2047 lines
		
	
	
		
			50 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2047 lines
		
	
	
		
			50 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 sw=4 tw=99 noet :
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|  * =============================================================================
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|  * SourceMod
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|  * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
 | |
|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | |
|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | |
|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
 | |
|  * this program.  If not, see <http://www.gnu.org/licenses/>.
 | |
|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
 | |
|  * code of this program (as well as its derivative works) to "Half-Life 2," the
 | |
|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | |
|  * by the Valve Corporation.  You must obey the GNU General Public License in
 | |
|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
 | |
| 
 | |
| #include "PlayerManager.h"
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| #include "ForwardSys.h"
 | |
| #include "ShareSys.h"
 | |
| #include "AdminCache.h"
 | |
| #include "ConCmdManager.h"
 | |
| #include "MenuStyle_Valve.h"
 | |
| #include "MenuStyle_Radio.h"
 | |
| #include "sm_stringutil.h"
 | |
| #include "CoreConfig.h"
 | |
| #include "TimerSys.h"
 | |
| #include "Logger.h"
 | |
| #include "ChatTriggers.h"
 | |
| #include "HalfLife2.h"
 | |
| #include <inetchannel.h>
 | |
| #include <iclient.h>
 | |
| #include <IGameConfigs.h>
 | |
| #include "ExtensionSys.h"
 | |
| #include <sourcemod_version.h>
 | |
| #include "ConsoleDetours.h"
 | |
| #include "logic_bridge.h"
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| 
 | |
| PlayerManager g_Players;
 | |
| bool g_OnMapStarted = false;
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| IForward *PreAdminCheck = NULL;
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| IForward *PostAdminCheck = NULL;
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| IForward *PostAdminFilter = NULL;
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| 
 | |
| const unsigned int *g_NumPlayersToAuth = NULL;
 | |
| int lifestate_offset = -1;
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| List<ICommandTargetProcessor *> target_processors;
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| 
 | |
| SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
 | |
| SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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| SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
 | |
| #if SOURCE_ENGINE >= SE_ORANGEBOX
 | |
| SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
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| #else
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| SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
 | |
| #endif
 | |
| SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
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| SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
 | |
| 
 | |
| #if SOURCE_ENGINE >= SE_ORANGEBOX
 | |
| SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
 | |
| #elif SOURCE_ENGINE == SE_DARKMESSIAH
 | |
| SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
 | |
| #else
 | |
| # if SH_IMPL_VERSION >= 4
 | |
|  extern int __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
 | |
| # else
 | |
|  extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
 | |
| # endif
 | |
| extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
 | |
| #endif
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| 
 | |
| ConCommand *maxplayersCmd = NULL;
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| 
 | |
| unsigned int g_PlayerSerialCount = 0;
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| 
 | |
| class KickPlayerTimer : public ITimedEvent
 | |
| {
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| public:
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| 	ResultType OnTimer(ITimer *pTimer, void *pData)
 | |
| 	{
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| 		int userid = (int)pData;
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| 		int client = g_Players.GetClientOfUserId(userid);
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| 		if (client)
 | |
| 		{
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| 			CPlayer *player = g_Players.GetPlayerByIndex(client);
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| 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
 | |
| 		}
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| 		return Pl_Stop;
 | |
| 	}
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| 	void OnTimerEnd(ITimer *pTimer, void *pData)
 | |
| 	{
 | |
| 	}
 | |
| } s_KickPlayerTimer;
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| 
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| PlayerManager::PlayerManager()
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| {
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| 	m_AuthQueue = NULL;
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| 	m_FirstPass = false;
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| 	m_maxClients = 0;
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| 
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| 	m_SourceTVUserId = -1;
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| 	m_ReplayUserId = -1;
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| 
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| 	m_bAuthstringValidation = false; // don't use steam auth by default... yet
 | |
| 
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| 	m_UserIdLookUp = new int[USHRT_MAX+1];
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| 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
 | |
| }
 | |
| 
 | |
| PlayerManager::~PlayerManager()
 | |
| {
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| 	g_NumPlayersToAuth = NULL;
 | |
| 
 | |
| 	delete [] m_AuthQueue;
 | |
| 	delete [] m_UserIdLookUp;
 | |
| }
 | |
| 
 | |
| void PlayerManager::OnSourceModAllInitialized()
 | |
| {
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| 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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| 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
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| 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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| 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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| 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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| 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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| 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
 | |
| 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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| 
 | |
| 	g_ShareSys.AddInterface(NULL, this);
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| 
 | |
| 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
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| 	ParamType p2[] = {Param_Cell};
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| 
 | |
| 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
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| 	m_clconnect_post = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
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| 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
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| 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
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| 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
 | |
| 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
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| 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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| 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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| 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
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| 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
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| 
 | |
| 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
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| 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
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| 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
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| 
 | |
| 	m_bIsListenServer = !engine->IsDedicatedServer();
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| 	m_ListenClient = 0;
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| 
 | |
| 	ConCommand *pCmd = FindCommand("maxplayers");
 | |
| 	if (pCmd != NULL)
 | |
| 	{
 | |
| 		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
 | |
| 		maxplayersCmd = pCmd;
 | |
| 	}
 | |
| }
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| 
 | |
| void PlayerManager::OnSourceModShutdown()
 | |
| {
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| 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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| 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
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| 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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| 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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| 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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| 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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| 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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| 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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| 
 | |
| 	/* Release forwards */
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| 	g_Forwards.ReleaseForward(m_clconnect);
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| 	g_Forwards.ReleaseForward(m_clconnect_post);
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| 	g_Forwards.ReleaseForward(m_clputinserver);
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| 	g_Forwards.ReleaseForward(m_cldisconnect);
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| 	g_Forwards.ReleaseForward(m_cldisconnect_post);
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| 	g_Forwards.ReleaseForward(m_clcommand);
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| 	g_Forwards.ReleaseForward(m_clinfochanged);
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| 	g_Forwards.ReleaseForward(m_clauth);
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| 	g_Forwards.ReleaseForward(m_onActivate);
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| 	g_Forwards.ReleaseForward(m_onActivate2);
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| 
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| 	g_Forwards.ReleaseForward(PreAdminCheck);
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| 	g_Forwards.ReleaseForward(PostAdminCheck);
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| 	g_Forwards.ReleaseForward(PostAdminFilter);
