* save as of now * save as of now * progress * hint towards comments Please for the love of god, put comments for updating these in the future will be even more annoying. i dont even know what LevelShutdown it wants. * forgot * fix * fixes * Update engine.ep2v.txt * Update engine.ep2v.txt * Update sm-tf2.games.txt --------- Co-authored-by: Benoist <14257866+Kenzzer@users.noreply.github.com> Co-authored-by: Nicholas Hastings <nshastings@gmail.com>
63 lines
1.5 KiB
Plaintext
63 lines
1.5 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* CGlobalEntityList */
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"#default"
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{
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"Offsets"
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{
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "11"
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"windows64" "81"
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}
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"EntInfo"
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{
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"windows" "4"
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"windows64" "8"
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"linux" "4"
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"linux64" "8"
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}
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}
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"Signatures"
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{
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"LevelShutdown"
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{
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/* not confirmed to be : CServerGameDLL:: LevelShutdown */
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/* This comment is for 64xBit */
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/* if you know the exact level shutdown function, please comment.*/
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/* String : "VDebugOverlay003" -> one call up.*/
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/* it only needs to know when the server shuts down, not the absolute correct signature.*/
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/* incase it needs the exact function, please notify.*/
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"library" "server"
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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"windows64" "\x40\x53\x48\x83\xEC\x20\xE8\x2A\x2A\x2A\x2A\x48\x8B\x05\x1E\x04\x9E\x00"
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}
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"gEntList"
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{
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"library" "server"
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"linux" "@gEntList"
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"linux64" "@gEntList"
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}
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}
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"Keys"
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{
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"UseInvalidUniverseInSteam2IDs" "1"
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}
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}
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}
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