sourcemod/sourcepawn/include/sp_vm_api.h
David Anderson c6b77c8cc1 This is now const
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40318
2007-01-18 20:56:41 +00:00

632 lines
19 KiB
C++

#ifndef _INCLUDE_SOURCEPAWN_VM_API_H_
#define _INCLUDE_SOURCEPAWN_VM_API_H_
#include <stdio.h>
#include "sp_vm_types.h"
#define SOURCEPAWN_VM_API_VERSION 1
#if defined SOURCEMOD_BUILD
namespace SourceMod
{
struct IdentityToken_t;
};
#endif
namespace SourcePawn
{
class IVirtualMachine;
/**
* @brief Interface to managing a debug context at runtime.
*/
class IPluginDebugInfo
{
public:
/**
* @brief Given a code pointer, finds the file it is associated with.
*
* @param addr Code address offset.
* @param filename Pointer to store filename pointer in.
*/
virtual int LookupFile(ucell_t addr, const char **filename) =0;
/**
* @brief Given a code pointer, finds the function it is associated with.
*
* @param addr Code address offset.
* @param name Pointer to store function name pointer in.
*/
virtual int LookupFunction(ucell_t addr, const char **name) =0;
/**
* @brief Given a code pointer, finds the line it is associated with.
*
* @param addr Code address offset.
* @param line Pointer to store line number in.
*/
virtual int LookupLine(ucell_t addr, uint32_t *line) =0;
};
/**
* @brief Interface to managing a context at runtime.
*/
class IPluginContext
{
public:
virtual ~IPluginContext() { };
public:
/**
* @brief Returns the parent IVirtualMachine.
*
* @return Parent virtual machine pointer.
*/
virtual IVirtualMachine *GetVirtualMachine() =0;
/**
* @brief Returns the child sp_context_t structure.
*
* @return Child sp_context_t structure.
*/
virtual sp_context_t *GetContext() =0;
/**
* @brief Returns true if the plugin is in debug mode.
*
* @return True if in debug mode, false otherwise.
*/
virtual bool IsDebugging() =0;
/**
* @brief Installs a debug break and returns the old one, if any.
* This will fail if the plugin is not debugging.
*
* @param newpfn New function pointer.
* @param oldpfn Pointer to retrieve old function pointer.
*/
virtual int SetDebugBreak(SPVM_DEBUGBREAK newpfn, SPVM_DEBUGBREAK *oldpfn) =0;
/**
* @brief Returns debug info.
*
* @return IPluginDebugInfo, or NULL if no debug info found.
*/
virtual IPluginDebugInfo *GetDebugInfo() =0;
/**
* @brief Allocs memory on the secondary stack of a plugin.
* Note that although called a heap, it is in fact a stack.
*
* @param cells Number of cells to allocate.
* @param local_addr Will be filled with data offset to heap.
* @param phys_addr Physical address to heap memory.
*/
virtual int HeapAlloc(unsigned int cells, cell_t *local_addr, cell_t **phys_addr) =0;
/**
* @brief Pops a heap address off the heap stack. Use this to free memory allocated with
* SP_HeapAlloc().
* Note that in SourcePawn, the heap is in fact a bottom-up stack. Deallocations
* with this native should be performed in precisely the REVERSE order.
*
* @param local_addr Local address to free.
*/
virtual int HeapPop(cell_t local_addr) =0;
/**
* @brief Releases a heap address using a different method than SP_HeapPop().
* This allows you to release in any order. However, if you allocate N
* objects, release only some of them, then begin allocating again,
* you cannot go back and starting freeing the originals.
* In other words, for each chain of allocations, if you start deallocating,
* then allocating more in a chain, you must only deallocate from the current
* allocation chain. This is basically HeapPop() except on a larger scale.
*
* @param local_addr Local address to free.
*/
virtual int HeapRelease(cell_t local_addr) =0;
/**
* @brief Finds a native by name.
*
* @param name Name of native.
* @param index Optionally filled with native index number.
*/
virtual int FindNativeByName(const char *name, uint32_t *index) =0;
/**
* @brief Gets native info by index.
*
* @param index Index number of native.
* @param native Optionally filled with pointer to native structure.
*/
virtual int GetNativeByIndex(uint32_t index, sp_native_t **native) =0;
/**
* @brief Gets the number of natives.
*
* @return Filled with the number of natives.
*/
virtual uint32_t GetNativesNum() =0;
/**
* @brief Finds a public function by name.