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| 
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| 	delete [] m_Players;
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| 
 | |
| 	if (maxplayersCmd != NULL)
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| 	{
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| 		SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
 | |
| 	}
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| }
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| 
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| ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
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| 												 const char *value, 
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| 												 ConfigSource source, 
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| 												 char *error, 
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| 												 size_t maxlength)
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| {
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| 	if (strcmp(key, "PassInfoVar") == 0)
 | |
| 	{
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| 		if (strcmp(value, "_password") != 0)
 | |
| 		{
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| 			m_PassInfoVar.assign(value);
 | |
| 		}
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| 		return ConfigResult_Accept;
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| 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
 | |
| 		if (strcasecmp(value, "on") == 0)
 | |
| 		{
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| 			m_QueryLang = true;
 | |
| 		} else if (strcasecmp(value, "off") == 0) {
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| 			m_QueryLang = false;
 | |
| 		} else {
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| 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
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| 			return ConfigResult_Reject;
 | |
| 		}
 | |
| 		return ConfigResult_Accept;
 | |
| 	} else if (strcmp( key, "SteamAuthstringValidation" ) == 0) {
 | |
| 		if (strcasecmp(value, "yes") == 0)
 | |
| 		{
 | |
| 			m_bAuthstringValidation = true;
 | |
| 		} else if ( strcasecmp(value, "no") == 0) {
 | |
| 			m_bAuthstringValidation = false;
 | |
| 		} else {
 | |
| 			UTIL_Format(error, maxlength, "Invalid value: must be \"yes\" or \"no\"");
 | |
| 			return ConfigResult_Reject;
 | |
| 		}
 | |
| 		return ConfigResult_Accept;
 | |
| 	}
 | |
| 	return ConfigResult_Ignore;
 | |
| }
 | |
| 
 | |
| void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
 | |
| {
 | |
| 	static ConVar *tv_enable = icvar->FindVar("tv_enable");
 | |
| #if SOURCE_ENGINE == SE_TF2
 | |
| 	static ConVar *replay_enable = icvar->FindVar("replay_enable");
 | |
| #endif
 | |
| 
 | |
| 	// clientMax will not necessarily be correct here (such as on late SourceTV enable)
 | |
| 	m_maxClients = gpGlobals->maxClients;
 | |
| 
 | |
| 	ICommandLine *commandLine = g_HL2.GetValveCommandLine();
 | |
| 	m_bIsSourceTVActive = (tv_enable && tv_enable->GetBool() && (!commandLine || commandLine->FindParm("-nohltv") == 0));
 | |
| 	m_bIsReplayActive = false;
 | |
| #if SOURCE_ENGINE == SE_TF2
 | |
| 	m_bIsReplayActive = (replay_enable && replay_enable->GetBool());
 | |
| #endif
 | |
| 	m_PlayersSinceActive = 0;
 | |
| 	
 | |
| 	if (!m_FirstPass)
 | |
| 	{
 | |
| 		/* Initialize all players */
 | |
| 
 | |
| 		m_PlayerCount = 0;
 | |
| 		m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
 | |
| 		m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
 | |
| 		m_FirstPass = true;
 | |
| 
 | |
| 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
 | |
| 
 | |
| 		g_NumPlayersToAuth = &m_AuthQueue[0];
 | |
| 	}
 | |
| 
 | |
| 	g_PluginSys.SyncMaxClients(m_maxClients);
 | |
| 
 | |
| 	g_OnMapStarted = true;
 | |
| 
 | |
| 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, m_maxClients);
 | |
| 	m_onActivate->Execute(NULL);
 | |
| 	m_onActivate2->Execute(NULL);
 | |
| 
 | |
| 	List<IClientListener *>::iterator iter;
 | |
| 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
 | |
| 	{
 | |
| 		if ((*iter)->GetClientListenerVersion() >= 5)
 | |
| 		{
 | |
| 			(*iter)->OnServerActivated(m_maxClients);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	SMGlobalClass *cls = SMGlobalClass::head;
 | |
| 	while (cls)
 | |
| 	{
 | |
| 		cls->OnSourceModLevelActivated();
 | |
| 		cls = cls->m_pGlobalClassNext;
 | |
| 	}
 | |
| 
 | |
| 	SM_ExecuteAllConfigs();
 | |
| }
 | |
| 
 | |
| bool PlayerManager::IsServerActivated()
 | |
| {
 | |
| 	return m_FirstPass;
 | |
| }
 | |
| 
 | |
| bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
 | |
| {
 | |
| 	const char *password = g_Admins.GetAdminPassword(id);
 | |
| 	if (password != NULL)
 | |
| 	{
 | |
| 		if (m_PassInfoVar.size() < 1)
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		/* Whoa... the user needs a password! */
 | |
| 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
 | |
| 		if (!given || strcmp(given, password) != 0)
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	pPlayer->SetAdminId(id, false);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
 | |
| {
 | |
| 	const char *password = g_Admins.GetAdminPassword(id);
 | |
| 	if (password == NULL)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (m_PassInfoVar.size() < 1)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	/* Whoa... the user needs a password! */
 | |
| 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
 | |
| 	if (!given || strcmp(given, password) != 0)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	pPlayer->SetAdminId(id, false);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void PlayerManager::RunAuthChecks()
 | |
| {
 | |
| 	CPlayer *pPlayer;
 | |
| 	const char *authstr;
 | |
| 	unsigned int removed = 0;
 | |
| 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
 | |
| 	{
 | |
| 		pPlayer = &m_Players[m_AuthQueue[i]];
 | |
| 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
 | |
| 		pPlayer->SetAuthString(authstr);
 | |
| 
 | |
| 		if (!pPlayer->IsAuthStringValidated())
 | |
| 		{
 | |
| 			continue; // we're using steam auth, and steam doesn't know about this player yet so we can't do anything about them for now
 | |
| 		}
 | |
| 
 | |
| 		if (authstr && authstr[0] != '\0'
 | |
| 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
 | |
| 		{
 | |
| 			/* Set authorization */
 | |
| 			pPlayer->Authorize();
 | |
| 
 | |
| 			/* Mark as removed from queue */
 | |
| 			unsigned int client = m_AuthQueue[i];
 | |
| 			m_AuthQueue[i] = 0;
 | |
| 			removed++;
 | |
| 
 | |
| 			/* Send to extensions */
 | |
| 			List<IClientListener *>::iterator iter;
 | |
| 			IClientListener *pListener;
 | |
| 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | |
| 			{
 | |
| 				pListener = (*iter);
 | |
| 				pListener->OnClientAuthorized(client, authstr);
 | |
| 				if (!pPlayer->IsConnected())
 | |
| 				{
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			/* Send to plugins if player is still connected */
 | |
| 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
 | |
| 			{
 | |
| 				/* :TODO: handle the case of a player disconnecting in the middle */
 | |
| 				m_clauth->PushCell(client);
 | |
| 				m_clauth->PushString(authstr);
 | |
| 				m_clauth->Execute(NULL);
 | |
| 			}
 | |
| 
 | |
| 			if (pPlayer->IsConnected())
 | |
| 			{
 | |
| 				pPlayer->Authorize_Post();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Clean up the queue */
 | |
| 	if (removed)
 | |
| 	{
 | |
| 		/* We don't have to compact the list if it's empty */
 | |
| 		if (removed != m_AuthQueue[0])
 | |
| 		{
 | |
| 			unsigned int diff = 0;
 | |
| 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
 | |
| 			{
 | |
| 				/* If this member is removed... */
 | |
| 				if (m_AuthQueue[i] == 0)
 | |
| 				{
 | |
| 					/* Increase the differential */
 | |
| 					diff++;
 | |
| 				} else {
 | |
| 					/* diff cannot increase faster than i+1 */
 | |
| 					assert(i > diff);
 | |
| 					assert(i - diff >= 1);
 | |
| 					/* move this index down */
 | |
| 					m_AuthQueue[i - diff] = m_AuthQueue[i];
 | |
| 				}
 | |
| 			}
 | |
| 			m_AuthQueue[0] -= removed;
 | |
| 		} else {
 | |
| 			m_AuthQueue[0] = 0;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
 | |
| {
 | |
| 	int client = IndexOfEdict(pEntity);
 | |
| 	CPlayer *pPlayer = &m_Players[client];
 | |
| 	++m_PlayersSinceActive;
 | |
| 
 | |
| 	pPlayer->Initialize(pszName, pszAddress, pEntity);
 | |
| 	
 | |
| 	/* Get the client's language */
 | |
| 	if (m_QueryLang)
 | |
| 	{
 | |
| 		const char *name;
 | |
| 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
 | |
| 		{
 | |
| 			unsigned int langid;
 | |
| 			pPlayer->m_LangId = (translator->GetLanguageByName(name, &langid)) ? langid : translator->GetServerLanguage();
 | |
| 		} else {
 | |
| 			pPlayer->m_LangId = translator->GetServerLanguage();
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	List<IClientListener *>::iterator iter;
 | |
| 	IClientListener *pListener = NULL;
 | |
| 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | |
| 	{
 | |
| 		pListener = (*iter);
 | |
| 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
 | |
| 		{
 | |
| 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	cell_t res = 1;
 | |
| 
 | |
| 	m_clconnect->PushCell(client);
 | |
| 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
 | |
| 	m_clconnect->PushCell(maxrejectlen);
 | |
| 	m_clconnect->Execute(&res);
 | |
| 
 | |
| 	if (res)
 | |
| 	{
 | |
| 		if (!pPlayer->IsAuthorized())
 | |
| 		{
 | |
| 			m_AuthQueue[++m_AuthQueue[0]] = client;
 | |
| 		}
 | |
| 
 | |
| 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if (!pPlayer->IsFakeClient())
 | |
| 		{
 | |
| 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
 | |
| {
 | |
| 	int client = IndexOfEdict(pEntity);
 | |
| 	bool orig_value = META_RESULT_ORIG_RET(bool);
 | |
| 	CPlayer *pPlayer = &m_Players[client];
 | |
| 
 | |
| 	if (orig_value)
 | |
| 	{
 | |
| 		List<IClientListener *>::iterator iter;
 | |
| 		IClientListener *pListener = NULL;
 | |
| 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | |
| 		{
 | |
| 			pListener = (*iter);
 | |
| 			pListener->OnClientConnected(client);
 | |
| 			if (!pPlayer->IsConnected())
 | |
| 			{
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (!pPlayer->IsFakeClient() 
 | |
| 			&& m_bIsListenServer
 | |
| 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
 | |
| 		{
 | |
| 			m_ListenClient = client;
 | |
| 		}
 | |
| 
 | |
| 		cell_t res;
 | |
| 		m_clconnect_post->PushCell(client);
 | |
| 		m_clconnect_post->Execute(&res, NULL);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		InvalidatePlayer(pPlayer);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
 | |
| {
 | |
| 	cell_t res;
 | |
| 	int client = IndexOfEdict(pEntity);
 | |
| 	CPlayer *pPlayer = &m_Players[client];
 | |
| 
 | |
| 	/* If they're not connected, they're a bot */
 | |
| 	if (!pPlayer->IsConnected())
 | |
| 	{
 | |
| 		/* Run manual connection routines */
 | |
| 		char error[255];
 | |
| 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
 | |
| 		pPlayer->SetAuthString(authid);
 | |
| 		pPlayer->Authorize();
 | |
| 		pPlayer->m_bFakeClient = true;
 | |
| 
 | |
| 		/*
 | |
| 		 * While we're already filtered to just bots, we'll do other checks to
 | |
| 		 * make sure that the requisite services are enabled and that the bots
 | |
| 		 * have joined at the expected time.
