75 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod Counter-Strike:Source Extension
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "extension.h"
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#include "timeleft.h"
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TimeLeftEvents g_TimeLeftEvents;
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bool get_new_timeleft_offset = false;
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bool round_end_found = false;
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bool TimeLeftEvents::LevelInit(char const *pMapName,
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							   char const *pMapEntities,
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							   char const *pOldLevel,
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							   char const *pLandmarkName,
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							   bool loadGame,
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							   bool background)
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{
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	round_end_found	= true;
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	get_new_timeleft_offset = false;
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	return true;
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}
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void TimeLeftEvents::FireGameEvent(IGameEvent *event)
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{
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	const char *name = event->GetName();
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	if (strcmp(name, "round_start") == 0)
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	{
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		if (get_new_timeleft_offset || !round_end_found)
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		{
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			get_new_timeleft_offset = false;
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			timersys->NotifyOfGameStart();
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			timersys->MapTimeLeftChanged();
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		}
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		round_end_found = false;
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	}
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	else if (strcmp(name, "round_end") == 0)
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	{
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		if (event->GetInt("reason") == 15)
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		{
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			get_new_timeleft_offset = true;
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		}
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		round_end_found = true;
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	}
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}
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