809 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			809 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod SDKTools Extension
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "vsound.h"
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#include <IForwardSys.h>
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SH_DECL_HOOK8_void(IVEngineServer, EmitAmbientSound, SH_NOATTRIB, 0, int, const Vector &, const char *, float, soundlevel_t, int, int, float);
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SH_DECL_HOOK14_void(IEngineSound, EmitSound, SH_NOATTRIB, 0, IRecipientFilter &, int, int, const char *, float, float, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
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SH_DECL_HOOK14_void(IEngineSound, EmitSound, SH_NOATTRIB, 1, IRecipientFilter &, int, int, const char *, float, soundlevel_t, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
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bool g_InSoundHook = false;
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/***************************
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*                          *
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* Sound Related Hook Class *
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*                          *
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****************************/
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cell_t SoundReferenceToIndex(cell_t ref)
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{
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	if (ref == 0 || ref == -1 || ref == -2)
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	{
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		return ref;
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	}
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	return gamehelpers->ReferenceToIndex(ref);
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}
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size_t SoundHooks::_FillInPlayers(int *pl_array, IRecipientFilter *pFilter)
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{
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	size_t size = static_cast<size_t>(pFilter->GetRecipientCount());
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	for (size_t i=0; i<size; i++)
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	{
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		pl_array[i] = pFilter->GetRecipientIndex(i);
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	}
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	return size;
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}
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void SoundHooks::_IncRefCounter(int type)
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{
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	if (type == NORMAL_SOUND_HOOK)
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	{
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		if (m_NormalCount++ == 0)
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		{
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			SH_ADD_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound, false);
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			SH_ADD_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound2, false);
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		}
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	}
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	else if (type == AMBIENT_SOUND_HOOK)
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	{
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		if (m_AmbientCount++ == 0)
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		{
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			SH_ADD_HOOK_MEMFUNC(IVEngineServer, EmitAmbientSound, engine, this, &SoundHooks::OnEmitAmbientSound, false);
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		}
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	}
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}
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void SoundHooks::_DecRefCounter(int type)
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{
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	if (type == NORMAL_SOUND_HOOK)
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	{
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		if (--m_NormalCount == 0)
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		{
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			SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound, false);
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			SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound2, false);
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		}
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	}
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	else if (type == AMBIENT_SOUND_HOOK)
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	{
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		if (--m_AmbientCount == 0)
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		{
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			SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, EmitAmbientSound, engine, this, &SoundHooks::OnEmitAmbientSound, false);
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		}
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	}
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}
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void SoundHooks::Initialize()
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{
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	plsys->AddPluginsListener(this);
