435 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			435 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 tw=99 noet:
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 * =============================================================================
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 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _topmenus_included
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 #endinput
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#endif
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#define _topmenus_included
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#include <menus>
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/**
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 * Actions a top menu will take on an topobj.
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 */
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enum TopMenuAction
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{
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	/**
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	 * An option is being drawn for a menu (or for sorting purposes).
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	 *
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	 * INPUT : TopMenu Handle, topobj ID, client index.
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	 * OUTPUT: Buffer for rendering, maxlength of buffer.
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	 */
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	TopMenuAction_DisplayOption = 0,
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	/**
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	 * The title of a menu is being drawn for a given topobj.
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	 *
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	 * Note: The Object ID will be INVALID_TOPMENUOBJECT if drawing the 
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	 * root title.  Otherwise, the Object ID is a category.
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	 *
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	 * INPUT : TopMenu Handle, topobj ID, client index.
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	 * OUTPUT: Buffer for rendering, maxlength of buffer.
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	 */
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	TopMenuAction_DisplayTitle = 1,
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	/**
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	 * A menu option has been selected.
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	 *
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	 * The Object ID will always be an item (not a category).
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	 *
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	 * INPUT : TopMenu Handle, topobj ID, client index.
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	 */
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	TopMenuAction_SelectOption = 2,
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	/**
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	 * A menu option is being drawn and its flags can be overridden.
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	 *
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	 * INPUT : TopMenu Handle, topobj ID, client index.
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	 * OUTPUT: The first byte of the 'buffer' string should be set 
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	 *		   to the desired flags.  By default, it will contain
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	 *		   ITEMDRAW_DEFAULT.
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	 */
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	 TopMenuAction_DrawOption = 3,
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	/**
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	 * Called when an topobj is being removed from the menu.
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	 * This can be used to clean up data stored in the info string.
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	 *
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	 * INPUT : TopMenu Handle, topobj ID.
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	 */
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	 TopMenuAction_RemoveObject = 4,
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};
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/**
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 * Top menu topobj types.
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 */
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enum TopMenuObjectType
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{
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	TopMenuObject_Category = 0,			/**< Category (sub-menu branching from root) */
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	TopMenuObject_Item = 1				/**< Item on a sub-menu */
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};
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/**
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 * Top menu starting positions for display.
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 */
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enum TopMenuPosition
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{
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	TopMenuPosition_Start = 0,			/**< Start/root of the menu */
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	TopMenuPosition_LastRoot = 1,		/**< Last position in the root menu */
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	TopMenuPosition_LastCategory = 3,	/**< Last position in their last category */
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};
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/**
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 * Top menu topobj tag for type checking.
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 */
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enum TopMenuObject
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{
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	INVALID_TOPMENUOBJECT = 0,
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};
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/**
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 * TopMenu callback prototype.
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 *
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 * @param topmenu			Handle to the TopMenu.
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 * @param action			TopMenuAction being performed.
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 * @param topobj_id			The topobj ID (if used).
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 * @param param				Extra parameter (if used).
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 * @param buffer			Output buffer (if used).
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 * @param maxlength			Output buffer (if used).
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 */
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typedef TopMenuHandler = function void (
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  TopMenu topmenu, 
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  TopMenuAction action,
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  TopMenuObject topobj_id,
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  int param,
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  char[] buffer,
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  int maxlength
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);
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// TopMenu objects are used for constructing multi-layer menus. Currently, they
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// support at most two levels. The first level of items are called "categories".
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methodmap TopMenu < Handle
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{
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	// Creates a new TopMenu.
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	//
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	// @param handler       Handler to use for drawing the root title.
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	// @return              A new TopMenu.
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	public native TopMenu(TopMenuHandler handler);
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	// Returns a TopMenu handle from a generic handle. If the given handle is
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	// a TopMenu, the handle is simply casted back. Otherwise, an error is
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	// raised.
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	public static native TopMenu FromHandle(Handle handle);
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	// Re-sorts the items in a TopMenu via a configuration file.
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	//
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	// The format of the configuration file should be a Valve Key-Values 
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	// formatted file that SourceMod can parse.  There should be one root 
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	// section, and one sub-section for each category.  Each sub-section's 
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	// name should match the category name.
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	//
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	// Each sub-section may only contain key/value pairs in the form of:
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	// key: "item"
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	// value: Name of the item as passed to AddToTopMenu().
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	//
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	// The TopMenu will draw items in the order declared in the configuration 
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	// file.  If items do not appear in the configuration file, they are sorted 
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	// per-player based on how the handler function renders for that player.  
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	// These items appear after the configuration sorted items.
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	//
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	// @param topmenu      TopMenu Handle.
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	// @param file         File path.
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	// @param error        Error buffer.
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	// @param maxlength    Maximum size of the error buffer. Error buffer
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	//                     will be filled with a zero-terminated string if
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	//                     false is returned.
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	// @return             True on success, false on failure.
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	public native bool LoadConfig(const char[] file, char[] error, int maxlength);
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	// Adds a category to a TopMenu.
