sourcemod/core/CellArray.h
Scott Ehlert a1009aed38 Updated license headers on virtually all files with extremely minor changes in the name of some sort of strange consistency.
All plugin and include file headers also have been changed to say about GPL3 instead of GPL2.

(This day shall henceforth be known as the Eighty Column Massacre of '07)

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401336
2007-08-15 06:19:30 +00:00

174 lines
4.1 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <malloc.h>
#include <string.h>
class CellArray
{
public:
CellArray(size_t blocksize) : m_Data(NULL), m_BlockSize(blocksize), m_AllocSize(0), m_Size(0)
{
}
~CellArray()
{
free(m_Data);
}
size_t size() const
{
return m_Size;
}
cell_t *push()
{
if (!GrowIfNeeded(1))
{
return NULL;
}
cell_t *arr = &m_Data[m_Size * m_BlockSize];
m_Size++;
return arr;
}
cell_t *at(size_t b) const
{
return &m_Data[b * m_BlockSize];
}
size_t blocksize() const
{
return m_BlockSize;
}
void clear()
{
m_Size = 0;
}
bool swap(size_t item1, size_t item2)
{
/* Make sure there is extra space available */
if (!GrowIfNeeded(1))
{
return false;
}
cell_t *pri = at(item1);
cell_t *alt = at(item2);
/* Get our temporary array 1 after the limit */
cell_t *temp = &m_Data[m_Size * m_BlockSize];
memcpy(temp, pri, sizeof(cell_t) * m_BlockSize);
memcpy(pri, alt, sizeof(cell_t) * m_BlockSize);
memcpy(alt, temp, sizeof(cell_t) * m_BlockSize);
return true;
}
void remove(size_t index)
{
/* If we're at the end, take the easy way out */
if (index == m_Size - 1)
{
m_Size--;
return;
}
/* Otherwise, it's time to move stuff! */
size_t remaining_indexes = (m_Size - 1) - index;
cell_t *src = at(index + 1);
cell_t *dest = at(index);
memmove(dest, src, sizeof(cell_t) * m_BlockSize * remaining_indexes);
m_Size--;
}
cell_t *insert_at(size_t index)
{
/* Make sure it'll fit */
if (!GrowIfNeeded(1))
{
return NULL;
}
/* move everything up */
cell_t *src = at(index);
cell_t *dst = at(index + 1);
memmove(dst, src, sizeof(cell_t) * m_BlockSize * m_Size);
m_Size++;
return src;
}
bool resize(size_t count)
{
if (count <= m_Size)
{
m_Size = count;
return true;
}
if(!GrowIfNeeded(count - m_Size))
{
return false;
}
m_Size = count;
return true;
}
private:
bool GrowIfNeeded(size_t count)
{
/* Shortcut out if we can store this */
if (m_Size + count <= m_AllocSize)
{
return true;
}
/* Set a base allocation size of 8 items */
if (!m_AllocSize)
{
m_AllocSize = 8;
}
/* If it's not enough, keep doubling */
while (m_Size + count > m_AllocSize)
{
m_AllocSize *= 2;
}
/* finally, allocate the new block */
if (m_Data)
{
m_Data = (cell_t *)realloc(m_Data, sizeof(cell_t) * m_BlockSize * m_AllocSize);
} else {
m_Data = (cell_t *)malloc(sizeof(cell_t) * m_BlockSize * m_AllocSize);
}
return (m_Data != NULL);
}
private:
cell_t *m_Data;
size_t m_BlockSize;
size_t m_AllocSize;
size_t m_Size;
};