484 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			484 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2010 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_PLUGINSYSTEM_H_
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#define _INCLUDE_SOURCEMOD_PLUGINSYSTEM_H_
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#include <time.h>
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#include <errno.h>
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#include <sys/stat.h>
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#include <IPluginSys.h>
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#include <IHandleSys.h>
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#include <IForwardSys.h>
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#include <sh_list.h>
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#include <sh_stack.h>
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#include <sh_vector.h>
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#include <sh_string.h>
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#include "sm_globals.h"
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#include "PluginInfoDatabase.h"
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#include "sm_trie.h"
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#include "sourcemod.h"
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#include <IRootConsoleMenu.h>
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#if SOURCE_ENGINE >= SE_ALIENSWARM
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#include "convar_sm_swarm.h"
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#elif (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
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#include "convar_sm_l4d.h"
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#elif (SOURCE_ENGINE == SE_ORANGEBOX) || (SOURCE_ENGINE == SE_BLOODYGOODTIME) || (SOURCE_ENGINE == SE_EYE) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE)
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#include "convar_sm_ob.h"
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#else
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#include "convar_sm.h"
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#endif
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#include "ITranslator.h"
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#include "IGameConfigs.h"
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#include "NativeOwner.h"
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#include "ShareSys.h"
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class CPlayer;
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using namespace SourceHook;
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/**
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 * NOTES:
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 *
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 * UPDATE 2008-03-11: These comments are horribly out of date.  They paint a good overall 
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 * picture of how PluginSys works, but things like dependencies and fake natives have 
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 * complicated things quite a bit.
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 *
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 *  Currently this system needs a lot of work but it's good skeletally.  Plugin creation 
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 * is done without actually compiling anything.  This is done by Load functions in the 
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 * manager.  This will need a rewrite when we add context switching.
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 *
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 *  The plugin object itself has a few things to note.  The most important is that it stores
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 * a table of function objects.  The manager marshals allocation and freeing of these objects.
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 * The plugin object can be in erroneous states, they are:
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 *   Plugin_Error   --> Some error occurred any time during or after compilation.
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 *						This error can be cleared since the plugin itself is valid.
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 *						However, the state itself being set prevents any runtime action.
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 *   Plugin_BadLoad	--> The plugin failed to load entirely and nothing can be done to save it.
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 *
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 *  If a plugin fails to load externally, it is never added to the internal tracker.  However, 
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 * plugins that failed to load from the internal loading mechanism are always tracked.  This 
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 * allows users to see which automatically loaded plugins failed, and makes the interface a bit
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 * more flexible.
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 *
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 *  Once a plugin is compiled, it sets its own state to Plugin_Created.  This state is still invalid
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 * for execution.  SourceMod is a two pass system, and even though the second pass is not implemented
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 * yet, it is structured so Plugin_Created must be switched to Plugin_Running in the second pass.  When
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 * implemented, a Created plugin will be switched to Error in the second pass if it not loadable.
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 *
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 *  The two pass loading mechanism is described below.  Modules/natives are not implemented yet.
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 * PASS ONE: All loadable plugins are found and have the following steps performed:
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 *			 1.  Loading and compilation is attempted.
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 *			 2.  If successful, all natives from Core are added.
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 *			 3.  OnPluginLoad() is called.
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 *			 4.  If failed, any user natives are scrapped and the process halts here.
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 *			 5.  If successful, the plugin is ready for Pass 2.
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 * INTERMEDIATE:
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 *			 1.  All forced modules are loaded.
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 * PASS TWO: All loaded plugins are found and have these steps performed:
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 *			 1. Any modules referenced in the plugin that are not already loaded, are loaded.
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 *			 2. If any module fails to load and the plugin requires it, load fails and jump to step 6.
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 *			 3. If any natives are unresolved, check if they are found in the user-natives pool.
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 *			 4. If yes, load succeeds.  If not, natives are passed through a native acceptance filter.
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 *			 5. If the filter fails, the plugin is marked as failed.
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 *			 6. If the plugin has failed to load at this point, any dynamic natives it has added are scrapped.
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 *			    Furthermore, any plugin that referenced these natives must now have pass 2 re-ran.
