81632dda97
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402391
373 lines
8.2 KiB
C++
373 lines
8.2 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "detours.h"
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#include <asm/asm.h>
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ISourcePawnEngine *CDetourManager::spengine = NULL;
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IGameConfig *CDetourManager::gameconf = NULL;
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int CDetourManager::returnValue = 0;
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void CDetourManager::Init(ISourcePawnEngine *spengine, IGameConfig *gameconf)
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{
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CDetourManager::spengine = spengine;
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CDetourManager::gameconf = gameconf;
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}
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CDetour *CDetourManager::CreateDetour(void *callbackfunction, size_t paramsize, const char *signame)
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{
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CDetour *detour = new CDetour(callbackfunction, paramsize, signame);
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if (detour)
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{
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if (!detour->Init(spengine, gameconf))
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{
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delete detour;
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return NULL;
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}
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return detour;
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}
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return NULL;
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}
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void CDetourManager::DeleteDetour(CDetour *detour)
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{
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delete detour;
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}
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CBlocker * CDetourManager::CreateFunctionBlock( const char *signame, bool isVoid )
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{
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CBlocker *block = new CBlocker(signame, isVoid);
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if (block)
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{
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if (!block->Init(spengine, gameconf))
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{
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delete block;
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return NULL;
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}
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return block;
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}
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return NULL;
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}
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void CDetourManager::DeleteFunctionBlock(CBlocker *block)
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{
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delete block;
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}
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CDetour::CDetour(void *callbackfunction, size_t paramsize, const char *signame)
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{
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enabled = false;
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detoured = false;
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detour_address = NULL;
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detour_callback = NULL;
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this->signame = signame;
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this->callbackfunction = callbackfunction;
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spengine = NULL;
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gameconf = NULL;
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this->paramsize = paramsize;
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}
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CDetour::~CDetour()
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{
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DeleteDetour();
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}
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bool CDetour::Init(ISourcePawnEngine *spengine, IGameConfig *gameconf)
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{
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this->spengine = spengine;
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this->gameconf = gameconf;
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if (!CreateDetour())
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{
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enabled = false;
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return enabled;
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}
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enabled = true;
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return enabled;
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}
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bool CDetour::IsEnabled()
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{
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return enabled;
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}
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bool CDetour::CreateDetour()
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{
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if (!gameconf->GetMemSig(signame, &detour_address))
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{
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g_pSM->LogError(myself, "Could not locate %s - Disabling detour", signame);
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return false;
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}
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if (!detour_address)
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{
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g_pSM->LogError(myself, "Sigscan for %s failed - Disabling detour to prevent crashes", signame);
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return false;
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}
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detour_restore.bytes = copy_bytes((unsigned char *)detour_address, NULL, OP_JMP_SIZE+1);
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/* First, save restore bits */
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for (size_t i=0; i<detour_restore.bytes; i++)
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{
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detour_restore.patch[i] = ((unsigned char *)detour_address)[i];
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}
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//detour_callback = spengine->ExecAlloc(100);
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JitWriter wr;
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JitWriter *jit = ≀
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jit_uint32_t CodeSize = 0;
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wr.outbase = NULL;
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wr.outptr = NULL;
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jit_rewind:
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/* Push all our params onto the stack */
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for (size_t i=0; i<paramsize; i++)
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{
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#if defined PLATFORM_WINDOWS
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IA32_Push_Rm_Disp8_ESP(jit, (paramsize*4));
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#elif defined PLATFORM_LINUX
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IA32_Push_Rm_Disp8_ESP(jit, 4 +(paramsize*4));
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#endif
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}
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/* Push thisptr onto the stack */
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#if defined PLATFORM_WINDOWS
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IA32_Push_Reg(jit, REG_ECX);
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#elif defined PLATFORM_LINUX
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IA32_Push_Rm_Disp8_ESP(jit, 4 + (paramsize*4));
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#endif
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jitoffs_t call = IA32_Call_Imm32(jit, 0);
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IA32_Write_Jump32_Abs(jit, call, callbackfunction);
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/* Pop thisptr */
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#if defined PLATFORM_LINUX
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IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG); //add esp, 4
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#elif defined PLATFORM_WINDOWS
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IA32_Pop_Reg(jit, REG_ECX);
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#endif
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/* Pop params from the stack */
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for (size_t i=0; i<paramsize; i++)
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{
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IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG);
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}
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//If TempDetour returns non-zero we want to load something into eax and return this value
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//test eax, eax
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IA32_Test_Rm_Reg(jit, REG_EAX, REG_EAX, MOD_REG);
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//jnz _skip
