
{
|
|
continue;
|
|
}
|
|
if (engine->GetPlayerUserId(player->GetEdict()) == userid)
|
|
{
|
|
m_UserIdLookUp[userid] = i;
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void PlayerManager::AddClientListener(IClientListener *listener)
|
|
{
|
|
m_hooks.push_back(listener);
|
|
}
|
|
|
|
void PlayerManager::RemoveClientListener(IClientListener *listener)
|
|
{
|
|
m_hooks.remove(listener);
|
|
}
|
|
|
|
IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
|
|
{
|
|
int index = IndexOfEdict(pEdict);
|
|
return GetGamePlayer(index);
|
|
}
|
|
|
|
IGamePlayer *PlayerManager::GetGamePlayer(int client)
|
|
{
|
|
return GetPlayerByIndex(client);
|
|
}
|
|
|
|
void PlayerManager::ClearAdminId(AdminId id)
|
|
{
|
|
for (int i=1; i<=m_maxClients; i++)
|
|
{
|
|
if (m_Players[i].m_Admin == id)
|
|
{
|
|
m_Players[i].DumpAdmin(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerManager::ClearAllAdmins()
|
|
{
|
|
for (int i=1; i<=m_maxClients; i++)
|
|
{
|
|
m_Players[i].DumpAdmin(true);
|
|
}
|
|
}
|
|
|
|
const char *PlayerManager::GetPassInfoVar()
|
|
{
|
|
return m_PassInfoVar.c_str();
|
|
}
|
|
|
|
void PlayerManager::RecheckAnyAdmins()
|
|
{
|
|
for (int i=1; i<=m_maxClients; i++)
|
|
{
|
|
if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
|
|
{
|
|
m_Players[i].DoBasicAdminChecks();
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned int PlayerManager::GetReplyTo()
|
|
{
|
|
return g_ChatTriggers.GetReplyTo();
|
|
}
|
|
|
|
unsigned int PlayerManager::SetReplyTo(unsigned int reply)
|
|
{
|
|
return g_ChatTriggers.SetReplyTo(reply);
|
|
}
|
|
|
|
int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
|
|
{
|
|
return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
|
|
}
|
|
|
|
void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
|
|
{
|
|
target_processors.push_back(pHandler);
|
|
}
|
|
|
|
void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
|
|
{
|
|
target_processors.remove(pHandler);
|
|
}
|
|
|
|
void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
|
|
{
|
|
/**
|
|
* Remove client from auth queue if necessary
|
|
*/
|
|
if (!pPlayer->IsAuthorized())
|
|
{
|
|
for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
|
|
{
|
|
if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
|
|
{
|
|
/* Move everything ahead of us back by one */
|
|
for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
|
|
{
|
|
m_AuthQueue[j-1] = m_AuthQueue[j];
|
|
}
|
|
/* Remove us and break */
|
|
m_AuthQueue[0]--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
|
|
pPlayer->Disconnect();
|
|
}
|
|
|
|
int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
|
|
{
|
|
if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
|
|
&& !pTarget->IsConnected())
|
|
{
|
|
return COMMAND_TARGET_NONE;
|
|
}
|
|
else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED &&
|
|
!pTarget->IsInGame())
|
|
{
|
|
return COMMAND_TARGET_NOT_IN_GAME;
|
|
}
|
|
|
|
if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
|
|
&& pTarget->IsFakeClient())
|
|
{
|
|
return COMMAND_TARGET_NOT_HUMAN;
|
|
}
|
|
|
|
if (pAdmin != NULL)
|
|
{
|
|
if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
|
|
&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
|
|
{
|
|
return COMMAND_TARGET_IMMUNE;
|
|
}
|
|
}
|
|
|
|
if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE
|
|
&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
|
|
{
|
|
return COMMAND_TARGET_NOT_ALIVE;
|
|
}
|
|
|
|
if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
|
|
&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
|
|
{
|
|
return COMMAND_TARGET_NOT_DEAD;
|
|
}
|
|
|
|
return COMMAND_TARGET_VALID;
|
|
}
|
|
|
|
void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
|
|
{
|
|
CPlayer *pTarget, *pAdmin;
|
|
