251cced1f8
Various minor things done to project files Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way) Updated regex project file and makefile --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
149 lines
4.8 KiB
C++
149 lines
4.8 KiB
C++
/**
|
|
* vim: set ts=4 :
|
|
* =============================================================================
|
|
* SourceMod
|
|
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
|
|
* =============================================================================
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it under
|
|
* the terms of the GNU General Public License, version 3.0, as published by the
|
|
* Free Software Foundation.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
|
* details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with
|
|
* this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* As a special exception, AlliedModders LLC gives you permission to link the
|
|
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
|
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
|
* by the Valve Corporation. You must obey the GNU General Public License in
|
|
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
|
* this exception to all derivative works. AlliedModders LLC defines further
|
|
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
|
* or <http://www.sourcemod.net/license.php>.
|
|
*
|
|
* Version: $Id$
|
|
*/
|
|
|
|
#ifndef _INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_
|
|
#define _INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_
|
|
|
|
#include <IShareSys.h>
|
|
#include <IHandleSys.h>
|
|
|
|
/**
|
|
* @file IGameConfigs.h
|
|
* @brief Abstracts game private data configuration.
|
|
*/
|
|
|
|
#define SMINTERFACE_GAMECONFIG_NAME "IGameConfigManager"
|
|
#define SMINTERFACE_GAMECONFIG_VERSION 3
|
|
|
|
class SendProp;
|
|
|
|
namespace SourceMod
|
|
{
|
|
/**
|
|
* @brief Describes a game private data config file
|
|
*/
|
|
class IGameConfig
|
|
{
|
|
public:
|
|
/**
|
|
* @brief Returns an offset value.
|
|
*
|
|
* @param key Key to retrieve from the offset section.
|
|
* @param value Pointer to store the offset value in.
|
|
* @return True if found, false otherwise.
|
|
*/
|
|
virtual bool GetOffset(const char *key, int *value) =0;
|
|
|
|
/**
|
|
* @brief Returns information about a dynamic offset.
|
|
*
|
|
* @param key Key to retrieve from the property section.
|
|
* @return A SendProp pointer, or NULL if not found.
|
|
*/
|
|
virtual SendProp *GetSendProp(const char *key) =0;
|
|
|
|
/**
|
|
* @brief Returns the value of a key from the "Keys" section.
|
|
*
|
|
* @param key Key to retrieve from the Keys section.
|
|
* @return String containing the value, or NULL if not found.
|
|
*/
|
|
virtual const char *GetKeyValue(const char *key) =0;
|
|
|
|
/**
|
|
* @brief Retrieves a cached memory signature.
|
|
*
|
|
* @param key Name of the signature.
|
|
* @param addr Pointer to store the memory address in.
|
|
* @return True if the key was found, false otherwise.
|
|
* Note that true is a valid return even if the
|
|
* address is NULL.
|
|
*/
|
|
virtual bool GetMemSig(const char *key, void **addr) =0;
|
|
};
|
|
|
|
/**
|
|
* @brief Manages game config files
|
|
*/
|
|
class IGameConfigManager : public SMInterface
|
|
{
|
|
public:
|
|
const char *GetInterfaceName()
|
|
{
|
|
return SMINTERFACE_GAMECONFIG_NAME;
|
|
}
|
|
unsigned int GetInterfaceVersion()
|
|
{
|
|
return SMINTERFACE_GAMECONFIG_VERSION;
|
|
}
|
|
public:
|
|
/**
|
|
* @brief Loads or finds an already loaded game config file.
|
|
*
|
|
* @param file File to load. The path must be relative to the
|
|
* 'gamedata' folder and the extension should be
|
|
* omitted.
|
|
* @param pConfig Pointer to store the game config pointer. Pointer
|
|
* will be valid even on failure.
|
|
* @param error Optional error message buffer.
|
|
* @param maxlength Maximum length of the error buffer.
|
|
* @return True on success, false if the file failed.
|
|
*/
|
|
virtual bool LoadGameConfigFile(const char *file,
|
|
IGameConfig **pConfig,
|
|
char *error,
|
|
size_t maxlength) =0;
|
|
|
|
/**
|
|
* @brief Closes an IGameConfig pointer. Since a file can be loaded
|
|
* more than once, the file will not actually be removed from memory
|
|
* until it is closed once for each call to LoadGameConfigfile().
|
|
*
|
|
* @param cfg Pointer to the IGameConfig to close.
|
|
*/
|
|
virtual void CloseGameConfigFile(IGameConfig *cfg) =0;
|
|
|
|
/**
|
|
* @brief Reads an GameConfig Handle.
|
|
*
|
|
* @param hndl Handle to read.
|
|
* @param ident Identity of the owner (can be NULL).
|
|
* @param err Optional error buffer.
|
|
* @return IGameConfig pointer on success, NULL otherwise.
|
|
*/
|
|
virtual IGameConfig *ReadHandle(Handle_t hndl,
|
|
IdentityToken_t *ident,
|
|
HandleError *err) =0;
|
|
};
|
|
}
|
|
|
|
#endif //_INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_
|