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	// 
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	// @param name         Object name (MUST be unique).
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	// @param handler      Handler for topobj.
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	// @param cmdname      Command name (for access overrides).
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	// @param flags        Default access flags.
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	// @param info_string  Arbitrary storage (max 255 bytes).
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	// @return             A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure.
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	public native TopMenuObject AddCategory(const char[] name, TopMenuHandler handler,
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	                                        const char[] cmdname = "", int flags = 0,
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	                                        const char[] info_string = "");
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	// Adds an item to a TopMenu category.
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	// 
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	// @param name         Object name (MUST be unique).
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	// @param handler      Handler for topobj.
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	// @param category     The object of the parent category for the item.
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	// @param cmdname      Command name (for access overrides).
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	// @param flags        Default access flags.
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	// @param info_string  Arbitrary storage (max 255 bytes).
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	// @return             A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure.
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	public native TopMenuObject AddItem(const char[] name, TopMenuHandler handler,
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	                                    TopMenuObject parent, const char[] cmdname = "",
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	                                    int flags = 0, const char[] info_string = "");
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	// Retrieves the info string of a top menu item.
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	// 
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	// @param parent       TopMenuObject ID.
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	// @param buffer       Buffer to store info string.
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	// @param maxlength    Maximum size of info string.
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	// @return             Number of bytes written, not including the  null terminator.
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	public native int GetInfoString(TopMenuObject parent, char[] buffer, int maxlength);
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	// Retrieves the name string of a top menu item.
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	// 
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	// @param topobj       TopMenuObject ID.
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	// @param buffer       Buffer to store info string.
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	// @param maxlength    Maximum size of info string.
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	// @return             Number of bytes written, not including the null terminator.
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	public native int GetObjName(TopMenuObject topobj, char[] buffer, int maxlength);
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	// Removes an topobj from a TopMenu.
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	// 
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	// Plugins' topobjs are automatically removed all TopMenus when the given 
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	// plugin unloads or pauses.  In the case of unpausing, all items are restored.
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	// 
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	// @param topobj       TopMenuObject ID.
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	public native void Remove(TopMenuObject topobj);
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	// Displays a TopMenu to a client.
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	// 
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	// @param client       Client index.
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	// @param position     Position to display from.
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	// @return             True on success, false on failure.
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	public native bool Display(int client, TopMenuPosition position);
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	// Displays a TopMenu category to a client.
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	// 
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	// @param category     Category topobj id.
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	// @param client       Client index.
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	// @return             True on success, false on failure.
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	public native bool DisplayCategory(TopMenuObject category, int client);
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	// Finds a category's topobj ID in a TopMenu.
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	// 
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	// @param name         Object's unique name.
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	// @return             TopMenuObject ID on success, or 
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	//                     INVALID_TOPMENUOBJECT on failure.
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	public native TopMenuObject FindCategory(const char[] name);
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	// Set the menu title caching behavior of the TopMenu. By default titles
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	// are cached to reduce overhead. If you need dynamic menu titles which
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	// change each time the menu is displayed to a user, set this to false.
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	property bool CacheTitles {
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		public native set(bool value);
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	}
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};
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/**
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 * Creates a TopMenu.
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 *
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 * @param handler			Handler to use for drawing the root title.
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 * @return					A new TopMenu Handle, or INVALID_HANDLE on failure.
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 */						  
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native TopMenu CreateTopMenu(TopMenuHandler handler);
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/**
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 * Re-sorts the items in a TopMenu via a configuration file.
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 *
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 * The format of the configuration file should be a Valve Key-Values 
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 * formatted file that SourceMod can parse.  There should be one root 
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 * section, and one sub-section for each category.  Each sub-section's 
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 * name should match the category name.
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 *
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 * Each sub-section may only contain key/value pairs in the form of:
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 * key: "item"
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 * value: Name of the item as passed to AddToTopMenu().
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 *
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 * The TopMenu will draw items in the order declared in the configuration 
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 * file.  If items do not appear in the configuration file, they are sorted 
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 * per-player based on how the handler function renders for that player.  
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 * These items appear after the configuration sorted items.
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 *
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 * @param topmenu			TopMenu Handle.
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 * @param file				File path.
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 * @param error				Error buffer.
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 * @param maxlength			Maximum size of the error buffer.
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 *							Error buffer will be filled with a 
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 *							zero-terminated string if false is 
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 *							returned.
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 * @return					True on success, false on failure.
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 * @error					Invalid TopMenu Handle.
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 */
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native bool LoadTopMenuConfig(Handle topmenu, const char[] file, char[] error, int maxlength);
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/**
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 * Adds an topobj to a TopMenu.
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 *
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 * @param topmenu			TopMenu Handle.
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 * @param name				Object name (MUST be unique).
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 * @param type				Object type.
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 * @param handler			Handler for topobj.
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 * @param parent			Parent topobj ID, or INVALID_TOPMENUOBJECT for none.
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 *							Items must have a category parent.
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 *							Categories must not have a parent.
