473 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			473 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_THREADER_H
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#define _INCLUDE_SOURCEMOD_THREADER_H
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/**
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 * @file IThreader.h
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 * @brief Contains platform independent routines for threading.
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 */
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#include <IShareSys.h>
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#define SMINTERFACE_THREADER_NAME		"IThreader"
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#define SMINTERFACE_THREADER_VERSION	3
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namespace SourceMod
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{
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	/**
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	 * @brief Thread creation flags
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	 */
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	enum ThreadFlags
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	{
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		Thread_Default = 0,
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		/**
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		 * @brief Auto-release handle on finish
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		 *
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		 * You are not guaranteed the handle for this is valid after
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		 * calling MakeThread(), so never use it until OnTerminate is called.
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		 */
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		Thread_AutoRelease = 1,
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		/**
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		 * @brief Thread is created "suspended", meaning it is inactive until unpaused.
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		 */
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		Thread_CreateSuspended = 2,
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	};
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	/**
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	 * @brief Specifies thread priority levels.
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	 */
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	enum ThreadPriority
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	{
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		ThreadPrio_Minimum = -8,
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		ThreadPrio_Low = -3,
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		ThreadPrio_Normal = 0,
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		ThreadPrio_High = 3,
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		ThreadPrio_Maximum = 8,
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	};
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	/**
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	 * @brief The current state of a thread.
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	 */
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	enum ThreadState
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	{
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		Thread_Running = 0,
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		Thread_Paused = 1,
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		Thread_Done = 2,
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	};
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	/**
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	 * @brief Thread-specific parameters.
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	 */
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	struct ThreadParams
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	{
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		/** Constructor */
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		ThreadParams() : 
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			flags(Thread_Default), 
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			prio(ThreadPrio_Normal)
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		{
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		};
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		ThreadFlags flags;		/**< Flags to set on the thread */
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		ThreadPriority prio;	/**< Priority to set on the thread */
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	};
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	class IThreadCreator;
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	/**
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	 * @brief Describes a handle to a thread.
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	 */
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	class IThreadHandle
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	{
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	public:
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		/** Virtual destructor */
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		virtual ~IThreadHandle() { };
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	public:
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		/**
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		 * @brief Pauses parent thread until this thread completes.
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		 * 
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		 * @return			True if successful, false otherwise.
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		 */
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		virtual bool WaitForThread() =0;
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		/**
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		 * @brief Destroys the thread handle.  This will not necessarily cancel the thread.
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		 */
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		virtual void DestroyThis() =0;
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		/**
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		 * @brief Returns the parent threader.
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		 *
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		 * @return			IThreadCreator that created this thread.
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		 */
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		virtual IThreadCreator *Parent() =0;
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		/**
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		 * @brief Returns the thread states.
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		 *
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		 * @param ptparams	Pointer to a ThreadParams buffer.
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		 */
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		virtual void GetParams(ThreadParams *ptparams) =0;
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		/**
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		 * @brief Returns the thread priority.
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		 *
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		 * @return			Thread priority.
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		 */
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		virtual ThreadPriority GetPriority() =0;
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		/**
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		 * @brief Sets thread priority.
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		 * NOTE: On Linux, this always returns false.
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		 *
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		 * @param prio		Thread priority to set.
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		 * @return			True if successful, false otherwise.
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		 */
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		virtual bool SetPriority(ThreadPriority prio) =0;
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		/**
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		 * @brief Returns the thread state.
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		 * 
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		 * @return			Current thread state.
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		 */
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		virtual ThreadState GetState() =0;
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		/**
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		 * @brief Attempts to unpause a paused thread.
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		 *
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		 * @return			True on success, false otherwise.
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		 */
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		virtual bool Unpause() =0;
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	};
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	/**
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	 * @brief Handles a single thread's execution.
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	 */
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	class IThread
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	{
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	public:
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		/** Virtual destructor */
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		virtual ~IThread() { };
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	public:
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		/**
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		 * @brief Called when the thread runs (in its own thread).
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		 *
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		 * @param pHandle		Pointer to the thread's handle.
