111 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
 | |
|  * vim: set ts=4 :
 | |
|  * =============================================================================
 | |
|  * SourceMod
 | |
|  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
 | |
|  * =============================================================================
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or modify it under
 | |
|  * the terms of the GNU General Public License, version 3.0, as published by the
 | |
|  * Free Software Foundation.
 | |
|  * 
 | |
|  * This program is distributed in the hope that it will be useful, but WITHOUT
 | |
|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | |
|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | |
|  * details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License along with
 | |
|  * this program.  If not, see <http://www.gnu.org/licenses/>.
 | |
|  *
 | |
|  * As a special exception, AlliedModders LLC gives you permission to link the
 | |
|  * code of this program (as well as its derivative works) to "Half-Life 2," the
 | |
|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | |
|  * by the Valve Corporation.  You must obey the GNU General Public License in
 | |
|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | |
|  * this exception to all derivative works.  AlliedModders LLC defines further
 | |
|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | |
|  * or <http://www.sourcemod.net/license.php>.
 | |
|  *
 | |
|  * Version: $Id$
 | |
|  */
 | |
| 
 | |
| #ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_
 | |
| #define _INCLUDE_SOURCEMOD_CTIMERSYS_H_
 | |
| 
 | |
| #include "ShareSys.h"
 | |
| #include <ITimerSystem.h>
 | |
| #include <sh_stack.h>
 | |
| #include <sh_list.h>
 | |
| #include "sourcemm_api.h"
 | |
| 
 | |
| using namespace SourceHook;
 | |
| using namespace SourceMod;
 | |
| 
 | |
| typedef List<ITimer *> TimerList;
 | |
| typedef List<ITimer *>::iterator TimerIter;
 | |
| 
 | |
| class SourceMod::ITimer
 | |
| {
 | |
| public:
 | |
| 	void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags);
 | |
| 	ITimedEvent *m_Listener;
 | |
| 	void *m_pData;
 | |
| 	float m_Interval;
 | |
| 	double m_ToExec;
 | |
| 	int m_Flags;
 | |
| 	bool m_InExec;
 | |
| 	bool m_KillMe;
 | |
| };
 | |
| 
 | |
| class TimerSystem : 
 | |
| 	public ITimerSystem,
 | |
| 	public SMGlobalClass
 | |
| {
 | |
| public:
 | |
| 	TimerSystem();
 | |
| 	~TimerSystem();
 | |
| public: //SMGlobalClass
 | |
| 	void OnSourceModAllInitialized();
 | |
| 	void OnSourceModLevelEnd();
 | |
| 	void OnSourceModGameInitialized();
 | |
| 	void OnSourceModShutdown();
 | |
| public: //ITimerSystem
 | |
| 	ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags);
 | |
| 	void KillTimer(ITimer *pTimer);
 | |
| 	void FireTimerOnce(ITimer *pTimer, bool delayExec=false);
 | |
| 	void MapTimeLeftChanged();
 | |
| 	IMapTimer *SetMapTimer(IMapTimer *pTimer);
 | |
| 	float GetTickedTime();
 | |
| 	void NotifyOfGameStart(float offset /* = 0.0f */);
 | |
| 	bool GetMapTimeLeft(float *pTime);
 | |
| 	IMapTimer *GetMapTimer();
 | |
| public:
 | |
| 	void RunFrame();
 | |
| 	void RemoveMapChangeTimers();
 | |
| 	void GameFrame(bool simulating);
 | |
| private:
 | |
| 	List<ITimer *> m_SingleTimers;
 | |
| 	List<ITimer *> m_LoopTimers;
 | |
| 	CStack<ITimer *> m_FreeTimers;
 | |
| 	IMapTimer *m_pMapTimer;
 | |
| 
 | |
| 	/* This is stuff for our manual ticking escapades. */
 | |
| 	bool m_bHasMapTickedYet;	/** Has the map ticked yet? */
 | |
| 	bool m_bHasMapSimulatedYet;	/** Has the map simulated yet? */
 | |
| 	float m_fLastTickedTime;	/** Last time that the game currently gave 
 | |
| 									us while ticking.
 | |
| 									*/
 | |
| 
 | |
| 	IForward *m_pOnGameFrame;
 | |
| 	IForward *m_pOnMapTimeLeftChanged;
 | |
| };
 | |
| 
 | |
| time_t GetAdjustedTime(time_t *buf = NULL);
 | |
| 
 | |
| extern const double *g_pUniversalTime;
 | |
| extern TimerSystem g_Timers;
 | |
| extern int g_TimeLeftMode;
 | |
| 
 | |
| #endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_
 | |
| 
 |