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 * @param cmdname			Command name (for access overrides).
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 * @param flags				Default access flags.
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 * @param info_string		Arbitrary storage (max 255 bytes).
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 * @return					A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on
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 *							failure.
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 * @error					Invalid TopMenu Handle.
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 */
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native TopMenuObject AddToTopMenu(Handle topmenu,
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								  const char[] name,
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								  TopMenuObjectType type,
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								  TopMenuHandler handler,
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								  TopMenuObject parent,
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								  const char[] cmdname="",
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								  int flags=0,
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								  const char[] info_string="");
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/**
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 * Retrieves the info string of a top menu item.
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 *
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 * @param topmenu			TopMenu Handle.
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 * @param parent			TopMenuObject ID.
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 * @param buffer			Buffer to store info string.
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 * @param maxlength			Maximum size of info string.
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 * @return					Number of bytes written, not including the 
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 *							null terminator.
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 * @error					Invalid TopMenu Handle or TopMenuObject ID.
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 */
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native int GetTopMenuInfoString(Handle topmenu, TopMenuObject parent, char[] buffer, int maxlength);
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/**
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 * Retrieves the name string of a top menu item.
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 *
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 * @param topmenu			TopMenu Handle.
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 * @param topobj			TopMenuObject ID.
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 * @param buffer			Buffer to store info string.
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 * @param maxlength			Maximum size of info string.
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 * @return					Number of bytes written, not including the 
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 *							null terminator.
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 * @error					Invalid TopMenu Handle or TopMenuObject ID.
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 */
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native int GetTopMenuObjName(Handle topmenu, TopMenuObject topobj, char[] buffer, int maxlength);
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/**
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 * Removes an topobj from a TopMenu.
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 *
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 * Plugins' topobjs are automatically removed all TopMenus when the given 
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 * plugin unloads or pauses.  In the case of unpausing, all items are restored.
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 *
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 * @param topmenu			TopMenu Handle.
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 * @param topobj			TopMenuObject ID.
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 * @error					Invalid TopMenu Handle.
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 */
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native void RemoveFromTopMenu(Handle topmenu, TopMenuObject topobj);
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/**
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 * Displays a TopMenu to a client.
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 *
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 * @param topmenu			TopMenu Handle.
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 * @param client			Client index.
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 * @param position			Position to display from.
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 * @return					True on success, false on failure.
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 * @error					Invalid TopMenu Handle or client not in game.
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 */
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native bool DisplayTopMenu(Handle topmenu, int client, TopMenuPosition position);
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/**
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 * Displays a TopMenu category to a client.
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 *
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 * @param topmenu			TopMenu Handle.
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 * @param category		Category topobj id.
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 * @param client			Client index.
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 * @return					True on success, false on failure.
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 * @error					Invalid TopMenu Handle or client not in game.
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 */
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native bool DisplayTopMenuCategory(Handle topmenu, TopMenuObject category, int client);
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/**
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 * Finds a category's topobj ID in a TopMenu.
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 *
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 * @param topmenu			TopMenu Handle.
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 * @param name				Object's unique name.
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 * @return					TopMenuObject ID on success, or 
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 *							INVALID_TOPMENUOBJECT on failure.
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 * @error					Invalid TopMenu Handle.
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 */
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native TopMenuObject FindTopMenuCategory(Handle topmenu, const char[] name);
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/**
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 * Change the menu title caching behavior of the TopMenu. By default the
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 * titles are cached to reduce overhead. If you need dynamic menu titles, which
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 * can change everytime the menu is displayed to a user, set this to false.
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 *
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 * @param topmenu       TopMenu Handle.
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 * @param cache_titles  Cache the menu titles and don't call the handler with
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 *                      TopMenuAction_DisplayTitle everytime the menu is drawn?
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 * @error               Invalid TopMenu Handle
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 */
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native void SetTopMenuTitleCaching(Handle topmenu, bool cache_titles);
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/**
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 * Do not edit below this line!
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 */
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public Extension __ext_topmenus = 
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{
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	name = "TopMenus",
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	file = "topmenus.ext",
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#if defined AUTOLOAD_EXTENSIONS
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	autoload = 1,
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#else
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	autoload = 0,
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#endif
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#if defined REQUIRE_EXTENSIONS
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	required = 1,
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#else
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	required = 0,
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#endif
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};
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#if !defined REQUIRE_EXTENSIONS
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public void __ext_topmenus_SetNTVOptional()
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{
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	MarkNativeAsOptional("CreateTopMenu");
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	MarkNativeAsOptional("LoadTopMenuConfig");
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	MarkNativeAsOptional("AddToTopMenu");
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	MarkNativeAsOptional("RemoveFromTopMenu");
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	MarkNativeAsOptional("DisplayTopMenu");
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	MarkNativeAsOptional("DisplayTopMenuCategory");
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	MarkNativeAsOptional("FindTopMenuCategory");
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	MarkNativeAsOptional("SetTopMenuTitleCaching");
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}
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						|
#endif
 |