sourcemod/plugins/include/files.inc
Scott Ehlert 251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00

389 lines
12 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _files_included
#endinput
#endif
#define _files_included
/**
* @global All paths in SourceMod natives are relative to the mod folder
* unless otherwise noted.
*
* Most functions in SourceMod (at least, ones that deal with direct
* file manipulation) will support an alternate path specification.
*
* If the path starts with the string "file://" and the PathType is
* not relative, then the "file://" portion is stripped off, and the
* rest of the path is used without any modification (except for
* correcting slashes). This can be used to override the path
* builder to supply alternate absolute paths. Examples:
*
* file://C:/Temp/file.txt
* file:///tmp/file.txt
*/
/**
* File inode types.
*/
enum FileType
{
FileType_Unknown = 0, /* Unknown file type (device/socket) */
FileType_Directory = 1, /* File is a directory */
FileType_File = 2, /* File is a file */
};
/**
* File time modes.
*/
enum FileTimeMode
{
FileTime_LastAccess = 0, /* Last access (does not work on FAT) */
FileTime_Created = 1, /* Creation (does not work on FAT) */
FileTime_LastChange = 2, /* Last modification */
};
#define PLATFORM_MAX_PATH 256 /**< Maximum path length. */
#define SEEK_SET 0 /**< Seek from start. */
#define SEEK_CUR 1 /**< Seek from current position. */
#define SEEK_END 2 /**< Seek from end position. */
/**
* Path types.
*/
enum PathType
{
Path_SM, /**< SourceMod root folder */
};
/**
* Builds a path relative to the SourceMod folder. This should be used instead of
* directly referencing addons/sourcemod, in case users change the name of their
* folder layout.
*
* @param type Type of path to build as the base.
* @param buffer Buffer to store the path.
* @param maxlength Maximum length of buffer.
* @param fmt Format string.
* @param ... Format arguments.
* @return Number of bytes written to buffer (not including null terminator).
*/
native BuildPath(PathType:type, String:buffer[], maxlength, const String:fmt[], any:...);
/**
* Opens a directory/folder for contents enumeration.
*
* @note Directories are closed with CloseHandle().
* @note Directories Handles can be cloned.
* @note OpenDirectory() supports the "file://" notation.
*
* @param path Path to open.
* @return A Handle to the directory, INVALID_HANDLE on open error.
*/
native Handle:OpenDirectory(const String:path[]);
/**
* Reads the current directory entry as a local filename, then moves to the next file.
*
* @note Contents of buffers are undefined when returning false.
* @note Both the '.' and '..' automatic directory entries will be retrieved for Windows and Linux.
*
* @param dir Handle to a directory.
* @param buffer String buffer to hold directory name.
* @param maxlength Maximum size of string buffer.
* @param type Optional variable to store the file type.
* @return True on success, false if there are no more files to read.
* @error Invalid or corrupt Handle.
*/
native bool:ReadDirEntry(Handle:dir, String:buffer[], maxlength, &FileType:type=FileType_Unknown);
/**
* Opens a file.
*
* @note Files are closed with CloseHandle().
* @note File Handles can be cloned.
* @note OpenFile() supports the "file://" notation.
*
* @param file File to open.
* @param mode Open mode.
* @return A Handle to the file, INVALID_HANDLE on open error.
*/
native Handle:OpenFile(const String:file[], const String:mode[]);
/**
* Deletes a file.
*
* @param path Path of the file to delete.
* @return True on success, false otherwise.
*/
native bool:DeleteFile(const String:path[]);
/**
* Reads a line from a text file.
*
* @param hndl Handle to the file.
* @param buffer String buffer to hold the line.
* @param maxlength Maximum size of string buffer.
* @return True on success, false otherwise.
*/
native bool:ReadFileLine(Handle:hndl, String:buffer[], maxlength);
/**
* Reads binary data from a file.
*
* @param hndl Handle to the file.
* @param items Array to store each item read.
* @param num_items Number of items to read into the array.
* @param size Size of each element, in bytes, to be read.
* Valid sizes are 1, 2, or 4.
* @return Number of elements read, or -1 on error.
*/
native ReadFile(Handle:hndl, items[], num_items, size);
/**
* Reads a UTF8 or ANSI string from a file.
*
* @param hndl Handle to the file.
* @param buffer Buffer to store the string.
* @param max_size Maximum size of the string buffer.
* @param stop If true, reading will stop once max_size-1 bytes have
* been read. If false, reading will stop once a NUL
* terminator is reached. The buffer will simply be
* terminated in either case, the difference is in how
* the far the file position is changed.
* @return Number of characters written to the buffer, or -1
* if an error was encountered.
* @error Invalid Handle, or read_count > max_size.
*/
native ReadFileString(Handle:hndl, String:buffer[], max_size, read_count=-1);
/**
* Writes binary data to a file.
*
* @param hndl Handle to the file.
* @param items Array of items to write. The data is read directly.
