339 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			339 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2010 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <stdio.h>
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#include <assert.h>
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "sm_globals.h"
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#include "NativeOwner.h"
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#include "sm_autonatives.h"
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#include "logic/intercom.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#include "sm_stringutil.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "sm_srvcmds.h"
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#include "ForwardSys.h"
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#include "TimerSys.h"
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#include "logic_bridge.h"
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#include "DebugReporter.h"
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#include "PlayerManager.h"
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#include "AdminCache.h"
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#include "HalfLife2.h"
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#include "CoreConfig.h"
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#if defined _WIN32
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	#define MATCHMAKINGDS_SUFFIX	""
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	#define MATCHMAKINGDS_EXT	"dll"
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#elif defined __APPLE__
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	#define MATCHMAKINGDS_SUFFIX	""
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	#define MATCHMAKINGDS_EXT	"dylib"
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#elif defined __linux__
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#if SOURCE_ENGINE < SE_LEFT4DEAD2
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	#define MATCHMAKINGDS_SUFFIX	"_i486"
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#else
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	#define MATCHMAKINGDS_SUFFIX	""
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#endif
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	#define MATCHMAKINGDS_EXT	"so"
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#endif
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static ILibrary *g_pLogic = NULL;
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static LogicInitFunction logic_init_fn;
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IThreader *g_pThreader;
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ITextParsers *textparsers;
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sm_logic_t logicore;
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ITranslator *translator;
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class VEngineServer_Logic : public IVEngineServer_Logic
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{
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public:
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	virtual bool IsMapValid(const char *map)
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	{
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		return engine->IsMapValid(map);
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	}
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	virtual void ServerCommand(const char *cmd)
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	{
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		engine->ServerCommand(cmd);
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	}
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};
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static VEngineServer_Logic logic_engine;
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class VFileSystem_Logic : public IFileSystem_Logic
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{
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public:
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	const char *FindFirstEx(const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle)
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	{
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		return filesystem->FindFirstEx(pWildCard, pPathID, pHandle);
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	}
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	const char *FindNext(FileFindHandle_t handle)
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	{
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		return filesystem->FindNext(handle);
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	}
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	void FindClose(FileFindHandle_t handle)
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	{
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		filesystem->FindClose(handle);
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	}
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};
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static VFileSystem_Logic logic_filesystem;
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static void add_natives(sp_nativeinfo_t *natives)
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{
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	g_pCoreNatives->AddNatives(natives);
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}
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static ConVar *find_convar(const char *name)
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{
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	return icvar->FindVar(name);
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}
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static void log_error(const char *fmt, ...)
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{
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	va_list ap;
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	va_start(ap, fmt);
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	g_Logger.LogErrorEx(fmt, ap);
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	va_end(ap);
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}
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static void generate_error(IPluginContext *ctx, cell_t func_idx, int err, const char *fmt, ...)
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{
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	va_list ap;
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	va_start(ap, fmt);
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	g_DbgReporter.GenerateErrorVA(ctx, func_idx, err, fmt, ap);
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	va_end(ap);
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}
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static const char *get_cvar_string(ConVar* cvar)
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{
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	return cvar->GetString();
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}
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static bool get_game_name(char *buffer, size_t maxlength)
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{
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	KeyValues *pGameInfo = new KeyValues("GameInfo");
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	if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
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	{
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		const char *str;
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		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
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		{
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			strncopy(buffer, str, maxlength);
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			return true;
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		}
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	}
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	pGameInfo->deleteThis();
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	return false;
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}
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static const char *get_game_description()
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{
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	return SERVER_CALL(GetGameDescription)();
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}
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static const char *get_source_engine_name()
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{
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#if !defined SOURCE_ENGINE
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# error "Unknown engine type"
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#endif
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#if SOURCE_ENGINE == SE_EPISODEONE
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	return "original";
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#elif SOURCE_ENGINE == SE_DARKMESSIAH
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	return "darkmessiah";
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#elif SOURCE_ENGINE == SE_ORANGEBOX
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	return "orangebox";
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#elif SOURCE_ENGINE == SE_BLOODYGOODTIME
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	return "bloodygoodtime";
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#elif SOURCE_ENGINE == SE_EYE
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	return "eye";
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#elif SOURCE_ENGINE == SE_CSS
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	return "css";
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#elif SOURCE_ENGINE == SE_HL2DM
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	return "hl2dm";
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#elif SOURCE_ENGINE == SE_DODS
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	return "dods";
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#elif SOURCE_ENGINE == SE_TF2
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	return "tf2";
