* AcceptEntityOutput native * define fix * MSVC fix and renamed native * Added requested changes. * tab/space fix
		
			
				
	
	
		
			93 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod (C)2004-2017 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _sdktools_variant_t_included
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  #endinput
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#endif
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#define _sdktools_variant_t_included
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/**
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 * Sets a bool value in the global variant object.
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 *
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 * @param val		Input value.
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 */
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native void SetVariantBool(bool val);
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/**
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 * Sets a string in the global variant object.
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 *
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 * @param str		Input string.
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 */
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native void SetVariantString(const char[] str);
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/**
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 * Sets an integer value in the global variant object.
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 *
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 * @param val		Input value.
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 */
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native void SetVariantInt(int val);
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/**
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 * Sets a floating point value in the global variant object.
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 *
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 * @param val		Input value.
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 */
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native void SetVariantFloat(float val);
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/**
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 * Sets a 3D vector in the global variant object.
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 *
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 * @param vec		Input vector.
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 */
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native void SetVariantVector3D(const float vec[3]);
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/**
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 * Sets a 3D position vector in the global variant object.
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 *
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 * @param vec		Input position vector.
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 */
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native void SetVariantPosVector3D(const float vec[3]);
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/**
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 * Sets a color in the global variant object.
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 *
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 * @param color		Input color.
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 */
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native void SetVariantColor(const int color[4]);
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/**
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 * Sets an entity in the global variant object.
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 *
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 * @param entity	Entity index.
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 * @error		Invalid entity index.
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 */
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native void SetVariantEntity(int entity); |