85 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef _INCLUDE_WINTHREADS_H_
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#define _INCLUDE_WINTHREADS_H_
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#include <windows.h>
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#include "IThreader.h"
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using namespace SourceMod;
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DWORD WINAPI Win32_ThreadGate(LPVOID param);
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class WinThreader : public IThreader
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{
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public:
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	class ThreadHandle : public IThreadHandle
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	{
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		friend class WinThreader;
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		friend DWORD WINAPI Win32_ThreadGate(LPVOID param);
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	public:
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		ThreadHandle(IThreader *parent, HANDLE hthread, IThread *run, const ThreadParams *params);
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		virtual ~ThreadHandle();
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	public:
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		virtual bool WaitForThread();
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		virtual void DestroyThis();
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		virtual IThreadCreator *Parent();
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		virtual void GetParams(ThreadParams *ptparams);
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		virtual ThreadPriority GetPriority();
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		virtual bool SetPriority(ThreadPriority prio);
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		virtual ThreadState GetState();
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		virtual bool Unpause();
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	protected:
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		IThreader *m_parent;		//Parent handle
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		HANDLE m_thread;			//Windows HANDLE	
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		ThreadParams m_params;		//Current Parameters
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		IThread *m_run;	//Runnable context
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		ThreadState m_state;		//internal state
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		CRITICAL_SECTION m_crit;
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	};
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	class WinMutex : public IMutex
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	{
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	public:
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		WinMutex(HANDLE mutex) : m_mutex(mutex)
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		{
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		};
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		virtual ~WinMutex();
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	public:
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		virtual bool TryLock();
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		virtual void Lock();
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		virtual void Unlock();
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		virtual void DestroyThis();
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	protected:
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		HANDLE m_mutex;
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	};
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	class WinEvent : public IEventSignal
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	{
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	public:
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		WinEvent(HANDLE event) : m_event(event)
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		{
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		};
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		virtual ~WinEvent();
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	public:
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		virtual void Wait();
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		virtual void Signal();
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		virtual void DestroyThis();
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	public:
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		HANDLE m_event;
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	};
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public:
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	IMutex *MakeMutex();
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	void MakeThread(IThread *pThread);
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	IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags);
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	IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params);
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	void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min);
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	void ThreadSleep(unsigned int ms);
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	IEventSignal *MakeEventSignal();
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	IThreadWorker *MakeWorker(bool threaded);
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	void DestroyWorker(IThreadWorker *pWorker);
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};
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#if defined SM_DEFAULT_THREADER && !defined SM_MAIN_THREADER
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#define SM_MAIN_THREADER WinThreader;
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typedef class WinThreader MainThreader;
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#endif
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#endif //_INCLUDE_WINTHREADS_H_
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