int max_clients, total = 0;
|
|
|
|
max_clients = GetMaxClients();
|
|
|
|
if (info->max_targets < 1)
|
|
{
|
|
info->reason = COMMAND_TARGET_NONE;
|
|
info->num_targets = 0;
|
|
}
|
|
|
|
if (info->admin == 0)
|
|
{
|
|
pAdmin = NULL;
|
|
}
|
|
else
|
|
{
|
|
pAdmin = GetPlayerByIndex(info->admin);
|
|
}
|
|
|
|
if (info->pattern[0] == '#')
|
|
{
|
|
int userid = atoi(&info->pattern[1]);
|
|
int client = GetClientOfUserId(userid);
|
|
|
|
/* See if a valid userid matched */
|
|
if (client > 0)
|
|
{
|
|
IGamePlayer *pTarget = GetPlayerByIndex(client);
|
|
if (pTarget != NULL)
|
|
{
|
|
if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
|
|
{
|
|
info->targets[0] = client;
|
|
info->num_targets = 1;
|
|
strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_RAW;
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Do we need to look for a steam id? */
|
|
if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
|
|
{
|
|
size_t p, len;
|
|
char new_pattern[256];
|
|
|
|
strcpy(new_pattern, "STEAM_");
|
|
len = strlen(&info->pattern[7]);
|
|
for (p = 0; p < len; p++)
|
|
{
|
|
new_pattern[6 + p] = info->pattern[7 + p];
|
|
if (new_pattern[6 + p] == '_')
|
|
{
|
|
new_pattern[6 + p] = ':';
|
|
}
|
|
}
|
|
new_pattern[6 + p] = '\0';
|
|
|
|
for (int i = 1; i <= max_clients; i++)
|
|
{
|
|
if ((pTarget = GetPlayerByIndex(i)) == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
|
|
{
|
|
continue;
|
|
}
|
|
if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
|
|
{
|
|
if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
|
|
== COMMAND_TARGET_VALID)
|
|
{
|
|
info->targets[0] = i;
|
|
info->num_targets = 1;
|
|
strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_RAW;
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* See if an exact name matches */
|
|
for (int i = 1; i <= max_clients; i++)
|
|
{
|
|
if ((pTarget = GetPlayerByIndex(i)) == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
if (!pTarget->IsConnected())
|
|
{
|
|
continue;
|
|
}
|
|
if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
|
|
{
|
|
if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
|
|
== COMMAND_TARGET_VALID)
|
|
{
|
|
info->targets[0] = i;
|
|
info->num_targets = 1;
|
|
strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_RAW;
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
|
|
{
|
|
info->targets[0] = info->admin;
|
|
info->num_targets = 1;
|
|
strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_RAW;
|
|
return;
|
|
}
|
|
|
|
if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
|
|
{
|
|
bool is_multi = false;
|
|
bool bots_only = false;
|
|
int skip_client = -1;
|
|
|
|
if (strcmp(info->pattern, "@all") == 0)
|
|
{
|
|
is_multi = true;
|
|
strncopy(info->target_name, "all players", info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
}
|
|
else if (strcmp(info->pattern, "@dead") == 0)
|
|
{
|
|
is_multi = true;
|
|
if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
|
|
{
|
|
info->num_targets = 0;
|
|
info->reason = COMMAND_TARGET_NOT_ALIVE;
|
|
return;
|
|
}
|
|
info->flags |= COMMAND_FILTER_DEAD;
|
|
strncopy(info->target_name, "all dead players", info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
}
|
|
else if (strcmp(info->pattern, "@alive") == 0)
|
|
{
|
|
is_multi = true;
|
|
if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
|
|
{
|
|
info->num_targets = 0;
|
|
info->reason = COMMAND_TARGET_NOT_DEAD;
|
|
return;
|
|
}
|
|
strncopy(info->target_name, "all alive players", info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
info->flags |= COMMAND_FILTER_ALIVE;
|
|
}
|
|
else if (strcmp(info->pattern, "@bots") == 0)
|
|
{
|
|
is_multi = true;
|
|
if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
|
|
{
|
|
info->num_targets = 0;
|
|
