268 lines
8.7 KiB
Plaintext
268 lines
8.7 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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"#default"
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{
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"Keys"
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{
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"PriceKey" "in game price"
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}
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"Offsets"
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{
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// Offset of szClassName in CCSWeaponData, szDefaultName is @ 140 which returns the default weapon class for the loadoutslot ignoring the users inventory.
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"WeaponName"
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{
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"windows" "4"
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"linux" "4"
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"linux64" "8"
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"mac64" "8"
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}
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// In HandleCommand_Buy_Internal
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// -*(_DWORD *)(v34 + 8) in ida 7 -v34[52]
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"WeaponPrice"
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{
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"windows" "208"
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"linux" "208"
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"linux64" "328"
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"mac64" "328"
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}
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//Offset into CheckRestartRound
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"CTTeamScoreOffset"
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{
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"windows" "98"
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"linux" "115"
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"linux64" "143"
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"mac64" "148"
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}
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//Offset into CheckRestartRound
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"TTeamScoreOffset"
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{
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"windows" "125"
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"linux" "148"
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"linux64" "174"
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"mac64" "177"
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}
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//Offset into HandleCommand_Buy_Internal
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"CCSPlayerInventoryOffset"
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{
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"windows" "60"
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"linux" "97"
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"linux64" "107"
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"mac64" "73"
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}
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"GetItemInLoadout"
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{
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"windows" "8"
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"linux" "9"
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"linux64" "9"
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"mac64" "9"
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}
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"GetItemDefintionByName" //_ZN15CEconItemSchema23GetItemDefinitionByNameEPKc
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{
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"windows" "42"
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"linux" "41"
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"linux64" "41"
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"mac64" "41"
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}
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// Search for "%s (ID %llu) at backpack slot %d" (CCSPlayerInventory::DumpInventoryToConsole(bool))
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// Jump to the vtable 2 functions above calls CCStrike15ItemDefinition::GetLoadoutSlot(CCStrike15ItemDefinition *this, int)
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// This is an offset into CCStrike15ItemDefinition that contains the loadoutslot IGNORING the team param (the second param in the function)
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"LoadoutSlotOffset"
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{
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"windows" "588"
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"linux" "588"
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"linux64" "908"
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"mac64" "908"
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}
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// Offset into CEconItemSchema * to a hashmap of all itemdefs
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// Offset can be found in... GetItemDefinitionMutable (easy to get offset on windows should be the same)
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"ItemDefHashOffset"
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{
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"windows" "172"
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"linux" "172"
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"linux64" "232"
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"mac64" "232"
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}
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}
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"Signatures"
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{
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"GetItemSchema"
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{
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"library" "server"
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"windows" "\xA1\x2A\x2A\x2A\x2A\x85\xC0\x75\x2A\xA1\x2A\x2A\x2A\x2A\x56\x68\x2A\x2A\x00\x00\x8B"
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"linux" "\x55\x89\xE5\x83\xEC\x08\xE8\x2A\x2A\x2A\x2A\xC9\x83\xC0\x04\xC3"
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"linux64" "\x55\x48\x89\xE5\xE8\x2A\x2A\x2A\x2A\x5D\x48\x83\xC0\x08\xC3"
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"mac64" "\x55\x48\x89\xE5\x41\x56\x53\x48\x8B\x1D\x2A\x2A\x2A\x2A\x48\x85\xDB\x75"
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}
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"RoundRespawn"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x0C\x53\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01"
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"linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x4C\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x89\x04\x24"
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"linux64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x89\xFB\x48\x83\xEC\x18\x4C\x8B\x25\x85\x17\xB4\x00"
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"mac64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x54\x53\x48\x83\xEC\x10\x49\x89\xFC\x4C\x8D\x3D\xD7\xB9\x90\x00"
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}
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"SwitchTeam"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\x75\x08\x57\x8B\xF9\x85\xF6\x0F\x88\x2A\x2A\x2A\x2A\x3B\x35"
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"linux" "\x55\x89\xE5\x83\xEC\x68\x89\x75\xF8\x8B\x75\x0C\x89\x5D\xF4\x8B\x5D\x08\x89\x7D\xFC\x89\x34\x24\xE8\x2A\x2A\x2A\x2A\x85\xC0"
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"linux64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x49\x89\xFC\x89\xF7\x53\x89\xF3"
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"mac64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x83\xEC\x18\x89\xF3\x49\x89\xFC"
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}
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"HandleCommand_Buy_Internal"//Wildcard first 6 bytes for getting address for weapon price.