 | |
| 		 *
 | |
| 		 * Checking playerinfo's IsHLTV and IsReplay would be better and less
 | |
| 		 * error-prone but will always show false until later in the frame,
 | |
| 		 * after PutInServer and Activate, and we want it now!
 | |
| 		 *
 | |
| 		 * These checks are hairy as hell due to differences between engines and games.
 | |
| 		 * 
 | |
| 		 * Most engines use "Replay" and "SourceTV" as bot names for these when they're
 | |
| 		 * created. EP2V, CSS and Nuclear Dawn (but not L4D2) differ from this by now using
 | |
| 		 * replay_/tv_name directly when creating the bot(s). To complicate it slightly
 | |
| 		 * further, the cvar can be empty and the engine's fallback to "unnamed" will be used.
 | |
| 		 * We can maybe just rip out the name checks at some point and rely solely on whether
 | |
| 		 * they're enabled and the join order.
 | |
| 		 */
 | |
| 		
 | |
| 		// This doesn't actually get incremented until OnClientConnect. Fake it to check.
 | |
| 		int newCount = m_PlayersSinceActive + 1;
 | |
| 
 | |
| 		int userId = engine->GetPlayerUserId(pEntity);
 | |
| #if (SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_NUCLEARDAWN || SOURCE_ENGINE == SE_LEFT4DEAD2)
 | |
| 		static ConVar *tv_name = icvar->FindVar("tv_name");
 | |
| #endif
 | |
| #if SOURCE_ENGINE == SE_TF2
 | |
| 		static ConVar *replay_name = icvar->FindVar("replay_name");
 | |
| #endif
 | |
| 
 | |
| #if SOURCE_ENGINE == SE_TF2
 | |
| 		if (m_bIsReplayActive && newCount == 1
 | |
| 			&& (m_ReplayUserId == userId
 | |
| 				|| (replay_name && strcmp(playername, replay_name->GetString()) == 0) || (replay_name && replay_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0)
 | |
| 				)
 | |
| 			)
 | |
| 		{
 | |
| 			pPlayer->m_bIsReplay = true;
 | |
| 			m_ReplayUserId = userId;
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| 		if (m_bIsSourceTVActive
 | |
| 			&& ((!m_bIsReplayActive && newCount == 1)
 | |
| 				|| (m_bIsReplayActive && newCount == 2))
 | |
| 			&& (m_SourceTVUserId == userId
 | |
| #if SOURCE_ENGINE == SE_CSGO
 | |
| 				|| strcmp(playername, "GOTV") == 0
 | |
| #elif (SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_NUCLEARDAWN)
 | |
| 				|| (tv_name && strcmp(playername, tv_name->GetString()) == 0) || (tv_name && tv_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0)
 | |
| #else
 | |
| 				|| strcmp(playername, "SourceTV") == 0
 | |
| #endif
 | |
| 				)
 | |
| 			)
 | |
| 		{
 | |
| 			pPlayer->m_bIsSourceTV = true;
 | |
| 			m_SourceTVUserId = userId;
 | |
| 		}
 | |
| 
 | |
| 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
 | |
| 		{
 | |
| 			/* :TODO: kick the bot if it's rejected */
 | |
| 			return;
 | |
| 		}
 | |
| 		List<IClientListener *>::iterator iter;
 | |
| 		IClientListener *pListener = NULL;
 | |
| 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | |
| 		{
 | |
| 			pListener = (*iter);
 | |
| 			pListener->OnClientConnected(client);
 | |
| 			/* See if bot was kicked */
 | |
| 			if (!pPlayer->IsConnected())
 | |
| 			{
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		cell_t res;
 | |
| 		m_clconnect_post->PushCell(client);
 | |
| 		m_clconnect_post->Execute(&res, NULL);
 | |
| 
 | |
| 		/* Now do authorization */
 | |
| 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | |
| 		{
 | |
| 			pListener = (*iter);
 | |
| 			pListener->OnClientAuthorized(client, authid);
 | |
| 		}
 | |
| 		/* Finally, tell plugins */
 | |
| 		if (m_clauth->GetFunctionCount())
 | |
| 		{
 | |
| 			m_clauth->PushCell(client);
 | |
| 			m_clauth->PushString(authid);
 | |
| 			m_clauth->Execute(NULL);
 | |
| 		}
 | |
| 		pPlayer->Authorize_Post();
 | |
| 	}
 | |
| 
 | |
| 	if (playerinfo)
 | |
| 	{
 | |
| 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
 | |
| 	}
 | |
| 
 | |
| 	pPlayer->Connect();
 | |
| 	m_PlayerCount++;
 | |
| 
 | |
| 	List<IClientListener *>::iterator iter;
 | |
| 	IClientListener *pListener = NULL;
 | |
| 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | |
| 	{
 | |
| 		pListener = (*iter);
 | |
| 		pListener->OnClientPutInServer(client);
 | |
| 	}
 | |
| 
 | |
| 	m_clputinserver->PushCell(client);
 | |
| 	m_clputinserver->Execute(&res, NULL);
 | |
| 
 | |
| 	if (pPlayer->IsAuthorized())
 | |
| 	{
 | |
| 		pPlayer->DoPostConnectAuthorization();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void PlayerManager::OnSourceModLevelEnd()
 | |
| {
 | |
| 	/* Disconnect all bots still in game */
 | |
| 	for (int i=1; i<=m_maxClients; i++)
 | |
| 	{
 | |
| 		if (m_Players[i].IsConnected())
 | |
| 		{
 | |
| 			OnClientDisconnect(m_Players[i].GetEdict());
 | |
| 		}
 | |
| 	}
 | |
| 	m_PlayerCount = 0;
 | |
| }
 | |
| 
 | |
| void PlayerManager::OnClientDisconnect(edict_t *pEntity)
 | |
| {
 | |
| 	cell_t res;
 | |
| 	int client = IndexOfEdict(pEntity);
 | |
| 	CPlayer *pPlayer = &m_Players[client];
 | |
| 
 | |
| 	if (pPlayer->IsConnected())
 | |
| 	{
 | |
| 		m_cldisconnect->PushCell(client);
 | |
| 		m_cldisconnect->Execute(&res, NULL);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		/* We don't care, prevent a double call */
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (pPlayer->WasCountedAsInGame())
 | |
| 	{
 | |
| 		m_PlayerCount--;
 | |
| 	}
 | |
| 
 | |
| 	List<IClientListener *>::iterator iter;
 | |
| 	IClientListener *pListener = NULL;
 | |
| 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | |
| 	{
 | |
| 		pListener = (*iter);
 | |
| 		pListener->OnClientDisconnecting(client);
 | |
| 	}
 | |
| 
 | |
| 	InvalidatePlayer(pPlayer);
 | |
| 
 | |
| 	if (m_ListenClient == client)
 | |
| 	{
 | |
| 		m_ListenClient = 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
 | |
| {
 | |
| 	cell_t res;
 | |
| 	int client = IndexOfEdict(pEntity);
 | |
| 
 | |
| 	m_cldisconnect_post->PushCell(client);
 | |
| 	m_cldisconnect_post->Execute(&res, NULL);
 | |
| 
 | |
| 	List<IClientListener *>::iterator iter;
 | |
| 	IClientListener *pListener = NULL;
 | |
| 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | |
| 	{
 | |
| 		pListener = (*iter);
 | |
| 		pListener->OnClientDisconnected(client);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ClientConsolePrint(edict_t *e, const char *fmt, ...)
