111 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
 | 
						|
 * vim: set ts=4 :
 | 
						|
 * =============================================================================
 | 
						|
 * SourceMod
 | 
						|
 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
 | 
						|
 * =============================================================================
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or modify it under
 | 
						|
 * the terms of the GNU General Public License, version 3.0, as published by the
 | 
						|
 * Free Software Foundation.
 | 
						|
 * 
 | 
						|
 * This program is distributed in the hope that it will be useful, but WITHOUT
 | 
						|
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | 
						|
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | 
						|
 * details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License along with
 | 
						|
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
						|
 *
 | 
						|
 * As a special exception, AlliedModders LLC gives you permission to link the
 | 
						|
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 | 
						|
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | 
						|
 * by the Valve Corporation.  You must obey the GNU General Public License in
 | 
						|
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | 
						|
 * this exception to all derivative works.  AlliedModders LLC defines further
 | 
						|
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | 
						|
 * or <http://www.sourcemod.net/license.php>.
 | 
						|
 *
 | 
						|
 * Version: $Id$
 | 
						|
 */
 | 
						|
 | 
						|
#ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_
 | 
						|
#define _INCLUDE_SOURCEMOD_CTIMERSYS_H_
 | 
						|
 | 
						|
#include "ShareSys.h"
 | 
						|
#include <ITimerSystem.h>
 | 
						|
#include <sh_stack.h>
 | 
						|
#include <sh_list.h>
 | 
						|
#include "sourcemm_api.h"
 | 
						|
 | 
						|
using namespace SourceHook;
 | 
						|
using namespace SourceMod;
 | 
						|
 | 
						|
typedef List<ITimer *> TimerList;
 | 
						|
typedef List<ITimer *>::iterator TimerIter;
 | 
						|
 | 
						|
class SourceMod::ITimer
 | 
						|
{
 | 
						|
public:
 | 
						|
	void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags);
 | 
						|
	ITimedEvent *m_Listener;
 | 
						|
	void *m_pData;
 | 
						|
	float m_Interval;
 | 
						|
	double m_ToExec;
 | 
						|
	int m_Flags;
 | 
						|
	bool m_InExec;
 | 
						|
	bool m_KillMe;
 | 
						|
};
 | 
						|
 | 
						|
class TimerSystem : 
 | 
						|
	public ITimerSystem,
 | 
						|
	public SMGlobalClass
 | 
						|
{
 | 
						|
public:
 | 
						|
	TimerSystem();
 | 
						|
	~TimerSystem();
 | 
						|
public: //SMGlobalClass
 | 
						|
	void OnSourceModAllInitialized();
 | 
						|
	void OnSourceModLevelEnd();
 | 
						|
	void OnSourceModGameInitialized();
 | 
						|
	void OnSourceModShutdown();
 | 
						|
public: //ITimerSystem
 | 
						|
	ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags);
 | 
						|
	void KillTimer(ITimer *pTimer);
 | 
						|
	void FireTimerOnce(ITimer *pTimer, bool delayExec=false);
 | 
						|
	void MapTimeLeftChanged();
 | 
						|
	IMapTimer *SetMapTimer(IMapTimer *pTimer);
 | 
						|
	float GetTickedTime();
 | 
						|
	void NotifyOfGameStart(float offset /* = 0.0f */);
 | 
						|
	bool GetMapTimeLeft(float *pTime);
 | 
						|
	IMapTimer *GetMapTimer();
 | 
						|
public:
 | 
						|
	void RunFrame();
 | 
						|
	void RemoveMapChangeTimers();
 | 
						|
	void GameFrame(bool simulating);
 | 
						|
private:
 | 
						|
	List<ITimer *> m_SingleTimers;
 | 
						|
	List<ITimer *> m_LoopTimers;
 | 
						|
	CStack<ITimer *> m_FreeTimers;
 | 
						|
	IMapTimer *m_pMapTimer;
 | 
						|
 | 
						|
	/* This is stuff for our manual ticking escapades. */
 | 
						|
	bool m_bHasMapTickedYet;	/** Has the map ticked yet? */
 | 
						|
	bool m_bHasMapSimulatedYet;	/** Has the map simulated yet? */
 | 
						|
	float m_fLastTickedTime;	/** Last time that the game currently gave 
 | 
						|
									us while ticking.
 | 
						|
									*/
 | 
						|
 | 
						|
	IForward *m_pOnGameFrame;
 | 
						|
	IForward *m_pOnMapTimeLeftChanged;
 | 
						|
};
 | 
						|
 | 
						|
time_t GetAdjustedTime(time_t *buf = NULL);
 | 
						|
 | 
						|
extern const double *g_pUniversalTime;
 | 
						|
extern TimerSystem g_Timers;
 | 
						|
extern int g_TimeLeftMode;
 | 
						|
 | 
						|
#endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_
 | 
						|
 |