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 * PASS THREE (not a real pass):
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 *			 7. Once all plugins are deemed to be loaded, OnPluginStart() is called
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 */
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enum LoadRes
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{
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	LoadRes_Successful,
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	LoadRes_AlreadyLoaded,
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	LoadRes_Failure,
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	LoadRes_SilentFailure,
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	LoadRes_NeverLoad
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};
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enum APLRes
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{
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	APLRes_Success,
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	APLRes_Failure,
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	APLRes_SilentFailure
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};
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struct AutoConfig
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{
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	String autocfg;
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	String folder;
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	bool create;
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};
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class CPlugin;
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class CPlugin : 
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	public IPlugin,
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	public CNativeOwner
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{
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	friend class CPluginManager;
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	friend class CFunction;
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public:
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	CPlugin(const char *file);
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	~CPlugin();
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public:
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	PluginType GetType();
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	SourcePawn::IPluginContext *GetBaseContext();
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	sp_context_t *GetContext();
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	void *GetPluginStructure();
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	const char *GetFilename();
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	bool IsDebugging();
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	PluginStatus GetStatus();
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	bool IsSilentlyFailed();
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	void SetSilentlyFailed(bool sf);
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	const sm_plugininfo_t *GetPublicInfo();
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	bool SetPauseState(bool paused);
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	unsigned int GetSerial();
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	IdentityToken_t *GetIdentity();
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	unsigned int CalcMemUsage();
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	bool SetProperty(const char *prop, void *ptr);
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	bool GetProperty(const char *prop, void **ptr, bool remove=false);
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	void DropEverything();
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	SourcePawn::IPluginRuntime *GetRuntime();
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public:
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	/**
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	 * Creates a plugin object with default values.
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	 *   If an error buffer is specified, and an error occurs, the error will be copied to the buffer
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	 * and NULL will be returned.
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	 *   If an error buffer is not specified, the error will be copied to an internal buffer and 
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	 * a valid (but error-stated) CPlugin will be returned.
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	 */
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	static CPlugin *CreatePlugin(const char *file, char *error, size_t maxlength);
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public:
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	/**
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	 * Sets an error state on the plugin
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	 */
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	void SetErrorState(PluginStatus status, const char *error_fmt, ...);
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	/**
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	 * Initializes the plugin's identity information
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	 */
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	void InitIdentity();
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	/**
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	 * Calls the OnPluginLoad function, and sets any failed states if necessary.
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	 * NOTE: Valid pre-states are: Plugin_Created
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	 * NOTE: If validated, plugin state is changed to Plugin_Loaded
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	 *
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	 * If the error buffer is NULL, the error message is cached locally.
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	 */
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	APLRes Call_AskPluginLoad(char *error, size_t maxlength);
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	/**
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	 * Calls the OnPluginStart function.
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	 * NOTE: Valid pre-states are: Plugin_Created
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	 * NOTE: Post-state will be Plugin_Running
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	 */
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	void Call_OnPluginStart();
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	/**
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	 * Calls the OnPluginEnd function.
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	 */
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	void Call_OnPluginEnd();
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	/**
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	 * Calls the OnAllPluginsLoaded function.
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	 */
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	void Call_OnAllPluginsLoaded();
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	/**
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	 * Returns true if a plugin is usable.
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	 */
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	bool IsRunnable();
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	/**
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	 * Get languages info.
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	 */
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	IPhraseCollection *GetPhrases();
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public:
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	/**
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	 * Returns the modification time during last plugin load.
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	 */
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	time_t GetTimeStamp();
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	/**
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	 * Returns the current modification time of the plugin file.
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	 */
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	time_t GetFileTimeStamp();
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	/** 
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	 * Returns true if the plugin was running, but is now invalid.