 | |
| {
 | |
| 	char buffer[512];
 | |
| 
 | |
| 	va_list ap;
 | |
| 	va_start(ap, fmt);
 | |
| 	size_t len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
 | |
| 	va_end(ap);
 | |
| 
 | |
| 	if (len >= sizeof(buffer) - 1)
 | |
| 	{
 | |
| 		buffer[sizeof(buffer) - 2] = '\n';
 | |
| 		buffer[sizeof(buffer) - 1] = '\0';
 | |
| 	} else {
 | |
| 		buffer[len++] = '\n';
 | |
| 		buffer[len] = '\0';
 | |
| 	}
 | |
| 
 | |
| 	engine->ClientPrintf(e, buffer);
 | |
| }
 | |
| 
 | |
| #if SOURCE_ENGINE >= SE_ORANGEBOX
 | |
| void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
 | |
| {
 | |
| #else
 | |
| void PlayerManager::OnClientCommand(edict_t *pEntity)
 | |
| {
 | |
| 	CCommand args;
 | |
| #endif
 | |
| 	int client = IndexOfEdict(pEntity);
 | |
| 	cell_t res = Pl_Continue;
 | |
| 	CPlayer *pPlayer = &m_Players[client];
 | |
| 
 | |
| 	if (!pPlayer->IsConnected())
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (strcmp(args.Arg(0), "sm") == 0)
 | |
| 	{
 | |
| 		if (args.ArgC() > 1 && strcmp(args.Arg(1), "plugins") == 0)
 | |
| 		{
 | |
| 			g_PluginSys.ListPluginsToClient(pPlayer, args);
 | |
| 			RETURN_META(MRES_SUPERCEDE);
 | |
| 		}
 | |
| 		else if (args.ArgC() > 1 && strcmp(args.Arg(1), "exts") == 0)
 | |
| 		{
 | |
| 			g_Extensions.ListExtensionsToClient(pPlayer, args);
 | |
| 			RETURN_META(MRES_SUPERCEDE);
 | |
| 		}
 | |
| 		else if (args.ArgC() > 1 && strcmp(args.Arg(1), "credits") == 0)
 | |
| 		{
 | |
|  			ClientConsolePrint(pEntity,
 | |
|  				"SourceMod would not be possible without:");
 | |
|  			ClientConsolePrint(pEntity,
 | |
| 				" David \"BAILOPAN\" Anderson, Matt \"pRED\" Woodrow");
 | |
|  			ClientConsolePrint(pEntity,
 | |
| 				" Scott \"DS\" Ehlert, Fyren");
 | |
|  			ClientConsolePrint(pEntity,
 | |
| 				" Nicholas \"psychonic\" Hastings, Asher \"asherkin\" Baker");
 | |
| 			ClientConsolePrint(pEntity,
 | |
| 				" Borja \"faluco\" Ferrer, Pavol \"PM OnoTo\" Marko");
 | |
| 			ClientConsolePrint(pEntity,
 | |
| 				"SourceMod is open source under the GNU General Public License.");
 | |
| 			RETURN_META(MRES_SUPERCEDE);
 | |
| 		}
 | |
| 
 | |
| 		ClientConsolePrint(pEntity,
 | |
| 			"SourceMod %s, by AlliedModders LLC", SOURCEMOD_VERSION);
 | |
| 		ClientConsolePrint(pEntity,
 | |
| 			"To see running plugins, type \"sm plugins\"");
 | |
| 		ClientConsolePrint(pEntity,
 | |
| 			"To see credits, type \"sm credits\"");
 | |
| 		ClientConsolePrint(pEntity,
 | |
| 			"Visit http://www.sourcemod.net/");
 | |
| 		RETURN_META(MRES_SUPERCEDE);
 | |
| 	}
 | |
| 
 | |
| 	g_HL2.PushCommandStack(&args);
 | |
| 
 | |
| 	int argcount = args.ArgC() - 1;
 | |
| 	const char *cmd = g_HL2.CurrentCommandName();
 | |
| 
 | |
| 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
 | |
| 	if (result)
 | |
| 	{
 | |
| 		res = Pl_Handled;
 | |
| 	} else {
 | |
| 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
 | |
| 		if (result)
 | |
| 		{
 | |
| 			res = Pl_Handled;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (g_ConsoleDetours.IsEnabled())
 | |
| 	{
 | |
| 		cell_t res2 = g_ConsoleDetours.InternalDispatch(client, args);
 | |
| 		if (res2 >= Pl_Stop)
 | |
| 		{
 | |
| 			g_HL2.PopCommandStack();
 | |
| 			RETURN_META(MRES_SUPERCEDE);
 | |
| 		}
 | |
| 		else if (res2 > res)
 | |
| 		{
 | |
| 			res = res2;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	cell_t res2 = Pl_Continue;
 | |
| 	if (pPlayer->IsInGame())
 | |
| 	{
 | |
| 		m_clcommand->PushCell(client);
 | |
| 		m_clcommand->PushCell(argcount);
 | |
| 		m_clcommand->Execute(&res2, NULL);
 | |
| 	}
 | |
| 
 | |
| 	if (res2 > res)
 | |
| 	{
 | |
| 		res = res2;
 | |
| 	}
 | |
| 
 | |
| 	if (res >= Pl_Stop)
 | |
| 	{
 | |
| 		g_HL2.PopCommandStack();
 | |
| 		RETURN_META(MRES_SUPERCEDE);
 | |
| 	}
 | |
| 
 | |
| 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
 | |
| 
 | |
| 	g_HL2.PopCommandStack();
 | |
| 
 | |
| 	if (res >= Pl_Handled)
 | |
| 	{
 | |
| 		RETURN_META(MRES_SUPERCEDE);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
 | |
| {
 | |
| 	cell_t res;
 | |
| 	int client = IndexOfEdict(pEntity);
 | |
| 	CPlayer *pPlayer = &m_Players[client];
 | |
| 
 | |
| 	if (!pPlayer->IsConnected())
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	m_clinfochanged->PushCell(client);
 | |
| 	m_clinfochanged->Execute(&res, NULL);
 | |
| 
 | |
| 	if (pPlayer->IsFakeClient())
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
 | |
| 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
 | |
| 	const char *old_name = pPlayer->m_Name.c_str();
 | |
| 
 | |
| #if SOURCE_ENGINE >= SE_LEFT4DEAD
 | |
| 	const char *networkid_force;
 | |
| 	if ((networkid_force = engine->GetClientConVarValue(client, "networkid_force")) && networkid_force[0] != '\0')
 | |
| 	{
 | |
| 		unsigned int accountId = pPlayer->GetSteamAccountID();
 | |
| 		g_Logger.LogMessage("\"%s<%d><STEAM_1:%d:%d><>\" has bad networkid (id \"%s\") (ip \"%s\")",
 | |
| 			new_name, pPlayer->GetUserId(), accountId & 1, accountId >> 1, networkid_force, pPlayer->GetIPAddress());
 | |
| 
 | |
| 		pPlayer->Kick("NetworkID spoofing detected.");
 | |
| 		RETURN_META(MRES_IGNORED);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	if (strcmp(old_name, new_name) != 0)
 | |
| 	{
 | |
| 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
 | |
| 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
 | |
| 		{
 | |
| 			if (!CheckSetAdminName(client, pPlayer, id))
 | |
| 			{
 | |
| 				char kickMsg[128];
 | |
| 				logicore.CoreTranslate(kickMsg, sizeof(kickMsg), "%T", 2, NULL, "Name Reserved", &client);
 | |
| 				pPlayer->Kick(kickMsg);
 | |
| 				RETURN_META(MRES_IGNORED);
 | |
| 			}
 | |
| 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
 | |
| 			if (id == pPlayer->GetAdminId())
 | |
| 			{
 | |
| 				/* This player is changing their name; force them to drop admin privileges! */
 | |
| 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
 | |
| 			}
 | |
| 		}
 | |
| 		pPlayer->SetName(new_name);
 | |
| 	}
 | |
| 	
 | |
| 	if (m_PassInfoVar.size() > 0)
 | |
| 	{
 | |
| 		/* Try for a password change */
 | |
| 		const char *old_pass = pPlayer->m_LastPassword.c_str();
 | |
| 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
 | |
| 		if (strcmp(old_pass, new_pass) != 0)
 | |
| 		{
 | |
| 			pPlayer->m_LastPassword.assign(new_pass);
 | |
| 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
 | |
| 			{
 | |
| 				/* If there is already an admin id assigned, this will just bail out. */
 | |
| 				pPlayer->DoBasicAdminChecks();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	/* Notify Extensions */
 | |
| 	List<IClientListener *>::iterator iter;
 | |
| 	IClientListener *pListener = NULL;
 | |
| 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | |
| 	{
 | |
| 		pListener = (*iter);
 | |
| 		if (pListener->GetClientListenerVersion() >= 13)
 | |
| 		{
 | |
| 			pListener->OnClientSettingsChanged(client);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int PlayerManager::GetMaxClients()
 | |
| {
 | |
| 	return m_maxClients;
 | |
| }
 | |
| 
 | |
| CPlayer *PlayerManager::GetPlayerByIndex(int client) const
 | |
| {
 | |
| 	if (client > m_maxClients || client < 1)
 | |
| 	{
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	return &m_Players[client];
 | |
| }
 | |
| 
 | |
| int PlayerManager::GetNumPlayers()
 | |
| {
 | |
| 	return m_PlayerCount;
 | |
| }
 | |
| 
 | |
| int PlayerManager::GetClientOfUserId(int userid)
 | |
| {
 | |
| 	if (userid < 0 || userid > USHRT_MAX)
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 	
 | |
| 	int client = m_UserIdLookUp[userid];
 | |
| 
 | |
| 	/* Verify the userid.  The cache can get messed up with older
 | |
| 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
 | |
| 	 * check before invoking this backwards compat code.