info->reason = COMMAND_FILTER_NO_BOTS;
|
|
return;
|
|
}
|
|
strncopy(info->target_name, "all bots", info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
bots_only = true;
|
|
}
|
|
else if (strcmp(info->pattern, "@humans") == 0)
|
|
{
|
|
is_multi = true;
|
|
strncopy(info->target_name, "all humans", info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
info->flags |= COMMAND_FILTER_NO_BOTS;
|
|
}
|
|
else if (strcmp(info->pattern, "@!me") == 0)
|
|
{
|
|
is_multi = true;
|
|
strncopy(info->target_name, "all players", info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
skip_client = info->admin;
|
|
}
|
|
|
|
if (is_multi)
|
|
{
|
|
for (int i = 1; i <= max_clients && total < info->max_targets; i++)
|
|
{
|
|
if ((pTarget = GetPlayerByIndex(i)) == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
|
|
{
|
|
if ((!bots_only || pTarget->IsFakeClient())
|
|
&& skip_client != i)
|
|
{
|
|
info->targets[total++] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
info->num_targets = total;
|
|
info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
|
|
return;
|
|
}
|
|
}
|
|
|
|
List<ICommandTargetProcessor *>::iterator iter;
|
|
for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
|
|
{
|
|
ICommandTargetProcessor *pProcessor = (*iter);
|
|
if (pProcessor->ProcessCommandTarget(info))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Check partial names */
|
|
int found_client = 0;
|
|
CPlayer *pFoundClient = NULL;
|
|
for (int i = 1; i <= max_clients; i++)
|
|
{
|
|
if ((pTarget = GetPlayerByIndex(i)) == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (stristr(pTarget->GetName(), info->pattern) != NULL)
|
|
{
|
|
if (found_client)
|
|
{
|
|
info->num_targets = 0;
|
|
info->reason = COMMAND_TARGET_AMBIGUOUS;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
found_client = i;
|
|
pFoundClient = pTarget;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (found_client)
|
|
{
|
|
if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags))
|
|
== COMMAND_TARGET_VALID)
|
|
{
|
|
info->targets[0] = found_client;
|
|
info->num_targets = 1;
|
|
strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
|
|
info->target_name_style = COMMAND_TARGETNAME_RAW;
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
info->reason = COMMAND_TARGET_NONE;
|
|
}
|
|
}
|
|
|
|
void PlayerManager::OnConVarChanged( ConVar *pConVar, const char *oldValue, float flOldValue )
|
|
{
|
|
if (pConVar->GetBool() && !atoi(oldValue))
|
|
{
|
|
MaxPlayersChanged(gpGlobals->maxClients + 1);
|
|
}
|
|
else
|
|
{
|
|
MaxPlayersChanged();
|
|
}
|
|
}
|
|
|
|
void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
|
|
{
|
|
m_maxClients = newvalue;
|
|
}
|
|
|
|
void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
|
|
{
|
|
if (newvalue == -1)
|
|
{
|
|
newvalue = gpGlobals->maxClients;
|
|
}
|
|
|
|
if (newvalue == MaxClients())
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Notify the rest of core */
|
|
SMGlobalClass *pBase = SMGlobalClass::head;
|
|
while (pBase)
|
|
{
|
|
pBase->OnSourceModMaxPlayersChanged(newvalue);
|
|
pBase = pBase->m_pGlobalClassNext;
|
|
}
|
|
|
|
/* Notify Extensions */
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
if (pListener->GetClientListenerVersion() >= 8)
|
|
{
|
|
pListener->OnMaxPlayersChanged(newvalue);
|
|
}
|
|
}
|
|
}
|
|
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
void CmdMaxplayersCallback(const CCommand &command)
|
|
{
|
|
#else
|
|
void CmdMaxplayersCallback()
|
|
{
|
|
#endif
|
|
|
|
g_Players.MaxPlayersChanged();
|
|
}
|
|
|
|
|
|
/*******************
|
|
*** PLAYER CODE ***
|
|
*******************/
|
|
|
|
CPlayer::CPlayer()
|
|
{
|
|
m_IsConnected = false;
|
|
m_IsInGame = false;
|
|
m_IsAuthorized = false;
|
|
m_pEdict = NULL;
|
|
