266 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			266 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// vim: set sts=8 ts=2 sw=2 tw=99 et:
 | 
						|
//
 | 
						|
// Copyright (C) 2013, David Anderson and AlliedModders LLC
 | 
						|
// All rights reserved.
 | 
						|
// 
 | 
						|
// Redistribution and use in source and binary forms, with or without
 | 
						|
// modification, are permitted provided that the following conditions are met:
 | 
						|
// 
 | 
						|
//  * Redistributions of source code must retain the above copyright notice, this
 | 
						|
//    list of conditions and the following disclaimer.
 | 
						|
//  * Redistributions in binary form must reproduce the above copyright notice,
 | 
						|
//    this list of conditions and the following disclaimer in the documentation
 | 
						|
//    and/or other materials provided with the distribution.
 | 
						|
//  * Neither the name of AlliedModders LLC nor the names of its contributors
 | 
						|
//    may be used to endorse or promote products derived from this software
 | 
						|
//    without specific prior written permission.
 | 
						|
//
 | 
						|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 | 
						|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 | 
						|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 | 
						|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 | 
						|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 | 
						|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 | 
						|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 | 
						|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 | 
						|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 | 
						|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 | 
						|
// POSSIBILITY OF SUCH DAMAGE.
 | 
						|
 | 
						|
#ifndef _include_amtl_threads_
 | 
						|
#define _include_amtl_threads_
 | 
						|
 | 
						|
#include <assert.h>
 | 
						|
#if defined(_MSC_VER)
 | 
						|
# include <windows.h>
 | 
						|
# include <WinBase.h>
 | 
						|
#else
 | 
						|
# include <pthread.h>
 | 
						|
#endif
 | 
						|
#include <am-utility.h>
 | 
						|
 | 
						|
// Thread primitives for SourcePawn.
 | 
						|
//
 | 
						|
// Linking Requirements:
 | 
						|
// 
 | 
						|
// OS X: None (-lpthread and -ldl are optional)
 | 
						|
// Windows: None
 | 
						|
// Linux: -lpthread -lrt required
 | 
						|
//
 | 
						|
// -- Mutexes --
 | 
						|
//
 | 
						|
// A Lockable is a mutual exclusion primitive. It can be owned by at most one
 | 
						|
// thread at a time, and ownership blocks any other thread from taking taking
 | 
						|
// ownership. Ownership must be acquired and released on the same thread.
 | 
						|
// Lockables are not re-entrant.
 | 
						|
//
 | 
						|
// While a few classes support the Lockable interface, the simplest Lockable
 | 
						|
// object that can be instantiated is a Mutex.
 | 
						|
//
 | 
						|
// -- Condition Variables --
 | 
						|
//
 | 
						|
// A ConditionVariable provides mutually exclusive access based on a
 | 
						|
// condition ocurring. CVs provide two capabilities: Wait(), which will block
 | 
						|
// until the condition is triggered, and Notify(), which signals any blocking
 | 
						|
// thread that the condition has occurred.
 | 
						|
//
 | 
						|
// Condition variables have an underlying mutex lock. This lock must be
 | 
						|
// acquired before calling Wait() or Notify(). It is automatically released
 | 
						|
// once Wait begins blocking. This operation is atomic with respect to other
 | 
						|
// threads and the mutex. For example, it is not possible for the lock to be
 | 
						|
// acquired by another thread in between unlocking and blocking. Since Notify
 | 
						|
// also requires the lock to be acquired, there is no risk of an event
 | 
						|
// accidentally dissipating into thin air because it was sent before the other
 | 
						|
// thread began blocking.
 | 
						|
//
 | 
						|
// When Wait() returns, the lock is automatically re-acquired. This operation
 | 
						|
// is NOT atomic. In between waking up and re-acquiring the lock, another
 | 
						|
// thread may steal the lock and issue another event. Applications must
 | 
						|
// account for this. For example, a message pump should check that there are
 | 
						|
// no messages left to process before blocking again.
 | 
						|
//
 | 
						|
// Likewise, it is also not defined whether a Signal() will have any effect
 | 
						|
// while a thread is not waiting on the monitor. This is yet another reason
 | 
						|
// the above paragraph is so important - applications should, under a lock of
 | 
						|
// the condition variable - check for state changes before waiting.
 | 
						|
//
 | 
						|
// -- Threads --
 | 
						|
//
 | 
						|
// A Thread object, when created, spawns a new thread with the given callback
 | 
						|
// (the callbacks must implement IRunnable). Threads have one method of
 | 
						|
// interest, Join(), which will block until the thread's execution finishes.
 | 
						|
// Deleting a thread object will free any operating system resources associated
 | 
						|
// with that thread, if the thread has finished executing.
 | 
						|
//
 | 
						|
// Threads can fail to spawn; make sure to check Succeeded().
 | 
						|
//
 | 
						|
 | 
						|
namespace ke {
 | 
						|
 | 
						|
// Abstraction for getting a unique thread identifier. Debug-only.
 | 
						|
#if defined(_MSC_VER)
 | 
						|
typedef DWORD ThreadId;
 | 
						|
 | 
						|
static inline ThreadId GetCurrentThreadId()
 | 
						|
{
 | 
						|
  return ::GetCurrentThreadId();
 | 
						|
}
 | 
						|
#else
 | 
						|
typedef pthread_t ThreadId;
 | 
						|
 | 
						|
static inline ThreadId GetCurrentThreadId()
 | 
						|
{
 | 
						|
  return pthread_self();
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
// Classes which use non-reentrant, same-thread lock/unlock semantics should
 | 
						|
// inherit from this and implement DoLock/DoUnlock.
