a1009aed38
All plugin and include file headers also have been changed to say about GPL3 instead of GPL2. (This day shall henceforth be known as the Eighty Column Massacre of '07) --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401336
105 lines
3.3 KiB
SourcePawn
105 lines
3.3 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Anti-Flood Plugin
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* Protects against chat flooding.
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*
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#pragma semicolon 1
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#include <sourcemod>
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public Plugin:myinfo =
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{
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name = "Anti-Flood",
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author = "AlliedModders LLC",
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description = "Protects against chat flooding",
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version = SOURCEMOD_VERSION,
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url = "http://www.sourcemod.net/"
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};
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new Float:g_LastTime[MAXPLAYERS + 1] = {0.0, ...}; /* Last time player used say or say_team */
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new g_FloodTokens[MAXPLAYERS + 1] = {0, ...}; /* Number of flood tokens player has */
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new Handle:sm_flood_time; /* Handle to sm_flood_time convar */
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public OnPluginStart()
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{
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LoadTranslations("antiflood.phrases");
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RegConsoleCmd("say", CheckChatFlood);
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RegConsoleCmd("say_team", CheckChatFlood);
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sm_flood_time = CreateConVar("sm_flood_time", "0.75", "Amount of time allowed between chat messages");
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}
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public OnClientPutInServer(client)
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{
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g_LastTime[client] = 0.0;
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g_FloodTokens[client] = 0;
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}
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public Action:CheckChatFlood(client, args)
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{
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/* Chat from server console shouldn't be checked for flooding */
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if (client == 0)
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{
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return Plugin_Continue;
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}
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new Float:maxChat = GetConVarFloat(sm_flood_time);
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if (maxChat > 0.0)
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{
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new Float:curTime = GetGameTime();
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if (g_LastTime[client] > curTime)
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{
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/* If player has 3 or more flood tokens, block their message */
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if (g_FloodTokens[client] >= 3)
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{
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PrintToChat(client, "[SM] %t", "Flooding the server");
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g_LastTime[client] = curTime + maxChat + 3.0;
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return Plugin_Stop;
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}
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/* Add one flood token when player goes over chat time limit */
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g_FloodTokens[client]++;
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} else if (g_FloodTokens[client]) {
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/* Remove one flood token when player chats within time limit (slow decay) */
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g_FloodTokens[client]--;
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}
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/* Store last time of chat usage */
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g_LastTime[client] = curTime + maxChat;
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}
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return Plugin_Continue;
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}
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