m_Admin = INVALID_ADMIN_ID;
|
|
m_TempAdmin = false;
|
|
m_Info = NULL;
|
|
m_bAdminCheckSignalled = false;
|
|
m_bIsInKickQueue = false;
|
|
m_LastPassword.clear();
|
|
m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
|
|
m_bFakeClient = false;
|
|
}
|
|
|
|
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
|
|
{
|
|
m_IsConnected = true;
|
|
m_Name.assign(name);
|
|
m_Ip.assign(ip);
|
|
m_pEdict = pEntity;
|
|
m_iIndex = IndexOfEdict(pEntity);
|
|
m_LangId = g_Translator.GetServerLanguage();
|
|
|
|
char ip2[24], *ptr;
|
|
strncopy(ip2, ip, sizeof(ip2));
|
|
if ((ptr = strchr(ip2, ':')) != NULL)
|
|
{
|
|
*ptr = '\0';
|
|
}
|
|
m_IpNoPort.assign(ip2);
|
|
}
|
|
|
|
void CPlayer::Connect()
|
|
{
|
|
if (m_IsInGame)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_IsInGame = true;
|
|
|
|
const char *var = g_Players.GetPassInfoVar();
|
|
int client = IndexOfEdict(m_pEdict);
|
|
if (var[0] != '\0')
|
|
{
|
|
const char *pass = engine->GetClientConVarValue(client, var);
|
|
m_LastPassword.assign(pass ? pass : "");
|
|
}
|
|
else
|
|
{
|
|
m_LastPassword.assign("");
|
|
}
|
|
}
|
|
|
|
void CPlayer::Authorize(const char *steamid)
|
|
{
|
|
if (m_IsAuthorized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_IsAuthorized = true;
|
|
m_AuthID.assign(steamid);
|
|
}
|
|
|
|
void CPlayer::Disconnect()
|
|
{
|
|
DumpAdmin(false);
|
|
m_IsConnected = false;
|
|
m_IsInGame = false;
|
|
m_IsAuthorized = false;
|
|
m_Name.clear();
|
|
m_Ip.clear();
|
|
m_AuthID.clear();
|
|
m_pEdict = NULL;
|
|
m_Info = NULL;
|
|
m_bAdminCheckSignalled = false;
|
|
m_UserId = -1;
|
|
m_bIsInKickQueue = false;
|
|
m_bFakeClient = false;
|
|
}
|
|
|
|
void CPlayer::SetName(const char *name)
|
|
{
|
|
m_Name.assign(name);
|
|
}
|
|
|
|
const char *CPlayer::GetName()
|
|
{
|
|
if (m_Info && m_pEdict->GetUnknown())
|
|
{
|
|
return m_Info->GetName();
|
|
}
|
|
|
|
return m_Name.c_str();
|
|
}
|
|
|
|
const char *CPlayer::GetIPAddress()
|
|
{
|
|
return m_Ip.c_str();
|
|
}
|
|
|
|
const char *CPlayer::GetAuthString()
|
|
{
|
|
return m_AuthID.c_str();
|
|
}
|
|
|
|
edict_t *CPlayer::GetEdict()
|
|
{
|
|
return m_pEdict;
|
|
}
|
|
|
|
bool CPlayer::IsInGame()
|
|
{
|
|
return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
|
|
}
|
|
|
|
bool CPlayer::WasCountedAsInGame()
|
|
{
|
|
return m_IsInGame;
|
|
}
|
|
|
|
bool CPlayer::IsConnected()
|
|
{
|
|
return m_IsConnected;
|
|
}
|
|
|
|
bool CPlayer::IsAuthorized()
|
|
{
|
|
return m_IsAuthorized;
|
|
}
|
|
|
|
IPlayerInfo *CPlayer::GetPlayerInfo()
|
|
{
|
|
if (m_pEdict->GetUnknown())
|
|
{
|
|
return m_Info;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool CPlayer::IsFakeClient()
|
|
{
|
|
return m_bFakeClient;
|
|
}
|
|
|
|
void CPlayer::SetAdminId(AdminId id, bool temporary)
|
|
{
|
|
if (!m_IsConnected)
|
|
{
|
|
return;
|
|
}
|
|
|
|
DumpAdmin(false);
|
|
|
|
m_Admin = id;
|
|
m_TempAdmin = temporary;
|
|
}
|
|
|
|
AdminId CPlayer::GetAdminId()
|
|
{
|
|
return m_Admin;
|
|
}
|
|
|
|
void CPlayer::DumpAdmin(bool deleting)
|
|
{
|
|
if (m_Admin != INVALID_ADMIN_ID)
|
|
{
|
|
if (m_TempAdmin && !deleting)
|
|
{
|
|
g_Admins.InvalidateAdmin(m_Admin);
|
|
}
|
|
m_Admin = INVALID_ADMIN_ID;
|
|
m_TempAdmin = false;
|
|
}
|
|
}
|
|
|
|
void CPlayer::Kick(const char *str)
|
|
{
|
|
MarkAsBeingKicked();
|
|
INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
|
|
IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
|
|
pClient->Disconnect("%s", str);
|
|
}
|
|
|
|
void CPlayer::Authorize_Post()
|
|
{
|
|
if (m_IsInGame)
|
|
{
|
|
DoPostConnectAuthorization();
|
|
}
|
|
}
|
|
|
|
void CPlayer::DoPostConnectAuthorization()
|
|
{
|
|
bool delay = false;
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
for (iter = g_Players.m_hooks.begin();
|
|
