158 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod
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|  * Copyright (C) 2004-2010 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #ifndef _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
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| #define _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
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| 
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| #include "sm_globals.h"
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| #include <ISourceMod.h>
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| #include <sh_stack.h>
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| #include <sh_vector.h>
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| #include "CDataPack.h"
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| 
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| using namespace SourceHook;
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| 
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| #if defined _DEBUG
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| # define IF_DEBUG_SPEW
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| # define ENDIF_DEBUG_SPEW
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| #else
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| # define IF_DEBUG_SPEW			\
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| 	if (sm_show_debug_spew)		\
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| 	{
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| # define ENDIF_DEBUG_SPEW		\
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| 	}
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| #endif
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| 
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| /**
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|  * @brief Implements SourceMod's global overall management, API, and logic
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|  */
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| 
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| class SourceModBase : 
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| 	public ISourceMod,
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| 	public SMGlobalClass
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| {
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| public:
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| 	SourceModBase();
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| public:
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| 	/**
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| 	 * @brief Initializes SourceMod, or returns an error on failure.
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| 	 */
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| 	bool InitializeSourceMod(char *error, size_t maxlength, bool late);
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| 
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| 	/** 
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| 	 * @brief Starts everything SourceMod needs to run
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| 	 */
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| 	void StartSourceMod(bool late);
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| 
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| 	/** 
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| 	 * @brief Shuts down all SourceMod components
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| 	 */
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| 	void CloseSourceMod();
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| 
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| 	/**
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| 	 * @brief Map change hook
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| 	 */
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| 	bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
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| 
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| 	/**
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| 	 * @brief Level shutdown hook
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| 	 */
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| 	void LevelShutdown();
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| 
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| 	/** 
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| 	 * @brief Returns whether or not a map load is in progress
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| 	 */
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| 	bool IsMapLoading() const;
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| 
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| 	/** 
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| 	 * @brief Stores the global target index.
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| 	 */
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| 	unsigned int SetGlobalTarget(unsigned int index);
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| 
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| 	/** 
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| 	 * @brief Returns the global target index.
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| 	 */
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| 	unsigned int GetGlobalTarget() const;
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| public: // SMGlobalClass
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| 	ConfigResult OnSourceModConfigChanged(const char *key, 
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| 										  const char *value, 
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| 										  ConfigSource source, 
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| 										  char *error, 
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| 										  size_t maxlength);
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| public: // ISourceMod
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| 	const char *GetGamePath() const;
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| 	const char *GetSourceModPath() const;
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| 	size_t BuildPath(PathType type, char *buffer, size_t maxlength, const char *format, ...);
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| 	void LogMessage(IExtension *pExt, const char *format, ...);
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| 	void LogError(IExtension *pExt, const char *format, ...);
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| 	size_t FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param);
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| 	IDataPack *CreateDataPack();
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| 	void FreeDataPack(IDataPack *pack);
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| 	HandleType_t GetDataPackHandleType(bool readonly=false);
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| 	KeyValues *ReadKeyValuesHandle(Handle_t hndl, HandleError *err=NULL, bool root=false);
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| 	const char *GetGameFolderName() const;
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| 	ISourcePawnEngine *GetScriptingEngine();
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| 	IVirtualMachine *GetScriptingVM();
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| 	void AllPluginsLoaded();
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| 	time_t GetAdjustedTime();
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| 	void GlobalPause();
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| 	void GlobalUnpause();
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| 	void DoGlobalPluginLoads();
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| 	void AddGameFrameHook(GAME_FRAME_HOOK hook);
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| 	void RemoveGameFrameHook(GAME_FRAME_HOOK hook);
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| 	void ProcessGameFrameHooks(bool simulating);
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| 	size_t Format(char *buffer, size_t maxlength, const char *fmt, ...);
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| 	size_t FormatArgs(char *buffer, size_t maxlength, const char *fmt, va_list ap);
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| 	void AddFrameAction(FRAMEACTION fn, void *data);
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| 	const char *GetCoreConfigValue(const char *key);
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| 	int GetPluginId();
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| 	int GetShApiVersion();
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| private:
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| 	CStack<CDataPack *> m_freepacks;
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| 	char m_SMBaseDir[PLATFORM_MAX_PATH];
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| 	char m_SMRelDir[PLATFORM_MAX_PATH];
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| 	char m_ModDir[32];
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| 	bool m_IsMapLoading;
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| 	bool m_ExecPluginReload;
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| 	bool m_ExecOnMapEnd;
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| 	unsigned int m_target;
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| 	bool m_GotBasePath;
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| 	CVector<GAME_FRAME_HOOK> m_frame_hooks;
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| };
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| 
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| extern bool g_Loaded;
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| extern bool sm_show_debug_spew;
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| extern SourceModBase g_SourceMod;
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| extern HandleType_t g_WrBitBufType;		//:TODO: find a better place for this
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| extern HandleType_t g_RdBitBufType;		//:TODO: find a better place for this
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| 
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| #endif //_INCLUDE_SOURCEMOD_GLOBALHEADER_H_
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