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		 */
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		virtual void RunThread(IThreadHandle *pHandle) =0;
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		/**
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		 * @brief Called when the thread terminates.  This occurs inside the thread as well.
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		 *
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		 * @param pHandle		Pointer to the thread's handle.
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		 * @param cancel		True if the thread did not finish, false otherwise.
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		 */
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		virtual void OnTerminate(IThreadHandle *pHandle, bool cancel) =0;
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	};
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	/**
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	 * @brief Describes a thread creator
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	 */
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	class IThreadCreator
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	{
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	public:
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		/** Virtual Destructor */
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		virtual ~IThreadCreator() { };
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	public:
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		/**
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		 * @brief Creates a basic thread.
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		 *
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		 * @param pThread		IThread pointer for callbacks.
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		 */
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		virtual void MakeThread(IThread *pThread) =0;
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		/**
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		 * @brief Creates a thread with specific options.
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		 *
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		 * @param pThread		IThread pointer for callbacks.
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		 * @param flags			Flags for the thread.
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		 * @return				IThreadHandle pointer (must be released).
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		 */
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		virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags) =0;
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		/**
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		 * @brief Creates a thread with specific options.
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		 *
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		 * @param pThread		IThread pointer for callbacks.
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		 * @param params		Extended options for the thread.
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		 * @return				IThreadHandle pointer (must be released).
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		 */
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		virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params) =0;
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		/**
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		 * @brief Returns the priority bounds.
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		 * Note: On Linux, the min and max are both Thread_Normal.
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		 *
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		 * @param max			Stores the maximum priority level.
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		 * @param min			Stores the minimum priority level.
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		 */
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		virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min) =0;
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	};
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	/**
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	 * @brief Describes a simple locking mutex.
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	 */
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	class IMutex
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	{
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	public:
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		/** Virtual Destructor */
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		virtual ~IMutex() { };
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	public:
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		/**
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		 * @brief Attempts to lock, but returns instantly.
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		 *
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		 * @return		True if lock was obtained, false otherwise.
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		 */
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		virtual bool TryLock() =0;
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		/**
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 		 * @brief Attempts to lock by waiting for release.
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		 */
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		virtual void Lock() =0;
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		/**
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		 * @brief Unlocks the mutex.
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		 */
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		virtual void Unlock() =0;
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		/**
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		 * @brief Destroys the mutex handle.
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		 */
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		virtual void DestroyThis() =0;
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	};
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	/**
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	 * @brief Describes a simple "condition variable"/signal lock.
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	 */
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	class IEventSignal
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	{
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	public:
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		/** Virtual Destructor */
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		virtual ~IEventSignal() { };
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	public:
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		/**
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		 * @brief Waits for a signal.
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		 */
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		virtual void Wait() =0;
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		/** 
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		 * @brief Triggers the signal and resets the signal after triggering.
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		 */
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		virtual void Signal() =0;
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		/**
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		 * @brief Frees the signal handle.
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		 */
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		virtual void DestroyThis() =0;
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	};
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	/**
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	 * @brief Describes possible worker states
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	 */
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	enum WorkerState
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	{
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		Worker_Invalid = -3,
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		Worker_Stopped = -2,
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		Worker_Paused = -1,
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		Worker_Running,
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	};
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	/**
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	 * @brief This is a "worker pool."  A single thread places tasks in a queue.
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	 * Each IThread is then a task, rather than its own separate thread.
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	 */
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	class IThreadWorker : public IThreadCreator
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	{
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	public:
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		/** Virtual Destructor */
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		virtual ~IThreadWorker()
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		{
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		};
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	public:
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		/**
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		 * @brief Runs one "frame" of the worker.
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		 *
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		 * @return			Number of tasks processed.
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		 */
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		virtual unsigned int RunFrame() =0;
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	public:
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		/**
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		 * @brief Pauses the worker.
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		 *
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		 * @return			True on success, false otherwise.
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		 */
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		virtual bool Pause() =0;
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		/**
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		 * @brief Unpauses the worker.