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	 */
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	bool WasRunning();
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	Handle_t GetMyHandle();
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	bool AddFakeNative(IPluginFunction *pFunc, const char *name, SPVM_FAKENATIVE_FUNC func);
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	void AddConfig(bool autoCreate, const char *cfg, const char *folder);
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	unsigned int GetConfigCount();
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	AutoConfig *GetConfig(unsigned int i);
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	inline void AddLibrary(const char *name)
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	{
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		m_Libraries.push_back(name);
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	}
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	void LibraryActions(bool dropping);
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	void SyncMaxClients(int max_clients);
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protected:
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	bool UpdateInfo();
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	void SetTimeStamp(time_t t);
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	void DependencyDropped(CPlugin *pOwner);
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private:
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	PluginType m_type;
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	char m_filename[PLATFORM_MAX_PATH];
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	PluginStatus m_status;
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	bool m_bSilentlyFailed;
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	unsigned int m_serial;
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	sm_plugininfo_t m_info;
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	char m_errormsg[256];
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	time_t m_LastAccess;
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	IdentityToken_t *m_ident;
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	Handle_t m_handle;
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	bool m_WasRunning;
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	IPhraseCollection *m_pPhrases;
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	List<String> m_RequiredLibs;
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	List<String> m_Libraries;
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	Trie *m_pProps;
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	bool m_FakeNativesMissing;
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	bool m_LibraryMissing;
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	CVector<AutoConfig *> m_configs;
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	bool m_bGotAllLoaded;
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	int m_FileVersion;
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	char m_DateTime[256];
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	IPluginRuntime *m_pRuntime;
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	IPluginContext *m_pContext;
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	sp_pubvar_t *m_MaxClientsVar;
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};
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class CPluginManager : 
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	public IPluginManager,
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	public SMGlobalClass,
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	public IHandleTypeDispatch,
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	public IRootConsoleCommand
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{
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	friend class CPlugin;
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public:
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	CPluginManager();
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	~CPluginManager();
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public:
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	/* Implements iterator class */
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	class CPluginIterator : public IPluginIterator
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	{
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	public:
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		CPluginIterator(List<CPlugin *> *mylist);
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		virtual ~CPluginIterator();
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		virtual bool MorePlugins();
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		virtual IPlugin *GetPlugin();
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		virtual void NextPlugin();
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		void Release();
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	public:
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		void Reset();
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	private:
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		List<CPlugin *> *mylist;
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		List<CPlugin *>::iterator current;
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	};
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	friend class CPluginManager::CPluginIterator;
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public: //IPluginManager
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	IPlugin *LoadPlugin(const char *path, 
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								bool debug,
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								PluginType type,
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								char error[],
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								size_t maxlength,
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								bool *wasloaded);
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	bool UnloadPlugin(IPlugin *plugin);
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	IPlugin *FindPluginByContext(const sp_context_t *ctx);
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	unsigned int GetPluginCount();
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	IPluginIterator *GetPluginIterator();
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	void AddPluginsListener(IPluginsListener *listener);
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	void RemovePluginsListener(IPluginsListener *listener);
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public: //SMGlobalClass
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	void OnSourceModAllInitialized();
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	void OnSourceModShutdown();
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	ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength);
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	void OnSourceModMaxPlayersChanged(int newvalue);
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public: //IHandleTypeDispatch
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	void OnHandleDestroy(HandleType_t type, void *object);
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	bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize);
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public: //IRootConsoleCommand
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	void OnRootConsoleCommand(const char *cmdname, const CCommand &command);
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public:
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	/**
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	 * Loads all plugins not yet loaded
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	 */
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	void LoadAll_FirstPass(const char *config, const char *basedir);
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	/**
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	 * Runs the second loading pass for all plugins
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	 */
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	void LoadAll_SecondPass();
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	/**
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	 * Tests a plugin file mask against a local folder.
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	 * The alias is searched backwards from localdir - i.e., given this input:
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	 *   csdm/ban        csdm/ban
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	 *   ban             csdm/ban
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	 *   csdm/ban        optional/csdm/ban
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	 * All of these will return true for an alias match.  
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	 * Wildcards are allowed in the filename.
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	 */
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	bool TestAliasMatch(const char *alias, const char *localdir);
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	/** 
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	 * Returns whether anything loaded will be a late load.
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	 */
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	bool IsLateLoadTime() const;
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	/**
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	 * Converts a Handle to an IPlugin if possible.