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}
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void SoundHooks::Shutdown()
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{
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	plsys->RemovePluginsListener(this);
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	if (m_NormalCount)
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	{
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		SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound, false);
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		SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound2, false);
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	}
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	if (m_AmbientCount)
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	{
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		SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, EmitAmbientSound, engine, this, &SoundHooks::OnEmitAmbientSound, false);
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	}
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}
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void SoundHooks::OnPluginUnloaded(IPlugin *plugin)
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{
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	SoundHookIter iter;
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	IPluginContext *pContext = plugin->GetBaseContext();
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	if (m_AmbientCount)
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	{
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		for (iter=m_AmbientFuncs.begin(); iter!=m_AmbientFuncs.end(); )
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		{
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			if ((*iter)->GetParentContext() == pContext)
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			{
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				iter = m_AmbientFuncs.erase(iter);
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				_DecRefCounter(AMBIENT_SOUND_HOOK);
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			}
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			else
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			{
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				iter++;
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			}
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		}
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	}
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	if (m_NormalCount)
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	{
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		for (iter=m_NormalFuncs.begin(); iter!=m_NormalFuncs.end(); )
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		{
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			if ((*iter)->GetParentContext() == pContext)
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			{
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				iter = m_NormalFuncs.erase(iter);
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				_DecRefCounter(NORMAL_SOUND_HOOK);
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			}
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			else
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			{
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				iter++;
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			}
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		}
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	}
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}
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void SoundHooks::AddHook(int type, IPluginFunction *pFunc)
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{
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	if (type == NORMAL_SOUND_HOOK)
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	{
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		m_NormalFuncs.push_back(pFunc);
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		_IncRefCounter(NORMAL_SOUND_HOOK);
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	}
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	else if (type == AMBIENT_SOUND_HOOK)
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	{
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		m_AmbientFuncs.push_back(pFunc);
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		_IncRefCounter(AMBIENT_SOUND_HOOK);
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	}
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}
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bool SoundHooks::RemoveHook(int type, IPluginFunction *pFunc)
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{
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	SoundHookIter iter;
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	if (type == NORMAL_SOUND_HOOK)
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	{
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		if ((iter=m_NormalFuncs.find(pFunc)) != m_NormalFuncs.end())
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		{
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			m_NormalFuncs.erase(iter);
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			_DecRefCounter(NORMAL_SOUND_HOOK);
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			return true;
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		}
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		else
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		{
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			return false;
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		}