*
* @param name Name of public
* @param index Optionally filled with public index number.
*/
virtual int FindPublicByName(const char *name, uint32_t *index) =0;
/**
* @brief Gets public function info by index.
*
* @param index Public function index number.
* @param publicptr Optionally filled with pointer to public structure.
*/
virtual int GetPublicByIndex(uint32_t index, sp_public_t **publicptr) =0;
/**
* @brief Gets the number of public functions.
*
* @return Filled with the number of public functions.
*/
virtual uint32_t GetPublicsNum() =0;
/**
* @brief Gets public variable info by index.
*
* @param index Public variable index number.
* @param pubvar Optionally filled with pointer to pubvar structure.
*/
virtual int GetPubvarByIndex(uint32_t index, sp_pubvar_t **pubvar) =0;
/**
* @brief Finds a public variable by name.
*
* @param name Name of pubvar
* @param index Optionally filled with pubvar index number.
*/
virtual int FindPubvarByName(const char *name, uint32_t *index) =0;
/**
* @brief Gets the addresses of a public variable.
*
* @param index Index of public variable.
* @param local_addr Address to store local address in.
* @param phys_addr Address to store physically relocated in.
*/
virtual int GetPubvarAddrs(uint32_t index, cell_t *local_addr, cell_t **phys_addr) =0;
/**
* @brief Returns the number of public variables.
*
* @return Number of public variables.
*/
virtual uint32_t GetPubVarsNum() =0;
/**
* @brief Round-about method of converting a plugin reference to a physical address
*
* @param local_addr Local address in plugin.
* @param phys_addr Optionally filled with relocated physical address.
*/
virtual int LocalToPhysAddr(cell_t local_addr, cell_t **phys_addr) =0;
/**
* @brief Converts a local address to a physical string.
*
* @param local_addr Local address in plugin.
* @param addr Destination output pointer.
*/
virtual int LocalToString(cell_t local_addr, char **addr) =0;
/**
* @brief Converts a physical string to a local address.
*
* @param local_addr Local address in plugin.
* @param bytes Number of chars to write, including NULL terminator.
* @param source Source string to copy.
*/
virtual int StringToLocal(cell_t local_addr, size_t bytes, const char *source) =0;
/**
* @brief Converts a physical UTF-8 string to a local address.
* This function is the same as the ANSI version, except it will copy the maximum number of characters possible
* without accidentally chopping a multi-byte character.
*
* @param local_addr Local address in plugin.
* @param maxbytes Number of bytes to write, including NULL terminator.
* @param source Source string to copy.
* @param wrtnbytes Optionally set to the number of actual bytes written.
*/
virtual int StringToLocalUTF8(cell_t local_addr,
size_t maxbytes,
const char *source,
size_t *wrtnbytes) =0;
/**
* @brief Pushes a cell onto the stack. Increases the parameter count by one.
*
* @param value Cell value.
*/
virtual int PushCell(cell_t value) =0;
/**
* @brief Pushes an array of cells onto the stack. Increases the parameter count by one.
* If the function returns an error it will fail entirely, releasing anything allocated in the process.
* Note that this does not release the heap, so you should release it after
* calling Execute().
*
* @param local_addr Filled with local address to release.
* @param phys_addr Optionally filled with physical address of new array.
* @param array Cell array to copy.
* @param numcells Number of cells in the array to copy.
*/
virtual int PushCellArray(cell_t *local_addr, cell_t **phys_addr, cell_t array[], unsigned int numcells) =0;
/**
* @brief Pushes a string onto the stack (by reference) and increases the parameter count by one.
* Note that this does not release the heap, so you should release it after
* calling Execute().
*
* @param local_addr Filled with local address to release.
* @param phys_addr Optionally filled with physical address of new array.
* @param string Source string to push.
*/
virtual int PushString(cell_t *local_addr, char **phys_addr, const char *string) =0;
/**
* @brief Individually pushes each cell of an array of cells onto the stack. Increases the
* parameter count by the number of cells pushed.
* If the function returns an error it will fail entirely, releasing anything allocated in the process.
*
* @param array Array of cells to read from.
* @param numcells Number of cells to read.
*/
virtual int PushCellsFromArray(cell_t array[], unsigned int numcells) =0;
/**
* @brief Binds a list of native names and their function pointers to a context.
* If num is 0, the list is read until an entry with a NULL name is reached.
* If overwrite is non-zero, already registered natives will be overwritten.