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#elif SOURCE_ENGINE == SE_LEFT4DEAD
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	return "left4dead";
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#elif SOURCE_ENGINE == SE_NUCLEARDAWN
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	return "nucleardawn";
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#elif SOURCE_ENGINE == SE_LEFT4DEAD2
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	return "left4dead2";
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#elif SOURCE_ENGINE == SE_ALIENSWARM
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	return "alienswarm";
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#elif SOURCE_ENGINE == SE_PORTAL2
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	return "portal2";
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#elif SOURCE_ENGINE == SE_CSGO
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	return "csgo";
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#endif
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}
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static bool symbols_are_hidden()
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{
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#if (SOURCE_ENGINE == SE_CSS) || (SOURCE_ENGINE == SE_HL2DM) || (SOURCE_ENGINE == SE_DODS) || (SOURCE_ENGINE == SE_TF2) || (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_NUCLEARDAWN) || (SOURCE_ENGINE == SE_LEFT4DEAD2) || (SOURCE_ENGINE == SE_CSGO)
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	return true;
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#else
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	return false;
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#endif
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}
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static const char* get_core_config_value(const char* key)
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{
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	return g_CoreConfig.GetCoreConfigValue(key);
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}	
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static ServerGlobals serverGlobals;
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static sm_core_t core_bridge =
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{
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	/* Objects */
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	&g_HandleSys,
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	NULL,
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	&g_SourceMod,
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	&g_LibSys,
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	reinterpret_cast<IVEngineServer*>(&logic_engine),
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	reinterpret_cast<IFileSystem*>(&logic_filesystem),
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	&g_ShareSys,
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	&g_RootMenu,
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	&g_PluginSys,
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	&g_Forwards,
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	&g_Timers,
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	&g_Players,
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	&g_Admins,
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	&g_HL2,
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	/* Functions */
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	add_natives,
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	find_convar,
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	strncopy,
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	UTIL_TrimWhitespace,
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	log_error,
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	get_cvar_string,
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	UTIL_Format,
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	generate_error,
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	gnprintf,
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	atcprintf,
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	get_game_name,
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	get_game_description,
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	get_source_engine_name,
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	symbols_are_hidden,
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	get_core_config_value,
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	&serverGlobals
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};
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void InitLogicBridge()
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{
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	serverGlobals.universalTime = g_pUniversalTime;
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	serverGlobals.frametime = &gpGlobals->frametime;
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	serverGlobals.interval_per_tick = &gpGlobals->interval_per_tick;
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	core_bridge.core_ident = g_pCoreIdent;
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	core_bridge.engineFactory = (void *)g_SMAPI->GetEngineFactory(false);
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	core_bridge.serverFactory = (void *)g_SMAPI->GetServerFactory(false);
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	ILibrary *mmlib;
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	char path[PLATFORM_MAX_PATH];
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	g_LibSys.PathFormat(path, sizeof(path), "%s/bin/matchmaking_ds%s.%s", g_SMAPI->GetBaseDir(), MATCHMAKINGDS_SUFFIX, MATCHMAKINGDS_EXT);
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	if ((mmlib = g_LibSys.OpenLibrary(path, NULL, 0)))
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	{
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		core_bridge.matchmakingDSFactory = mmlib->GetSymbolAddress("CreateInterface");
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		mmlib->CloseLibrary();
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	}
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	logic_init_fn(&core_bridge, &logicore);
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	/* Add SMGlobalClass instances */
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	SMGlobalClass* glob = SMGlobalClass::head;
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	while (glob->m_pGlobalClassNext != NULL)
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	{
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		glob = glob->m_pGlobalClassNext;
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	}
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	assert(glob->m_pGlobalClassNext == NULL);
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	glob->m_pGlobalClassNext = logicore.head;
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	g_pThreader = logicore.threader;
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	g_pSourcePawn2->SetProfiler(logicore.profiler);
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	translator = logicore.translator;
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}
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bool StartLogicBridge(char *error, size_t maxlength)
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{
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	char file[PLATFORM_MAX_PATH];
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	/* Now it's time to load the logic binary */
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	g_SMAPI->PathFormat(file,
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		sizeof(file),
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		"%s/bin/sourcemod.logic." PLATFORM_LIB_EXT,
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		g_SourceMod.GetSourceModPath());
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	char myerror[255];
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	g_pLogic = g_LibSys.OpenLibrary(file, myerror, sizeof(myerror));
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	if (!g_pLogic)
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	{
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		if (error && maxlength)
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		{
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			UTIL_Format(error, maxlength, "failed to load %s: %s", file, myerror);
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		}
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		return false;
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	}
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	LogicLoadFunction llf = (LogicLoadFunction)g_pLogic->GetSymbolAddress("logic_load");
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	if (llf == NULL)
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	{
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		g_pLogic->CloseLibrary();
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		if (error && maxlength)
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		{
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			UTIL_Format(error, maxlength, "could not find logic_load function");
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		}
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		return false;
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	}
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	GetITextParsers getitxt = (GetITextParsers)g_pLogic->GetSymbolAddress("get_textparsers");
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	textparsers = getitxt();
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	logic_init_fn = llf(SM_LOGIC_MAGIC);
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	return true;
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}
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void ShutdownLogicBridge()
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{
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	g_pLogic->CloseLibrary();
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}
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