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jitoffs_t jmp = IA32_Jump_Cond_Imm8(jit, CC_NZ, 0);
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/* Patch old bytes in */
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if (wr.outbase != NULL)
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{
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copy_bytes((unsigned char *)detour_address, (unsigned char*)wr.outptr, detour_restore.bytes);
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}
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wr.outptr += detour_restore.bytes;
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/* Return to the original function */
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call = IA32_Jump_Imm32(jit, 0);
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IA32_Write_Jump32_Abs(jit, call, (unsigned char *)detour_address + detour_restore.bytes);
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//_skip:
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//mov eax, [g_returnvalue]
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//ret
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IA32_Send_Jump8_Here(jit, jmp);
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IA32_Mov_Eax_Mem(jit, (jit_int32_t)&CDetourManager::returnValue);
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IA32_Return(jit);
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if (wr.outbase == NULL)
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{
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CodeSize = wr.get_outputpos();
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wr.outbase = (jitcode_t)spengine->AllocatePageMemory(CodeSize);
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spengine->SetReadWrite(wr.outbase);
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wr.outptr = wr.outbase;
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detour_callback = wr.outbase;
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goto jit_rewind;
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}
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spengine->SetReadExecute(wr.outbase);
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return true;
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}
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void CDetour::EnableDetour()
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{
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if (!detoured)
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{
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DoGatePatch((unsigned char *)detour_address, &detour_callback);
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detoured = true;
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}
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}
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void CDetour::DeleteDetour()
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{
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if (detoured)
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{
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DisableDetour();
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}
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if (detour_callback)
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{
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/* Free the gate */
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spengine->FreePageMemory(detour_callback);
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detour_callback = NULL;
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}
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}
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void CDetour::DisableDetour()
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{
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if (detoured)
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{
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/* Remove the patch */
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/* This may screw up */
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ApplyPatch(detour_address, 0, &detour_restore, NULL);
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detoured = false;
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}
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}
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CBlocker::CBlocker( const char *signame, bool isVoid )
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{
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this->isVoid = isVoid;
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isEnabled = false;
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isValid = false;
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spengine = NULL;
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gameconf = NULL;
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block_address = NULL;
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block_sig = signame;
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if (isVoid)
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{
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/* Void functions we only patch in a 'ret' (1 byte) */
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block_restore.bytes = 1;
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}
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else
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{
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/* Normal functions need an mov eax, value */
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block_restore.bytes = 6;
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}
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}
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void CBlocker::EnableBlock( int returnValue )
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{
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if (!isValid || isEnabled)
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{
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return;
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}
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/* First, save restore bits */
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for (size_t i=0; i<block_restore.bytes; i++)
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{
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block_restore.patch[i] = ((unsigned char *)block_address)[i];
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}
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JitWriter wr;
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JitWriter *jit = ≀
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wr.outbase = (jitcode_t)block_address;
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wr.outptr = wr.outbase;
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if (isVoid)
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{
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IA32_Return(jit);
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}
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else
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{
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IA32_Mov_Reg_Imm32(jit, REG_EAX, returnValue);
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IA32_Return(jit);
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}
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isEnabled = true;
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}
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void CBlocker::DisableBlock()
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{
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if (!isValid || !isEnabled)
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{
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return;
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}
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/* First, save restore bits */
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for (size_t i=0; i<block_restore.bytes; i++)
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{
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((unsigned char *)block_address)[i] = block_restore.patch[i];
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}
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isEnabled = false;
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}
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CBlocker::~CBlocker()
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{
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if (!isValid || !isEnabled)
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{
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return;
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}
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DisableBlock();
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}
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bool CBlocker::Init( ISourcePawnEngine *spengine, IGameConfig *gameconf )
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{
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this->spengine = spengine;
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this->gameconf = gameconf;
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if (!gameconf->GetMemSig(block_sig, &block_address))
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{
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g_pSM->LogError(myself, "Could not locate %s - Disabling blocker", block_sig);
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isValid = false;
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return false;
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}
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if (!block_address)
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{
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g_pSM->LogError(myself, "Sigscan for %s failed - Disabling blocker", block_sig);
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isValid = false;
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return false;
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}
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isValid = true;
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return true;
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}
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