 | 
						|
class Lockable
 | 
						|
{
 | 
						|
 public:
 | 
						|
  Lockable()
 | 
						|
  {
 | 
						|
#if !defined(NDEBUG)
 | 
						|
    owner_ = 0;
 | 
						|
#endif
 | 
						|
  }
 | 
						|
  virtual ~Lockable() {
 | 
						|
  }
 | 
						|
 | 
						|
  bool TryLock() {
 | 
						|
    if (DoTryLock()) {
 | 
						|
      DebugSetLocked();
 | 
						|
      return true;
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  void Lock() {
 | 
						|
    assert(Owner() != GetCurrentThreadId());
 | 
						|
    DoLock();
 | 
						|
    DebugSetLocked();
 | 
						|
  }
 | 
						|
 | 
						|
  void Unlock() {
 | 
						|
    assert(Owner() == GetCurrentThreadId());
 | 
						|
    DebugSetUnlocked();
 | 
						|
    DoUnlock();
 | 
						|
  }
 | 
						|
 | 
						|
  void AssertCurrentThreadOwns() const {
 | 
						|
    assert(Owner() == GetCurrentThreadId());
 | 
						|
  }
 | 
						|
#if !defined(NDEBUG)
 | 
						|
  bool Locked() const {
 | 
						|
    return owner_ != 0;
 | 
						|
  }
 | 
						|
  ThreadId Owner() const {
 | 
						|
    return owner_;
 | 
						|
  }
 | 
						|
#endif
 | 
						|
 | 
						|
  virtual bool DoTryLock() = 0;
 | 
						|
  virtual void DoLock() = 0;
 | 
						|
  virtual void DoUnlock() = 0;
 | 
						|
 | 
						|
 protected:
 | 
						|
  void DebugSetUnlocked() {
 | 
						|
#if !defined(NDEBUG)
 | 
						|
    owner_ = 0;
 | 
						|
#endif
 | 
						|
  }
 | 
						|
  void DebugSetLocked() {
 | 
						|
#if !defined(NDEBUG)
 | 
						|
    owner_ = GetCurrentThreadId();
 | 
						|
#endif
 | 
						|
  }
 | 
						|
 | 
						|
 protected:
 | 
						|
#if !defined(NDEBUG)
 | 
						|
  ThreadId owner_;
 | 
						|
#endif
 | 
						|
};
 | 
						|
 | 
						|
// RAII for automatically locking and unlocking an object.
 | 
						|
class AutoLock
 | 
						|
{
 | 
						|
 public:
 | 
						|
  AutoLock(Lockable *lock)
 | 
						|
   : lock_(lock)
 | 
						|
  {
 | 
						|
    lock_->Lock();
 | 
						|
  }
 | 
						|
  ~AutoLock() {
 | 
						|
    lock_->Unlock();
 | 
						|
  }
 | 
						|
 | 
						|
 private:
 | 
						|
  Lockable *lock_;
 | 
						|
};
 | 
						|
 | 
						|
class AutoTryLock
 | 
						|
{
 | 
						|
 public:
 | 
						|
  AutoTryLock(Lockable *lock)
 | 
						|
  {
 | 
						|
    lock_ = lock->TryLock() ? lock : NULL;
 | 
						|
  }
 | 
						|
  ~AutoTryLock() {
 | 
						|
    if (lock_)
 | 
						|
      lock_->Unlock();
 | 
						|
  }
 | 
						|
 | 
						|
 private:
 | 
						|
  Lockable *lock_;
 | 
						|
};
 | 
						|
 | 
						|
// RAII for automatically unlocking and relocking an object.
 | 
						|
class AutoUnlock
 | 
						|
{
 | 
						|
 public:
 | 
						|
  AutoUnlock(Lockable *lock)
 | 
						|
   : lock_(lock)
 | 
						|
  {
 | 
						|
    lock_->Unlock();
 | 
						|
  }
 | 
						|
  ~AutoUnlock() {
 | 
						|
    lock_->Lock();
 | 
						|
  }
 | 
						|
 | 
						|
 private:
 | 
						|
  Lockable *lock_;
 | 
						|
};
 | 
						|
 | 
						|
enum WaitResult {
 | 
						|
  // Woke up because something happened.
 | 
						|
  Wait_Signaled,
 | 
						|
 | 
						|
  // Woke up because nothing happened and a timeout was specified.
 | 
						|
  Wait_Timeout,
 | 
						|
 | 
						|
  // Woke up, but because of an error.
 | 
						|
  Wait_Error
 | 
						|
};
 | 
						|
 | 
						|
// This must be implemented in order to spawn a new thread.
 | 
						|
class IRunnable
 | 
						|
{
 | 
						|
 public:
 | 
						|
  virtual ~IRunnable() {
 | 
						|
  }
 | 
						|
 | 
						|
  virtual void Run() = 0;
 | 
						|
};
 | 
						|
 | 
						|
} // namespace ke
 | 
						|
 | 
						|
// Include the actual thread implementations.
 | 
						|
#if defined(_MSC_VER)
 | 
						|
# include "am-thread-windows.h"
 | 
						|
#else
 | 
						|
# include "am-thread-posix.h"
 | 
						|
#endif
 | 
						|
 | 
						|
#endif // _include_amtl_threads_
 |