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	}
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	else if (type == AMBIENT_SOUND_HOOK)
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	{
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		if ((iter=m_AmbientFuncs.find(pFunc)) != m_AmbientFuncs.end())
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		{
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			m_AmbientFuncs.erase(iter);
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			_DecRefCounter(AMBIENT_SOUND_HOOK);
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			return true;
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		}
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		else
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		{
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			return false;
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		}
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	}
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	return false;
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}
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void SoundHooks::OnEmitAmbientSound(int entindex, const Vector &pos, const char *samp, float vol, 
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									soundlevel_t soundlevel, int fFlags, int pitch, float delay)
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{
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	SoundHookIter iter;
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	IPluginFunction *pFunc;
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	cell_t vec[3] = {sp_ftoc(pos.x), sp_ftoc(pos.y), sp_ftoc(pos.z)};
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	cell_t res = static_cast<ResultType>(Pl_Continue);
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	char buffer[PLATFORM_MAX_PATH];
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	strcpy(buffer, samp);
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	for (iter=m_AmbientFuncs.begin(); iter!=m_AmbientFuncs.end(); iter++)
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	{
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		pFunc = (*iter);
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		pFunc->PushStringEx(buffer, sizeof(buffer), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
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		pFunc->PushCellByRef(&entindex);
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		pFunc->PushFloatByRef(&vol);
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		pFunc->PushCellByRef(reinterpret_cast<cell_t *>(&soundlevel));
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		pFunc->PushCellByRef(&pitch);
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		pFunc->PushArray(vec, 3, SM_PARAM_COPYBACK);
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		pFunc->PushCellByRef(&fFlags);
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		pFunc->PushFloatByRef(&delay);
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		g_InSoundHook = true;
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		pFunc->Execute(&res);
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		g_InSoundHook = false;
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		switch (res)
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		{
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		case Pl_Handled:
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		case Pl_Stop:
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			{
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				RETURN_META(MRES_SUPERCEDE);
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			}
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		case Pl_Changed:
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			{
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				Vector vec2;
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				vec2.x = sp_ctof(vec[0]);
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				vec2.y = sp_ctof(vec[1]);
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				vec2.z = sp_ctof(vec[2]);
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				RETURN_META_NEWPARAMS(MRES_IGNORED, &IVEngineServer::EmitAmbientSound, 
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										(entindex, vec2, buffer, vol, soundlevel, fFlags, pitch, delay));
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			}
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		}
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	}
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}
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void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample, 
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							 float flVolume, soundlevel_t iSoundlevel, int iFlags, int iPitch, const Vector *pOrigin, 
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							 const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, 
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							 float soundtime, int speakerentity)
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{
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	SoundHookIter iter;
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	IPluginFunction *pFunc;
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	cell_t res = static_cast<ResultType>(Pl_Continue);
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	char buffer[PLATFORM_MAX_PATH];
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	strcpy(buffer, pSample);
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	for (iter=m_NormalFuncs.begin(); iter!=m_NormalFuncs.end(); iter++)
