154 lines
2.1 KiB
Plaintext
154 lines
2.1 KiB
Plaintext
"Games"
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{
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/* Pirates, Vikings and Knights II */
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"pvkii"
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{
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"Offsets"
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{
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"Blocked"
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{
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"windows" "103"
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"linux" "104"
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"mac" "104"
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}
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"EndTouch"
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{
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"windows" "101"
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"linux" "102"
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"mac" "102"
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}
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"FireBullets"
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{
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"windows" "113"
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"linux" "114"
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"mac" "114"
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}
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"GetMaxHealth"
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{
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"windows" "118"
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"linux" "119"
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"mac" "119"
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}
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"GroundEntChanged"
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{
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"windows" "178"
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"linux" "180"
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"mac" "180"
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}
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"OnTakeDamage"
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{
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"windows" "63"
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"linux" "64"
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"mac" "64"
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}
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"OnTakeDamage_Alive"
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{
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"windows" "275"
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"linux" "276"
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"mac" "276"
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}
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"PreThink"
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{
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"windows" "336"
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"linux" "337"
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"mac" "337"
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}
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"PostThink"
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{
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"windows" "337"
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"linux" "338"
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"mac" "338"
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}
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"Reload"
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{
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"windows" "273"
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"linux" "274"
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"mac" "274"
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}
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"SetTransmit"
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{
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"windows" "21"
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"linux" "22"
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"mac" "22"
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}
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"ShouldCollide"
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{
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"windows" "16"
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"linux" "17"
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"mac" "17"
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}
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"Spawn"
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{
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"windows" "23"
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"linux" "24"
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"mac" "24"
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}
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"StartTouch"
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{
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"windows" "99"
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"linux" "100"
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"mac" "100"
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}
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"Think"
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{
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"windows" "48"
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"linux" "49"
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"mac" "49"
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}
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"Touch"
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{
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"windows" "100"
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"linux" "101"
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"mac" "101"
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}
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"TraceAttack"
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{
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"windows" "61"
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"linux" "62"
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"mac" "62"
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}
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"Use"
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{
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"windows" "98"
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"linux" "99"
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"mac" "99"
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}
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"VPhysicsUpdate"
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{
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"windows" "158"
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"linux" "159"
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"mac" "159"
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}
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"Weapon_CanSwitchTo"
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{
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"windows" "269"
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"linux" "270"
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"mac" "270"
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}
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"Weapon_CanUse"
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{
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"windows" "263"
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"linux" "264"
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"mac" "264"
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}
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"Weapon_Drop"
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{
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"windows" "266"
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"linux" "267"
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"mac" "267"
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}
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"Weapon_Equip"
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{
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"windows" "264"
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"linux" "265"
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"mac" "265"
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}
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"Weapon_Switch"
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{
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"windows" "267"
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"linux" "268"
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"mac" "268"
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}
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}
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}
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} |