sourcemod/core/GameConfigs.h
Scott Ehlert 251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00

113 lines
3.6 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
#define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
#include <IGameConfigs.h>
#include <ITextParsers.h>
#include <sh_list.h>
#include "sm_trie.h"
#include "sm_globals.h"
#include "sm_memtable.h"
using namespace SourceMod;
using namespace SourceHook;
class SendProp;
class CGameConfig :
public ITextListener_SMC,
public IGameConfig
{
friend class GameConfigManager;
public:
CGameConfig(const char *file);
~CGameConfig();
public:
bool Reparse(char *error, size_t maxlength);
public: //ITextListener_SMC
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
SMCResult ReadSMC_LeavingSection(const SMCStates *states);
public: //IGameConfig
const char *GetKeyValue(const char *key);
bool GetOffset(const char *key, int *value);
SendProp *GetSendProp(const char *key);
bool GetMemSig(const char *key, void **addr);
public:
void IncRefCount();
unsigned int DecRefCount();
private:
BaseStringTable *m_pStrings;
char *m_pFile;
Trie *m_pOffsets;
Trie *m_pProps;
Trie *m_pKeys;
Trie *m_pSigs;
unsigned int m_RefCount;
/* Parse states */
int m_ParseState;
unsigned int m_IgnoreLevel;
char m_Class[64];
char m_Prop[64];
char m_offset[64];
char m_Game[256];
bool bShouldBeReadingDefault;
};
class GameConfigManager :
public IGameConfigManager,
public SMGlobalClass
{
public:
GameConfigManager();
~GameConfigManager();
public: //IGameConfigManager
bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
void CloseGameConfigFile(IGameConfig *cfg);
IGameConfig *ReadHandle(Handle_t hndl,
IdentityToken_t *ident,
HandleError *err);
public: //SMGlobalClass
void OnSourceModStartup(bool late);
void OnSourceModAllInitialized();
void OnSourceModAllShutdown();
private:
List<CGameConfig *> m_cfgs;
Trie *m_pLookup;
};
extern GameConfigManager g_GameConfigs;
extern IGameConfig *g_pGameConf;
#endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_