 | |
| 	 */
 | |
| 	if (client)
 | |
| 	{
 | |
| 		CPlayer *player = GetPlayerByIndex(client);
 | |
| 		if (player && player->IsConnected())
 | |
| 		{
 | |
| 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
 | |
| 			if (realUserId == userid)
 | |
| 			{
 | |
| 				return client;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* If we can't verify the userid, we have to do a manual loop */
 | |
| 	CPlayer *player;
 | |
| 	for (int i = 1; i <= m_maxClients; i++)
 | |
| 	{
 | |
| 		player = GetPlayerByIndex(i);
 | |
| 		if (!player || !player->IsConnected())
 | |
| 		{
 | |
| 			continue;
 | |
| 		}
 | |
| 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
 | |
| 		{
 | |
| 			m_UserIdLookUp[userid] = i;
 | |
| 			return i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void PlayerManager::AddClientListener(IClientListener *listener)
 | |
| {
 | |
| 	m_hooks.push_back(listener);
 | |
| }
 | |
| 
 | |
| void PlayerManager::RemoveClientListener(IClientListener *listener)
 | |
| {
 | |
| 	m_hooks.remove(listener);
 | |
| }
 | |
| 
 | |
| IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
 | |
| {
 | |
| 	int index = IndexOfEdict(pEdict);
 | |
| 	return GetGamePlayer(index);
 | |
| }
 | |
| 
 | |
| IGamePlayer *PlayerManager::GetGamePlayer(int client)
 | |
| {
 | |
| 	return GetPlayerByIndex(client);
 | |
| }
 | |
| 
 | |
| void PlayerManager::ClearAdminId(AdminId id)
 | |
| {
 | |
| 	for (int i=1; i<=m_maxClients; i++)
 | |
| 	{
 | |
| 		if (m_Players[i].m_Admin == id)
 | |
| 		{
 | |
| 			m_Players[i].DumpAdmin(true);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void PlayerManager::ClearAllAdmins()
 | |
| {
 | |
| 	for (int i=1; i<=m_maxClients; i++)
 | |
| 	{
 | |
| 		m_Players[i].DumpAdmin(true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const char *PlayerManager::GetPassInfoVar()
 | |
| {
 | |
| 	return m_PassInfoVar.c_str();
 | |
| }
 | |
| 
 | |
| void PlayerManager::RecheckAnyAdmins()
 | |
| {
 | |
| 	for (int i=1; i<=m_maxClients; i++)
 | |
| 	{
 | |
| 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
 | |
| 		{
 | |
| 			m_Players[i].DoBasicAdminChecks();
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| unsigned int PlayerManager::GetReplyTo()
 | |
| {
 | |
| 	return g_ChatTriggers.GetReplyTo();
 | |
| }
 | |
| 
 | |
| unsigned int PlayerManager::SetReplyTo(unsigned int reply)
 | |
| {
 | |
| 	return g_ChatTriggers.SetReplyTo(reply);
 | |
| }
 | |
| 
 | |
| int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
 | |
| {
 | |
| 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
 | |
| }
 | |
| 
 | |
| void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
 | |
| {
 | |
| 	target_processors.push_back(pHandler);
 | |
| }
 | |
| 
 | |
| void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
 | |
| {
 | |
| 	target_processors.remove(pHandler);
 | |
| }
 | |
| 
 | |
| void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
 | |
| {
 | |
| 	/**
 | |
| 	* Remove client from auth queue if necessary
 | |
| 	*/
 | |
| 	if (!pPlayer->IsAuthorized())
 | |
| 	{
 | |
| 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
 | |
| 		{
 | |
| 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
 | |
| 			{
 | |
| 				/* Move everything ahead of us back by one */
 | |
| 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
 | |
| 				{
 | |
| 					m_AuthQueue[j-1] = m_AuthQueue[j];
 | |
| 				}
 | |
| 				/* Remove us and break */
 | |
| 				m_AuthQueue[0]--;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
 | |
| 	pPlayer->Disconnect();
 | |
| }
 | |
| 
 | |
| int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
 | |
| {
 | |
| 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
 | |
| 		&& !pTarget->IsConnected())
 | |
| 	{
 | |
| 		return COMMAND_TARGET_NONE;
 | |
| 	}
 | |
| 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
 | |
| 		!pTarget->IsInGame())
 | |
| 	{
 | |
| 		return COMMAND_TARGET_NOT_IN_GAME;
 | |
| 	}
 | |
| 
 | |
| 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
 | |
| 		&& pTarget->IsFakeClient())
 | |
| 	{
 | |
| 		return COMMAND_TARGET_NOT_HUMAN;
 | |
| 	}
 | |
| 
 | |
| 	if (pAdmin != NULL)
 | |
| 	{
 | |
| 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
 | |
| 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
 | |
| 		{
 | |
| 			return COMMAND_TARGET_IMMUNE;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
 | |
| 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
 | |
| 	{
 | |
| 		return COMMAND_TARGET_NOT_ALIVE;
 | |
| 	}
 | |
| 
 | |
| 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
 | |
| 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
 | |
| 	{
 | |
| 		return COMMAND_TARGET_NOT_DEAD;
 | |
| 	}
 | |
| 
 | |
| 	return COMMAND_TARGET_VALID;
 | |
| }
 | |
| 
 | |
| void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
 | |
| {
 | |
| 	CPlayer *pTarget, *pAdmin;
 | |
| 	int max_clients, total = 0;
 | |
| 
 | |
| 	max_clients = GetMaxClients();
 | |
| 
 | |
| 	if (info->max_targets < 1)
 | |
| 	{
 | |
| 		info->reason = COMMAND_TARGET_NONE;
 | |
| 		info->num_targets = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (info->admin == 0)
 | |
| 	{
 | |
| 		pAdmin = NULL;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		pAdmin = GetPlayerByIndex(info->admin);
 | |
| 	}
 | |
| 
 | |
| 	if (info->pattern[0] == '#')
 | |
| 	{
 | |
| 		int userid = atoi(&info->pattern[1]);
 | |
| 		int client = GetClientOfUserId(userid);
 | |
| 
 | |
| 		/* See if a valid userid matched */
 | |
| 		if (client > 0)
 | |
| 		{
 | |
| 			IGamePlayer *pTarget = GetPlayerByIndex(client);
 | |
| 			if (pTarget != NULL)
 | |
| 			{
 | |
| 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
 | |
| 				{
 | |
| 					info->targets[0] = client;
 | |
| 					info->num_targets = 1;
 | |
| 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
 | |
| 					info->target_name_style = COMMAND_TARGETNAME_RAW;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					info->num_targets = 0;
 | |
| 				}
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* Do we need to look for a steam id? */
 | |
| 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
 | |
| 		{
 | |
| 			size_t p, len;
 | |
| 			char new_pattern[256];
 | |
| 
 | |
| 			strcpy(new_pattern, "STEAM_");
 | |
| 			len = strlen(&info->pattern[7]);
 | |
| 			for (p = 0; p < len; p++)
 | |
| 			{
 | |
| 				new_pattern[6 + p] = info->pattern[7 + p];
 | |
| 				if (new_pattern[6 + p] == '_')
 | |
| 				{
 | |
| 					new_pattern[6 + p] = ':';
 | |
| 				}
 | |
| 			}
 | |
| 			new_pattern[6 + p] = '\0';
 | |
| 
 | |
| 			for (int i = 1; i <= max_clients; i++)
 | |
| 			{
 | |
| 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
 | |
| 				{
 | |
| 					continue;
 | |
| 				}
 | |
| 				if (!pTarget->IsConnected())
 | |
| 				{
 | |
| 					continue;
 | |
| 				}
 | |
| 				const char *authstr = pTarget->GetAuthString(false); // We want to make it easy for people to be kicked/banned, so don't require validation for command targets.
