sourcemod/gamedata/sdktools.games/engine.blade.txt
2021-10-12 20:56:51 -04:00

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Sounds */
"#default"
{
"Keys"
{
"SlapSoundCount" "8"
"SlapSound1" "player/knight/pain1.wav"
"SlapSound2" "player/knight/pain2.wav"
"SlapSound3" "player/phalanx/pain1.wav"
"SlapSound4" "player/phalanx/pain2.wav"
"SlapSound5" "player/pure/pure-pain-01.wav"
"SlapSound6" "player/pure/pure-pain-02.wav"
"SlapSound7" "player/ryoku/pain1.wav"
"SlapSound8" "player/ryoku/pain2.wav"
}
}
/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "19"
}
"GetTEName"
{
"windows" "4"
"windows64" "8"
"linux64" "8"
"mac64" "8"
}
"GetTENext"
{
"windows" "8"
"windows64" "16"
"linux64" "16"
"mac64" "16"
}
"TE_GetServerClass"
{
"windows" "0"
"windows64" "0"
"linux64" "0"
"mac64" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x2A\x8B"
}
"s_pTempEntities"
{
"library" "server"
"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x83\xF8\xFF\x75\x2A\xB8\xFF\x1F\x00\x00\x8D\x04\x40\x8B\x74\xC6\x2A\xEB"
"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
}
}
/* General GameRules */
"#default"
{
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
{
"windows" "2"
}
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"library" "server"
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
}
"g_pGameRules"
{
"library" "server"
"linux" "@g_pGameRules"
"mac" "@g_pGameRules"
}
}
}
/* IServer interface pointer */
"#default"
{
"Keys"
{
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
*
* The engine binary is not actually scanned in order to look for
* this. SourceHook is used to used to determine the address of the
* function and this signature is used to verify that it contains
* the expected code. A pointer to sv (IServer interface) is used
* here.
*/
"CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x2A\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75"
}
"Offsets"
{
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
"windows" "8"
}
}
"Signatures"
{
/* CBaseServer object for IServer interface */
"sv"
{
"library" "engine"
"linux" "@sv"
"mac" "@sv"
}
}
}
/* EntityFactoryDictionary function */
"#default"
{
"Signatures"
{
"EntityFactory"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
"mac" "@_Z23EntityFactoryDictionaryv"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x44\x01\x00\x00\x8B\xC1"
"windows64" "\x4C\x89\x4C\x24\x20\x4C\x89\x44\x24\x18\x48\x89\x54\x24\x10\x48\x89\x4C\x24\x08\x48\x81\xEC\x78\x04\x00\x00"
"linux64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x81\xEC\x88\x01\x00\x00\xF3\x0F\x11\x85\x94\xFE\xFF\xFF"
"mac64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x81\xEC\x78\x01\x00\x00\xF3\x0F\x11\x85\x9C\xFE\xFF\xFF"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"windows" "33"
"windows64" "33"
"linux64" "70"
"mac64" "70"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "32"
"windows64" "32"
"linux64" "69"
"mac64" "69"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+0B0h], 0
* Win: mov byte ptr [esi+0B0h], 0
*
* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
*/
"InfoChanged"
{
"windows" "488"
"windows64" "632"
"linux64" "600"
"mac64" "616"
}
}
}
"#default"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "444"
"windows64" "444"
"linux64" "445"
"mac64" "445"
}
"RemovePlayerItem"
{
"windows" "291"
"windows64" "291"
"linux64" "292"
"mac64" "292"
}
"Weapon_GetSlot"
{
"windows" "287"
"windows64" "287"
"linux64" "288"
"mac64" "288"
}
"Ignite"
{
"windows" "223"
"windows64" "223"
"linux64" "224"
"mac64" "224"
}
"Extinguish"
{
"windows" "226"
"windows64" "226"
"linux64" "227"
"mac64" "227"
}
"Teleport"
{
"windows" "112"
"windows64" "112"
"linux64" "113"
"mac64" "113"
}
"CommitSuicide"
{
"windows" "497"
"windows64" "497"
"linux64" "497"
"mac64" "497"
}
"GetVelocity"
{
"windows" "137"
"windows64" "137"
"linux64" "138"
"mac64" "138"
}
"EyeAngles"
{
"windows" "128"
"windows64" "128"
"linux64" "129"
"mac64" "129"
}
"AcceptInput"
{
"windows" "39"
"windows64" "39"
"linux64" "40"
"mac64" "40"
}
"SetEntityModel"
{
"windows" "24"
"windows64" "24"
"linux64" "25"
"mac64" "25"
}
"WeaponEquip"
{
"windows" "280"
"windows64" "280"
"linux64" "281"
"mac64" "281"
}
"Activate"
{
"windows" "35"
"windows64" "35"
"linux64" "36"
"mac64" "36"
}
"PlayerRunCmd"
{
"windows" "464"
"windows64" "464"
"linux64" "465"
"mac64" "465"
}
}
}
}