628 lines
16 KiB
C++
628 lines
16 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "gamerulesnatives.h"
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#include "vglobals.h"
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const char *g_szGameRulesProxy;
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void GameRulesNativesInit()
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{
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g_szGameRulesProxy = g_pGameConf->GetKeyValue("GameRulesProxy");
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}
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static CBaseEntity *FindEntityByNetClass(int start, const char *classname)
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{
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int maxEntities = gpGlobals->maxEntities;
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for (int i = start; i < maxEntities; i++)
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{
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edict_t *current = gamehelpers->EdictOfIndex(i);
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if (current == NULL || current->IsFree())
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continue;
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IServerNetworkable *network = current->GetNetworkable();
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if (network == NULL)
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continue;
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ServerClass *sClass = network->GetServerClass();
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const char *name = sClass->GetName();
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if (!strcmp(name, classname))
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return gamehelpers->ReferenceToEntity(gamehelpers->IndexOfEdict(current));
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}
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return NULL;
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}
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static CBaseEntity* GetGameRulesProxyEnt()
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{
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static cell_t proxyEntRef = -1;
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CBaseEntity *pProxy;
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if (proxyEntRef == -1 || (pProxy = gamehelpers->ReferenceToEntity(proxyEntRef)) == NULL)
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{
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pProxy = FindEntityByNetClass(playerhelpers->GetMaxClients(), g_szGameRulesProxy);
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proxyEntRef = gamehelpers->EntityToReference(pProxy);
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}
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return pProxy;
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}
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enum PropFieldType
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{
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PropField_Unsupported, /**< The type is unsupported. */
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PropField_Integer, /**< Valid for SendProp and Data fields */
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PropField_Float, /**< Valid for SendProp and Data fields */
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PropField_Entity, /**< Valid for Data fields only (SendProp shows as int) */
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PropField_Vector, /**< Valid for SendProp and Data fields */
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PropField_String, /**< Valid for SendProp and Data fields */
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PropField_String_T, /**< Valid for Data fields. Read only! */
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};
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#define FIND_PROP_SEND(type, type_name) \
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sm_sendprop_info_t info;\
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SendProp *pProp; \
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if (!gamehelpers->FindSendPropInfo(g_szGameRulesProxy, prop, &info)) \
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{ \
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return pContext->ThrowNativeError("Property \"%s\" not found on the gamerules proxy", prop); \
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} \
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\
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offset = info.actual_offset; \
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pProp = info.prop; \
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bit_count = pProp->m_nBits; \
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\
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switch (pProp->GetType()) \
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{ \
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case type: \
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{ \
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if (element > 0) \
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{ \
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return pContext->ThrowNativeError("SendProp %s is not an array. Element %d is invalid.", \
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prop, \
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element); \
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} \
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break; \
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} \
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case DPT_DataTable: \
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{ \
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FIND_PROP_SEND_IN_SENDTABLE(info, pProp, element, type, type_name); \
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\
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offset += pProp->GetOffset(); \
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bit_count = pProp->m_nBits; \
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break; \
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} \
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default: \
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{ \
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return pContext->ThrowNativeError("SendProp %s type is not " type_name " (%d != %d)", \
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prop, \
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pProp->GetType(), \
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type); \
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} \
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} \
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#define FIND_PROP_SEND_IN_SENDTABLE(info, pProp, element, type, type_name) \
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SendTable *pTable = pProp->GetDataTable(); \
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if (!pTable) \
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{ \
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return pContext->ThrowNativeError("Error looking up DataTable for prop %s", \
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prop); \
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} \
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\
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int elementCount = pTable->GetNumProps(); \
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if (element >= elementCount) \
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{ \
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return pContext->ThrowNativeError("Element %d is out of bounds (Prop %s has %d elements).", \
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element, \
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prop, \
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elementCount); \
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} \
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\
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pProp = pTable->GetProp(element); \
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if (pProp->GetType() != type) \
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{ \
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return pContext->ThrowNativeError("SendProp %s type is not " type_name " ([%d,%d] != %d)", \
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prop, \
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pProp->GetType(), \
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pProp->m_nBits, \
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type); \
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}
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static cell_t GameRules_GetProp(IPluginContext *pContext, const cell_t *params)
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{
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char *prop;
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int element = params[3];
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int offset;
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int bit_count;
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bool is_unsigned;
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void *pGameRules = GameRules();
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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int elementCount = 1;
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FIND_PROP_SEND(DPT_Int, "integer");
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is_unsigned = ((pProp->GetFlags() & SPROP_UNSIGNED) == SPROP_UNSIGNED);
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// This isn't in CS:S yet, but will be, doesn't hurt to add now, and will save us a build later
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_BMS
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if (pProp->GetFlags() & SPROP_VARINT)
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{
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bit_count = sizeof(int) * 8;
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}
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#endif