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	 */
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	IPlugin *PluginFromHandle(Handle_t handle, HandleError *err);
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	/**
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	 * Finds a plugin based on its index. (starts on index 1)
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	 */
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	CPlugin *GetPluginByOrder(int num);
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	int GetOrderOfPlugin(IPlugin *pl);
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 | 
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	/** 
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	 * Internal version of FindPluginByContext()
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	 */
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	CPlugin *GetPluginByCtx(const sp_context_t *ctx);
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	/**
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	 * Gets status text for a status code 
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	 */
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	const char *GetStatusText(PluginStatus status);
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	/**
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	* Reload or update plugins on level shutdown.
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	*/
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	void ReloadOrUnloadPlugins();
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	/**
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	 * Add public functions from all running or paused
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	 * plugins to the specified forward if the names match.
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	 */
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	void AddFunctionsToForward(const char *name, IChangeableForward *pForward);
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	/**
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	 * Iterates through plugins to call OnAllPluginsLoaded.
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	 */
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	void AllPluginsLoaded();
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	CPlugin *GetPluginFromIdentity(IdentityToken_t *pToken);
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	void Shutdown();
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	void OnLibraryAction(const char *lib, bool is_a_plugin, bool drop);
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	bool LibraryExists(const char *lib);
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	bool ReloadPlugin(CPlugin *pl);
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	void UnloadAll();
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	CPlugin *FindPluginByConsoleArg(const char *arg);
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	void SyncMaxClients(int max_clients);
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	void ListPluginsToClient(CPlayer *player, const CCommand &args);
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private:
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	LoadRes _LoadPlugin(CPlugin **pPlugin, const char *path, bool debug, PluginType type, char error[], size_t maxlength);
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	void LoadAutoPlugin(const char *plugin);
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	/**
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	 * Recursively loads all plugins in the given directory.
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	 */
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	void LoadPluginsFromDir(const char *basedir, const char *localdir);
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	/**
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	 * Adds a plugin object.  This is wrapped by LoadPlugin functions.
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	 */
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	void AddPlugin(CPlugin *pPlugin);
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	/**
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	 * Runs the second loading pass on a plugin.
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	 */
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	bool RunSecondPass(CPlugin *pPlugin, char *error, size_t maxlength);
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	/**
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	 * Runs an extension pass on a plugin.
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	 */
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	bool LoadOrRequireExtensions(CPlugin *pPlugin, unsigned int pass, char *error, size_t maxlength);
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	/**
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	* Manages required natives.
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	*/
 | 
						|
	bool FindOrRequirePluginDeps(CPlugin *pPlugin, char *error, size_t maxlength);
 | 
						|
 | 
						|
	void _SetPauseState(CPlugin *pPlugin, bool pause);
 | 
						|
protected:
 | 
						|
	/**
 | 
						|
	 * Caching internal objects
 | 
						|
	 */
 | 
						|
	void ReleaseIterator(CPluginIterator *iter);
 | 
						|
public:
 | 
						|
	inline IdentityToken_t *GetIdentity()
 | 
						|
	{
 | 
						|
		return m_MyIdent;
 | 
						|
	}
 | 
						|
private:
 | 
						|
	void TryRefreshDependencies(CPlugin *pOther);
 | 
						|
private:
 | 
						|
	List<IPluginsListener *> m_listeners;
 | 
						|
	List<CPlugin *> m_plugins;
 | 
						|
	CStack<CPluginManager::CPluginIterator *> m_iters;
 | 
						|
	CPluginInfoDatabase m_PluginInfo;
 | 
						|
	Trie *m_LoadLookup;
 | 
						|
	bool m_AllPluginsLoaded;
 | 
						|
	IdentityToken_t *m_MyIdent;
 | 
						|
 | 
						|
	/* Dynamic native stuff */
 | 
						|
	List<FakeNative *> m_Natives;
 | 
						|
 | 
						|
	bool m_LoadingLocked;
 | 
						|
	
 | 
						|
	// Config
 | 
						|
	bool m_bBlockBadPlugins;
 | 
						|
};
 | 
						|
 | 
						|
extern CPluginManager g_PluginSys;
 | 
						|
 | 
						|
#endif //_INCLUDE_SOURCEMOD_PLUGINSYSTEM_H_
 | 
						|
 |