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	{
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		int players[64], size;
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		size = _FillInPlayers(players, &filter);
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		pFunc = (*iter);
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		pFunc->PushArray(players, 64, SM_PARAM_COPYBACK);
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		pFunc->PushCellByRef(&size);
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		pFunc->PushStringEx(buffer, sizeof(buffer), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
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		pFunc->PushCellByRef(&iEntIndex);
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		pFunc->PushCellByRef(&iChannel);
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		pFunc->PushFloatByRef(&flVolume);
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		pFunc->PushCellByRef(reinterpret_cast<cell_t *>(&iSoundlevel));
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		pFunc->PushCellByRef(&iPitch);
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		pFunc->PushCellByRef(&iFlags);
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		g_InSoundHook = true;
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		pFunc->Execute(&res);
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		g_InSoundHook = false;
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		switch (res)
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		{
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		case Pl_Handled:
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		case Pl_Stop:
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			{
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				RETURN_META(MRES_SUPERCEDE);
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			}
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		case Pl_Changed:
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			{
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				CellRecipientFilter crf;
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				crf.Initialize(players, size);
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				RETURN_META_NEWPARAMS(
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					MRES_IGNORED,
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					static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, soundlevel_t, 
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					int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>(&IEngineSound::EmitSound), 
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					(crf, iEntIndex, iChannel, buffer, flVolume, iSoundlevel, iFlags, iPitch, pOrigin, 
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					pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
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					);
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			}
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		}
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	}
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}
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void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample, 
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							 float flVolume, float flAttenuation, int iFlags, int iPitch, const Vector *pOrigin, 
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							 const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, 
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							 float soundtime, int speakerentity)
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{
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	SoundHookIter iter;
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	IPluginFunction *pFunc;
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	cell_t res = static_cast<ResultType>(Pl_Continue);
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	cell_t sndlevel = static_cast<cell_t>(ATTN_TO_SNDLVL(flAttenuation));
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	char buffer[PLATFORM_MAX_PATH];
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	strcpy(buffer, pSample);
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	for (iter=m_NormalFuncs.begin(); iter!=m_NormalFuncs.end(); iter++)
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	{
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		int players[64], size;
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		size = _FillInPlayers(players, &filter);
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		pFunc = (*iter);
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		pFunc->PushArray(players, 64, SM_PARAM_COPYBACK);
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		pFunc->PushCellByRef(&size);
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		pFunc->PushStringEx(buffer, sizeof(buffer), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
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		pFunc->PushCellByRef(&iEntIndex);
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		pFunc->PushCellByRef(&iChannel);
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		pFunc->PushFloatByRef(&flVolume);
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		pFunc->PushCellByRef(&sndlevel);
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		pFunc->PushCellByRef(&iPitch);
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		pFunc->PushCellByRef(&iFlags);
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		g_InSoundHook = true;
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		pFunc->Execute(&res);
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		g_InSoundHook = false;