 | |
| 				if (authstr && strcmp(authstr, new_pattern) == 0)
 | |
| 				{
 | |
| 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
 | |
| 						== COMMAND_TARGET_VALID)
 | |
| 					{
 | |
| 						info->targets[0] = i;
 | |
| 						info->num_targets = 1;
 | |
| 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
 | |
| 						info->target_name_style = COMMAND_TARGETNAME_RAW;
 | |
| 					}
 | |
| 					else
 | |
| 					{
 | |
| 						info->num_targets = 0;
 | |
| 					}
 | |
| 					return;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* See if an exact name matches */
 | |
| 		for (int i = 1; i <= max_clients; i++)
 | |
| 		{
 | |
| 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 			if  (!pTarget->IsConnected())
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
 | |
| 			{
 | |
| 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
 | |
| 					== COMMAND_TARGET_VALID)
 | |
| 				{
 | |
| 					info->targets[0] = i;
 | |
| 					info->num_targets = 1;
 | |
| 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
 | |
| 					info->target_name_style = COMMAND_TARGETNAME_RAW;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					info->num_targets = 0;
 | |
| 				}
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
 | |
| 	{
 | |
| 		info->reason = FilterCommandTarget(pAdmin, pAdmin, info->flags);
 | |
| 		if (info->reason == COMMAND_TARGET_VALID)
 | |
| 		{
 | |
| 			info->targets[0] = info->admin;
 | |
| 			info->num_targets = 1;
 | |
| 			strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
 | |
| 			info->target_name_style = COMMAND_TARGETNAME_RAW;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			info->num_targets = 0;
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
 | |
| 	{
 | |
| 		bool is_multi = false;
 | |
| 		bool bots_only = false;
 | |
| 		int skip_client = -1;
 | |
| 
 | |
| 		if (strcmp(info->pattern, "@all") == 0)
 | |
| 		{
 | |
| 			is_multi = true;
 | |
| 			strncopy(info->target_name, "all players", info->target_name_maxlength);
 | |
| 			info->target_name_style = COMMAND_TARGETNAME_ML;
 | |
| 		}
 | |
| 		else if (strcmp(info->pattern, "@dead") == 0)
 | |
| 		{
 | |
| 			is_multi = true;
 | |
| 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
 | |
| 			{
 | |
| 				info->num_targets = 0;
 | |
| 				info->reason = COMMAND_TARGET_NOT_ALIVE;
 | |
| 				return;
 | |
| 			}
 | |
| 			info->flags |= COMMAND_FILTER_DEAD;
 | |
| 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
 | |
| 			info->target_name_style = COMMAND_TARGETNAME_ML;
 | |
| 		}
 | |
| 		else if (strcmp(info->pattern, "@alive") == 0)
 | |
| 		{
 | |
| 			is_multi = true;
 | |
| 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
 | |
| 			{
 | |
| 				info->num_targets = 0;
 | |
| 				info->reason = COMMAND_TARGET_NOT_DEAD;
 | |
| 				return;
 | |
| 			}
 | |
| 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
 | |
| 			info->target_name_style = COMMAND_TARGETNAME_ML;
 | |
| 			info->flags |= COMMAND_FILTER_ALIVE;
 | |
| 		}
 | |
| 		else if (strcmp(info->pattern, "@bots") == 0)
 | |
| 		{
 | |
| 			is_multi = true;
 | |
| 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
 | |
| 			{
 | |
| 				info->num_targets = 0;
 | |
| 				info->reason = COMMAND_TARGET_NOT_HUMAN;
 | |
| 				return;
 | |
| 			}
 | |
| 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
 | |
| 			info->target_name_style = COMMAND_TARGETNAME_ML;
 | |
| 			bots_only = true;
 | |
| 		}
 | |
| 		else if (strcmp(info->pattern, "@humans") == 0)
 | |
| 		{
 | |
| 			is_multi = true;
 | |
| 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
 | |
| 			info->target_name_style = COMMAND_TARGETNAME_ML;
 | |
| 			info->flags |= COMMAND_FILTER_NO_BOTS;
 | |
| 		}
 | |
| 		else if (strcmp(info->pattern, "@!me") == 0)
 | |
| 		{
 | |
| 			is_multi = true;
 | |
| 			strncopy(info->target_name, "all players", info->target_name_maxlength);
 | |
| 			info->target_name_style = COMMAND_TARGETNAME_ML;
 | |
| 			skip_client = info->admin;
 | |
| 		}
 | |
| 
 | |
| 		if (is_multi)
 | |
| 		{
 | |
| 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
 | |
| 			{
 | |
| 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
 | |
| 				{
 | |
| 					continue;
 | |
| 				}
 | |
| 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
 | |
| 				{
 | |
| 					if ((!bots_only || pTarget->IsFakeClient())
 | |
| 						&& skip_client != i)
 | |
| 					{
 | |
| 						info->targets[total++] = i;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			info->num_targets = total;
 | |
| 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	List<ICommandTargetProcessor *>::iterator iter;
 | |
| 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
 | |
| 	{
 | |
| 		ICommandTargetProcessor *pProcessor = (*iter);
 | |
| 		if (pProcessor->ProcessCommandTarget(info))
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Check partial names */
 | |
| 	int found_client = 0;
 | |
| 	CPlayer *pFoundClient = NULL;
 | |
| 	for (int i = 1; i <= max_clients; i++)
 | |
| 	{
 | |
| 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
 | |
| 		{
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (logicore.stristr(pTarget->GetName(), info->pattern) != NULL)
 | |
| 		{
 | |
| 			if (found_client)
 | |
| 			{
 | |
| 				info->num_targets = 0;
 | |
| 				info->reason = COMMAND_TARGET_AMBIGUOUS;
 | |
| 				return;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				found_client = i;
 | |
| 				pFoundClient = pTarget;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (found_client)
 | |
| 	{
 | |
| 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
 | |
| 			== COMMAND_TARGET_VALID)
 | |
| 		{
 | |
| 			info->targets[0] = found_client;
 | |
| 			info->num_targets = 1;
 | |
| 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
 | |
| 			info->target_name_style = COMMAND_TARGETNAME_RAW;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			info->num_targets = 0;
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		info->num_targets = 0;
 | |
| 		info->reason = COMMAND_TARGET_NONE;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
 | |
| {
 | |
| 	m_maxClients = newvalue;
 | |
| }
 | |
| 
 | |
| void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
 | |
| {
 | |
| 	if (!m_FirstPass)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (newvalue == -1)
 | |
| 	{
 | |
| 		newvalue = gpGlobals->maxClients;
 | |
| 	}
 | |
| 
 | |
| 	if (newvalue == MaxClients())
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* Notify the rest of core */
