60 lines
2.3 KiB
C++
60 lines
2.3 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Team Fortress 2 Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_TF2TOOLS_UTIL_H_
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#define _INCLUDE_TF2TOOLS_UTIL_H_
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#define REGISTER_NATIVE_ADDR(name, code) \
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void *addr; \
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if (!g_pGameConf->GetMemSig(name, &addr) || !addr) \
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{ \
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return pContext->ThrowNativeError("Failed to locate function"); \
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} \
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code; \
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g_RegNatives.Register(pWrapper);
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size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...);
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bool UTIL_FindDataTable(SendTable *pTable,
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const char *name,
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sm_sendprop_info_t *info,
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unsigned int offset);
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bool UTIL_ContainsDataTable(SendTable *pTable, const char *name);
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ServerClass *UTIL_FindServerClass(const char *classname);
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CBaseEntity *UTIL_GetCBaseEntity(int num, bool onlyPlayers);
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#endif //_INCLUDE_TF2TOOLS_UTIL_H_
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