sourcemod/extensions/sdktools/util.h
Scott Ehlert 70301419b1 Added svn:keywords property to some files that didn't have them already
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extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402030
2008-04-10 19:28:26 +00:00

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C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_UTIL_H_
#define _INCLUDE_SOURCEMOD_UTIL_H_
#include "utldict.h"
abstract_class IEntityFactory
{
public:
virtual IServerNetworkable *Create( const char *pClassName ) = 0;
virtual void Destroy( IServerNetworkable *pNetworkable ) = 0;
virtual size_t GetEntitySize() = 0;
};
abstract_class IEntityFactoryDictionary
{
public:
virtual void InstallFactory( IEntityFactory *pFactory, const char *pClassName ) = 0;
virtual IServerNetworkable *Create( const char *pClassName ) = 0;
virtual void Destroy( const char *pClassName, IServerNetworkable *pNetworkable ) = 0;
virtual IEntityFactory *FindFactory( const char *pClassName ) = 0;
virtual const char *GetCannonicalName( const char *pClassName ) = 0;
};
class CEntityFactoryDictionary : public IEntityFactoryDictionary
{
public:
CEntityFactoryDictionary();
virtual void InstallFactory( IEntityFactory *pFactory, const char *pClassName );
virtual IServerNetworkable *Create( const char *pClassName );
virtual void Destroy( const char *pClassName, IServerNetworkable *pNetworkable );
virtual const char *GetCannonicalName( const char *pClassName );
void ReportEntitySizes();
private:
IEntityFactory *FindFactory( const char *pClassName );
public:
CUtlDict< IEntityFactory *, unsigned short > m_Factories;
};
#endif //_INCLUDE_SOURCEMOD_UTIL_H_