sourcemod/core/CPlayerManager.h
David Anderson b596e10304 heavily cleaned up the player API
exposed player API as an interface
added client event listeners to API

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40441
2007-02-05 20:32:34 +00:00

112 lines
3.1 KiB
C++

/**
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is not open source and may not be copied without explicit
* written permission of AlliedModders LLC. This file may not be redistributed
* in whole or significant part.
* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
#define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
#include "sm_globals.h"
#include <eiface.h>
#include "sourcemm_api.h"
#include <IForwardSys.h>
#include <IPlayerHelpers.h>
#include <sh_string.h>
#include <sh_list.h>
using namespace SourceHook;
class CPlayer : public IGamePlayer
{
friend class CPlayerManager;
public:
CPlayer();
public:
const char *GetName() const;
const char *GetIPAddress() const;
const char *GetAuthString() const;
edict_t *GetEdict() const;
bool IsInGame() const;
bool IsConnected() const;
bool IsAuthorized() const;
bool IsFakeClient() const;
private:
void Initialize(const char *name, const char *ip, edict_t *pEntity);
void Connect();
void Authorize(const char *steamid);
void Disconnect();
void SetName(const char *name);
private:
bool m_IsConnected;
bool m_IsInGame;
bool m_IsAuthorized;
String m_Name;
String m_Ip;
String m_AuthID;
edict_t *m_PlayerEdict;
};
class CPlayerManager :
public SMGlobalClass,
public IPlayerManager
{
public:
CPlayerManager() : m_FirstPass(true) {}
public: //SMGlobalClass
void OnSourceModAllInitialized();
void OnSourceModShutdown();
public:
CPlayer *GetPlayerByIndex(int client) const;
public:
bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
bool OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
void OnClientPutInServer(edict_t *pEntity, char const *playername);
void OnClientDisconnect(edict_t *pEntity);
void OnClientDisconnect_Post(edict_t *pEntity);
void OnClientAuthorized(); //:TODO: any args needed?
void OnClientCommand(edict_t *pEntity);
void OnClientSettingsChanged(edict_t *pEntity);
public: //IPlayerManager
void AddClientListener(IClientListener *listener);
void RemoveClientListener(IClientListener *listener);
IGamePlayer *GetGamePlayer(int client);
IGamePlayer *GetGamePlayer(edict_t *pEdict);
int GetMaxClients();
int GetNumPlayers();
public:
inline int MaxClients()
{
return m_maxClients;
}
inline int NumPlayers()
{
return m_PlayerCount;
}
private:
void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
private:
List<IClientListener *> m_hooks;
IForward *m_clconnect;
IForward *m_cldisconnect;
IForward *m_cldisconnect_post;
IForward *m_clputinserver;
IForward *m_clcommand;
IForward *m_clinfochanged;
CPlayer *m_Players;
int m_maxClients;
int m_PlayerCount;
bool m_FirstPass;
};
extern CPlayerManager g_PlayerManager;
#endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_