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		switch (res)
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		{
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		case Pl_Handled:
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		case Pl_Stop:
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			{
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				RETURN_META(MRES_SUPERCEDE);
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			}
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		case Pl_Changed:
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			{
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				CellRecipientFilter crf;
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				crf.Initialize(players, size);
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				RETURN_META_NEWPARAMS(
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					MRES_IGNORED,
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					static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, float, 
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					int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>(&IEngineSound::EmitSound), 
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					(crf, iEntIndex, iChannel, buffer, flVolume, SNDLVL_TO_ATTN(static_cast<soundlevel_t>(sndlevel)), 
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					iFlags, iPitch, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
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					);
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			}
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		}
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	}
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}
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/************************
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*                       *
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* Sound Related Natives *
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*                       *
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*************************/
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SoundHooks s_SoundHooks;
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static cell_t PrefetchSound(IPluginContext *pContext, const cell_t *params)
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{
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	char *name;
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	pContext->LocalToString(params[1], &name);
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	engsound->PrefetchSound(name);
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	return 1;
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}
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static cell_t GetSoundDuration(IPluginContext *pContext, const cell_t *params)
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{
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	char *name;
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	pContext->LocalToString(params[1], &name);
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	return sp_ftoc(engsound->GetSoundDuration(name));
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}
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static cell_t EmitAmbientSound(IPluginContext *pContext, const cell_t *params)
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{
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	cell_t entity;
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	Vector pos;
 | 
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	char *name;
 | 
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	float vol, delay;
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	int pitch, flags, level;
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	entity = SoundReferenceToIndex(params[3]);
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	cell_t *addr;
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	pContext->LocalToPhysAddr(params[2], &addr);
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	pos.x = sp_ctof(addr[0]);
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	pos.y = sp_ctof(addr[1]);
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	pos.z = sp_ctof(addr[2]);
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	pContext->LocalToString(params[1], &name);
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	vol = sp_ctof(params[6]);
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	level = params[4];
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	flags = params[5];
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	pitch = params[7];
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	delay = sp_ctof(params[8]);
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	if (g_InSoundHook)
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	{
 | 
						|
		ENGINE_CALL(EmitAmbientSound)(entity, pos, name, vol, (soundlevel_t)level, flags, pitch, delay);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		engine->EmitAmbientSound(entity, pos, name, vol, (soundlevel_t)level, flags, pitch, delay);
 | 
						|
	}
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t FadeClientVolume(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	int client = params[1];
 | 
						|
	if (client < 1 || client > playerhelpers->GetMaxClients())
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Client index %d is not valid", client);
 | 
						|
	}
 | 
						|
 | 
						|
	IGamePlayer *player = playerhelpers->GetGamePlayer(client);
 | 
						|
	if (!player->IsInGame())
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Client index %d is not in game", client);
 | 