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if (bit_count < 1)
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{
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bit_count = params[2] * 8;
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}
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if (bit_count >= 17)
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{
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return *(int32_t *)((intptr_t)pGameRules + offset);
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}
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else if (bit_count >= 9)
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{
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if (is_unsigned)
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{
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return *(uint16_t *)((intptr_t)pGameRules + offset);
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}
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else
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{
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return *(int16_t *)((intptr_t)pGameRules + offset);
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}
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}
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else if (bit_count >= 2)
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{
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if (is_unsigned)
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{
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return *(uint8_t *)((intptr_t)pGameRules + offset);
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}
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else
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{
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return *(int8_t *)((intptr_t)pGameRules + offset);
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}
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}
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else
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{
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return *(bool *)((intptr_t)pGameRules + offset) ? 1 : 0;
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}
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return -1;
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}
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static cell_t GameRules_SetProp(IPluginContext *pContext, const cell_t *params)
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{
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char *prop;
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int element = params[4];
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int offset;
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int bit_count;
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bool sendChange = true;
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if (params[5] == 0)
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sendChange = false;
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void *pGameRules = GameRules();
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CBaseEntity *pProxy = NULL;
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if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
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return pContext->ThrowNativeError("Couldn't find gamerules proxy entity");
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed");
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pContext->LocalToString(params[1], &prop);
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FIND_PROP_SEND(DPT_Int, "integer");
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_BMS
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if (pProp->GetFlags() & SPROP_VARINT)
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{
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bit_count = sizeof(int) * 8;
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}
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#endif
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if (bit_count < 1)
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{
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bit_count = params[3] * 8;
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}
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if (bit_count >= 17)
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{
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*(int32_t *)((intptr_t)pGameRules + offset) = params[2];
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if (sendChange)
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{
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gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
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}
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}
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else if (bit_count >= 9)
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{
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*(int16_t *)((intptr_t)pGameRules + offset) = (int16_t)params[2];
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if (sendChange)
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{
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gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
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}
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}
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else if (bit_count >= 2)
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{
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*(int8_t *)((intptr_t)pGameRules + offset) = (int8_t)params[2];
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if (sendChange)
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{
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gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
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}
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}
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else
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{
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*(bool *)((intptr_t)pGameRules + offset) = (params[2] == 0) ? false : true;
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if (sendChange)
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{
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gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
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}
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}
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return 0;
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}
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static cell_t GameRules_GetPropFloat(IPluginContext *pContext, const cell_t *params)
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{
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char *prop;
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int element = params[2];
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int offset;
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int bit_count;
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void *pGameRules = GameRules();
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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FIND_PROP_SEND(DPT_Float, "float");
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float val = *(float *)((intptr_t)pGameRules + offset);
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return sp_ftoc(val);
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}
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static cell_t GameRules_SetPropFloat(IPluginContext *pContext, const cell_t *params)
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{
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char *prop;
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int element = params[3];
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int offset;
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int bit_count;
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bool sendChange = true;
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if (params[4] == 0)
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sendChange = false;
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void *pGameRules = GameRules();
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CBaseEntity *pProxy = NULL;
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if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
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return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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FIND_PROP_SEND(DPT_Float, "float");
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float newVal = sp_ctof(params[2]);
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*(float *)((intptr_t)pGameRules + offset) = newVal;
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if (sendChange)
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{
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gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
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}
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return 0;
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}
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static cell_t GameRules_GetPropEnt(IPluginContext *pContext, const cell_t *params)
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{
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char *prop;
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int element = params[2];
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int offset;
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int bit_count;
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void *pGameRules = GameRules();
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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FIND_PROP_SEND(DPT_Int, "Integer");
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CBaseHandle &hndl = *(CBaseHandle *)((intptr_t)pGameRules + offset);
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(hndl.GetEntryIndex());