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{
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"library" "server"
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"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\xEC\x2C\x53\x56\x57\x6A\x01"
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"linux" "\x2A\x2A\x2A\x2A\x2A\x2A\x0F\xB6\x55\x14\x89\x75\xF8\x8B\x75\x08"
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"linux64" "\x2A\x2A\x2A\x2A\x2A\x2A\x41\x56\x41\x89\xCE\x41\x55\x49\x89\xD5\x41\x54\x41\x89\xF4"
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"mac64" "\x2A\x2A\x2A\x2A\x2A\x2A\x41\x56\x41\x55\x41\x54\x53\x48\x83\xEC\x58\x41\x89\xCF\x49\x89\xD4"
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}
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"CSWeaponDropBB" //Revert back to using CSWeaponDrop(weapon, bool, bool)
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{
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"library" "server"
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"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\xE4\xF8\x83\xC4\x04\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x83\xEC\x34\x56"
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"linux" "\x2A\x2A\x2A\x2A\x2A\x2A\xEC\x70\x8B\x5D\x08\x0F\xB6\x75\x10"
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"linux64" "\x2A\x2A\x2A\x2A\x2A\x2A\x41\x89\xCE\x41\x55\x41\x89\xD5\x41\x54\x49\x89\xF4"
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"mac64" "\x2A\x2A\x2A\x2A\x2A\x2A\x41\x56\x41\x54\x53\x48\x83\xEC\x30\x41\x89\xCC\x41\x89\xD7"
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}
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"TerminateRound"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x2A\x53\x8B\xD9\xF3\x0F\x2A\x2A\x2A\x2A\x56\x57\x89\x2A\x2A\x2A\x83\xBB"
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"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\xBC\x00\x00\x00\x8B\x7D\x08\x8B\x87\xBC\x0B\x00\x00"
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//"linux64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x49\x89\xFE\x41\x55\x41\x54\x53\x48\x81\xEC\x98\x00\x00\x00\x89\xB5\x68\xFF\xFF\xFF"
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"mac64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x81\xEC\x08\x01\x00\x00\x41\x89\xF6"
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}
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//In CS:GO this is actually CCSGameRules::CheckRestartRound(void) but to keep same gamedata as cs:s.
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"CheckWinLimit"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x2A\x53\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x81\xF9"
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"linux" "\x55\x89\xE5\x56\x53\x83\xEC\x70\xA1\x2A\x2A\x2A\x2A\x8B\x35\x2A\x2A\x2A\x2A\x8B"
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"linux64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x89\xFB\x48\x83\xEC\x58\x64\x48\x8B\x04\x25\x28\x00\x00\x00\x48\x89\x45\xC8\x31\xC0\x4C\x8B\x2D\x46\xD3\xBB\x00"
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"mac64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x83\xEC\x58\x49\x89\xFD\x48\x8B\x1D\x85\x76\x60\x00"
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}
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"SetModelFromClass"
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{
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"library" "server"
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"windows" "\x53\x56\x57\x8B\xF9\x8B\x87\x14\x03\x00\x00"
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"linux" "\x55\x89\xE5\x83\xEC\x28\x89\x5D\xF4\x8B\x5D\x08\x89\x75\xF8\x89\x7D\xFC\x89\x1C\x24\xE8\x2A\x2A\x2A\x2A\x83\xF8\x02"
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"linux64" "\x55\x48\x89\xE5\x41\x55\x41\x54\x53\x48\x89\xFB\x48\x83\xEC\x18\xE8\x2A\x2A\x2A\x2A\x83\xF8\x02"
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"mac64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x54\x53\x49\x89\xFC\xE8\x2A\x2A\x2A\x2A\x83\xF8\x02"
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}
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//GetCCSWeaponData Found in HandleCommand_Buy_Internal
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//Uses an econitemview
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"GetCCSWeaponData"
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{
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"library" "server"
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"windows" "\x85\xC9\x75\x2A\x33\xC0\xC3\xE8\x2A\x2A\x2A\x2A\x8B"
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"linux" "\x55\x89\xE5\x83\xEC\x18\x8B\x45\x08\x85\xC0\x74\x2A\x89\x04\x24"
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"linux64" "\x48\x85\xFF\x74\x2A\x55\x48\x89\xE5\xE8\x2A\x2A\x2A\x2A\x5D\x48\x89\xC7"
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"mac64" "\x55\x48\x89\xE5\x41\x56\x53\x31\xC0\x48\x85\xFF\x74\x2A\xE8\x2A\x2A\x2A\x2A\x48"
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}
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}
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}
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"#default"
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{
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"Keys"
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{
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"AssistsBase" "m_iFrags"
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}
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"Offsets"
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{
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"Assists"
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{
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"windows" "4"
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"linux" "4"
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"linux64" "4"
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"mac64" "4"
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}
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}
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}
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"#default"
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{
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"Keys"
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{
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"CScoreBase" "m_bIsHoldingLookAtWeapon"
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}
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"Offsets"
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{
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"CScore"
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{
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"windows" "51"
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"linux" "51"
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"linux64" "51"
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"mac64" "51"
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}
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}
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}
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"#default"
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{
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"Keys"
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{
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"MVPsBase" "m_bIsHoldingLookAtWeapon"
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}
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"Offsets"
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{
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"MVPs"
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{
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"windows" "11"
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"linux" "11"
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"linux64" "11"
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"mac64" "11"
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}
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}
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}
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// Used for SetClanTag and GetClanTag
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// to find the ClanTag offset start with the string "ClanTagChanged". Inside the function there is 2 KeyValues::GetString, one for "tag", and one for "name"
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// The respective function underneath each are SetClanTag and SetClanName.
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// To get the offset of the base (m_flGroundAccelLinearFracLastTime) unqiue string is "------- accelspeed = %f, flGoalSpeed = %f, flStoredAccel = %f\n"
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// Inside that function right above the debug message is an if with a call to CBaseEntity::NetworkStateChanged and a member set with the same offset.
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// Do math.
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// Note: Second offset can be skipped by simply dumping the netprops instead on each os although the distance will probably be the same on all.
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"#default"
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{
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"Keys"
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{
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"ClanTagBase" "m_flGroundAccelLinearFracLastTime"
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}
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"Offsets"
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{
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"ClanTagSize"
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{
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"windows" "16"
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"linux" "16"
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"linux64" "16"
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"mac64" "16"
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}
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"ClanTag"
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{
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"windows" "140"
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"linux" "140"
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"linux64" "140"
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"mac64" "140"
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}
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}
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}
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}
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