*
* @param natives Array of natives.
* @param num Number of natives in array.
* @param overwrite Toggles overwrite.
*/
virtual int BindNatives(const sp_nativeinfo_t *natives, unsigned int num, int overwrite) =0;
/**
* @brief Binds a single native. Overwrites any existing bind.
* If the context does not contain the native that will be binded the function will return
* with a SP_ERROR_NOT_FOUND error.
*
* @param native Pointer to native.
*/
virtual int BindNative(const sp_nativeinfo_t *native) =0;
/**
* @brief Binds a single native to any non-registered native.
*
* @param native Native to bind.
*/
virtual int BindNativeToAny(SPVM_NATIVE_FUNC native) =0;
/**
* @brief Executes a function ID located in this context.
*
* @param funcid Function id to execute.
* @param result Pointer to store the return value (required).
* @return Error code (if any) from the VM.
*/
virtual int Execute(uint32_t funcid, cell_t *result) =0;
/**
* @brief Throws a error and halts any current execution.
*
* @param error The error number to set.
* @param msg Custom error message format. NULL to use default.
* @param ... Message format arguments, if any.
*/
virtual void ThrowNativeErrorEx(int error, const char *msg, ...) =0;
/**
* @brief Throws a generic native error and halts any current execution.
*
* @param msg Custom error message format. NULL to set no message.
* @param ... Message format arguments, if any.
* @return 0 for convenience.
*/
virtual cell_t ThrowNativeError(const char *msg, ...) =0;
#if defined SOURCEMOD_BUILD
/**
* @brief Returns the identity token for this context.
* Note: This is a helper function for native calls and the Handle System.
*
* @return Identity token.
*/
virtual SourceMod::IdentityToken_t *GetIdentity() =0;
#endif
};
/**
* @brief Information about a position in a call stack.
*/
struct CallStackInfo
{
const char *filename; /* NULL if not found */
unsigned int line; /* 0 if not found */
const char *function; /* NULL if not found */
};
/**
* @brief Retrieves error information from a debug hook.
*/
class IContextTrace
{
public:
/**
* @brief Returns the integer error code.
*
* @return Integer error code.
*/
virtual int GetErrorCode() =0;
/**
* @brief Returns a string describing the error.
*
* @return Error string.
*/
virtual const char *GetErrorString() =0;
/**
* @brief Returns whether debug info is available.
*
* @return True if debug info is available, false otherwise.
*/
virtual bool DebugInfoAvailable() =0;
/**
* @brief Returns a custom error message.
*
* @return A pointer to a custom error message, or NULL otherwise.
*/
virtual const char *GetCustomErrorString() =0;
/**
* @brief Returns trace info for a specific point in the backtrace, if any.
* The next subsequent call to GetTraceInfo() will return the next item in the call stack.
* Calls are retrieved in descending order (i.e. the first item is at the top of the stack/call sequence).
*
* @param trace An ErrorTraceInfo buffer to store information (NULL to ignore).
* @return True if successful, false if there are no more traces.
*/
virtual bool GetTraceInfo(CallStackInfo *trace) =0;
/**
* @brief Resets the trace to its original position (the call on the top of the stack).
*/
virtual void ResetTrace() =0;
/**
* @brief Retrieves the name of the last native called.
* Returns NULL if there was no native that caused the error.
*
* @param index Optional pointer to store index.
* @return Native name, or NULL if none.
*/
virtual const char *GetLastNative(uint32_t *index) =0;
};
/**
* @brief Provides callbacks for debug information.
*/
class IDebugListener
{
public:
virtual void OnContextExecuteError(IPluginContext *ctx, IContextTrace *error) =0;
};
/**
* @brief Contains helper functions used by VMs and the host app
*/
class ISourcePawnEngine
{
public:
/**
* @brief Loads a named file from a file pointer.
* Note: Using this means the memory will be allocated by the VM.
*
* @param fp File pointer. May be at any offset. Not closed on return.
* @param err Optional error code pointer.
* @return A new plugin structure.
*/
virtual sp_plugin_t *LoadFromFilePointer(FILE *fp, int *err) =0;
/**
* @brief Loads a file from a base memory address.
*
* @param base Base address of the plugin's memory region.
* @param plugin If NULL, a new plugin pointer is returned.
* Otherwise, the passed pointer is used.
* @param err Optional error code pointer.
* @return The resulting plugin pointer.