 | |
| 	SMGlobalClass *pBase = SMGlobalClass::head;
 | |
| 	while (pBase)
 | |
| 	{
 | |
| 		pBase->OnSourceModMaxPlayersChanged(newvalue);
 | |
| 		pBase = pBase->m_pGlobalClassNext;
 | |
| 	}
 | |
| 
 | |
| 	/* Notify Extensions */
 | |
| 	List<IClientListener *>::iterator iter;
 | |
| 	IClientListener *pListener = NULL;
 | |
| 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
 | |
| 	{
 | |
| 		pListener = (*iter);
 | |
| 		if (pListener->GetClientListenerVersion() >= 8)
 | |
| 		{
 | |
| 			pListener->OnMaxPlayersChanged(newvalue);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int PlayerManager::GetClientFromSerial(unsigned int serial)
 | |
| {
 | |
| 	serial_t s;
 | |
| 	s.value = serial;
 | |
| 
 | |
| 	int client = s.bits.index;
 | |
| 
 | |
| 	IGamePlayer *pPlayer = GetGamePlayer(client);
 | |
| 
 | |
| 	if (!pPlayer)
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	if (serial == pPlayer->GetSerial())
 | |
| 	{
 | |
| 		return client;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| #if SOURCE_ENGINE >= SE_ORANGEBOX
 | |
| void CmdMaxplayersCallback(const CCommand &command)
 | |
| {
 | |
| #else
 | |
| void CmdMaxplayersCallback()
 | |
| {
 | |
| #endif
 | |
| 
 | |
| 	g_Players.MaxPlayersChanged();
 | |
| }
 | |
| 
 | |
| 
 | |
| /*******************
 | |
|  *** PLAYER CODE ***
 | |
|  *******************/
 | |
| 
 | |
| CPlayer::CPlayer()
 | |
| {
 | |
| 	m_IsConnected = false;
 | |
| 	m_IsInGame = false;
 | |
| 	m_IsAuthorized = false;
 | |
| 	m_pEdict = NULL;
 | |
| 	m_Admin = INVALID_ADMIN_ID;
 | |
| 	m_TempAdmin = false;
 | |
| 	m_Info = NULL;
 | |
| 	m_bAdminCheckSignalled = false;
 | |
| 	m_UserId = -1;
 | |
| 	m_bIsInKickQueue = false;
 | |
| 	m_LastPassword.clear();
 | |
| 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
 | |
| 	m_bFakeClient = false;
 | |
| 	m_bIsSourceTV = false;
 | |
| 	m_bIsReplay = false;
 | |
| 	m_Serial.value = -1;
 | |
| 	m_SteamAccountID = 0;
 | |
| }
 | |
| 
 | |
| void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
 | |
| {
 | |
| 	m_IsConnected = true;
 | |
| 	m_Name.assign(name);
 | |
| 	m_Ip.assign(ip);
 | |
| 	m_pEdict = pEntity;
 | |
| 	m_iIndex = IndexOfEdict(pEntity);
 | |
| 	m_LangId = translator->GetServerLanguage();
 | |
| 
 | |
| 	m_Serial.bits.index = m_iIndex;
 | |
| 	m_Serial.bits.serial = g_PlayerSerialCount++;
 | |
| 
 | |
| 	char ip2[24], *ptr;
 | |
| 	strncopy(ip2, ip, sizeof(ip2));
 | |
| 	if ((ptr = strchr(ip2, ':')) != NULL)
 | |
| 	{
 | |
| 		*ptr = '\0';
 | |
| 	}
 | |
| 	m_IpNoPort.assign(ip2);
 | |
| }
 | |
| 
 | |
| void CPlayer::Connect()
 | |
| {
 | |
| 	if (m_IsInGame)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	m_IsInGame = true;
 | |
| 
 | |
| 	const char *var = g_Players.GetPassInfoVar();
 | |
| 	int client = IndexOfEdict(m_pEdict);
 | |
| 	if (var[0] != '\0')
 | |
| 	{
 | |
| 		const char *pass = engine->GetClientConVarValue(client, var);
 | |
| 		m_LastPassword.assign(pass ? pass : "");
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		m_LastPassword.assign("");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CPlayer::SetAuthString(const char *steamid)
 | |
| {
 | |
| 	if (m_IsAuthorized)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	m_AuthID.assign(steamid);
 | |
| }
 | |
| 
 | |
| // Ensure a valid AuthString is set before calling.
 | |
| void CPlayer::Authorize()
 | |
| {
 | |
| 	m_IsAuthorized = true;
 | |
| }
 | |
| 
 | |
| void CPlayer::Disconnect()
 | |
| {
 | |
| 	DumpAdmin(false);
 | |
| 	m_IsConnected = false;
 | |
| 	m_IsInGame = false;
 | |
| 	m_IsAuthorized = false;
 | |
| 	m_Name.clear();
 | |
| 	m_Ip.clear();
 | |
| 	m_AuthID.clear();
 | |
| 	m_pEdict = NULL;
 | |
| 	m_Info = NULL;
 | |
| 	m_bAdminCheckSignalled = false;
 | |
| 	m_UserId = -1;
 | |
| 	m_bIsInKickQueue = false;
 | |
| 	m_bFakeClient = false;
 | |
| 	m_bIsSourceTV = false;
 | |
| 	m_bIsReplay = false;
 | |
| 	m_Serial.value = -1;
 | |
| 	m_SteamAccountID = 0;
 | |
| }
 | |
| 
 | |
| void CPlayer::SetName(const char *name)
 | |
| {
 | |
| 	m_Name.assign(name);
 | |
| }
 | |
| 
 | |
| const char *CPlayer::GetName()
 | |
| {
 | |
| 	if (m_Info && m_pEdict->GetUnknown())
 | |
| 	{
 | |
| 		return m_Info->GetName();
 | |
| 	}
 | |
| 	
 | |
| 	return m_Name.c_str();
 | |
| }
 | |
| 
 | |
| const char *CPlayer::GetIPAddress()
 | |
| {
 | |
| 	return m_Ip.c_str();
 | |
| }
 | |
| 
 | |
| const char *CPlayer::GetAuthString(bool validated)
 | |
| {
 | |
| 	if (validated && !IsAuthStringValidated())
 | |
| 	{
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	return m_AuthID.c_str();
 | |
| }
 | |
| 
 | |
| unsigned int CPlayer::GetSteamAccountID(bool validated)
 | |
| {
 | |
| 	if (IsFakeClient() || (validated && !IsAuthStringValidated()))
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	if (m_SteamAccountID != 0)
 | |
| 	{
 | |
| 		return m_SteamAccountID;
 | |
| 	}
 | |
| 
 | |
| #if SOURCE_ENGINE < SE_ORANGEBOX
 | |
| 	const char * pAuth = GetAuthString();
 | |
| 	/* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
 | |
| 	if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
 | |
| 	{
 | |
| 		m_SteamAccountID = (atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1));
 | |
| 	}
 | |
| #else
 | |
| 	unsigned long long *steamId = (unsigned long long *)engine->GetClientSteamID(m_pEdict);
 | |
| 	if (steamId)
 | |
| 	{
 | |
| 		m_SteamAccountID = (*steamId & 0xFFFFFFFF);
 | |
| 	}
 | |
| #endif
 | |
| 	return m_SteamAccountID;
 | |
| }
 | |
| 
 | |
| edict_t *CPlayer::GetEdict()
 | |
| {
 | |
| 	return m_pEdict;
 | |
| }
 | |
| 
 | |
| bool CPlayer::IsInGame()
 | |
| {
 | |
| 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
 | |
| }
 | |
| 
 | |
| bool CPlayer::WasCountedAsInGame()
 | |
| {
 | |
| 	return m_IsInGame;
 | |
| }
 | |
| 
 | |
| bool CPlayer::IsConnected()
 | |
| {
 | |
| 	return m_IsConnected;
 | |
| }
 | |
| 
 | |
| bool CPlayer::IsAuthorized()
 | |
| {
 | |
| 	return m_IsAuthorized;
 | |
| }
 | |
| 
 | |
| bool CPlayer::IsAuthStringValidated()
 | |
| {     
 | |
| #if SOURCE_ENGINE >= SE_ORANGEBOX
 | |
| 	if (g_Players.m_bAuthstringValidation && !g_HL2.IsLANServer())
 | |
| 	{
 | |
| 		return engine->IsClientFullyAuthenticated(m_pEdict);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| IPlayerInfo *CPlayer::GetPlayerInfo()
 | |
| {
 | |
| 	if (m_pEdict->GetUnknown())
 | |
| 	{
 | |
| 		return m_Info;
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| bool CPlayer::IsFakeClient()