						|
	}
 | 
						|
 | 
						|
	engine->FadeClientVolume(player->GetEdict(),
 | 
						|
		sp_ctof(params[2]),
 | 
						|
		sp_ctof(params[3]),
 | 
						|
		sp_ctof(params[4]),
 | 
						|
		sp_ctof(params[5]));
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t StopSound(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	int entity = SoundReferenceToIndex(params[1]);
 | 
						|
	int channel = params[2];
 | 
						|
 | 
						|
	char *name;
 | 
						|
	pContext->LocalToString(params[3], &name);
 | 
						|
 | 
						|
	engsound->StopSound(entity, channel, name);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	cell_t *addr, *cl_array;
 | 
						|
	CellRecipientFilter crf;
 | 
						|
	unsigned int numClients;
 | 
						|
	int client;
 | 
						|
	IGamePlayer *pPlayer = NULL;
 | 
						|
 | 
						|
	pContext->LocalToPhysAddr(params[1], &cl_array);
 | 
						|
	numClients = params[2];
 | 
						|
 | 
						|
	/* Client validation */
 | 
						|
	for (unsigned int i = 0; i < numClients; i++)
 | 
						|
	{
 | 
						|
		client = cl_array[i];
 | 
						|
		pPlayer = playerhelpers->GetGamePlayer(client);
 | 
						|
 | 
						|
		if (!pPlayer)
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("Client index %d is invalid", client);
 | 
						|
		} else if (!pPlayer->IsInGame()) {
 | 
						|
			return pContext->ThrowNativeError("Client %d is not connected", client);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	crf.Initialize(cl_array, numClients);
 | 
						|
 | 
						|
	char *sample;
 | 
						|
	pContext->LocalToString(params[3], &sample);
 | 
						|
	
 | 
						|
	int entity = SoundReferenceToIndex(params[4]);
 | 
						|
	int channel = params[5];
 | 
						|
	int level = params[6];
 | 
						|
	int flags = params[7];
 | 
						|
	float vol = sp_ctof(params[8]);
 | 
						|
	int pitch = params[9];
 | 
						|
	int speakerentity = params[10];
 | 
						|
 | 
						|
	Vector *pOrigin = NULL, origin;
 | 
						|
	Vector *pDir = NULL, dir;
 | 
						|
 | 
						|
	pContext->LocalToPhysAddr(params[11], &addr);
 | 
						|
	if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
 | 
						|
	{
 | 
						|
		pOrigin = &origin;
 | 
						|
		origin.x = sp_ctof(addr[0]);
 | 
						|
		origin.y = sp_ctof(addr[1]);
 | 
						|
		origin.z = sp_ctof(addr[2]);
 | 
						|
	}
 | 
						|
 | 
						|
	pContext->LocalToPhysAddr(params[12], &addr);
 | 
						|
	if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
 | 
						|
	{
 | 
						|
		pDir = &dir;
 | 
						|
		dir.x = sp_ctof(addr[0]);
 | 
						|
		dir.y = sp_ctof(addr[1]);
 | 
						|
		dir.z = sp_ctof(addr[2]);
 | 
						|
	}
 | 
						|
 | 
						|
	bool updatePos = params[13] ? true : false;
 | 
						|
	float soundtime = sp_ctof(params[14]);
 | 
						|
 | 
						|
	CUtlVector<Vector> *pOrigVec = NULL;
 | 
						|
	CUtlVector<Vector> origvec;
 | 
						|
	if (params[0] > 14)
 | 
						|
	{
 | 
						|
		pOrigVec = &origvec;
 | 
						|
		for (cell_t i = 15; i <= params[0]; i++)
 | 
						|
		{
 | 
						|
			Vector vec;
 | 
						|
			pContext->LocalToPhysAddr(params[i], &addr);
 | 
						|
			vec.x = sp_ctof(addr[0]);
 | 
						|
			vec.y = sp_ctof(addr[1]);
 | 
						|
			vec.z = sp_ctof(addr[2]);
 | 
						|
			origvec.AddToTail(vec);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* If we're going to a "local player" and this is a dedicated server,
 | 
						|
	 * intelligently redirect each sound.
 | 
						|
	 */
 | 
						|
 | 
						|
	if (entity == -2 && engine->IsDedicatedServer())
 | 
						|
	{
 | 
						|
		for (unsigned int i = 0; i < numClients; i++)
 | 
						|
		{
 | 
						|
			cell_t player[1];
 | 
						|
			player[0] = cl_array[i];
 | 
						|
			crf.Reset();
 | 
						|
			crf.Initialize(player, 1);
 | 
						|
			if (g_InSoundHook)
 | 
						|
			{
 | 
						|
				SH_CALL(enginesoundPatch, 
 | 
						|
					static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, 
 | 
						|
					soundlevel_t, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
 | 
						|
					(&IEngineSound::EmitSound))
 | 
						|
					(crf, 
 | 
						|
					player[0], 
 | 
						|
					channel, 
 | 
						|
					sample, 
 | 
						|
					vol, 
 | 
						|
					(soundlevel_t)level, 
 | 
						|
					flags, 
 | 
						|
					pitch, 
 | 
						|
					pOrigin,
 | 
						|
					pDir,
 | 
						|
					pOrigVec,
 | 
						|
					updatePos,
 | 
						|
					soundtime,
 | 
						|
					speakerentity);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				engsound->EmitSound(crf, 
 | 
						|
					player[0], 
 | 
						|
					channel, 
 | 
						|
					sample, 
 | 
						|
					vol, 
 | 
						|
					(soundlevel_t)level, 
 | 
						|
					flags, 
 | 
						|
					pitch, 
 | 
						|
					pOrigin,
 | 
						|
					pDir,
 | 
						|
					pOrigVec,
 | 
						|
					updatePos,
 | 
						|
					soundtime,
 | 
						|
					speakerentity);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		if (g_InSoundHook)
 | 
						|
		{
 | 
						|
			SH_CALL(enginesoundPatch, 
 | 
						|
				static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, 
 | 
						|
				soundlevel_t, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
 | 
						|
				(&IEngineSound::EmitSound))
 | 
						|
				(crf, 
 | 
						|
				entity, 
 | 
						|
				channel, 
 | 
						|
				sample, 
 | 
						|
				vol, 
 | 
						|
				(soundlevel_t)level, 
 | 
						|
				flags, 
 | 
						|
				pitch, 
 | 
						|
				pOrigin,
 | 
						|
				pDir,
 | 
						|
				pOrigVec,
 | 
						|
				updatePos,
 | 
						|
				soundtime,
 | 
						|
				speakerentity);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			engsound->EmitSound(crf, 
 | 
						|
				entity, 
 | 
						|
				channel, 
 | 
						|
				sample, 
 | 