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if (!pEntity || ((IServerEntity *)pEntity)->GetRefEHandle() != hndl)
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{
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return -1;
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}
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return gamehelpers->EntityToBCompatRef(pEntity);
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}
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static cell_t GameRules_SetPropEnt(IPluginContext *pContext, const cell_t *params)
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{
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char *prop;
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int element = params[3];
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int offset;
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int bit_count;
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bool sendChange = true;
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if (params[4] == 0)
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sendChange = false;
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void *pGameRules = GameRules();
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CBaseEntity *pProxy = NULL;
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if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
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return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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FIND_PROP_SEND(DPT_Int, "integer");
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CBaseHandle &hndl = *(CBaseHandle *)((intptr_t)pGameRules + offset);
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CBaseEntity *pOther;
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if (params[2] == -1)
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{
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hndl.Set(NULL);
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}
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else
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{
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pOther = gamehelpers->ReferenceToEntity(params[2]);
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if (!pOther)
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{
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return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[4]), params[4]);
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}
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IHandleEntity *pHandleEnt = (IHandleEntity *)pOther;
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hndl.Set(pHandleEnt);
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}
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if (sendChange)
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{
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gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
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}
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return 0;
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}
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static cell_t GameRules_GetPropVector(IPluginContext *pContext, const cell_t *params)
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{
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char *prop;
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int element = params[3];
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int offset;
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int bit_count;
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void *pGameRules = GameRules();
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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FIND_PROP_SEND(DPT_Vector, "vector");
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Vector *v = (Vector *)((intptr_t)pGameRules + offset);
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cell_t *vec;
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pContext->LocalToPhysAddr(params[2], &vec);
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vec[0] = sp_ftoc(v->x);
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vec[1] = sp_ftoc(v->y);
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vec[2] = sp_ftoc(v->z);
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return 1;
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}
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static cell_t GameRules_SetPropVector(IPluginContext *pContext, const cell_t *params)
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{
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char *prop;
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int element = params[3];
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int offset;
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int bit_count;
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bool sendChange = true;
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if (params[4] == 0)
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sendChange = false;
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void *pGameRules = GameRules();
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CBaseEntity *pProxy = NULL;
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if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
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return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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FIND_PROP_SEND(DPT_Vector, "vector");
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Vector *v = (Vector *)((intptr_t)pGameRules + offset);
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cell_t *vec;
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pContext->LocalToPhysAddr(params[2], &vec);
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v->x = sp_ctof(vec[0]);
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v->y = sp_ctof(vec[1]);
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v->z = sp_ctof(vec[2]);
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if (sendChange)
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{
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gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
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}
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return 1;
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}
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static cell_t GameRules_GetPropString(IPluginContext *pContext, const cell_t *params)
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{
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char *prop;
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int offset;
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void *pGameRules = GameRules();
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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sm_sendprop_info_t info;
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if (!gamehelpers->FindSendPropInfo(g_szGameRulesProxy, prop, &info))
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{
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return pContext->ThrowNativeError("Property \"%s\" not found on the gamerules proxy", prop);
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}
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offset = info.actual_offset;
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if (info.prop->GetType() != DPT_String)
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{
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return pContext->ThrowNativeError("SendProp %s type is not a string (%d != %d)",
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prop,
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|
info.prop->GetType(),
|
|
DPT_String);
|
|
}
|
|
|
|
size_t len;
|
|
const char *src;
|
|
|
|
src = (char *)((intptr_t)pGameRules + offset);
|
|
|
|
pContext->StringToLocalUTF8(params[2], params[3], src, &len);
|
|
|
|
return len;
|
|
}
|
|
|
|
// From sm_stringutil
|
|
inline int strncopy(char *dest, const char *src, size_t count)
|
|
{
|
|
if (!count)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
char *start = dest;
|
|
while ((*src) && (--count))
|
|
{
|
|
*dest++ = *src++;
|
|
}
|
|
*dest = '\0';
|
|
|
|
return (dest - start);
|
|
}
|
|
//
|
|
|
|
static cell_t GameRules_SetPropString(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
char *prop;
|
|
int offset;
|
|
int maxlen;
|
|
|
|
bool sendChange = true;
|
|
if (params[3] == 0)
|
|
sendChange = false;
|
|
|
|
void *pGameRules = GameRules();
|
|
|
|
CBaseEntity *pProxy = NULL;
|
|
if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
|
|
return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
|
|
|
|
if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
|
|
return pContext->ThrowNativeError("Gamerules lookup failed.");
|
|
|
|
pContext->LocalToString(params[1], &prop);
|
|
|
|
sm_sendprop_info_t info;
|
|
if (!gamehelpers->FindSendPropInfo(g_szGameRulesProxy, prop, &info))
|
|
{
|
|
return pContext->ThrowNativeError("Property \"%s\" not found on the gamerules proxy", prop);
|
|
}
|
|
|
|
offset = info.actual_offset;
|
|
|
|
if (info.prop->GetType() != DPT_String)
|
|
{
|
|
return pContext->ThrowNativeError("SendProp %s type is not a string (%d != %d)",
|
|
prop,
|
|
info.prop->GetType(),
|
|
DPT_String);
|
|
}
|
|
|
|
maxlen = DT_MAX_STRING_BUFFERSIZE;
|
|
|
|
char *src;
|
|
char *dest = (char *)((intptr_t)pGameRules + offset);
|
|
|
|
pContext->LocalToString(params[2], &src);
|
|
size_t len = strncopy(dest, src, maxlen);
|
|
|
|
if (sendChange)
|
|
{
|
|
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
|
|
}
|
|
|
|
return len;
|
|
}
|
|
|
|
sp_nativeinfo_t g_GameRulesNatives[] =
|
|
{
|
|
{"GameRules_GetProp", GameRules_GetProp},
|
|
{"GameRules_SetProp", GameRules_SetProp},
|
|
{"GameRules_GetPropFloat", GameRules_GetPropFloat},
|
|
{"GameRules_SetPropFloat", GameRules_SetPropFloat},
|
|
{"GameRules_GetPropEnt", GameRules_GetPropEnt},
|
|
{"GameRules_SetPropEnt", GameRules_SetPropEnt},
|
|
{"GameRules_GetPropVector", GameRules_GetPropVector},
|
|
{"GameRules_SetPropVector", GameRules_SetPropVector},
|
|
{"GameRules_GetPropString", GameRules_GetPropString},
|
|
{"GameRules_SetPropString", GameRules_SetPropString},
|
|
{NULL, NULL},
|
|
};
|
|
|