170 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			170 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
 | 
						|
 * vim: set ts=4 :
 | 
						|
 * =============================================================================
 | 
						|
 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
 | 
						|
 * =============================================================================
 | 
						|
 *
 | 
						|
 * This file is part of the SourceMod/SourcePawn SDK.
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or modify it under
 | 
						|
 * the terms of the GNU General Public License, version 3.0, as published by the
 | 
						|
 * Free Software Foundation.
 | 
						|
 * 
 | 
						|
 * This program is distributed in the hope that it will be useful, but WITHOUT
 | 
						|
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | 
						|
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | 
						|
 * details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License along with
 | 
						|
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
						|
 *
 | 
						|
 * As a special exception, AlliedModders LLC gives you permission to link the
 | 
						|
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 | 
						|
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | 
						|
 * by the Valve Corporation.  You must obey the GNU General Public License in
 | 
						|
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | 
						|
 * this exception to all derivative works.  AlliedModders LLC defines further
 | 
						|
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | 
						|
 * or <http://www.sourcemod.net/license.php>.
 | 
						|
 *
 | 
						|
 * Version: $Id$
 | 
						|
 */
 | 
						|
 | 
						|
 | 
						|
#if defined _sorting_included
 | 
						|
  #endinput
 | 
						|
#endif
 | 
						|
#define _sorting_included
 | 
						|
 | 
						|
/**
 | 
						|
 * Contains sorting orders.
 | 
						|
 */
 | 
						|
enum SortOrder
 | 
						|
{
 | 
						|
	Sort_Ascending = 0,		/**< Ascending order */
 | 
						|
	Sort_Descending = 1,	/**< Descending order */
 | 
						|
	Sort_Random = 2			/**< Random order */
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Data types for ADT Array Sorts
 | 
						|
 */
 | 
						|
enum SortType
 | 
						|
{
 | 
						|
 	Sort_Integer = 0,
 | 
						|
 	Sort_Float,
 | 
						|
 	Sort_String,
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Sorts an array of integers.
 | 
						|
 *
 | 
						|
 * @param array			Array of integers to sort in-place.
 | 
						|
 * @param array_size	Size of the array.
 | 
						|
 * @param order			Sorting order to use.
 | 
						|
 */
 | 
						|
native void SortIntegers(int[] array, int array_size, SortOrder order = Sort_Ascending);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sorts an array of float point numbers.
 | 
						|
 *
 | 
						|
 * @param array			Array of floating point numbers to sort in-place.
 | 
						|
 * @param array_size	Size of the array.
 | 
						|
 * @param order			Sorting order to use.
 | 
						|
 */
 | 
						|
native void SortFloats(float[] array, int array_size, SortOrder order = Sort_Ascending);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sorts an array of strings.
 | 
						|
 *
 | 
						|
 * @param array			Array of strings to sort in-place.
 | 
						|
 * @param array_size	Size of the array.
 | 
						|
 * @param order			Sorting order to use.
 | 
						|
 */
 | 
						|
native void SortStrings(char[][] array, int array_size, SortOrder order = Sort_Ascending);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sort comparison function for 1D array elements.
 | 
						|
 * @note You may need to use explicit tags in order to use data properly.
 | 
						|
 *
 | 
						|
 * @param elem1			First element to compare.
 | 
						|
 * @param elem2			Second element to compare.
 | 
						|
 * @param array			Array that is being sorted (order is undefined).
 | 
						|
 * @param hndl			Handle optionally passed in while sorting.
 | 
						|
 * @return				-1 if first should go before second
 | 
						|
 *						0 if first is equal to second
 | 
						|
 *						1 if first should go after second
 | 
						|
 */
 | 
						|
typedef SortFunc1D = function int (int elem1, int elem2, const int[] array, Handle hndl);
 | 
						|
 | 
						|
/** 
 | 
						|
 * Sorts a custom 1D array.  You must pass in a comparison function.
 | 
						|
 *
 | 
						|
 * @param array			Array to sort.
 | 
						|
 * @param array_size	Size of the array to sort.
 | 
						|
 * @param sortfunc		Sort function.
 | 
						|
 * @param hndl			Optional Handle to pass through the comparison calls.
 | 
						|
 */
 | 
						|
native void SortCustom1D(int[] array, int array_size, SortFunc1D sortfunc, Handle hndl=INVALID_HANDLE);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sort comparison function for 2D array elements (sub-arrays).
 | 
						|
 * @note You may need to use explicit tags in order to use data properly.
 | 
						|
 *
 | 
						|
 * @param elem1			First array to compare.
 | 
						|
 * @param elem2			Second array to compare.
 | 
						|
 * @param array			Array that is being sorted (order is undefined).
 | 
						|
 * @param hndl			Handle optionally passed in while sorting.
 | 
						|
 * @return				-1 if first should go before second
 | 
						|
 *						0 if first is equal to second
 | 
						|
 *						1 if first should go after second
 | 
						|
 */
 | 
						|
typeset SortFunc2D
 | 
						|
{
 | 
						|
	function int (int[] elem1, int[] elem2, const int[][] array, Handle hndl);
 | 
						|
	function int (char[] elem1, char[] elem2, const char[][] array, Handle hndl);
 | 
						|
};
 | 
						|
 | 
						|
/** 
 | 
						|
 * Sorts a custom 2D array.  You must pass in a comparison function.
 | 
						|
 *
 | 
						|
 * @param array			Array to sort.
 | 
						|
 * @param array_size	Size of the major array to sort (first index, outermost).
 | 
						|
 * @param sortfunc		Sort comparison function to use.
 | 
						|
 * @param hndl			Optional Handle to pass through the comparison calls.
 | 
						|
 */
 | 
						|
native void SortCustom2D(any[][] array, int array_size, SortFunc2D sortfunc, Handle hndl=INVALID_HANDLE);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sort an ADT Array. Specify the type as Integer, Float, or String.
 | 
						|
 *
 | 
						|
 * @param array			Array Handle to sort
 | 
						|
 * @param order			Sort order to use, same as other sorts.
 | 
						|
 * @param type			Data type stored in the ADT Array
 | 
						|
 */
 | 
						|
native void SortADTArray(Handle array, SortOrder order, SortType type);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sort comparison function for ADT Array elements. Function provides you with
 | 
						|
 * indexes currently being sorted, use ADT Array functions to retrieve the
 | 
						|
 * index values and compare.
 | 
						|
 *
 | 
						|
 * @param index1		First index to compare.
 | 
						|
 * @param index2		Second index to compare.
 | 
						|
 * @param array			Array that is being sorted (order is undefined).
 | 
						|
 * @param hndl			Handle optionally passed in while sorting.
 | 
						|
 * @return				-1 if first should go before second
 | 
						|
 *					0 if first is equal to second
 | 
						|
 *					1 if first should go after second
 | 
						|
 */
 | 
						|
typedef SortFuncADTArray = function int (int index1, int index2, Handle array, Handle hndl);
 | 
						|
 | 
						|
/**
 | 
						|
 * Custom sorts an ADT Array. You must pass in a comparison function.
 | 
						|
 *
 | 
						|
 * @param array			Array Handle to sort
 | 
						|
 * @param sortfunc		Sort comparison function to use
 | 
						|
 * @param hndl			Optional Handle to pass through the comparison calls.
 | 
						|
 */
 | 
						|
native void SortADTArrayCustom(Handle array, SortFuncADTArray sortfunc, Handle hndl=INVALID_HANDLE); 
 |