						|
				vol, 
 | 
						|
				(soundlevel_t)level, 
 | 
						|
				flags, 
 | 
						|
				pitch, 
 | 
						|
				pOrigin,
 | 
						|
				pDir,
 | 
						|
				pOrigVec,
 | 
						|
				updatePos,
 | 
						|
				soundtime,
 | 
						|
				speakerentity);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t EmitSentence(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	cell_t *addr;
 | 
						|
	CellRecipientFilter crf;
 | 
						|
	unsigned int numClients;
 | 
						|
	int client;
 | 
						|
	IGamePlayer *pPlayer = NULL;
 | 
						|
 | 
						|
	pContext->LocalToPhysAddr(params[1], &addr);
 | 
						|
	numClients = params[2];
 | 
						|
 | 
						|
	/* Client validation */
 | 
						|
	for (unsigned int i = 0; i < numClients; i++)
 | 
						|
	{
 | 
						|
		client = addr[i];
 | 
						|
		pPlayer = playerhelpers->GetGamePlayer(client);
 | 
						|
 | 
						|
		if (!pPlayer)
 | 
						|
		{
 | 
						|
			return pContext->ThrowNativeError("Client index %d is invalid", client);
 | 
						|
		} else if (!pPlayer->IsInGame()) {
 | 
						|
			return pContext->ThrowNativeError("Client %d is not connected", client);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	crf.Initialize(addr, numClients);
 | 
						|
 | 
						|
	int sentence = params[3];
 | 
						|
	int entity = SoundReferenceToIndex(params[4]);
 | 
						|
	int channel = params[5];
 | 
						|
	int level = params[6];
 | 
						|
	int flags = params[7];
 | 
						|
	float vol = sp_ctof(params[8]);
 | 
						|
	int pitch = params[9];
 | 
						|
	int speakerentity = params[10];
 | 
						|
 | 
						|
	Vector *pOrigin = NULL, origin;
 | 
						|
	Vector *pDir = NULL, dir;
 | 
						|
 | 
						|
	pContext->LocalToPhysAddr(params[11], &addr);
 | 
						|
	if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
 | 
						|
	{
 | 
						|
		pOrigin = &origin;
 | 
						|
		origin.x = sp_ctof(addr[0]);
 | 
						|
		origin.y = sp_ctof(addr[1]);
 | 
						|
		origin.z = sp_ctof(addr[2]);
 | 
						|
	}
 | 
						|
 | 
						|
	pContext->LocalToPhysAddr(params[12], &addr);
 | 
						|
	if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
 | 
						|
	{
 | 
						|
		pDir = &dir;
 | 
						|
		dir.x = sp_ctof(addr[0]);
 | 
						|
		dir.y = sp_ctof(addr[1]);
 | 
						|
		dir.z = sp_ctof(addr[2]);
 | 
						|
	}
 | 
						|
 | 
						|
	bool updatePos = params[13] ? true : false;
 | 
						|
	float soundtime = sp_ctof(params[14]);
 | 
						|
 | 
						|
	CUtlVector<Vector> *pOrigVec = NULL;
 | 
						|
	CUtlVector<Vector> origvec;
 | 
						|
	if (params[0] > 14)
 | 
						|
	{
 | 
						|
		pOrigVec = &origvec;
 | 
						|
		for (cell_t i = 15; i <= params[0]; i++)
 | 
						|
		{
 | 
						|
			Vector vec;
 | 
						|
			pContext->LocalToPhysAddr(params[i], &addr);
 | 
						|
			vec.x = sp_ctof(addr[0]);
 | 
						|
			vec.y = sp_ctof(addr[1]);
 | 
						|
			vec.z = sp_ctof(addr[2]);
 | 
						|
			origvec.AddToTail(vec);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	engsound->EmitSentenceByIndex(crf, 
 | 
						|
		entity, 
 | 
						|
		channel, 
 | 
						|
		sentence, 
 | 
						|
		vol, 
 | 
						|
		(soundlevel_t)level, 
 | 
						|
		flags, 
 | 
						|
		pitch, 
 | 
						|
		pOrigin,
 | 
						|
		pDir,
 | 
						|
		pOrigVec,
 | 
						|
		updatePos,
 | 
						|
		soundtime,
 | 
						|
		speakerentity);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t smn_AddAmbientSoundHook(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
 | 
						|
	if (!pFunc)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	s_SoundHooks.AddHook(AMBIENT_SOUND_HOOK, pFunc);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t smn_AddNormalSoundHook(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
 | 
						|
	if (!pFunc)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	s_SoundHooks.AddHook(NORMAL_SOUND_HOOK, pFunc);
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t smn_RemoveAmbientSoundHook(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
 | 
						|
	if (!pFunc)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!s_SoundHooks.RemoveHook(AMBIENT_SOUND_HOOK, pFunc))
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Invalid hooked function");
 | 
						|
	}
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t smn_RemoveNormalSoundHook(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
 | 
						|
	if (!pFunc)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!s_SoundHooks.RemoveHook(NORMAL_SOUND_HOOK, pFunc))
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Invalid hooked function");
 | 
						|
	}
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static cell_t smn_GetDistGainFromSoundLevel(IPluginContext *pContext, const cell_t *params)
 | 
						|
{
 | 
						|
	int decibel = params[1];
 | 
						|
	float distance = sp_ctof(params[2]);
 | 
						|
 | 
						|
	return sp_ftoc(engsound->GetDistGainFromSoundLevel((soundlevel_t)decibel, distance));
 | 
						|
}
 | 
						|
 | 
						|
sp_nativeinfo_t g_SoundNatives[] = 
 | 
						|
{
 | 
						|
	{"EmitAmbientSound",		EmitAmbientSound},
 | 
						|
	{"EmitSentence",			EmitSentence},
 | 
						|
	{"EmitSound",				EmitSound},
 | 
						|
	{"FadeClientVolume",		FadeClientVolume},
 | 
						|
	{"GetSoundDuration",		GetSoundDuration},
 | 
						|
	{"PrefetchSound",			PrefetchSound},
 | 
						|
	{"StopSound",				StopSound},
 | 
						|
	{"AddAmbientSoundHook",		smn_AddAmbientSoundHook},
 | 
						|
	{"AddNormalSoundHook",		smn_AddNormalSoundHook},
 | 
						|
	{"RemoveAmbientSoundHook",	smn_RemoveAmbientSoundHook},
 | 
						|
	{"RemoveNormalSoundHook",	smn_RemoveNormalSoundHook},
 | 
						|
	{"GetDistGainFromSoundLevel", smn_GetDistGainFromSoundLevel},
 | 
						|
	{NULL,						NULL},
 | 
						|
};
 |