* That is, in 1 or 2-byte mode, the lower byte(s) in
* each cell are used directly, rather than performing
* any casts from a 4-byte number to a smaller number.
* @param num_items Number of items in the array.
* @param size Size of each item in the array in bytes.
* Valid sizes are 1, 2, or 4.
* @return True on success, false on error.
* @error Invalid Handle.
*/
native bool:WriteFile(Handle:hndl, const items[], num_items, size);
/**
* Writes a binary string to a file.
*
* @param hndl Handle to th efile.
* @param buffer String to write.
* @param term True to append NUL terminator, false otherwise.
* @return True on success, false on error.
* @error Invalid Handle.
*/
native bool:WriteFileString(Handle:hndl, const String:buffer[], bool:term);
/**
* Writes a line of text to a text file. A newline is automatically appended.
*
* @param hndl Handle to the file.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @return True on success, false otherwise.
* @error Invalid Handle.
*/
native bool:WriteFileLine(Handle:hndl, const String:format[], any:...);
/**
* Reads a single binary cell from a file.
*
* @param hndl Handle to the file.
* @param data Variable to store the data read.
* @param size Size of the data to read in bytes. Valid
* sizes are 1, 2, or 4 bytes.
* @return Number of elements read (max 1), or -1 on error.
* @error Invalid Handle.
*/
stock ReadFileCell(Handle:hndl, &data, size)
{
new array[1], ret;
if ((ret = ReadFile(hndl, array, 1, size)) == 1)
{
data = array[0];
}
return ret;
}
/**
* Writes a single binary cell to a file.
*
* @param hndl Handle to the file.
* @param data Cell to write to the file.
* @param size Size of the data to read in bytes. Valid
* sizes are 1, 2, or 4 bytes. If the size
* is less than 4 bytes, the data is truncated
* rather than casted. That is, only the lower
* bits will be read.
* @return True on success, false on error.
* @error Invalid Handle.
*/
stock bool:WriteFileCell(Handle:hndl, data, size)
{
new array[1];
array[0] = data;
return WriteFile(hndl, array, 1, size);
}
/**
* Tests if the end of file has been reached.
*
* @param file Handle to the file.
* @return True if end of file has been reached, false otherwise.
* @error Invalid Handle.
*/
native bool:IsEndOfFile(Handle:file);
/**
* Sets the file position indicator.
*
* @param file Handle to the file.
* @param position Position relative to what is specified in whence.
* @param where SEEK_ constant value of where to see from.
* @return True on success, false otherwise.
* @error Invalid Handle.
*/
native bool:FileSeek(Handle:file, position, where);
/**
* Get current position in the file.
*
* @param file Handle to the file.
* @return Value for the file position indicator.
* @error Invalid Handle.
*/
native FilePosition(Handle:file);
/**
* Checks if a file exists.
*
* @param path Path to the file.
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to check for the existance of files
* inside GCFs or the game cache, rather than solely files
* that are on disk.
* @return True if the file exists, false otherwise.
*/
native bool:FileExists(const String:path[], bool:use_valve_fs=false);
/**
* Renames a file.
*
* @param newpath New path to the file.
* @param oldpath Path to the existing file.
* @return True on success, false otherwise.
*/
native bool:RenameFile(const String:newpath[], const String:oldpath[]);
/**
* Checks if a directory exists.
*
* @param path Path to the directory.
* @return True if the directory exists, false otherwise.
*/
native bool:DirExists(const String:path[]);
/**
* Get the file size in bytes.
*
* @param path Path to the file.
* @return File size in bytes, -1 if file not found.
*/
native FileSize(const String:path[]);
/**
* Flushes a file's buffered output; any buffered output
* is immediately written to the file.
*
* @param file Handle to the file.
* @return True on success, false on failure.
*/
native FlushFile(Handle:file);
/**
* Removes a directory.
* @note On most Operating Systems you cannot remove a directory which has files inside it.
*
* @param path Path to the directory.
* @return True on success, false otherwise.
*/
native bool:RemoveDir(const String:path[]);
/**
* Returns a file timestamp as a unix timestamp.
*
* @param file File name.
* @param tmode Time mode.
* @return Time value, or -1 on failure.
*/
native GetFileTime(const String:file[], FileTimeMode:tmode);
/**
* Same as LogToFile(), except uses an open file Handle. The file must
* be opened in text appending mode.
*
* @param hndl Handle to the file.
* @param message Message format.
* @param ... Message format parameters.
* @noreturn
* @error Invalid Handle.
*/
native LogToOpenFile(Handle:hndl, const String:message[], any:...);
/**
* Same as LogToFileEx(), except uses an open file Handle. The file must
* be opened in text appending mode.
*
* @param hndl Handle to the file.
* @param message Message format.
* @param ... Message format parameters.
* @noreturn
* @error Invalid Handle.
*/
native LogToOpenFileEx(Handle:hndl, const String:message[], any:...);