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		 *
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		 * @return			True on success, false otherwise.
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		 */
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		virtual bool Unpause() =0;
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		/** 
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		 * @brief Starts the worker thread.
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		 *
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		 * @return			True on success, false otherwise.
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		 */
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		virtual bool Start() =0;
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		/**
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		 * @brief Stops the worker thread.
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		 *
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		 * @param flush		If true, all remaining tasks will be cancelled.
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		 *					Otherwise, the threader will wait until the queue is empty.
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		 * @return			True on success, false otherwise.
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		 */
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		virtual bool Stop(bool flush) =0;
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		/**
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		 * @brief Returns the status of the worker.
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		 *
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		 * @param numThreads	Pointer to store number of threads in the queue.
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		 * @return				State of the worker.
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		 */
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		virtual WorkerState GetStatus(unsigned int *numThreads) =0;
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		/**
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		 * @brief Sets the number of threads to run per frame.
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		 * Default value is 1 thread per frame.
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		 *
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		 * @param threads	Number of threads to run per frame.
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		 */
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		virtual void SetMaxThreadsPerFrame(unsigned int threads) =0;
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		/**
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		 * @brief For threaded workers, the think time of a frame.
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		 * Has no effect for non-threaded workers.
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		 * Default value is 50ms.
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		 *
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		 * @param thinktime	Number of ms to sleep between frame execution.
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		 */
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		virtual void SetThinkTimePerFrame(unsigned int thinktime) =0;
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	};
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	/**
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	 * @brief Describes thread worker callbacks.
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	 */
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	class IThreadWorkerCallbacks
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	{
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	public:
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		/**
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		 * @brief Called when the worker thread is initialized.
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		 *
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		 * @param pWorker		Pointer to the worker.
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		 */
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		virtual void OnWorkerStart(IThreadWorker *pWorker)
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		{
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		}
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		/**
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		 * @brief Called when the worker thread is cleaning up.
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		 *
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		 * @param pWorker		Pointer to the worker.
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		 */
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		virtual void OnWorkerStop(IThreadWorker *pWorker)
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		{
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		}
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	};
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	/**
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	 * @brief Describes a threading system
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	 */
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	class IThreader : public SMInterface, public IThreadCreator
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	{
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	public:
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		virtual const char *GetInterfaceName()
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		{
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			return SMINTERFACE_THREADER_NAME;
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		}
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		virtual unsigned int GetInterfaceVersion()
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		{
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			return SMINTERFACE_THREADER_VERSION;
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		}
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		virtual bool IsVersionCompatible(unsigned int version)
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		{
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			if (version < 2)
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			{
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				return false;
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			}
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			return SMInterface::IsVersionCompatible(version);
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		}
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	public:
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		/**
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		 * @brief Creates a mutex (mutual exclusion lock).
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		 *
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		 * @return			A new IMutex pointer (must be destroyed).
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		 */
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		virtual IMutex *MakeMutex() =0;
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		/**
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		 * @brief Sleeps the calling thread for a number of milliseconds.
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		 *
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		 * @param ms		Millisecond count to sleep.
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		 */
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		virtual void ThreadSleep(unsigned int ms) =0;
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		/**
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		 * @brief Creates a non-signalled event.
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		 *
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		 * @return			A new IEventSignal pointer (must be destroyed).
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		 */
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		virtual IEventSignal *MakeEventSignal() =0;
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		/**
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		 * @brief Creates a thread worker.
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		 *
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		 * @param hooks		Optional pointer to callback interface.
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		 * @param threaded	If true, the worker will be threaded.
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		 *					If false, the worker will require manual frame execution.
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		 * @return			A new IThreadWorker pointer (must be destroyed).
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		 */
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		virtual IThreadWorker *MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded) =0;
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		/**
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		 * @brief Destroys an IThreadWorker pointer.
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		 *
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		 * @param pWorker	IThreadWorker pointer to destroy.
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		 */
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		virtual void DestroyWorker(IThreadWorker *pWorker) =0;
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	};
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};
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#endif //_INCLUDE_SOURCEMOD_THREADER_H
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