 | |
| {
 | |
| 	return m_bFakeClient;
 | |
| }
 | |
| 
 | |
| bool CPlayer::IsSourceTV() const
 | |
| {
 | |
| 	return m_bIsSourceTV;
 | |
| }
 | |
| 
 | |
| bool CPlayer::IsReplay() const
 | |
| {
 | |
| 	return m_bIsReplay;
 | |
| }
 | |
| 
 | |
| void CPlayer::SetAdminId(AdminId id, bool temporary)
 | |
| {
 | |
| 	if (!m_IsConnected)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	DumpAdmin(false);
 | |
| 
 | |
| 	m_Admin = id;
 | |
| 	m_TempAdmin = temporary;
 | |
| }
 | |
| 
 | |
| AdminId CPlayer::GetAdminId()
 | |
| {
 | |
| 	return m_Admin;
 | |
| }
 | |
| 
 | |
| void CPlayer::DumpAdmin(bool deleting)
 | |
| {
 | |
| 	if (m_Admin != INVALID_ADMIN_ID)
 | |
| 	{
 | |
| 		if (m_TempAdmin && !deleting)
 | |
| 		{
 | |
| 			g_Admins.InvalidateAdmin(m_Admin);
 | |
| 		}
 | |
| 		m_Admin = INVALID_ADMIN_ID;
 | |
| 		m_TempAdmin = false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CPlayer::Kick(const char *str)
 | |
| {
 | |
| 	MarkAsBeingKicked();
 | |
| 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
 | |
| 	if (pNetChan == NULL)
 | |
| 	{
 | |
| 		/* What does this even mean? Hell if I know. */
 | |
| 		int userid = GetUserId();
 | |
| 		if (userid > 0)
 | |
| 		{
 | |
| 			char buffer[255];
 | |
| 			UTIL_Format(buffer, sizeof(buffer), "kickid %d %s\n", userid, str);
 | |
| 			engine->ServerCommand(buffer);
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
 | |
| 		pClient->Disconnect("%s", str);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CPlayer::Authorize_Post()
 | |
| {
 | |
| 	if (m_IsInGame)
 | |
| 	{
 | |
| 		DoPostConnectAuthorization();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CPlayer::DoPostConnectAuthorization()
 | |
| {
 | |
| 	bool delay = false;
 | |
| 
 | |
| 	List<IClientListener *>::iterator iter;
 | |
| 	for (iter = g_Players.m_hooks.begin();
 | |
| 		 iter != g_Players.m_hooks.end();
 | |
| 		 iter++)
 | |
| 	{
 | |
| 		IClientListener *pListener = (*iter);
 | |
| #if defined MIN_API_FOR_ADMINCALLS
 | |
| 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
 | |
| 		{
 | |
| 			continue;
 | |
| 		}
 | |
| #endif
 | |
| 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
 | |
| 		{
 | |
| 			delay = true;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	cell_t result = 0;
 | |
| 	PreAdminCheck->PushCell(m_iIndex);
 | |
| 	PreAdminCheck->Execute(&result);
 | |
| 
 | |
| 	/* Defer, for better or worse */
 | |
| 	if (delay || (ResultType)result >= Pl_Handled)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* Sanity check */
 | |
| 	if (!IsConnected())
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* Otherwise, go ahead and do admin checks */
 | |
| 	DoBasicAdminChecks();
 | |
| 
 | |
| 	/* Send the notification out */
 | |
| 	NotifyPostAdminChecks();
 | |
| }
 | |
| 
 | |
| bool CPlayer::RunAdminCacheChecks()
 | |
| {
 | |
| 	AdminId old_id = GetAdminId();
 | |
| 
 | |
| 	DoBasicAdminChecks();
 | |
| 
 | |
| 	return (GetAdminId() != old_id);
 | |
| }
 | |
| 
 | |
| void CPlayer::NotifyPostAdminChecks()
 | |
| {
 | |
| 	if (m_bAdminCheckSignalled)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* Block beforehand so they can't double-call */
 | |
| 	m_bAdminCheckSignalled = true;
 | |
| 
 | |
| 	List<IClientListener *>::iterator iter;
 | |
| 	for (iter = g_Players.m_hooks.begin();
 | |
| 		iter != g_Players.m_hooks.end();
 | |
| 		iter++)
 | |
| 	{
 | |
| 		IClientListener *pListener = (*iter);
 | |
| #if defined MIN_API_FOR_ADMINCALLS
 | |
| 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
 | |
| 		{
 | |
| 			continue;
 | |
| 		}
 | |
| #endif
 | |
| 		pListener->OnClientPostAdminCheck(m_iIndex);
 | |
| 	}
 | |
| 
 | |
| 	PostAdminFilter->PushCell(m_iIndex);
 | |
| 	PostAdminFilter->Execute(NULL);
 | |
| 
 | |
| 	PostAdminCheck->PushCell(m_iIndex);
 | |
| 	PostAdminCheck->Execute(NULL);
 | |
| }
 | |
| 
 | |
| void CPlayer::DoBasicAdminChecks()
 | |
| {
 | |
| 	if (GetAdminId() != INVALID_ADMIN_ID)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* First check the name */
 | |
| 	AdminId id;
 | |
| 	int client = IndexOfEdict(m_pEdict);
 | |
| 
 | |
| 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
 | |
| 	{
 | |
| 		if (!g_Players.CheckSetAdminName(client, this, id))
 | |
| 		{
 | |
| 			int userid = engine->GetPlayerUserId(m_pEdict);
 | |
| 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 	
 | |
| 	/* Check IP */
 | |
| 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
 | |
| 	{
 | |
| 		if (g_Players.CheckSetAdmin(client, this, id))
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Check steam id */
 | |
| 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
 | |
| 	{
 | |
| 		if (g_Players.CheckSetAdmin(client, this, id))
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| unsigned int CPlayer::GetLanguageId()
 | |
| {
 | |
| 	return m_LangId;
 | |
| }
 | |
| 
 | |
| void CPlayer::SetLanguageId(unsigned int id)
 | |
| {
 | |
| 	m_LangId = id;
 | |
| }
 | |
| 
 | |
| int CPlayer::GetUserId()
 | |
| {
 | |
| 	if (m_UserId == -1)
 | |
| 	{
 | |
| 		m_UserId = engine->GetPlayerUserId(GetEdict());
 | |
| 	}
 | |
| 
 | |
| 	return m_UserId;
 | |
| }
 | |
| 
 | |
| bool CPlayer::IsInKickQueue()
 | |
| {
 | |
| 	return m_bIsInKickQueue;
 | |
| }
 | |
| 
 | |
| void CPlayer::MarkAsBeingKicked()
 | |
| {
 | |
| 	m_bIsInKickQueue = true;
 | |
| }
 | |
| 
 | |
| int CPlayer::GetLifeState()
 | |
| {
 | |
| 	if (lifestate_offset == -1)
 | |
| 	{
 | |
| 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
 | |
| 		{
 | |
| 			lifestate_offset = -2;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (lifestate_offset < 0)
 | |
| 	{
 | |
| 		IPlayerInfo *info = GetPlayerInfo();
 | |
| 		if (info == NULL)
 | |
| 		{
 | |
| 			return PLAYER_LIFE_UNKNOWN;
 | |
| 		}
 | |
| 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
 | |
| 	}
 | |
| 
 | |
| 	if (m_pEdict == NULL)
 | |
| 	{
 | |
| 		return PLAYER_LIFE_UNKNOWN;
 | |
| 	}
 | |
| 
 | |
| 	CBaseEntity *pEntity;
 | |
| 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
 | |
| 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
 | |
| 	{
 | |
| 		return PLAYER_LIFE_UNKNOWN;
 | |
| 	}
 | |
| 
 | |
| 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
 | |
| 	{
 | |
| 		return PLAYER_LIFE_ALIVE;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		return PLAYER_LIFE_DEAD;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| unsigned int CPlayer::GetSerial()
 | |
| {
 | |
| 	return m_Serial.value;
 | |
| }
 |