245 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			245 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod
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|  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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| #define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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| 
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| #include <IGameConfigs.h>
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| #include <ITextParsers.h>
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| //#include <sh_list.h>
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| #include "sm_trie.h"
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| //#include "sm_globals.h"
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| #include "sm_memtable.h"
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| #include "sm_trie_tpl.h"
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| //#include "ThreadSupport.h"
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| #include <list>
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| #include <map>
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| #include "gdc.h"
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| #include <limits.h>
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| #include <string>
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| #include <cstring>
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| #include <cstdio>
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| 
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| #define PLATFORM_MAX_PATH PATH_MAX
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| 
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| using std::map;
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| using std::list;
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| using namespace SourceMod;
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| //using namespace SourceHook;
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| 
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| extern char *game;
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| extern char *engine;
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| 
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| #define PARSE_ERROR -1
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| struct cmp_str 
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| {
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| 	bool operator()(char const *a, char const *b) 
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| 	{
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| 		return std::strcmp(a, b) < 0;
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| 	}
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| };
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| 
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| struct Offset
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| {
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| 	char *name;
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| 	char *symbol;
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| 	int lin;
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| 	int win;
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| 
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| 	Offset()
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| 	{
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| 		name = symbol = NULL;
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| 		lin = win = -1;
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| 	}
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| 
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| 	~Offset()
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| 	{
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| 		delete name;
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| 		delete symbol;
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| 	}
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| 
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| 	void reset()
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| 	{
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| 		delete name;
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| 		delete symbol;
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| 		lin = win = -1;
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| 	}
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| 
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| 	void setName(const char *src)
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| 	{
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| 		delete name;
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| 		name = new char[strlen(src)+1];
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| 		strcpy(name, src);
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| 	}
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| 
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| 	void setSymbol(const char *src)
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| 	{
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| 		delete symbol;
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| 		symbol = new char[strlen(src)+1];
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| 		strcpy(symbol, src);
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| 	}
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| 
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| 	void setLin(int offs)
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| 	{
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| 		lin = offs;
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| 	}
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| 
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| 	void setWin(int offs)
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| 	{
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| 		win = offs;
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| 	}
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| };
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| 
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| enum Library
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| {
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| 	Engine,
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| 	Server
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| };
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| 
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| struct Sig
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| {
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| 	char *name;
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| 	char *win;
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| 	char *lin;
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| 	Library lib;
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| 
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| 	Sig()
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| 	{
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| 		name = win = lin = NULL;
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| 		lib = (Library) -1;
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| 	}
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| 
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| 	~Sig()
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| 	{
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| 		delete name;
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| 		delete win;
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| 		delete lin;
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| 	}
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| 
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| 	void reset()
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| 	{
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| 		delete name;
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| 		delete win;
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| 		delete lin;
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| 		lib = (Library) -1;
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| 	}
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| 
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| 	void setName(const char *src)
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| 	{
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| 		delete name;
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| 		name = new char[strlen(src)+1];
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| 		strcpy(name, src);
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| 	}
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| 
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| 	void setWin(const char *src)
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| 	{
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| 		delete win;
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| 		win = new char[strlen(src)+1];
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| 		strcpy(win, src);
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| 	}
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| 
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| 	void setLin(const char *src)
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| 	{
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| 		delete lin;
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| 		lin = new char[strlen(src)+1];
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| 		strcpy(lin, src);
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| 	}
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| 
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| 	void setLib(const char *src)
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| 	{
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| 		if (stricmp(src, "server") == 0) lib = Server;
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| 		else if (stricmp(src, "engine") == 0) lib = Engine;
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| 		else lib = (Library)-1;
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| 	}
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| };
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| 
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| class SendProp;
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| 
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| class CGameConfig : 
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| 	public ITextListener_SMC//,
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| //	public IGameConfig
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| {
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| public:
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| 	CGameConfig();//const char *file);//, const char *game, const char *engine);
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| 	~CGameConfig();
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| public:
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| 	bool Reparse(char *error, size_t maxlength);
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| 	bool EnterFile(const char *file, char *error, size_t maxlength);
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| 	list<Offset> GetOffsets();
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| 	list<Sig> GetSigs();
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| public: //ITextListener_SMC
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| 	SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
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| 	SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
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| 	SMCResult ReadSMC_LeavingSection(const SMCStates *states);
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| public: //IGameConfig
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| 	const char *GetKeyValue(const char *key);
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| 	const char *GetOptionValue(const char *key);
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| 	bool GetOffset(const char *key, int *value);
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| 	SendProp *GetSendProp(const char *key);
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| 	bool GetMemSig(const char *key, void **addr);
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| public:
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| //	void IncRefCount();
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| //	unsigned int DecRefCount();
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| private:
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| //	bool DoesGameMatch(const char *value);
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| //	bool DoesEngineMatch(const char *value);
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| public:
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| 	BaseStringTable *m_pStrings;
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| 	char m_File[PLATFORM_MAX_PATH];
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| 	char m_CurFile[PLATFORM_MAX_PATH];
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| 	list<Offset> m_Offsets;
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| 	list<Sig> m_Sigs;
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| //	map<const char*,const char*,cmp_str> m_Keys;
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| 	KTrie<int> m_Keys;
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| 	KTrie<int> m_Options;
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| 	unsigned int m_RefCount;
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| 	/* Parse states */
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| 	int m_ParseState;
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| 	unsigned int m_IgnoreLevel;
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| 	char m_Class[64];
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| 	char m_Prop[64];
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| 	char m_offset[64];
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| 	char m_Game[256];
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| 	char m_gdcGame[256];
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| 	char m_gdcEngine[256];
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| 	bool bShouldBeReadingDefault;
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| 	bool had_game;
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| 	bool matched_game;
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| 	bool had_engine;
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| 	bool matched_engine;
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| 
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| 	/* Custom Sections */
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| 	unsigned int m_CustomLevel;
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| 	ITextListener_SMC *m_CustomHandler;
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| };
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| 
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| #endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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