sourcemod/plugins/nextmap.sp

215 lines
6.0 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Nextmap Plugin
* Adds sm_nextmap cvar for changing map and nextmap chat trigger.
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#pragma semicolon 1
#include <sourcemod>
#include "include/nextmap.inc"
public Plugin:myinfo =
{
name = "Nextmap",
author = "AlliedModders LLC",
description = "Provides nextmap and sm_nextmap",
version = SOURCEMOD_VERSION,
url = "http://www.sourcemod.net/"
};
new g_MapPos = -1;
new Handle:g_MapList = INVALID_HANDLE;
new g_MapListSerial = -1;
new g_CurrentMapStartTime;
public OnPluginStart()
{
decl String:desc[128];
GetGameFolderName(desc, sizeof(desc));
if(StrEqual(desc, "left4dead", false))
{
SetFailState("The 'nextmap' plugin is not supported on Left 4 Dead.");
return;
}
LoadTranslations("common.phrases");
LoadTranslations("nextmap.phrases");
g_MapList = CreateArray(32);
RegAdminCmd("sm_maphistory", Command_MapHistory, ADMFLAG_CHANGEMAP, "Shows the most recent maps played");
RegConsoleCmd("listmaps", Command_List);
// Set to the current map so OnMapStart() will know what to do
decl String:currentMap[64];
GetCurrentMap(currentMap, 64);
SetNextMap(currentMap);
}
public OnMapStart()
{
g_CurrentMapStartTime = GetTime();
}
public OnConfigsExecuted()
{
decl String:lastMap[64], String:currentMap[64];
GetNextMap(lastMap, sizeof(lastMap));
GetCurrentMap(currentMap, 64);
// Why am I doing this? If we switched to a new map, but it wasn't what we expected (Due to sm_map, sm_votemap, or
// some other plugin/command), we don't want to scramble the map cycle. Or for example, admin switches to a custom map
// not in mapcyclefile. So we keep it set to the last expected nextmap. - ferret
if (strcmp(lastMap, currentMap) == 0)
{
FindAndSetNextMap();
}
}
public Action:Command_List(client, args)
{
PrintToConsole(client, "Map Cycle:");
new mapCount = GetArraySize(g_MapList);
decl String:mapName[32];
for (new i = 0; i < mapCount; i++)
{
GetArrayString(g_MapList, i, mapName, sizeof(mapName));
PrintToConsole(client, "%s", mapName);
}
return Plugin_Handled;
}
FindAndSetNextMap()
{
if (ReadMapList(g_MapList,
g_MapListSerial,
"mapcyclefile",
MAPLIST_FLAG_CLEARARRAY|MAPLIST_FLAG_NO_DEFAULT)
== INVALID_HANDLE)
{
if (g_MapListSerial == -1)
{
LogError("FATAL: Cannot load map cycle. Nextmap not loaded.");
SetFailState("Mapcycle Not Found");
}
}
new mapCount = GetArraySize(g_MapList);
decl String:mapName[32];
if (g_MapPos == -1)
{
decl String:current[64];
GetCurrentMap(current, 64);
for (new i = 0; i < mapCount; i++)
{
GetArrayString(g_MapList, i, mapName, sizeof(mapName));
if (strcmp(current, mapName, false) == 0)
{
g_MapPos = i;
break;
}
}
if (g_MapPos == -1)
g_MapPos = 0;
}
g_MapPos++;
if (g_MapPos >= mapCount)
g_MapPos = 0;
GetArrayString(g_MapList, g_MapPos, mapName, sizeof(mapName));
SetNextMap(mapName);
}
public Action:Command_MapHistory(client, args)
{
new mapCount = GetMapHistorySize();
decl String:mapName[32];
decl String:changeReason[100];
decl String:timeString[100];
decl String:playedTime[100];
new startTime;
new lastMapStartTime = g_CurrentMapStartTime;
PrintToConsole(client, "Map History:\n");
PrintToConsole(client, "Map : Started : Played Time : Reason for ending");
GetCurrentMap(mapName, sizeof(mapName));
PrintToConsole(client, "%02i. %s (Current Map)", 0, mapName);
for (new i=0; i<mapCount; i++)
{
GetMapHistory(i, mapName, sizeof(mapName), changeReason, sizeof(changeReason), startTime);
FormatTimeDuration(timeString, sizeof(timeString), GetTime() - startTime);
FormatTimeDuration(playedTime, sizeof(playedTime), lastMapStartTime - startTime);
PrintToConsole(client, "%02i. %s : %s ago : %s : %s", i+1, mapName, timeString, playedTime, changeReason);
lastMapStartTime = startTime;
}
}
FormatTimeDuration(String:buffer[], maxlen, time)
{
new days = time / 86400;
new hours = (time / 3600) % 24;
new minutes = (time / 60) % 60;
new seconds = time % 60;
if (days > 0)
{
return Format(buffer, maxlen, "%id %ih %im", days, hours, (seconds >= 30) ? minutes+1 : minutes);
}
else if (hours > 0)
{
return Format(buffer, maxlen, "%ih %im", hours, (seconds >= 30) ? minutes+1 : minutes);
}
else if (minutes > 0)
{
return Format(buffer, maxlen, "%im", (seconds >= 30) ? minutes+1 : minutes);
}
else
{
return Format(buffer, maxlen, "%is", seconds);
}
}