iter != g_Players.m_hooks.end();
|
|
iter++)
|
|
{
|
|
IClientListener *pListener = (*iter);
|
|
#if defined MIN_API_FOR_ADMINCALLS
|
|
if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
|
|
{
|
|
continue;
|
|
}
|
|
#endif
|
|
if (!pListener->OnClientPreAdminCheck(m_iIndex))
|
|
{
|
|
delay = true;
|
|
}
|
|
}
|
|
|
|
cell_t result = 0;
|
|
PreAdminCheck->PushCell(m_iIndex);
|
|
PreAdminCheck->Execute(&result);
|
|
|
|
/* Defer, for better or worse */
|
|
if (delay || (ResultType)result >= Pl_Handled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Sanity check */
|
|
if (!IsConnected())
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Otherwise, go ahead and do admin checks */
|
|
DoBasicAdminChecks();
|
|
|
|
/* Send the notification out */
|
|
NotifyPostAdminChecks();
|
|
}
|
|
|
|
bool CPlayer::RunAdminCacheChecks()
|
|
{
|
|
AdminId old_id = GetAdminId();
|
|
|
|
DoBasicAdminChecks();
|
|
|
|
return (GetAdminId() != old_id);
|
|
}
|
|
|
|
void CPlayer::NotifyPostAdminChecks()
|
|
{
|
|
if (m_bAdminCheckSignalled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Block beforehand so they can't double-call */
|
|
m_bAdminCheckSignalled = true;
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
for (iter = g_Players.m_hooks.begin();
|
|
iter != g_Players.m_hooks.end();
|
|
iter++)
|
|
{
|
|
IClientListener *pListener = (*iter);
|
|
#if defined MIN_API_FOR_ADMINCALLS
|
|
if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
|
|
{
|
|
continue;
|
|
}
|
|
#endif
|
|
pListener->OnClientPostAdminCheck(m_iIndex);
|
|
}
|
|
|
|
PostAdminFilter->PushCell(m_iIndex);
|
|
PostAdminFilter->Execute(NULL);
|
|
|
|
PostAdminCheck->PushCell(m_iIndex);
|
|
PostAdminCheck->Execute(NULL);
|
|
}
|
|
|
|
void CPlayer::DoBasicAdminChecks()
|
|
{
|
|
if (GetAdminId() != INVALID_ADMIN_ID)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* First check the name */
|
|
AdminId id;
|
|
int client = IndexOfEdict(m_pEdict);
|
|
|
|
if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
|
|
{
|
|
if (!g_Players.CheckSetAdminName(client, this, id))
|
|
{
|
|
int userid = engine->GetPlayerUserId(m_pEdict);
|
|
g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Check IP */
|
|
if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
|
|
{
|
|
if (g_Players.CheckSetAdmin(client, this, id))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Check steam id */
|
|
if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
|
|
{
|
|
if (g_Players.CheckSetAdmin(client, this, id))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned int CPlayer::GetLanguageId()
|
|
{
|
|
return m_LangId;
|
|
}
|
|
|
|
int CPlayer::GetUserId()
|
|
{
|
|
if (m_UserId == -1)
|
|
{
|
|
m_UserId = engine->GetPlayerUserId(GetEdict());
|
|
}
|
|
|
|
return m_UserId;
|
|
}
|
|
|
|
bool CPlayer::IsInKickQueue()
|
|
{
|
|
return m_bIsInKickQueue;
|
|
}
|
|
|
|
void CPlayer::MarkAsBeingKicked()
|
|
{
|
|
m_bIsInKickQueue = true;
|
|
}
|
|
|
|
int CPlayer::GetLifeState()
|
|
{
|
|
if (lifestate_offset == -1)
|
|
{
|
|
if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
|
|
{
|
|
lifestate_offset = -2;
|
|
}
|
|
}
|
|
|
|
if (lifestate_offset < 0)
|
|
{
|
|
IPlayerInfo *info = GetPlayerInfo();
|
|
if (info == NULL)
|
|
{
|
|
return PLAYER_LIFE_UNKNOWN;
|
|
}
|
|
return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
|
|
}
|
|
|
|
if (m_pEdict == NULL)
|
|
{
|
|
return PLAYER_LIFE_UNKNOWN;
|
|
}
|
|
|
|
CBaseEntity *pEntity;
|
|
IServerUnknown *pUnknown = m_pEdict->GetUnknown();
|
|
if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
|
|
{
|
|
return PLAYER_LIFE_UNKNOWN;
|
|
}
|
|
|
|
if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
|
|
{
|
|
return PLAYER_LIFE_ALIVE;
|
|
}
|
|
else
|
|
{
|
|
return PLAYER_LIFE_DEAD;
|
|
}
|
|
}
|