--HG-- rename : core/PhraseCollection.cpp => core/logic/PhraseCollection.cpp rename : core/PhraseCollection.h => core/logic/PhraseCollection.h rename : core/Translator.cpp => core/logic/Translator.cpp rename : core/Translator.h => core/logic/Translator.h rename : core/sm_memtable.h => core/logic/sm_memtable.h rename : core/smn_lang.cpp => core/logic/smn_lang.cpp
		
			
				
	
	
		
			164 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			164 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_CORE_STRINGTABLE_H_
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#define _INCLUDE_SOURCEMOD_CORE_STRINGTABLE_H_
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#include <stdlib.h>
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#include <string.h>
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class BaseMemTable
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{
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public:
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	BaseMemTable(unsigned int init_size)
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	{
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		membase = (unsigned char *)malloc(init_size);
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		size = init_size;
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		tail = 0;
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	}
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	~BaseMemTable()
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	{
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		free(membase);
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		membase = NULL;
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	}
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public:
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	/**
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	 * Allocates 'size' bytes of memory.
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	 * Optionally outputs the address through 'addr'.
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	 * Returns an index >= 0 on success, < 0 on failure.
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	 */
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	int CreateMem(unsigned int addsize, void **addr)
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	{
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		int idx = (int)tail;
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		while (tail + addsize >= size) {
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			size *= 2;
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			membase = (unsigned char *)realloc(membase, size);
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		}
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		tail += addsize;
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		if (addr)
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			*addr = (void *)&membase[idx];
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		return idx;
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	}
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	/**
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	 * Given an index into the memory table, returns its address.
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	 * Returns NULL if invalid.
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	 */
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	void *GetAddress(int index)
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	{
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		if (index < 0 || (unsigned int)index >= tail)
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			return NULL;
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		return &membase[index];
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	}
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	/**
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	 * Scraps the memory table.  For caching purposes, the memory 
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	 * is not freed, however subsequent calls to CreateMem() will 
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	 * begin at the first index again.
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	 */
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	void Reset()
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	{
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		tail = 0;
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	}
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	inline unsigned int GetMemUsage()
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	{
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		return size;
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	}
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	inline unsigned int GetActualMemUsed()
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	{
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		return tail;
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	}
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private:
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	unsigned char *membase;
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	unsigned int size;
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	unsigned int tail;
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};
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class BaseStringTable
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{
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public:
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	BaseStringTable(unsigned int init_size) : m_table(init_size)
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	{
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	}
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public:
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	/** 
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	 * Adds a string to the string table and returns its index.
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	 */
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	int AddString(const char *string)
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	{
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		size_t len = strlen(string) + 1;
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		int idx;
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		char *addr;
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		idx = m_table.CreateMem(len, (void **)&addr);
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		strcpy(addr, string);
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		return idx;
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	}
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	/**
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	 * Given an index into the string table, returns the associated string.
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	 */
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	inline const char *GetString(int str)
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	{
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		return (const char *)m_table.GetAddress(str);
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	}
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	/**
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	 * Scraps the string table.  For caching purposes, the memory
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	 * is not freed, however subsequent calls to AddString() will 
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	 * begin at the first index again.
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	 */
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	void Reset()
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	{
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		m_table.Reset();
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	}
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	/**
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	 * Returns the parent BaseMemTable that this string table uses.
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	 */
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	inline BaseMemTable *GetMemTable()
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	{
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		return &m_table;
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	}
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private:
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	BaseMemTable m_table;
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};
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#endif //_INCLUDE_SOURCEMOD_CORE_STRINGTABLE_H_
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