*/
virtual sp_plugin_t *LoadFromMemory(void *base, sp_plugin_t *plugin, int *err) =0;
/**
* Frees all of the memory associated with a plugin file.
* If allocated using SP_LoadFromMemory, the base and plugin pointer
* itself are not freed (so this may end up doing nothing).
*/
virtual int FreeFromMemory(sp_plugin_t *plugin) =0;
/**
* @brief Allocates large blocks of temporary memory.
*
* @param size Size of memory to allocate.
* @return Pointer to memory, NULL if allocation failed.
*/
virtual void *BaseAlloc(size_t size) =0;
/**
* @brief Frees memory allocated with BaseAlloc.
*
* @param memory Memory address to free.
*/
virtual void BaseFree(void *memory) =0;
/**
* @brief Allocates executable memory.
*
* @param size Size of memory to allocate.
* @return Pointer to memory, NULL if allocation failed.
*/
virtual void *ExecAlloc(size_t size) =0;
/**
* @brief Frees executable memory.
*
* @param address Address to free.
*/
virtual void ExecFree(void *address) =0;
/**
* @brief Sets the debug listener. This should only be called once.
* If called successively (using manual chaining), only the last function should
* attempt to call back into the same plugin. Otherwise, globally cached states
* can be accidentally overwritten.
*
* @param listener Pointer to an IDebugListener.
* @return Old IDebugListener, or NULL if none.
*/
virtual IDebugListener *SetDebugListener(IDebugListener *listener) =0;
/**
* @brief Returns the number of plugins on the call stack.
*
* @return Number of contexts in the call stack.
*/
virtual unsigned int GetContextCallCount() =0;
};
/**
* @brief Dummy class for encapsulating private compilation data.
*/
class ICompilation
{
public:
virtual ~ICompilation() { };
};
/**
* @brief Outlines the interface a Virtual Machine (JIT) must expose
*/
class IVirtualMachine
{
public:
/**
* @brief Returns the current API version.
*/
virtual unsigned int GetAPIVersion() =0;
/**
* @brief Returns the string name of a VM implementation.
*/
virtual const char *GetVMName() =0;
/**
* @brief Begins a new compilation
*
* @param plugin Pointer to a plugin structure.
* @return New compilation pointer.
*/
virtual ICompilation *StartCompilation(sp_plugin_t *plugin) =0;
/**
* @brief Sets a compilation option.
*
* @param co Pointer to a compilation.
* @param key Option key name.
* @param val Option value string.
* @return True if option could be set, false otherwise.
*/
virtual bool SetCompilationOption(ICompilation *co, const char *key, const char *val) =0;
/**
* @brief Finalizes a compilation into a new sp_context_t.
* Note: This will free the ICompilation pointer.
*
* @param co Compilation pointer.
* @param err Filled with error code on exit.
* @return New plugin context.
*/
virtual sp_context_t *CompileToContext(ICompilation *co, int *err) =0;
/**
* @brief Aborts a compilation and frees the ICompilation pointer.
*
* @param co Compilation pointer.
*/
virtual void AbortCompilation(ICompilation *co) =0;
/**
* @brief Frees any internal variable usage on a context.
*
* @param ctx Context structure pointer.
*/
virtual void FreeContext(sp_context_t *ctx) =0;
/**
* @brief Calls the "execute" function on a context.
*
* @param ctx Executes a function in a context.
* @param code_addr Index into the code section.
* @param result Pointer to store result into.
* @return Error code (if any).
*/
virtual int ContextExecute(sp_context_t *ctx, uint32_t code_addr, cell_t *result) =0;
/**
* @brief Given a context and a code address, returns the index of the function.
*
* @param ctx Context to search.
* @param code_addr Index into the code section.
* @param result Pointer to store result into.
* @return True if code index is valid, false otherwise.
*/
virtual bool FunctionLookup(const sp_context_t *ctx, uint32_t code_addr, unsigned int *result) =0;
/**
* @brief Returns the number of functions defined in the context.
*
* @param ctx Context to search.
* @return Number of functions.
*/
virtual unsigned int FunctionCount(const sp_context_t *ctx) =0;
/**
* @brief Returns a version string.
*
* @return Versioning string.
*/
virtual const char *GetVersionString() =0;
/**
* @brief Returns a string describing optimizations.
*
* @return String describing CPU specific optimizations.
*/
virtual const char *GetCPUOptimizations() =0;
};
};
#endif //_INCLUDE_SOURCEPAWN_VM_API_H_